Looking for group (R6:Siege + Others)

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Blackhawk
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Re: Looking for group

Post by Blackhawk »

That was so stupid, me almost fuzing us all. I wanted to line my fuze up with the stairs, and had put it in the wrong spot. I moved it, and went around to check. I was going to hit Z to mark the top of the stairs check from the other side of the wall, but hit A instead and set off the fuze that was just inches from me. Hence to yelling.
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Re: Looking for group

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That video you're about to post - I checked my replay and, sure enough, that one was avoidable on my part. I planned to get to the door and wait for the two inside, but didn't see the tangos spawn right there, so I didn't think that gunfire was about to happen. My fault.
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Re: Looking for group

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Blackhawk takes one right in the back of the nugget from, well, me.

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Re: Looking for group

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So, something entertaining happened on a hostage defense mission. BD went down. I went upstairs to patch her up, then came back down to move my shield.

Then things got strange.

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Re: Looking for group

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And this was Brian paying me back for ruining his earlier shot with my skull.

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Re: Looking for group

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Whew... Lone Wolf on Hard is streeeessssssffffffuuuuuulllllllllll.

First run was a hostage retrieval at the docks. I'm taking it slow, droning to identify targets, picking them off through barricaded windows... staying on the roof so I wouldn't get in trouble. Then I noticed the timer ticking down, less than 6 minutes. I forgot that Hard are timed. Lucky for me the hostage was in the building I was slowing clearing, on the final floor. I picked up pace and managed to kill everyone on that floor. Still a lot of guys left, including 2 bombers. Grabbed the hostage and high-tailed it to the roof. From there I sprinted for the extraction zone. Dropped to the top of the skybridge... rappelled off the building to the alley... ran through the passage and to the dock. I doubt I'd have made it to either of the other extraction points without running into them.

Second round was a terrorist shoot at the border. Grabbed Glaz to make it easier to identify targets. Got lucky again (or maybe silenced guns) and didn't get rushed. I was mostly able to stay ahead of them. And had nice long approaches for 2 of the bombers.

Still... I think that's enough of that. :)

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Re: Looking for group

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Still doing normal. Did a couple runs today with mixed results. But I did make it all the way through Cafe Dostoevsky (terrorist hunt) with 100 health.
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Re: Looking for group

Post by Brian »

So even after playing this game for two years, I STILL get my keybindings confused sometimes.

Sometimes with deadly yet hilarious consequences.

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Re: Looking for group

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I'm out tonight. Dinner with my in-laws.

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Re: Looking for group

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Bummer.
I'll be out Thursday and next Sunday - going to Chicago for Octocon.
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Re: Looking for group

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I will be there Thursday, but I will be late due to my youngest doing a band concert that evening.
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Re: Looking for group

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Trailer for Vermintide 2 showing some early gameplay. Chaos is in, and there are going to be 15 classes (but not 15 characters.)
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Re: Looking for group

Post by raydude »

Hi all,

I'd be interested in a little Rainbow 6 Seige co-op action. Which version do you recommend I get?
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Re: Looking for group

Post by Brian »

You can find it cheap enough now that I would just buy the regular edition.
It gives you access to more operatives and eliminates the grind of the Starter Edition.

You could get the starter for $15 but you would be limited to only four operators and then it takes much longer to unlock additional operators. Details for the Starter Edition are here.

You are welcome to join us on Thursday and Sunday nights as well as on the Discord server for communications.
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Re: Looking for group

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Looks like I won't be around for Thursday night's session.

Shannon will be in town so we're going out for dinner.
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Re: Looking for group

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BD gone, Brian gone, me late. I have a feeling that this Thursday is going to fizzle.
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Re: Looking for group

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All the more reason for Raydude to pick up a copy. :)
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Re: Looking for group

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I will check when I get home regardless and jump in if anyone is playing.
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Re: Looking for group

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I'll probably be back around 7:30 - 8:00 so can jump in then.
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Re: Looking for group

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Brian wrote: Wed Oct 18, 2017 9:20 pm All the more reason for Raydude to pick up a copy. :)
Hehe, I will get and download on Steam today but unfortunately won't be able to join you guys tonight. Playing single parent while wife is away and work has been piling up lately. I'm hoping to get some time under my belt and perhaps join up with you guys either this Saturday or next week sometime. Looking forward to it.

I'm guessing you guys are joining up via Steam? My steam name is "raydude" in case you don't already have it.
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Re: Looking for group

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Not Steam. We have to use UPlay. So we'll need to know your name there.

Also, you'll want to get set up with Discord.

Lastly, the official group is Thursdays and Sundays. Though some of us may/could be around on Saturday.

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Re: Looking for group

Post by Brian »

Nope, I will not be making it tonight.
See everybody on Sunday!
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Re: Looking for group

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Just got home. Only Mix is on, and he's playing something else. I suppose I'll see you all on Sunday. Well, most of you on Sunday.
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Re: Looking for group

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Name on Uplay is raydudeprime.
I played through the first situation. First time playing a CQB shooter like this in like 4 years. I think I need to knock some rust off first. Any recommendations on which operator to unlock? I'd like to unlock Pulse - with his heartbeat detector, but figured that it might be better to choose one that complements the team instead of duplicates.
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Re: Looking for group

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raydude wrote: Fri Oct 20, 2017 9:16 am Name on Uplay is raydudeprime.
I played through the first situation. First time playing a CQB shooter like this in like 4 years. I think I need to knock some rust off first. Any recommendations on which operator to unlock? I'd like to unlock Pulse - with his heartbeat detector, but figured that it might be better to choose one that complements the team instead of duplicates.
Honestly, stick with offensive characters for now. There are 3 modes that use offensive characters (Kill everyone, rescue the hostage, and disarm the bombs) and only 1 that uses defensive characters (defend the hostage), and we rarely... very rarely... get the last one in our "random" games.

Also, Pulse is probably more focused for PvP. With PvE, he isn't as useful. They aren't tricky. They generally charge straight at you. Dropping armor, healing people, putting up traps, better barricades... those are all more useful than the pulse reader.

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Re: Looking for group

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Blackhawk wrote: Thu Oct 19, 2017 8:47 pm Just got home. Only Mix is on, and he's playing something else. I suppose I'll see you all on Sunday. Well, most of you on Sunday.
At the time you posted, I was actually signing paperwork for getting solar. I'd left the other game running. When I did finally get back (running about 30 min late), you were away. I jumped into Discord so I could be reached and then went back to my other game.

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Re: Looking for group

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raydude wrote: Fri Oct 20, 2017 9:16 am Name on Uplay is raydudeprime.
I played through the first situation. First time playing a CQB shooter like this in like 4 years. I think I need to knock some rust off first. Any recommendations on which operator to unlock? I'd like to unlock Pulse - with his heartbeat detector, but figured that it might be better to choose one that complements the team instead of duplicates.
The rest of us tend to swap based on mood and situation.

Decide whether you want to play multiplayer, or just stick with Terrorist Hunt (coop mode.) Some characters were designed mostly for regular multiplayer and are of limited utility in cooperative. Some examples:

~Pulse can track enemy players, but not most AI terrorists.
~IQ is designed primarily to detect player gadgets (traps, etc), although she does have some limited use for finding bombers.
~Ash can knock down doors from a distance, while most other characters have to be close, which really only makes a difference in multiplayer when getting close is more dangerous.
~Castle is designed as an early warning system for multiplayer, although he has some more limited utility in coop.
~Kapkan sets traps on entrances, which is nice when you're facing a total of five hard to kill enemy players, but becomes irrelevant when you're facing five waves of easy to kill AI terrorists.
~Twitch is designed mostly to counter enemy player gadgets, where taking out a couple of Mute jammers and a claymore can mean the difference between loss and victory. As with some of the others, this can be leveraged somewhat in coop, but will never reach its full potential.

The general wisdom if you're doing multiplayer is to pick three attackers and three defenders and get comfortable with them, then start adding more. If you're only doing coop you can probably get by with two and two to start with. If you only have a couple to pick from, let us know and we'll be happy to let you pick them.
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Re: Looking for group

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I didn't post any of these last time, and with the new forum functionality, I thought I'd give it a whirl. The first two are from our last game. The last one was from a multiplayer match I played yesterday. I think the titles introduce the videos just fine.





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Re: Looking for group

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raydude wrote: Fri Oct 20, 2017 9:16 am Name on Uplay is raydudeprime.
I played through the first situation. First time playing a CQB shooter like this in like 4 years. I think I need to knock some rust off first. Any recommendations on which operator to unlock? I'd like to unlock Pulse - with his heartbeat detector, but figured that it might be better to choose one that complements the team instead of duplicates.
I sent you a friend request on Uplay. We're on tonight if you're bored.
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Re: Looking for group

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It was great playing with you all this past Sunday. I had a lot of fun playing and coordinating tactics with you all. Probably won't be able to play this Thursday but I am definitely up for more coop Seige gameplay.

I'm still a little confused about a few things though:

I've heard references to a "bomb room" several times during the hostage rescue. Is this the room that contains all the little bomb devices that you can shoot for renown? Or something else? What's the importance of the bomb room?

Marking the extraction point - how do you do this? And the escape routes once you get the hostage - are you guys just familiar enough with the map to know the route? Or is there a map that folks are using?
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Re: Looking for group

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Yeah, there is usually one room per map (at random) scattered with C4 charges. That's the bomb room. I sometimes refer to it as the hot room. Brian calls it the angry room.

Marking is a key bind. Mine is Z, but I don't use many of the defaults.

As to extraction routes, some of us (notably Mix) have the maps memorized. Personally, I just note the direction from the center of the extraction point and start looking for viable routes once we've done some clearing and found the hostage. Ideally this is the time in which we'd be discussing what route we're taking, who's grabbing the hostage, who is escorting the person with the hostage, who is covering the route. In reality, we usually start looking around to figure this stuff out and someone just grabs the hostage before we are all on the same page.
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Re: Looking for group

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"Someone"... :ninja:

In my defense... I'm pretty confident in how the game is coded. When you grab the hostage, you'll get one terrorist that will come to you. On Normal, 2 more terrorists will spawn and camp the extraction point; on Hard a Bomber and 2 terrorists will spawn. They will usually be between you and the spawn point. However, in a few maps they will actually head towards the hostage. So you could just grab and sit... They would possibly eventually show up.

It's worth noting that if you haven't killed most of the terrorists, then you can expect some/all of the un-killed terrorists to also move to/camp the extraction point.

So, when I grab the hostage, it's because I've looked at the number of terrorists killed and determined that there probably are none/few left to worry about. It's not possible to predict exactly where the Bomber and his friends are going to spawn. So I'd rather just get going than wait 2-4 minutes ... standing around at the hostage... while everyone else runs all over the place. (And, yes, it can be that long. Try being the person standing around.) If it is that much of a burden, then I'm happy to go get a drink or hit the bathroom so that I'm not disrupting such "careful" planning.


For marking, I believe the default is 'Z', but you should just check your keybindings.

I've played a lot. Though I didn't think it was that much more than everyone else. ... Or maybe it is. The game says I've played 394 PvE missions. Of course, a lot of those ended pretty quickly. But there aren't that many maps. So I have a pretty good idea how they are layed out.

There is no relevance to the "angry room". Except fun. It's a chance to net some nice xp by shooting the bombs. And for Thatcher, if he's there, to get to use his grenades. Likewise, we often comment on the "razor wire storage" room. For some reason, the terrorists like to put most of their bombs in one spot; and the same for their razor wire. From a tactical standpoint, especially when playing solo, if you can clear the bombs silently (a pistol with a silencer can be good here), it often gives you a way to "sneak" up on the terrorists. They usually won't be watching that approach. Be aware, however, that they will hear you breaking razor wire, so if you want to benefit, then move through it slowly to sneak up from behind... then go back and break it for the xp!

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Re: Looking for group

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TheMix wrote: Mon Oct 23, 2017 12:09 pm
In my defense... I'm pretty confident in how the game is coded. When you grab the hostage, you'll get one terrorist that will come to you. On Normal, 2 more terrorists will spawn and camp the extraction point; on Hard a Bomber and 2 terrorists will spawn. They will usually be between you and the spawn point. However, in a few maps they will actually head towards the hostage. So you could just grab and sit... They would possibly eventually show up.

It's worth noting that if you haven't killed most of the terrorists, then you can expect some/all of the un-killed terrorists to also move to/camp the extraction point.

So, when I grab the hostage, it's because I've looked at the number of terrorists killed and determined that there probably are none/few left to worry about.
I think this is why you and I clash so often (peace, yo.) I actively avoid over-analyzing game mechanics, and prefer to play the theme. When I play, it is to spend a few hours as an elite operative hunting terrorists. I don't want to know exactly who will spawn where, or what rooms how many terrorists are likely to be in, or how many terrorists are still alive. I fell into that trap about a decade ago when I was writing strategy guides and manuals. Everything became mechanical analysis, and I ended up taking a long break from gaming because all of the joy and, er 'magic' had been sucked out of gaming for me. I may do something that is mechanically disadvantageous, but is thematically appropriate.

At the same time, I'm not too worried about losing or 'progress.' I'd play the same way if there were no renown or skins or unlocks.
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Re: Looking for group

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Except I'd argue that you are playing exactly that way. By trying to determine the best exit path, or trying to find a position that lets you cover the extraction point for the terrorists that spawn. Or sweeping the rest of the building to make sure they are all dead. On the other hand, I'm the one that wants to grab the hostage and go (i.e. how it would actually be done). I only started mentioning how many terrorists were likely left in an effort to get everyone else to agree to just grab and go without all the other stuff.

Personally, I'd be happy to institute a "do it when you find it rule". Find a bomb? Stop and defuse it. No more clearing the rest of the building first. Find the hostage? Grab and go. Right then. The "correct" path is always going to be back out the way you came in. Of course, in that case it would probably be best to find the extraction point and work from there. But regardless, get outside and then move to the extraction point... pretty uncomplicated. The primary thing being to stay together as a squad. Which I would argue is way more thematic than how we currently play.

You may not notice it, but I probably spend a quarter of my time standing around waiting for everyone else. But I can stop trying to get things moving if it's driving you crazy. I'll just keep a book handy.

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Re: Looking for group

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:tjg:
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Re: Looking for group

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TheMix wrote: Mon Oct 23, 2017 2:36 pm By trying to determine the best exit path, or trying to find a position that lets you cover the extraction point for the terrorists that spawn. Or sweeping the rest of the building to make sure they are all dead. On the other hand, I'm the one that wants to grab the hostage and go (i.e. how it would actually be done).
[snip]
The primary thing being to stay together as a squad. Which I would argue is way more thematic than how we currently play.
It would be, but such a squad (thematically) would have spent hours drilling together to make sure that they could move together in a small space without getting in each other's line of fire, missing targets that they thought someone else had, or otherwise surprising everyone else. They'd have defined quadrants and lanes of fire. And they wouldn't be going in blind. They'd all know exactly what routes they were taking, who would be escorting, who would be observing, and they'd have a single leader to make the calls when things change during execution.
Personally, I'd be happy to institute a "do it when you find it rule". Find a bomb? Stop and defuse it. No more clearing the rest of the building first. Find the hostage? Grab and go. Right then. The "correct" path is always going to be back out the way you came in. Of course, in that case it would probably be best to find the extraction point and work from there. But regardless, get outside and then move to the extraction point... pretty uncomplicated. The primary thing being to stay together as a squad. Which I would argue is way more thematic than how we currently play.
I'd be happy to have a 'focus on the objective' rule. One person goes on overwatch, the rest drone, the target (hostage, bombs) is located, nearest entry with quick access to the extraction is decided upon, and we are in and out instead of playing every map like Terrorist Hunt Classic.

The problem is that we don't have the kind of coordination or communication for things like that. When we defend, we end up with three people covering the same hallway from the different points while the terrorists shoot us from behind through a window. When we all stick together, we get in each others way (and people do it to me as often as I do it to them, I just don't let it get to me) and end up getting shot from behind because nobody was covering rear.
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Re: Looking for group

Post by Isgrimnur »

Keystone Six?
It's almost as if people are the problem.
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Re: Looking for group

Post by raydude »

I've been happy to take a supporting role during our last session. Basically, I just picked someone to be the tail of and watched a flanking corridor while they swept a room. I nabbed a few terrorists that way. I also ended up taking tail end charlie while someone escorted the hostage out. Willing to be the tail if we want to go in, nab the hostage, and get out as quickly as possible.
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Re: Looking for group

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I will not be available for Thursday's game (10/26) but if somebody wants to confuse their keybindings and accidentally blow up themselves or a team-mate then I will be there in spirit.
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Re: Looking for group

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Unfortunately, the coolest one of the night I took a screenshot of instead of a video cap. Oops. I was mildly amused when this terrorist found the wall.

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