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[Sid Meier] Civilization VI

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gbasden
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Re: [Sid Meier] Civilization VI

Post by gbasden »

dbt1949 wrote: Sat Sep 26, 2020 4:51 pm I had it on deity.
I gave up on that game. Too many of my cities and independent and too little opponents.
I started a new game with the Highland map. I like it, pretty cool. No oceans so you better pick your opponent civs and stay away from the sea powers. Peru and the Maya look to be good ones for this tho.
It's pretty great for the Gaul, too. The culture bomb effect every time you drop a mine lets you expand your cities really quickly if you have valid mine spaces.
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Re: [Sid Meier] Civilization VI

Post by The Meal »

I don't like the looks of the Dramatic Ages mechanism, so I haven't tried a game with it on.

As with the rest of the Frontier Pass, the new Civs are extremely powerful (in their own playstyle) compared to the base-game or expansion Civs.

Gaul was good fun, and Basil II has been amazing for an early game war. "Combat improves your Faith, and Religion improves your Combat readiness." Super Dooper snowball possibilities, if you feel like being in a game-long war.
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Re: [Sid Meier] Civilization VI

Post by The Meal »

It wasn't in the game docs, but the dev video explicitly said that Gauls' mine culture bomb does *not* affect other Civs' territory. They tried it as a real culture bomb on an earlier build and it was way too powerful.
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Re: [Sid Meier] Civilization VI

Post by dbt1949 »

I'm not sure if I'm going to try the Dramatic Ages again myself. I tried Apocalypse a couple of times before giving up on it too.
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Re: [Sid Meier] Civilization VI

Post by The Meal »

dbt1949 wrote: Sat Sep 26, 2020 11:29 pm I'm not sure if I'm going to try the Dramatic Ages again myself. I tried Apocalypse a couple of times before giving up on it too.
Exactly the same for me. Cheers!
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Re: [Sid Meier] Civilization VI

Post by gbasden »

The Meal wrote: Sat Sep 26, 2020 11:14 pm It wasn't in the game docs, but the dev video explicitly said that Gauls' mine culture bomb does *not* affect other Civs' territory. They tried it as a real culture bomb on an earlier build and it was way too powerful.
I can believe that. It's been great even not taking their territory. I can drop a city near a new enemy city and while he's still only got his inner ring I can bring in a couple of builders and basically envelop him with the right terrain.
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Re: [Sid Meier] Civilization VI

Post by dbt1949 »

I am finding with the Highland map a hard time making money. Most games I play I build harbors for the trade routes and cash.
Now I am rushing commercial hubs after falling behind.I usually build them later than I am now.
They do the job fine but it did make me have to rethink my way of doing things.
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Re: [Sid Meier] Civilization VI

Post by The Meal »

dbt1949 wrote: Sun Sep 27, 2020 8:53 am I am finding with the Highland map a hard time making money. Most games I play I build harbors for the trade routes and cash.
Now I am rushing commercial hubs after falling behind.I usually build them later than I am now.
They do the job fine but it did make me have to rethink my way of doing things.
The Highland map (which was one of my favorites in earlier Civs), isn't quite the same as before. But you're right that you have to plan a few more commercial districts as compared to earlier maps. Unfortunately there isn't a planet age setting to really crank up the mountains and make the uber choke-hold map like you could especially in Civ 4.
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Re: [Sid Meier] Civilization VI

Post by dbt1949 »

I think I have discovered a new world wonder......the Statue of Zeus. Not sure what else it does but it gives you 3 spearmen and 2 archers.
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Re: [Sid Meier] Civilization VI

Post by The Meal »

dbt1949 wrote: Wed Sep 30, 2020 10:54 pm I think I have discovered a new world wonder......the Statue of Zeus. Not sure what else it does but it gives you 3 spearmen and 2 archers.
And a battering ram! (It is new, as of September's Frontier Pass.)
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Re: [Sid Meier] Civilization VI

Post by Lassr »

Next free update next week has a Pirates Mode. Looking forward to it.
https://www.pcgamesn.com/civilization-v ... 020-update
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Re: [Sid Meier] Civilization VI

Post by dbt1949 »

I didn't get this game until it was 3-4 years olde. I wonder how much gameplay has changed since then?
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Re: [Sid Meier] Civilization VI

Post by El Guapo »

dbt1949 wrote: Wed Sep 30, 2020 10:54 pm I think I have discovered a new world wonder......the Statue of Zeus. Not sure what else it does but it gives you 3 spearmen and 2 archers.
Why would a statue give you soldiers?
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Re: [Sid Meier] Civilization VI

Post by Isgrimnur »

Propaganda is a hell of a drug recruitment tool.
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Re: [Sid Meier] Civilization VI

Post by dbt1949 »

El Guapo wrote: Tue Oct 13, 2020 10:53 pm
dbt1949 wrote: Wed Sep 30, 2020 10:54 pm I think I have discovered a new world wonder......the Statue of Zeus. Not sure what else it does but it gives you 3 spearmen and 2 archers.
Why would a statue give you soldiers?
Because they hadn't invented ice cream yet.
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Re: [Sid Meier] Civilization VI

Post by Lassr »

dbt1949 wrote: Wed Oct 14, 2020 12:27 am
El Guapo wrote: Tue Oct 13, 2020 10:53 pm
dbt1949 wrote: Wed Sep 30, 2020 10:54 pm I think I have discovered a new world wonder......the Statue of Zeus. Not sure what else it does but it gives you 3 spearmen and 2 archers.
Why would a statue give you soldiers?
Because they hadn't invented ice cream yet.
Maybe the Baskin Robbins wonder will be in future updates.
The only reason people get lost in thought is because it's unfamiliar territory.

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Re: [Sid Meier] Civilization VI

Post by Lassr »

Bah! The Pirates update is multiplayer only.
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Re: [Sid Meier] Civilization VI

Post by dbt1949 »

Not only that but you can't create new games. You can load games however. :snooty:
Read where it might be mod incompatibility but disabling all mods didn't do it for me.
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Re: [Sid Meier] Civilization VI

Post by Lassr »

dbt1949 wrote: Thu Oct 22, 2020 2:50 pm Not only that but you can't create new games. You can load games however. :snooty:
Read where it might be mod incompatibility but disabling all mods didn't do it for me.
Create single player games? I had no issue with this, i was able to create a new game and it started fine.
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Re: [Sid Meier] Civilization VI

Post by dbt1949 »

I couldn't. But I can now. Fortunately I had the secret password. :?

As a sidenote I already have a pirate civ in Black Bart Roberts. A mod.
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Re: [Sid Meier] Civilization VI

Post by Lassr »

You can choose Hot Seat Game and then select the Pirates mode and then have only you playing and everyone else is the computer. That's not clear when you are at the Multiplayer Window. it appears you have to join a game to play Pirates, but that is not the case.
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Re: [Sid Meier] Civilization VI

Post by Lassr »

This works to change Pirates from multiplayer to Single Person Scenario. I like it better this way:

make a simple edit to PiratesScenario_Config.xml which is in the DLC\PirateScenario\Data folder. Just browse to it from Steam. At line 8 just change the 0 to 1 for the SupportsSinglePlayer entry. You can then start the Pirates scenario from Single player menu. If you have a sharp eye, you will also spot the max turns. I have set mine to 80 to test.
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Re: [Sid Meier] Civilization VI

Post by dbt1949 »

Yep, that worked. Only for me it was Line 5. Changed the turns too.
And you have to open the file with notepad.
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Re: [Sid Meier] Civilization VI

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Re: [Sid Meier] Civilization VI

Post by Torfish »

Having fun with the new pirate mode. I can only join multiplayer games through the "Internet" option and join games. At least that works. Seems like a good amount of people playing it.
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