XCOM 2 Long War 2 Dedicated Thread
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- jztemple2
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XCOM 2 Long War 2 Dedicated Thread
This forum thread will be for XCOM 2 Long War 2 discussions so we can keep vanilla discussions over on the other thread.
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- coopasonic
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Re: XCOM 2 Long War 2 Dedicated Thread
Now you need to move all your LW2 tips posts over to this thread.
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Re: XCOM 2 Long War 2 Dedicated Thread
Sounds good, here's a start of the moved tips and stuff.
Some of the tactical changes made by Pavonis for Long War 2
Some tips posted on the Pavonis Strategy forum for LW2 press reviewers:
Also from Pavonis, here are the changes to the XCOM Archives (the in-game help) you can view from the Commander's Quarters:
I've uploaded to my Dropbox a zipped folder with three documents containing the three big text blocks I posted just above.. They are in ODT format. Let me know if you have problems downloading or opening them.
https://www.dropbox.com/s/fsnvxnzmxykog ... s.zip?dl=0
Contains files:
Long War 2 Archive updates.odt
Long War 2 changes.odt
Long War 2 tips.odt
Some of the tactical changes made by Pavonis for Long War 2
Spoiler:
Spoiler:
Also from Pavonis, here are the changes to the XCOM Archives (the in-game help) you can view from the Commander's Quarters:
Spoiler:
https://www.dropbox.com/s/fsnvxnzmxykog ... s.zip?dl=0
Contains files:
Long War 2 Archive updates.odt
Long War 2 changes.odt
Long War 2 tips.odt
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
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Re: XCOM 2 Long War 2 Dedicated Thread
By the way, a good source for more info on the mod is the Pavonis Interactive Long War 2 Forum. They have a strategy subforum and I found this info, which sounds good (if it is true!)
It's not a bad idea to set all of the rebels in your starting region to intel and then scan there with the Avenger if you're having a hard time finding missions with enough time left to infiltrate them.
Supply and Recruit jobs may seem important, but you can often get supplies and/or recruits from missions generated by the Intel job. The tradeoff of course is that you have to have soldiers to actually do the missions (and succeed at them) while the Supply and Recruit jobs just give those things to you. But if you have the soldiers and gear.... going all out on Intel can find you some very juicy missions.
I find that I'll typically have a bit more balanced distribution of Haven jobs as I start expanding, but at the start it's hard to beat the Intel rebel job. At least in my limited experience - I'm sure others will come up with all sorts of interesting strategies as well.
Good luck, Commanders!
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
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Re: XCOM 2 Long War 2 Dedicated Thread
Here are some more tips from the Pavonis team, this time on Haven management. I'm copying them from posts they are making in threads on the forum, so they are a little disjointed. I'm collecting them in a new document to post at some time, but these are nicely tied together so I'm posting them now.
Spoiler:
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
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Re: XCOM 2 Long War 2 Dedicated Thread
Someone posted this image, which really helps to get basic understanding of Infiltration. As you mentioned, you already understand the need to get good infiltration values, but maybe some folks are still a bit confused (click to enlarge)
By the way, I've found a couple more resources worth posting. One is a Mods Compatibility with LW2 list that I think is being kept updated. The other is a posting on Reddit, Long War 201 - Compatible Mods and First Campaign Primer, this one looks pretty useful for those preparing for their first LH2 campaign.
By the way, I've found a couple more resources worth posting. One is a Mods Compatibility with LW2 list that I think is being kept updated. The other is a posting on Reddit, Long War 201 - Compatible Mods and First Campaign Primer, this one looks pretty useful for those preparing for their first LH2 campaign.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
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Re: XCOM 2 Long War 2 Dedicated Thread
Pro tip: if you plan on moving and then using a special ability, especially on a guy with many special abilities (I've only got squaddies, but some of them have a rocket, a flamer, two grenade types, etc), finish the move first and *let the skill panel at the bottom update*. It drove me nuts when I wanted to move my rocket launcher guy and fire off a rocket, only to have him throw a dinky little grenade instead.
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Re: XCOM 2 Long War 2 Dedicated Thread
By the way, in case you are having trouble sleeping or need to test your monitor's text display abilities, the spoiler tagged info below contains the proposed changes for Long War 2 update 1.1 which were posted earlier this week:
Spoiler:
Last edited by jztemple2 on Thu Jan 26, 2017 4:18 pm, edited 1 time in total.
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Re: XCOM 2 Long War 2 Dedicated Thread
Holy mother of frog. I'm hip-deep in Grim Dawn, but will probably get back to this soon.
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Re: XCOM 2 Long War 2 Dedicated Thread
Awesome thread & updating Jz. Thanks for doing this as well as taking the first few brave steps into the LW2 world.
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Re: XCOM 2 Long War 2 Dedicated Thread
See, this is why it needed its own thread.Paingod wrote:Holy mother of frog. I'm hip-deep in Grim Dawn, but will probably get back to this soon.
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Re: XCOM 2 Long War 2 Dedicated Thread
Not sure if you can answer this:
1- when do the DLC missions pop up? (ie the snakes & spark)
2. How have you been handling the special weapons from teh DLC- you know those 4 items...frost bomb, the bolt gun, etc. If your troops die that are carrying are those weapons gone forever?
1- when do the DLC missions pop up? (ie the snakes & spark)
2. How have you been handling the special weapons from teh DLC- you know those 4 items...frost bomb, the bolt gun, etc. If your troops die that are carrying are those weapons gone forever?
Bayraktar!!!!
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Re: XCOM 2 Long War 2 Dedicated Thread
The DLC missions appear to show up as they would in the normal game. I have been secreting my DLC weapons away because they're irreplacable, and, to be honest, my casualty rate is far too horrendous to even think about bringing irreplaceable guns to a fight.
I might install the "buildable DLC weapons" mod though, then I'd be ok bringing those guns in.
I might install the "buildable DLC weapons" mod though, then I'd be ok bringing those guns in.
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Re: XCOM 2 Long War 2 Dedicated Thread
How do you speed up infiltration in real time? Surely you don't have to sit there and wait for the clock to slowly tick down...but I can't find an accelerate button.
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Re: XCOM 2 Long War 2 Dedicated Thread
You click on the radar screen like icon to the right of the "Haven xxx xxx" bar of the region where you are.Kraken wrote:How do you speed up infiltration in real time? Surely you don't have to sit there and wait for the clock to slowly tick down...but I can't find an accelerate button.
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Re: XCOM 2 Long War 2 Dedicated Thread
I just found out that taking down an alien column reduces Advent Strength in a region by two. Very nice.
And now I also found out when it sucks to only have enough fighters for two squads. I have both deployed when I have a mission come up to destroy a relay that also counters an Alien Dark Event. So I had to call off one mission and get that squad back so I can redeploy, which of course ate up precious infiltration time. And my last relay mission didn't go well.
UPDATE: And I find that the mission has an infiltration time of only one day, five hours. I am hosed
UPDATE 2: I decided I couldn't pass up on this mission so I assigned two Shinobi to the squad Forlorn Hope. Even with using 25 Intel I only had an Infiltration of 101%. Still, I went ahead. The two guys landed and skirted the map around the back edge, then approached the convenience store holding the relay. Instead of crashing through the window I used the door this time which didn't make any noise. I lined up the two Shinobi at the relay and started whacking away. It took three precious turns, but on the third turn the relay was destroyed, although the aliens were lined up outside the front of the store.
My guys ran out the back
And did they run! They would have been faster except that I didn't think I'd be able to stay up close to the relay so they had grenades. Turns out they didn't need them. They ran like hell to the back corner of the map, the aliens lumbering after them. Next turn I popped an evac flare and since I'm playing on Rookie Firebrand was only one turn out. In that turn the aliens came up close and... laid down suppressing fire? I'm trapped in the corner of the map and the alien mec could have nailed both with one of this rockets, although since they both had the new fangled armor they would have survived. Oh well, he'll have to explain his reasoning to his new insect overlords (movie reference). And so next turn we grabbed ropes and headed up. Not a scratch, relay destroyed, Dark Event cancelled. Nice work. Bradford even cracked a smile.
And now I also found out when it sucks to only have enough fighters for two squads. I have both deployed when I have a mission come up to destroy a relay that also counters an Alien Dark Event. So I had to call off one mission and get that squad back so I can redeploy, which of course ate up precious infiltration time. And my last relay mission didn't go well.
UPDATE: And I find that the mission has an infiltration time of only one day, five hours. I am hosed
UPDATE 2: I decided I couldn't pass up on this mission so I assigned two Shinobi to the squad Forlorn Hope. Even with using 25 Intel I only had an Infiltration of 101%. Still, I went ahead. The two guys landed and skirted the map around the back edge, then approached the convenience store holding the relay. Instead of crashing through the window I used the door this time which didn't make any noise. I lined up the two Shinobi at the relay and started whacking away. It took three precious turns, but on the third turn the relay was destroyed, although the aliens were lined up outside the front of the store.
My guys ran out the back
And did they run! They would have been faster except that I didn't think I'd be able to stay up close to the relay so they had grenades. Turns out they didn't need them. They ran like hell to the back corner of the map, the aliens lumbering after them. Next turn I popped an evac flare and since I'm playing on Rookie Firebrand was only one turn out. In that turn the aliens came up close and... laid down suppressing fire? I'm trapped in the corner of the map and the alien mec could have nailed both with one of this rockets, although since they both had the new fangled armor they would have survived. Oh well, he'll have to explain his reasoning to his new insect overlords (movie reference). And so next turn we grabbed ropes and headed up. Not a scratch, relay destroyed, Dark Event cancelled. Nice work. Bradford even cracked a smile.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
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Re: XCOM 2 Long War 2 Dedicated Thread
There is a rather interesting thread over on the Pavonis Long War 201 forum called "Find A Lead" Mission Explaination. I quote the initial posting from the Pavonis crew:
Spoiler:
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
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Re: XCOM 2 Long War 2 Dedicated Thread
This got posted yesterday morning, so maybe the 1.1 update is coming soon: What to do after LW2 1.1 update is installed
UPDATE: And I'll put this in here as well, from the thread What to do after 1.1 to change your soldier's perks
Spoiler:
Spoiler:
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Re: XCOM 2 Long War 2 Dedicated Thread
Central doesn't smile.jztemple2 wrote:Bradford even cracked a smile.
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Re: XCOM 2 Long War 2 Dedicated Thread
I've told myself I'm going to cut back playing LW2 since I'll be starting a new campaign once the 1.1 update drops, but darn it's still so much fun
I've played three missions today and succeeded in all of them, the last one was tough. I had a "hack the hidden resistance computer" mission, but it was in a region with Advent Strength Six (AS6) (max is seven eight(?) [I just had a region go to Advent Strength Eight ] ). So I selected an eight troopers squad, equipped with special armor and also ceramic armor plate vests. I had 151% infiltration which got me "Light" and "Normal", which I guess with AS6 is the best I can get.
Moving from start, I was given a gift, four aliens adjacent and in square formation. I had a grenadier (always preferred in these types of missions) but too far to deploy and shoot; happily I had a leader who give the grenadier one extra action. The result was a dead advent trooper and two sectoids and a muton in bad shape. Unfortunately I also uncovered another pod of five, including a muton and two sectoids, at right angles to my battle line. I ended up with several wounded and one unconscious but finally took all those nine down, which would have been great except I uncovered of another pod of five .
As I was wiping out those five, I got an "Enemy Reinforcements" message, this was about seven turns in. This was the earliest reinforcements I've seen and I guess a reflection of the high Advent Strength. I took them out and hacked the computer and got out of Dodge. Total of eighteen aliens killed but I had six wounded out of ten. Tough mission.
I've played three missions today and succeeded in all of them, the last one was tough. I had a "hack the hidden resistance computer" mission, but it was in a region with Advent Strength Six (AS6) (max is seven eight(?) [I just had a region go to Advent Strength Eight ] ). So I selected an eight troopers squad, equipped with special armor and also ceramic armor plate vests. I had 151% infiltration which got me "Light" and "Normal", which I guess with AS6 is the best I can get.
Moving from start, I was given a gift, four aliens adjacent and in square formation. I had a grenadier (always preferred in these types of missions) but too far to deploy and shoot; happily I had a leader who give the grenadier one extra action. The result was a dead advent trooper and two sectoids and a muton in bad shape. Unfortunately I also uncovered another pod of five, including a muton and two sectoids, at right angles to my battle line. I ended up with several wounded and one unconscious but finally took all those nine down, which would have been great except I uncovered of another pod of five .
As I was wiping out those five, I got an "Enemy Reinforcements" message, this was about seven turns in. This was the earliest reinforcements I've seen and I guess a reflection of the high Advent Strength. I took them out and hacked the computer and got out of Dodge. Total of eighteen aliens killed but I had six wounded out of ten. Tough mission.
Last edited by jztemple2 on Fri Jan 27, 2017 11:28 pm, edited 1 time in total.
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Re: XCOM 2 Long War 2 Dedicated Thread
Geez, this mod is hard. Played my first two missions and succeeded at both (after some reloads), but each squad came back a lot smaller than it started out. Seems that if you can achieve the objective and get home with even 2-3 soldiers, you're doing OK. Rookies are pathetic.
Nothing going on at home base, though. You really start out with no resources, and my first two missions didn't pay off much. Gonna be a long time before anybody gets upgraded equipment.
Think I'll consider this campaign "practice" and restart when the 1.1 patch hits.
Nothing going on at home base, though. You really start out with no resources, and my first two missions didn't pay off much. Gonna be a long time before anybody gets upgraded equipment.
Think I'll consider this campaign "practice" and restart when the 1.1 patch hits.
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Re: XCOM 2 Long War 2 Dedicated Thread
One thing on the early missions I missed is that you can swap out the utility slots. I also missed that there is a slider in the window of objects you can select; I totally missed that you start with a medikit; it's available, just not selected.
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Re: XCOM 2 Long War 2 Dedicated Thread
I've updated the documents folder that I zipped and made available via Dropbox with a new file called Long War 2 Random Tips.odt, things I've collected in various forums.
I've uploaded to my Dropbox a zipped folder with three documents containing the three big text blocks I posted just above. They are in ODT format. Let me know if you have problems downloading or opening them.
https://www.dropbox.com/s/fsnvxnzmxykog ... s.zip?dl=0
Contains files:
Long War 2 Archive updates.odt
Long War 2 changes.odt
Long War 2 Random Tips.odt
Long War 2 tips.odt
I've uploaded to my Dropbox a zipped folder with three documents containing the three big text blocks I posted just above. They are in ODT format. Let me know if you have problems downloading or opening them.
https://www.dropbox.com/s/fsnvxnzmxykog ... s.zip?dl=0
Contains files:
Long War 2 Archive updates.odt
Long War 2 changes.odt
Long War 2 Random Tips.odt
Long War 2 tips.odt
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
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Re: XCOM 2 Long War 2 Dedicated Thread
Just thought I'd post a list of the mods I've downloaded for the game, displaying the ones I have active for my current campaign. I put it in spoilers as it's rather long:
Spoiler:
Last edited by jztemple2 on Sat Jan 28, 2017 4:09 pm, edited 1 time in total.
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Re: XCOM 2 Long War 2 Dedicated Thread
And the planned Long War 2 1.1 update has been released! You'll know this when Steam installs a 300+ MB Steam Workshop update to XCOM 2. Changelist is posted here and in the spoiler quotes below:
I'll repeat what I posted about what to do when the 1.1 update dropped:
This got posted yesterday morning, so maybe the 1.1 update is coming soon: What to do after LW2 1.1 update is installed. Note that there seems to be a difference in these instructions regarding the path to the config folder, mine was at C:\Users\[user name]\Documents\My Games\XCOM2\XComGame\Config. Maybe because I'm running Win7?
And I'll put this in here as well, from the thread What to do after 1.1 to change your soldier's perks. Note that these instructions cover what to do if you don't want to start a new campaign but instead want to keep your old one going.
Spoiler:
This got posted yesterday morning, so maybe the 1.1 update is coming soon: What to do after LW2 1.1 update is installed. Note that there seems to be a difference in these instructions regarding the path to the config folder, mine was at C:\Users\[user name]\Documents\My Games\XCOM2\XComGame\Config. Maybe because I'm running Win7?
Spoiler:
Spoiler:
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Re: XCOM 2 Long War 2 Dedicated Thread
So I started a new LW2 campaign with the 1.1 update but this time decided I'd be brave and bold and go in at Veteran difficulty. On Gatecrasher, with eight troops, I got overwhelmed when thirteen enemies showed up, including a Sectoid . I managed to get two badly wounded out alive while only killing six of the enemy. Yes, I know that this is part of the XCOM experience, but damn it's hard to have fun when you get hammered so fast. And of course evac took four turns. Next time I'm throwing the evac flare when I land
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Re: XCOM 2 Long War 2 Dedicated Thread
According to the forums, they're going to push up a hotfix for an issue where bad guy squads get unwarranted extra shots when activating. I'm uh, going to hold off on re-starting until that hotfix goes out.
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Re: XCOM 2 Long War 2 Dedicated Thread
Hmm, I do think I noticed that. Really made things lively!NickAragua wrote:According to the forums, they're going to push up a hotfix for an issue where bad guy squads get unwarranted extra shots when activating. I'm uh, going to hold off on re-starting until that hotfix goes out.
I started again this time on Recruit difficulty and instead of losing six of eight and only getting six aliens I killed them all without taking as much as a wound. Hmm, I wonder if there is some middle ground between the two, I'll make a post.
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Re: XCOM 2 Long War 2 Dedicated Thread
coopasonic wrote:Central doesn't smile.jztemple2 wrote:Bradford even cracked a smile.
Bayraktar!!!!
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Re: XCOM 2 Long War 2 Dedicated Thread
"- Huge revision of flamethrower targeting mechanics that Rachel spent 4 days on "
Thanks, Rachel!
Looking forward to starting over tonight. I learned rather a lot from the several missions I played in my abortive campaign, but not so much that I have to unlearn stuff.
Thanks, Rachel!
Looking forward to starting over tonight. I learned rather a lot from the several missions I played in my abortive campaign, but not so much that I have to unlearn stuff.
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Re: XCOM 2 Long War 2 Dedicated Thread
Check out the new Enemy Reinforcements flare. I guess you don't see this unless you're playing on Rookie? (click to enlarge)
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Re: XCOM 2 Long War 2 Dedicated Thread
The Long War 2 mod just got an update a few minutes ago (this is post the 1.1 update) and the info is here: [UPDATED] PSA: Reinforcement actions bugged in 1.1, hotfix released
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Re: XCOM 2 Long War 2 Dedicated Thread
That's awesome. I have some flamethrower troopers which were cool in theory but really restrictive to use in practice. But after reading about the improvements I think flamethrowers are going to be fun!Kraken wrote:"- Huge revision of flamethrower targeting mechanics that Rachel spent 4 days on "
Thanks, Rachel!
Looking forward to starting over tonight. I learned rather a lot from the several missions I played in my abortive campaign, but not so much that I have to unlearn stuff.
Black lives matter!
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Re: XCOM 2 Long War 2 Dedicated Thread
This is weird, I just played another mission and the Enemy Reinforcements flare looked just like normal. What is that big pink thing?
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Re: XCOM 2 Long War 2 Dedicated Thread
That looks almost like the portal the aliens use to teleport in but I thought the color was normally blue?
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Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
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Re: XCOM 2 Long War 2 Dedicated Thread
Just finished Shen's last gift. Will put my observations & tips in spoilers.
Spoiler:
Bayraktar!!!!
Trump and the GOP; putting the banana in our Republic.
Trump and the GOP; putting the banana in our Republic.
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Re: XCOM 2 Long War 2 Dedicated Thread
Have to say, I played Shen's Last Gift in vanilla and I just don't want to play it again. Not that it's bad, it just felt contrived, at least to me. For LW2 I've disabled all the DLC except the Resistance Warrior Pack, cause I like the outfits
I've played a couple more missions since my last report. I'm still on Rookie difficulty so I'm doing quite well. About the weirdest thing that has happened was when I was doing a prisoner rescue and the Advent reinforcement flare landed right in the middle of my evac volume. Now if I had been playing a higher difficulty the Advent would have been dropping right in the middle of the squad. Wouldn't that be fun? Honestly I think I'd get creamed if I was playing at a level where I didn't get that flare each time
Again, I questioned whether I should step up the difficulty, but then I thought about the game of chess. I'm a pretty smart guy, but I suck monumentally at chess, as far back as I could remember. It boils down to that I'm not one of those folks who can sit there and look at the pieces and run through all the possible moves and figure out the best series of moves. This applies to XCOM 2 and especially to LW2. In that mission I mentioned above, I had two enemies left to deal with. I activated one guy and did something and then the next and did something, then the next, ditto, and I realized that had if I had just looked passed the first two guys and used third guy first I would have nailed the alien and not wasted the first two guys actions. To me, that's what separates the really great XCOM players from the guys like me who tend to just keep hammering away. Not that my way is wrong or not as fun, it just means I have to play at a lesser difficulty to avoid getting wiped out every mission.
I've played a couple more missions since my last report. I'm still on Rookie difficulty so I'm doing quite well. About the weirdest thing that has happened was when I was doing a prisoner rescue and the Advent reinforcement flare landed right in the middle of my evac volume. Now if I had been playing a higher difficulty the Advent would have been dropping right in the middle of the squad. Wouldn't that be fun? Honestly I think I'd get creamed if I was playing at a level where I didn't get that flare each time
Again, I questioned whether I should step up the difficulty, but then I thought about the game of chess. I'm a pretty smart guy, but I suck monumentally at chess, as far back as I could remember. It boils down to that I'm not one of those folks who can sit there and look at the pieces and run through all the possible moves and figure out the best series of moves. This applies to XCOM 2 and especially to LW2. In that mission I mentioned above, I had two enemies left to deal with. I activated one guy and did something and then the next and did something, then the next, ditto, and I realized that had if I had just looked passed the first two guys and used third guy first I would have nailed the alien and not wasted the first two guys actions. To me, that's what separates the really great XCOM players from the guys like me who tend to just keep hammering away. Not that my way is wrong or not as fun, it just means I have to play at a lesser difficulty to avoid getting wiped out every mission.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
- Posts: 11628
- Joined: Fri Feb 13, 2009 7:52 am
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Re: XCOM 2 Long War 2 Dedicated Thread
Good gosh, I just checked. Back on Jan 13th started playing XCOM 2 again after a long break in anticipation of the LW2 mod coming out. Since then, that's fifteen days, I've put in 43 hours on vanilla and LW2. And the new 1.1 patch just dropped, so there's more to come. I had planned to spend the weekend watching the 24 Hours of Daytona on Fox, but that lasted about twenty minutes
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Kraken
- Posts: 43794
- Joined: Tue Oct 12, 2004 11:59 pm
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Re: XCOM 2 Long War 2 Dedicated Thread
After a long gaming session tonight I'm off to a pretty encouraging start on Veteran. I've got two viable squads and the kernel of a third. My main gripe is that my rookies keep turning into various assault types when I really need sharpshooters, ninjas, and specialists. I've only got one doctor and one medkit among my 25 or so soldiers. Haven't built the training room yet, or any other base infrastructure. This mod is a lot more stingy with supplies than vanilla was.
I need to break the habit of leaving my sharpshooters too far behind the rest of the squad. They keep getting left behind or cut off by reinforcements.
I need to break the habit of leaving my sharpshooters too far behind the rest of the squad. They keep getting left behind or cut off by reinforcements.
- coopasonic
- Posts: 20992
- Joined: Fri Mar 04, 2005 11:43 pm
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Re: XCOM 2 Long War 2 Dedicated Thread
Just to make sure, you are aware that you have to set guys at your havens to gather supplies if you want supplies. Also you should have a squaddie advisor at your havens to root out any... uhhh... supply thieves.Kraken wrote:This mod is a lot more stingy with supplies than vanilla was.
I got zero supplies in my first month due to thieving. I adapted and I'm playing catch up now.
-Coop
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