Exploring the Wood Elves Rework
As you may already know, the Wood Elves faction will be getting a substantial rework as part of the Old World Update being released alongside the latest Total War: WARHAMMER II DLC – The Twisted & The Twilight.
Join us as we chat with Will Wright, a designer on the WARHAMMER new content team, about the changes being made to Wood Elves as part of The Twisted & The Twilight Old World Update including Amber, Forest Encounters, and the brand-new travelling the Deeproots mechanic.
CA: What was the rationale behind the Wood Elves reworks included as part of the latest Old World Update?
Will Wright: The key thing we wanted to preserve was the sense that the Wood Elves aren’t out there to paint the map green. They’re not complete isolationists, but they try to avoid interacting with the outside world when they can. In fact, a lot of their time is spent trying to stop the forest spreading too far!
This is a bit of a challenge as most Total War games are all about expansion – and in WARHAMMER, fighting various cultures is a core part of the appeal. How do you make a faction that, on the surface, pulls against those tendencies fun and enjoyable?
As a result, we really had to go back and rethink pretty much everything about the faction: how their economy works, their victory conditions, even the way they move around the map. It’s a pretty fundamental rethink of the whole race – much more extensive than any previous reworks.