[Sid Meier] Civilization VI

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Baroquen
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Re: [Sid Meier] Civilization VI

Post by Baroquen »

My six year old son is playing Civ IV. He still needs lots of help from me, but loves the exploring and is having a ball. The other day, I told him it was time to stop and he threw out the classic line "Just one more turn." Yeah, been there - done that.
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Re: [Sid Meier] Civilization VI

Post by Nightwish »

Lee wrote:Quill18 going over some pre-release gameplay video. Oddly enough, they let him play for 60 turns, but he couldn't record it, so he just goes over some footage they gave him and talks about what he learned.

Looks interesting. Lots of little changes. I like the graphics a lot more seeing them in action as well.
It's funny seeing how much they're borrowing from other 4x. It's not a complaint, it just means the genre is alive and well and isn't a Civ only market anymore.
OTOH, not expecting to land a working, fun game this year, looking at the quality of their latest releases (personal opinion).
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Re: [Sid Meier] Civilization VI

Post by Vorret »

Nightwish wrote:
Lee wrote:Quill18 going over some pre-release gameplay video. Oddly enough, they let him play for 60 turns, but he couldn't record it, so he just goes over some footage they gave him and talks about what he learned.

Looks interesting. Lots of little changes. I like the graphics a lot more seeing them in action as well.
It's funny seeing how much they're borrowing from other 4x. It's not a complaint, it just means the genre is alive and well and isn't a Civ only market anymore.
OTOH, not expecting to land a working, fun game this year, looking at the quality of their latest releases (personal opinion).
You didn't like Civ V ?
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Re: [Sid Meier] Civilization VI

Post by Lee »

Vorret wrote:
Nightwish wrote:
Lee wrote:Quill18 going over some pre-release gameplay video. Oddly enough, they let him play for 60 turns, but he couldn't record it, so he just goes over some footage they gave him and talks about what he learned.

Looks interesting. Lots of little changes. I like the graphics a lot more seeing them in action as well.
It's funny seeing how much they're borrowing from other 4x. It's not a complaint, it just means the genre is alive and well and isn't a Civ only market anymore.
OTOH, not expecting to land a working, fun game this year, looking at the quality of their latest releases (personal opinion).
You didn't like Civ V ?
Not sure you can call Civ V a current release, but if you read Qt3, plenty of people over there hate it. They might be an exception though.

I can't speak for Nightwish, but Beyond Earth and Spaceships seemed kind of half-assed. I didn't mind BE, but it didn't wow me either. The latter just turned out to be really boring. Also, weren't they supposed to add a big patch to fix BE without the expansion and never released it?

I am alone in this, but XCom 2 disappointed me because parts of the LOS system seem broken (roofs and doors don't seem to do anything) and yet they haven't fixed it. Firaxis games are no longer buy on sight for me this reason. Although I will buy Civ VI at release, so maybe they are?
Last edited by Lee on Thu Jun 02, 2016 7:49 pm, edited 1 time in total.
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Re: [Sid Meier] Civilization VI

Post by Malacheye »

I just pre-bought it at Green Man Gaming because of the 25% off coupon. You might want to check it out if you liked the preliminary videos (which I did)

Here is the code I used-I dont know if its available for everyone

9LK3TA-LUQ75D-LB4R2P
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Re: [Sid Meier] Civilization VI

Post by Lassr »

Malacheye wrote:I just pre-bought it at Green Man Gaming because of the 25% off coupon. You might want to check it out if you liked the preliminary videos (which I did)

Here is the code I used-I dont know if its available for everyone

9LK3TA-LUQ75D-LB4R2P
did not work for me and the 20off does not work either on Civ VI
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Re: [Sid Meier] Civilization VI

Post by Kraken »

Lee wrote:
Vorret wrote:
Nightwish wrote:
Lee wrote:Quill18 going over some pre-release gameplay video. Oddly enough, they let him play for 60 turns, but he couldn't record it, so he just goes over some footage they gave him and talks about what he learned.

Looks interesting. Lots of little changes. I like the graphics a lot more seeing them in action as well.
It's funny seeing how much they're borrowing from other 4x. It's not a complaint, it just means the genre is alive and well and isn't a Civ only market anymore.
OTOH, not expecting to land a working, fun game this year, looking at the quality of their latest releases (personal opinion).
You didn't like Civ V ?
Not sure you can call Civ V a current release, but if you read Qt3, plenty of people over there hate it. They might be an exception though.
Civ 5 was underwhelming upon release. It took two expansions to make it feature-complete. While I like what I've seen planned for Civ 6, I'd expect 1.0 to be rough and unfinished.
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Re: [Sid Meier] Civilization VI

Post by gbasden »

Kraken wrote: Civ 5 was underwhelming upon release. It took two expansions to make it feature-complete. While I like what I've seen planned for Civ 6, I'd expect 1.0 to be rough and unfinished.
I thought 5 was quite good at launch, actually. I've got over 800 hours in the game, which is peanuts compared to a few on this board. Civ is still a buy on sight franchise for me.
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Re: [Sid Meier] Civilization VI

Post by Jeff V »

gbasden wrote: I've got over 800 hours in the game
I always like to welcome new players to the game. Seems you like your introduction so far? ;)

I too liked it just fine when it came out. Yes, it got better with expansions and DLC, but this is always the case these days and was such with prior iterations of Civ. The changes introduced in 5 were certainly more substantial than the incremental upgrades between the first 4, but I quickly adapted to them and thanks in part to the scope of change, it didn't evoke a BTDT response that resonated with other releases (especially 2 and 3).

Beyond Earth is another story, however. It failed to capture my interest in nearly every way -- I didn't buy the expansion because I can't see how it could be improved significantly without blowing the whole thing up and starting anew.
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Re: [Sid Meier] Civilization VI

Post by gbasden »

Jeff V wrote:
gbasden wrote: I've got over 800 hours in the game
I always like to welcome new players to the game. Seems you like your introduction so far? ;)
Yes, you were one of the people I was thinking of that completely overshadow my meager playtime. :)
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Re: [Sid Meier] Civilization VI

Post by Lee »

Surprised I wasn't Steam friends with you already, Jeff. Just looked you up....wow! Do you play with mods, or is that vanilla Civ?

I think I have finished exactly one game of Civ V. I have something like 100 hours in it, but I always start games, enjoy them, but never get back to them. This happened a few weeks ago, but after trying to learn EUIV, I find Civ's interface annoying. I would love some more feedback on what the AIs are looking for sometimes, and the resource management seems awkward. I like how EU gives you numbers so you can see how where you stand and wish Civ had more of that.
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Re: [Sid Meier] Civilization VI

Post by Nightwish »

Vorret wrote: You didn't like Civ V ?
Nope, I didn't grab me at all despite buying all the DLC, for some reason. Since it grabbed me so little, it's hard to say why. It just feels dry, with vast spaces noone can occupy, wars that can't be fought, and systems (religion, culture, ...) designed to have one true path from the beginning of the game (and some before, like rationalism and anything but honor). Also, I'm more for creating a narrative with a strategy game (especially a historical one) rather than min-maxing, so an AI that just cheats and does nothing to pretend it's playing by the same game rules at all really doesn't work for me. Not even on Let's Play, which I like to see.
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Re: [Sid Meier] Civilization VI

Post by Jeff V »

Lee wrote:Surprised I wasn't Steam friends with you already, Jeff. Just looked you up....wow! Do you play with mods, or is that vanilla Civ?
I haven't gotten around to installing any mods yet, but might try a few listed earlier if I happen to fire this up again prior to Civ 6. Since it's not gaming season now, it won't be anytime soon.
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Re: [Sid Meier] Civilization VI

Post by gbasden »

I wish I knew of any good total conversion modes for Civ V. Most of the mods are giving more information, which are great, or adding new civs I don't really care about.
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Re: [Sid Meier] Civilization VI

Post by ydejin »

Lee wrote:
Vorret wrote:
Nightwish wrote:
Lee wrote:Quill18 going over some pre-release gameplay video. Oddly enough, they let him play for 60 turns, but he couldn't record it, so he just goes over some footage they gave him and talks about what he learned.

Looks interesting. Lots of little changes. I like the graphics a lot more seeing them in action as well.
It's funny seeing how much they're borrowing from other 4x. It's not a complaint, it just means the genre is alive and well and isn't a Civ only market anymore.
OTOH, not expecting to land a working, fun game this year, looking at the quality of their latest releases (personal opinion).
You didn't like Civ V ?
Not sure you can call Civ V a current release, but if you read Qt3, plenty of people over there hate it. They might be an exception though.
Steam says I've got 194 hours in, so I guess I mostly like it, but in some ways it was a big disappointment.

The complaint a lot of us had is that the AI was and is terrible. At release, as far as I could tell, the only airplanes it built were Zeroes, because they were the Japanese special unit, but the AI playing any other country built no airplanes. That was annoying given the fact that the game had all sorts of lovely anti-aircraft units. Similarly it was just awful at naval invasions. It would repeatedly send lone land units transporting themselves across a see that I had naval forces in, where they would get slaughtered.

Even a year or two after release, I played a game where it decided to stick a Great General unescorted in front of its units with my units right there, so of course I killed it. That sort of AI behavior is just criminally awful in a AAA game. It isn't particularly good at protecting it's missile troops either.

It's the only Civilization (or variant -- e.g., Alpha Centauri) that I've beat on Diety. For most versions of Civ I usually I either play on King, or if I really want a major challenge, Emperor. I'm not that good of a player, but the Civ V AI just sucks.

So it's got some neat systems, and I was very excited about the 1-unit-per-hex, which I still think potentially provides for more interesting play than the traditional stack of doom. But there's no point in having great game systems that the AI can't use (i.e., the airplanes with the original Civ V release AI) or that highlight the limitations of your AI (i.e., 1 unit per hex, with an AI too stupid to keep its General at minimum on top of a friendly unit, and preferably safely behind the front lines).
Last edited by ydejin on Wed Jun 08, 2016 2:36 pm, edited 2 times in total.
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Re: [Sid Meier] Civilization VI

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Now the AI will build planes but doesn't ever seem to repair them
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Re: [Sid Meier] Civilization VI

Post by KDH »

:horse: a couple videos with Ed Beach, Lead Designer for Civ 6 ... video is pretty much the same in each, but he might explain something you're interested in differently

Image <---(12min)

Image <----(14.5min)
.
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Re: [Sid Meier] Civilization VI

Post by stessier »

This is the 25th anniversary of Civ I!?! I'm old. :( :D
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Re: [Sid Meier] Civilization VI

Post by Carpet_pissr »

25 years, and still wishing they would bring back the throne room! :P
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Re: [Sid Meier] Civilization VI

Post by Isgrimnur »

Technically it's in September.
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Re: [Sid Meier] Civilization VI

Post by Baroquen »

I forgot all about the throne room! I loved that option back in the day. :)
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Re: [Sid Meier] Civilization VI

Post by Smoove_B »

Saw this on Blues -- First look - unstacking cities.
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Re: [Sid Meier] Civilization VI

Post by TheMix »

Baroquen wrote:I forgot all about the throne room! I loved that option back in the day. :)
Ditto!

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Re: [Sid Meier] Civilization VI

Post by Carpet_pissr »

Start with this:
Image

end up with this!Image
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Re: [Sid Meier] Civilization VI

Post by Malacheye »

And for those of us that cant get enough gameplay footage, this one takes some earlier E3 released stuff and allows the Civ Narrator (Sean Bean) to explain. I thoroughly enjoyed this one.

https://www.youtube.com/watch?v=aWCytzRdRnQ

(hmmm, i seem to be having trouble posting as a link...highlight it and select go to)
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Re: [Sid Meier] Civilization VI

Post by stessier »

Malacheye wrote:And for those of us that cant get enough gameplay footage, this one takes some earlier E3 released stuff and allows the Civ Narrator (Sean Bean) to explain. I thoroughly enjoyed this one.


(hmmm, i seem to be having trouble posting as a link...highlight it and select go to)
Use the URL tag.

https://www.youtube.com/watch?v=aWCytzRdRnQ
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Re: [Sid Meier] Civilization VI

Post by Biyobi »

Carpet_pissr wrote:25 years, and still wishing they would bring back the throne room! :P
Wasn't the original Civ about building the palace? Or do I have my order screwed up?
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Re: [Sid Meier] Civilization VI

Post by Carpet_pissr »

Biyobi wrote:
Carpet_pissr wrote:25 years, and still wishing they would bring back the throne room! :P
Wasn't the original Civ about building the palace? Or do I have my order screwed up?
Ah right you are. I forgot about that. I think the throne room came later. Original Civ used palaces iirc.
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Re: [Sid Meier] Civilization VI

Post by Max Peck »

Biyobi wrote:
Carpet_pissr wrote:25 years, and still wishing they would bring back the throne room! :P
Wasn't the original Civ about building the palace? Or do I have my order screwed up?
IIRC Civ had a palace, Civ2 had a throne room and Civ3 went back to a palace.
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Re: [Sid Meier] Civilization VI

Post by infinitelurker »

Looks like several videos were added to Twitch in the past day about Civ VI:

https://www.twitch.tv/directory/game/Si ... ideos/week
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Re: [Sid Meier] Civilization VI

Post by jztemple2 »

I like some of the new features, like how there are contextual modifications to your relationships with other nations. However, I never did get to like Civ5 what with the single unit stacking and Civ6 looks even more cramped. I really would like to play a demo first.
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Re: [Sid Meier] Civilization VI

Post by tgb »

Normally I would be all over a new Civ like stink on a monkey, but I'm just not seeing anything to get excited about. I know I'm a bit burned out on the whole 4X formula, so I really wish it brought something newer to the table than multi-tiled cities (which Endless Legend did first anyway).

I just don't see a reason to get this as long as I have IV and V.
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Re: [Sid Meier] Civilization VI

Post by jztemple2 »

Also I'm a bit dubious after both Civ5 and Beyond Earth really didn't hit their stride until their expansions were released, according to some reviews and what folks said here on the forum. I'm already mentally dealing with Stellaris making me wait through three major updates but at least they are free.
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Re: [Sid Meier] Civilization VI

Post by Lee »

I have been really impressed with the videos I have seen so far. It is a lot like V, but with enough little changes to make it interesting. Particularly the gossip system and the more detailed diplomatic breakdown, both of which make it easier to see what is going on in the world. After playing the Paradox games, Civ's diplomacy seemed a little stale to me, so I am glad to see these changes. That and each civ seems to be a bit more unique now. How they feel about you depends on how you play, not just how powerful you are. They also seem to have some character to them.

Then the other little things like the mix and match policies for different government types, improved map options, cities becoming a little more detailed, not having to spam city improvements all over the map, etc. I am really looking forward to this one. Enough so that I preordered.
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Re: [Sid Meier] Civilization VI

Post by jztemple2 »

Watch the devs play as Brazil in the mid-game. Bonus! No one talks loudly and there is no vanity window.
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Re: [Sid Meier] Civilization VI

Post by Lee »

Qull18's series is pretty good as well. It's a recording from when he played at an event in NY a month ago (but did the voiceover afterwards). He's not steaming, which can be annoying, and is generally very insightful in these kind of games, in my opinion. He goes a little bit quicker than the devs do as well.

I have watched Quill's and the official dev one and found Quill's to be a bit more interesting just because he gets a chance to show you more in about the same period of time (90 minutes).

Edit to add: the official stream they did in 720p, the interface looks huge and you can't see much of the map. 720p is below their recommended settings, they only did so for streaming purposes.
Last edited by Lee on Fri Aug 05, 2016 12:20 pm, edited 1 time in total.
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Re: [Sid Meier] Civilization VI

Post by Vorret »

Quill is awesome to explain stuff and not make it boring!
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Re: [Sid Meier] Civilization VI

Post by Smoove_B »

How about a $90 25th Anniversary Edition?
The Sid Meier’s Civilization VI 25th Anniversary Edition will include the following:

Copy of Sid Meier’s Civilization VI game and all bonus digital content found in the Digital Deluxe Edition*;
25th Anniversary Edition premium packaging;
Exclusive 25th Anniversary commemorative coin set with display case;
“Civilization Through the Years” 100-Page hardcover art book;
Aztec Civilization Pack pre-order bonus**;
Only 20,000 copies will be sold. I guess when you consider the Digital Deluxe (TM) edition is $80 this isn't that much more ridiculous. I mean...you get a coin. A *coin*. I still have my Ultima V Codex Coin.
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Re: [Sid Meier] Civilization VI

Post by Max Peck »

Smoove_B wrote:How about a $90 25th Anniversary Edition?
The Sid Meier’s Civilization VI 25th Anniversary Edition will include the following:

Copy of Sid Meier’s Civilization VI game and all bonus digital content found in the Digital Deluxe Edition*;
25th Anniversary Edition premium packaging;
Exclusive 25th Anniversary commemorative coin set with display case;
“Civilization Through the Years” 100-Page hardcover art book;
Aztec Civilization Pack pre-order bonus**;
Only 20,000 copies will be sold. I guess when you consider the Digital Deluxe (TM) edition is $80 this isn't that much more ridiculous. I mean...you get a coin. A *coin*. I still have my Ultima V Codex Coin.
*Six* coins. :)
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Re: [Sid Meier] Civilization VI

Post by dbt1949 »

For that price I better get all the achievements too!
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