Fallout Shelter PC
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- Daehawk
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Fallout Shelter PC
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I am Dyslexic of Borg, prepare to have your ass laminated.
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- Paingod
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Re: Fallout Shelter PC
I was intrigued until I got down to the "Stuff you can Buy" section where they're selling "pay to play" type game items.
I get it that it's free, but if the model requires spending money just to play without being annoyed or going at a snail's pace, I'll pass.
I get it that it's free, but if the model requires spending money just to play without being annoyed or going at a snail's pace, I'll pass.
Black Lives Matter
2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.
- Blackhawk
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Re: Fallout Shelter PC
It doesn't. I've played it a couple of times on Android. It is completely payable without spending a dime, and doesn't cripple the gameplay to get you to spend.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- killbot737
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Re: Fallout Shelter PC
I think the progression is a little slower on the PC (babies and rewards and such) but other than that, and I could be wrong, it's exactly the same as on Android. You don't have to buy anything to progress and it isn't like that dumb candy game where you have to wait 24 hours to be able to play again.
There is no hug button. Sad!
- NickAragua
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Re: Fallout Shelter PC
I actually tried playing this on an iphone a little while ago and bounced off the interface so hard I don't even want to bother trying.
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- GreenGoo
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Re: Fallout Shelter PC
It was vaguely interesting but I'd already played at least 3 populate this skyscraper/tower games so I lost interest pretty fast. Being able to send out explorers into the wild was kind of neat though.
- Daehawk
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Re: Fallout Shelter PC
Being new to this maybe Im missing the reason but I had two of my explorers come back wit ha bunch of outfits and i collected them but they are not in my inv stock or available to sue. Does it take a bit before they show up?
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
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"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
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"Has high IQ. Refuses to apply it"
- Isgrimnur
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Re: Fallout Shelter PC
You need the powdered wigs as well.Daehawk wrote:Being new to this maybe Im missing the reason but I had two of my explorers come back wit ha bunch of outfits and i collected them but they are not in my inv stock or available to sue. Does it take a bit before they show up?
It's almost as if people are the problem.
- Sepiche
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- Location: Olathe, KS
Re: Fallout Shelter PC
Should be in there unless perhaps your inventory is full or you accidentally sold them. Keep in mind there are also extra tabs at the top of the inventory screen that change what item types you are viewing.Daehawk wrote:Being new to this maybe Im missing the reason but I had two of my explorers come back wit ha bunch of outfits and i collected them but they are not in my inv stock or available to sue. Does it take a bit before they show up?
I played this on Android before the update that added the overseer's office and yeah, it was pretty boring and not worth fighting the interface. The interface works much better on PC, and the quests you can do through the overseer's office are much more entertaining than random wasteland collection missions.
Still a rather slow paced game that's no comparison to building/management games designed for PC, but a good game to waste time in if you're watching TV or something.
- Jaymon
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Re: Fallout Shelter PC
it seems to be more of a pimping simulator than a survival game.
"Attention vault dwellers. Elder Lyon has returned from the wasteland, all Ladies in reactor room two, please change into your evening wear, and report to the living quarters"
"Attention vault dwellers. Elder Lyon has returned from the wasteland, all Ladies in reactor room two, please change into your evening wear, and report to the living quarters"
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- LawBeefaroni
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Re: Fallout Shelter PC
It's fun. Once you get a full vault the game changes from a management sim to going out and questing for loot. And trying to hit challenges for loot. I actually think paying-to-play would kill the fun.
Alas, I haven't had time to play for like 5 months.
Alas, I haven't had time to play for like 5 months.
" Hey OP, listen to my advice alright." -Tha General
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
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"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
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- Blackhawk
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Re: Fallout Shelter PC
That's my guess - you're accidentally selling them when your dwellers come back.Sepiche wrote:Should be in there unless perhaps your inventory is full or you accidentally sold them.Daehawk wrote:Being new to this maybe Im missing the reason but I had two of my explorers come back wit ha bunch of outfits and i collected them but they are not in my inv stock or available to sue. Does it take a bit before they show up?
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Daehawk
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Re: Fallout Shelter PC
Maybe so. I do have more money than i thought I would.
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
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"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
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"Has high IQ. Refuses to apply it"
- Daehawk
- Posts: 63729
- Joined: Sat Jan 01, 2005 1:11 am
Re: Fallout Shelter PC
Im finding this a nice slow relaxing game. The worst that happens is a fire, radroaches, or raiders who die on my second floor. Im up to the Overseers Office now. its next to build. I have 19 people and one is a kid and working to make that 20th person. Ive started combining the last names of the parents so I can kinda keep a running info on who is whos..instead of one two three hahaha.
Ive reinforced my door only once. Gives me time to move fighters up before they break in.
The game seems to run a bit while Im away but not at full speed. Or maybe it only goes so far before it basically waits on me.
Why does my storage room need a person or two? Does it not work without a person? Also should I build a new room or upgrade at least once before that? My power, water, and diner are all 3 rooms and I think upgraded once each and they seem just right...barely.
Ive reinforced my door only once. Gives me time to move fighters up before they break in.
The game seems to run a bit while Im away but not at full speed. Or maybe it only goes so far before it basically waits on me.
Why does my storage room need a person or two? Does it not work without a person? Also should I build a new room or upgrade at least once before that? My power, water, and diner are all 3 rooms and I think upgraded once each and they seem just right...barely.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
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"Has high IQ. Refuses to apply it"
- ColdSteel
- Posts: 3029
- Joined: Sun Nov 06, 2005 2:03 pm
Re: Fallout Shelter PC
I was actually quite interested in this when I saw this thread. The microtransaction model just turns me right off though. The first Steam review is actually pretty well written and I happen to agree with their points:
Spoiler:
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
- Blackhawk
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Re: Fallout Shelter PC
That isn't a review, it is a rant against a design style the writer hates. He went into it hating it, and looked for anything that agreed with his position. I've played the game through twice, my son has played it three times. Not once did we ever, ever have a situation where we felt we needed to spend money. Not once did we ever end up unable to play because we hadn't spent money.
It is a mobile game. It is meant to be played five minutes here, ten minutes there. If you're trying to play it like a regular PC game, yeah - you're going to have issues. You will run out of stuff to do if you try and play for three hours straight. Beyond that there is no obnoxious push to spend, and I think it is the way that microtransactions *should* be done.
It is a mobile game. It is meant to be played five minutes here, ten minutes there. If you're trying to play it like a regular PC game, yeah - you're going to have issues. You will run out of stuff to do if you try and play for three hours straight. Beyond that there is no obnoxious push to spend, and I think it is the way that microtransactions *should* be done.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Blackhawk
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Re: Fallout Shelter PC
Storage rooms don't need people. You can put people there, but there isn't any benefit besides keeping the out of the way.Daehawk wrote:
Ive reinforced my door only once. Gives me time to move fighters up before they break in.
The game seems to run a bit while Im away but not at full speed. Or maybe it only goes so far before it basically waits on me.
Why does my storage room need a person or two? Does it not work without a person? Also should I build a new room or upgrade at least once before that? My power, water, and diner are all 3 rooms and I think upgraded once each and they seem just right...barely.
Don't reinforce your door. Once you have enough people, you'll have full-time door guards, and later you'll have full time guards on the entire top floor. The problem is that your vault goes into lockdown mode as soon as enemies are spotted, preventing you from doing anything else. You'll soon be at a point where attacks take almost no time to resolve, and the enemies will actually spend more time getting through the door than they do inside the vault. The stronger your vault door, the longer you have to wait before you can get back to the game.
If you lay it out smart (only one elevator on the top floor), enemies will never get to floor two. Here's the trick, showing the door, floors, and elevators:
[........]||===================
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Notice that there is no far elevator on the top floor? This forces the enemies to run clear to the last room on the top floor, then turn around and run back across the top floor to get to your elevator. That means that they have to cross the top floor twice. You fill that top floor with your meanest guys with your biggest guns (although you need to keep your other floors well-armed for roaches and molerats, too.)
As to rooms, the secret is to build balanced. There usually comes a point where you will hit a sudden spike in the need for one resource. You'll have a litter of kids and suddenly find that you don't have enough food and water anymore, and that your vault is going down the drain. Add in a strong attack right at that point and it can really, really hurt. Or perhaps you'll build a bunch of diners and labs and suddenly find that you don't have enough power. Build balanced! Get your resources way too high, then add people to use them, not the other way around. Power excess, then food and water excess, then people.
If those spikes do occur, it can be tough to bounce back. Often the secret is to solve the water problem by kicking out a bunch of dwellers, or to solve the power problem by demolishing rooms you can live without for now. My last game saw me building the Overseer's Office too early and almost wiping out my vault when I couldn't manage enough water.
Upgraded rooms are always better than lower rooms, and always build your rooms three wide if you have the room (each floor can have two 3-space rooms and a two-space - use the two-space rooms for things that don't produce basic resources, like medical rooms.)
Oh, and no radio rooms. You don't want radio rooms. They are not just useless, they are detrimental.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- ColdSteel
- Posts: 3029
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Re: Fallout Shelter PC
Maybe. I don't know. It does sound like he likes the game.Blackhawk wrote:That isn't a review, it is a rant against a design style the writer hates. He went into it hating it, and looked for anything that agreed with his position.
I guess I may give it try (why not, it's free) and form my own opinion then.I'm actually really enjoying this and it's why I'm kinda torn with this review.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
- Blackhawk
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Re: Fallout Shelter PC
Storage room trick, for when you can afford it. It is based off of the idea that disasters spread from room to adjacent room. First, dig your elevator shafts clear down to the bottom, then stagger your rooms so that no two are touching. Think of the dots as earth, the vertical lines as elevators, and the horizontal lines as storage rooms, and remember - this is at the very bottom of the map:
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===||............=====||
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===||............=====||
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Note how no two rooms touch? That means that any random event - fire, molerats, radroaches - can not spread! A fire flares up in one room, can't spread to the next room, and just dies. That means that you can build a ton of storage rooms, and don't need to keep people in them. You can just ignore fires and such that start there. Later in the game when you have lots of storage rooms, this is a huge time saver.
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......||=====.............||
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......||=====.............||
===||............=====||
......||=====.............||
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Note how no two rooms touch? That means that any random event - fire, molerats, radroaches - can not spread! A fire flares up in one room, can't spread to the next room, and just dies. That means that you can build a ton of storage rooms, and don't need to keep people in them. You can just ignore fires and such that start there. Later in the game when you have lots of storage rooms, this is a huge time saver.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Blackhawk
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Re: Fallout Shelter PC
And in case people don't know about it, there is a thread in Console Games with all sorts of info on this (really, staff, I think it is time to merge these two forums - they're not separate hobbies anymore like they were a decade ago.) Here's a quote, from a discussion on stats and training rooms (hint: they're the secret to the second half of the game):
Blackhawk wrote:
All stats matter for explorers. Luck is how much money they get. Perception, Chariasma, and Intelligence let them pass special encounters successfully. Strength and Agility determine how much damage they take. Endurance is the most important stat from 1-49, and irrelevant after 50.
Here's the deal on Endurance: Every time a dweller levels up, they get a permanent number of hit points based on their current Endurance, including bonuses. If they raise their Endurance later, it does not add health retroactively. That means that if you want the best possible explorers (and door guards), you want to level their Endurance all the way to maximum at level 1, then outfit them with the best +Endurance gear you can find (it goes up to +6, I believe.) Only then should you level them up to maximum. Once they hit max, change out of the Endurance gear. High Endurance only helps when they level up, so put them in Strength/Agility gear (for fighting) or Luck gear (for money.)
The characters I set up this way as both my explorers and door guards are essentially unkillable. Deathclaws can come in multiples and hit my central guard room twice without my needing to heal them. Explorers will never, ever die. They go out, fill up their inventory, run out of space, and turn back before they die.
As to weapons, avoid Fat Man and missile launchers. They are a huge waste of damage. It has something to do with how the total damage is divided among the targets. You want plasma weapons or gatling guns (including gatling lasers.) One fat man in the guard room is fine, especially for ghouls. Avoid them like the plague on anyone you're going to go into a building in the wasteland with.
A note on questing. Stats change a bit for questing. Luck affects how fast your crit meter fills, and Agility affects how often you fire. Once your questers are at level 50, put them in Agi/Luck gear for the best results.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- ColdSteel
- Posts: 3029
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Re: Fallout Shelter PC
Thanks for the tips. They look like they will really be useful.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
- Daehawk
- Posts: 63729
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Re: Fallout Shelter PC
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- LawBeefaroni
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Re: Fallout Shelter PC
Put power plants onto that top floor so that intruders have to face your highest Strength dwellers too.Blackhawk wrote:
If you lay it out smart (only one elevator on the top floor), enemies will never get to floor two. Here's the trick, showing the door, floors, and elevators:
[........]||===================
==== ||===================||
==== ||===================||
==== ||===================||
==== ||===================||
Notice that there is no far elevator on the top floor? This forces the enemies to run clear to the last room on the top floor, then turn around and run back across the top floor to get to your elevator. That means that they have to cross the top floor twice. You fill that top floor with your meanest guys with your biggest guns (although you need to keep your other floors well-armed for roaches and molerats, too.)
Eh. I got some fun rare dwellers from the radio room. You can always leave them empty of trash them if you don't want to deal with deathclaws.
Oh, and no radio rooms. You don't want radio rooms. They are not just useless, they are detrimental.
You can also set it to just broadcast internally for the happiness bonus only. No new dwellers but no deathclaws either.
" Hey OP, listen to my advice alright." -Tha General
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
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- Blackhawk
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Re: Fallout Shelter PC
A good start. When you get a chance, build a new barracks further down and replace that one. You want people stationed on the top floor full time, and there isn't much of value they'll be doing in a barracks (at least as far as guards go.)
I trained my guards to full 10-stats across the board, but if you don't want that kind of investment, I agree with LawBeef - power plants for Endurance/Strength dwellers.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Blackhawk
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Re: Fallout Shelter PC
I loaded it up on my tablet to get a shot of my last vault (Vault 47.) It has been a few months since I've actually played, so it needs a bit of housekeeping.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Daehawk
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Re: Fallout Shelter PC
Good Lord. At the pace the game moves it will take me a year to get that far
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Blackhawk
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Re: Fallout Shelter PC
It accelerates once you have a half a dozen people with good stats out exploring.
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- Daehawk
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Re: Fallout Shelter PC
Ive had to stop sending people out for now. I have two I use with good armor and weapons but I tend to leave them overnight and when I get up they are dead. Seems 10 stims and 5 radaways are not enough.
Other than visual is there no way to tell what level a room is? I play sporadically and I cant tell if a room has been upgraded or not.
Other than visual is there no way to tell what level a room is? I play sporadically and I cant tell if a room has been upgraded or not.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
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"Has high IQ. Refuses to apply it"
- LawBeefaroni
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Re: Fallout Shelter PC
Early on just bring them back when they're down to a few stims. Ideally at zero but if you don't want to babysit the game constantly, just a few. Send one at a time with as many stims as you can rather than multiple with split stims. The further out they go, the better the lootDaehawk wrote:Ive had to stop sending people out for now. I have two I use with good armor and weapons but I tend to leave them overnight and when I get up they are dead. Seems 10 stims and 5 radaways are not enough.
" Hey OP, listen to my advice alright." -Tha General
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
- Blackhawk
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Re: Fallout Shelter PC
Early on, before you get good weapons, armor, and Endurance training, explorers are very short term. An hour or two at most. Later on you'll be able to send them out for a couple of days at a time, and eventually you'll just be able to send them out and forget about them, as they'll come back when their inventory is full.
Don't give up on them early on, though. Sending them out is how you get most of your gear, not to mention an economy boost.
As for rooms, hit the upgrade button. If it is level 1, you'll have a cheap upgrade. If it is level 2, it will be expensive. If it is level 3, you won't be able to upgrade.
Don't give up on them early on, though. Sending them out is how you get most of your gear, not to mention an economy boost.
As for rooms, hit the upgrade button. If it is level 1, you'll have a cheap upgrade. If it is level 2, it will be expensive. If it is level 3, you won't be able to upgrade.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Daehawk
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Re: Fallout Shelter PC
Lol whoops. I started it up and went and did some house work. Came back and the power was out and happiness had dropped from about 89 to 12 and it was a mess. It wont let ya exit without saving either so I alt-f4'd it.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Blackhawk
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Re: Fallout Shelter PC
Daehawk wrote:Lol whoops. I started it up and went and did some house work. Came back and the power was out and happiness had dropped from about 89 to 12 and it was a mess. It wont let ya exit without saving either so I alt-f4'd it.
Molerats? Sounds like molerats.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Daehawk
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- Joined: Sat Jan 01, 2005 1:11 am
Re: Fallout Shelter PC
I was thinking its because I wasn't there to click to collect the resources..power. That hold out from mobiles of clicking to collect everything needs to go.
Imagine if they took this game , got rid of the mobile traces, and made a bigger deeper more detailed true sim/rpg out of it?
Imagine if they took this game , got rid of the mobile traces, and made a bigger deeper more detailed true sim/rpg out of it?
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- LawBeefaroni
- Forum Moderator
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Re: Fallout Shelter PC
You eventually get robots to do the gathering for you.Daehawk wrote:I was thinking its because I wasn't there to click to collect the resources..power. That hold out from mobiles of clicking to collect everything needs to go.
Imagine if they took this game , got rid of the mobile traces, and made a bigger deeper more detailed true sim/rpg out of it?
IIRC, it was created to build hype for FO4, not to be a full fledged RPG. It's a time/resource management sim with RPG elements.
" Hey OP, listen to my advice alright." -Tha General
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
- Daehawk
- Posts: 63729
- Joined: Sat Jan 01, 2005 1:11 am
Re: Fallout Shelter PC
Heard a music alert play once and found a Mysterious Stranger looking guy in my vault. Clicked him and it gave me about 300 caps. Ive heard it many times since but never can find him. Then a second tone plays. Im guessing he shows up on the first and is gone on the second pretty quick after and Im somehow not seeing him. unless those music tones are for many things.
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Daehawk
- Posts: 63729
- Joined: Sat Jan 01, 2005 1:11 am
Re: Fallout Shelter PC
Spotted the Stranger that time. He was inside the reactor area! No wonder I was missing him. I was looking at the normally accessible areas not inside walls and such.
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Blackhawk
- Posts: 43845
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Fallout Shelter PC
Stranger tip:
As soon as you heart he sound, zoom out until you can see the whole vault. He has a unique color that makes him stand out like a sore thumb. Once you learn to recognize it, you'll pick him out three out of four times.
As soon as you heart he sound, zoom out until you can see the whole vault. He has a unique color that makes him stand out like a sore thumb. Once you learn to recognize it, you'll pick him out three out of four times.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- DD*
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- Location: Detroit, where the weak are killed and eaten
Re: Fallout Shelter PC
Downloaded it twice, it does not seem to like my PC. Keeps insisting that I have a controller and I can't move the screen around with mouse or keyboard. Uninstalled.
Are you a prostitute Rip? Because you blow the margins more than a $5 hooker. -rshetts2
Much like bravery is acting in spite of fear, being a functioning adult is acting responsibly in the face of temptation. -Isg
Much like bravery is acting in spite of fear, being a functioning adult is acting responsibly in the face of temptation. -Isg
- Daehawk
- Posts: 63729
- Joined: Sat Jan 01, 2005 1:11 am
Re: Fallout Shelter PC
Everytime I open the game Im low on power. I upgraded the 3 room power plant 3 times and its still just on the line of having enough even with all the people working it. I guess Im going to have to build a 2nd power area.
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Blackhawk
- Posts: 43845
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Fallout Shelter PC
You will eventually need a bunch of power rooms. One at first, probably four or five eventually. All four of the green rooms at the top of mine are max level power rooms, and all are filled with the maximum number of dwellers with the relevant stat (Strength, I believe) maxed.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)