[there was no thread for this game, so i thought i'd make one]jztemple2 wrote:How does HRM compare to TIS-100? Harder, easier? Different?hitbyambulance wrote:2 hours spent so far on on the Fibonacci challenge on Human Resource Machine. still trying to figure out the exit criteria algorithm - i shouldn't be having such difficulty with this.. anyways, i seriously go into another world with this and TIS-100. i'll get so absorbed that hours just go by without me noticing.
HRM has more puzzles, and i believe ramps up more gradually. it also has branching sets of optional tougher challenges (such as the aforementioned Fibonacci one). also, you can go back to any puzzle to optimize it for the 'least number of statements' and 'least number of program steps' goals, which means you can approach many of the puzzles in three differing ways - such optimization chores can be quite difficult and time-consuming. it might be easier for many in that it is much more visual (you drag and drop commands and jump arrows from a list), tho presentation is still pretty bare-bones for a Tomorrow Corporation game - the actual play area is the most thinly-disguised set of registers ever - and i found TIS-100's 'ASCII/terminal interface' more satisfying. i do like how you can copy your code and paste it into a text editor outside the game (and vice versa) if you're more inclined to work on the problem that way.
in short, it seems like Tomorrow Corp. saw TIS-100 and decided they could make a more accessible version of an assembler programming game. i am super not sure they succeeded at this vision, but if you want more ADD, SUB, INC, DEC, STA, JMP and JSR puzzles, this will work.