Overlords staging area
Asuncion
Scrub runs her hand through her hair, shaking her head in disbelief, then looking over at Pvt. Cutillar. The captain is sitting in her chair, with a somewhat bemused look, while the private is standing up ramrod straight.
"I'm sorry, could you run that by me again? And have a seat."
"Thanks, ma'am." the private replies. "Yeah, so me and the guys..."
"Privates Mavroudis and Dvorak?"
"... yeah, me and Nick and Clint had a chat with the tankers we captured. Got a whole load of ranting about the 'uprising of the general proletariat against the corrupt capitalist-feudalist ruling class' and not much info." the private rolls her eyes. "So, we decided to do a little digging on our own. We uh, may have acquired a couple of radios with militia transponder codes, because they do authenticate..."
"Let's skip the technical details, private." Scrub reminds her.
"Right, so we called in an attack alert, 'cause the depot employees evacuated last time they had one, and got into the building. Nick's pretty good at compromising the LS-series of electronic locks...."
"Go on..." Scrub prods with a slight smirk.
"Right, so turns out one of the maintenance guys in the depot, uh, left his machine unsecured, which is great because the depot is air-gapped, so we were able to access their shipping logs by escalating privilege..."
Scrub sighs, raising an eyebrow.
"So anyway, the data's all on this disk, but it looks like the personnel in that Maxim altered the shipping manifests for the next batch of Fleas going out to the Wolf's Dragoons, and they're going out to Pollux over in the Terran Corridor instead. Scrambled all the security camera footage too, just in case they got any."
Scrub gently places her hand on her forehead, sliding it down in exasperation.
"So let's see if I got this right. You stole equipment from our employer, called in a fake attack to get a supply depot evacuated, then broke and entered into said supply depot and compromised our employer's information network. Thus, discovering that a shipment of what is possibly the crappiest battlemech in existence (and I should know, I've driven one) is going to be misdirected. And probably getting some poor warehouse worker thrown in jail as a byproduct."
The private nods. "Well, it doesn't sound that great when you put it like that, ma'am."
Scrub chuckles. "I don't really want to discourage individual initiative, so don't worry about it. But let me ask you this: if I were to go to our employer with all this information, what do you think they'd do? Audit their information network and fix the problem? Or ding us for a contract breach."
"Uh..."
"Pretend you're cynical."
Nara thinks for a second. "The latter."
"So, I just want you to keep in mind the risk-reward ratio next time you decide to break into one of our employers' facilities for a little detective work." Scrub says with a smirk.
The private chuckles. "Yes ma'am. Too bad we don't have any of that Star League stealth powered armor, then we could have just gone in at night without calling an alert in."
"Geez, Private, you sound just like AWS." Scrub replies.
And that's how the private picked up a new nickname.
In the end, Scrub elects to simply advise Earthwerks that their depot facility was breached briefly by hostile infantry and that they should double check their inventory and information networks, and maybe check the supports for explosives. The Earthwerks representative, our favorite dumpy balding corporate big-wig with a combover and a cheap suit, says that they'll take it under advisement. Which is basically corporate speak for "mind your own business".
Scrub shrugs. At the end of the day, Fleas? Who cares.
-------------------------
August 28, 3041
Oyevaina
"Wow, what a shithole." Remarks Pvt. Tom Chagares as Delta company's Sweep lance makes their survey of one of our potential new homeworlds.
"Stow it and continue your sweep, mechwarrior." Lt. JG Zofia Kubo replies.
"My bad, Lt. Cujo." the private replies with a snicker.
The lieutenant grits her teeth at the practical demonstration of "you don't get to pick your own nickname". Ever since that god-damned Lyran liaison mis-pronounced her name...
Still, the private's got one thing right. The planet is a pretty awful place to live.
Oyevaina survey completed. It's the first planet in orbit around a main-sequence G8 star (yellow, a little smaller than Sol), only about .35 astronomical units away, and it shows. First the good news - the air is breathable. It's not pleasant, but you can go outside, take a couple of breaths and probably won't die.
We also, locate the remarkably well-preserved remains of a mostly-underground colony, including a manufacturing center, like we were expecting based on our examination of the jumpship's navigational charts. All of this is pretty good, as it will cut down on the costs of any construction we'll have to do. We even find an abandoned HPG complex (you can tell because of the very distinct antennae/dishes, warning signs and the malfunctioning automated defenses that blast away at anyone or anything approaching). Plus, there are probably plenty of local mineral resources.
There are a couple of problems though. First, there's the wonderful combination of an average equatorial temperature of 317 degrees kelvin and high atmospheric pressure. So basically, the lowlands are no-go zones. It's also not much cooler at the poles. Or on the high ground. Or anywhere outside in general.
Second, there's literally zero surface water. All the water is way underground.
Depending on your perspective, the .78 standard gravity is either a blessing or a curse, but what's definitely not a blessing is the 25-day rotation period. Actually, it doesn't matter too much, as the atmosphere retains heat remarkably well, but at least you're not getting sunburnt on the night side. Not that you'd want to spend too much time outside anyway.
The other worlds in the system don't have too much to recommend them - an asteroid belt way on the outside, a bunch of mercury-sized rocks, a pair of gas giants - one in the second orbit with two moons (that we notice) and one in an outer orbit, and a couple of frozen rocky worlds with wonderfully unbreathable atmospheres - one with a great mix of methane and carbon dioxide (a couple of the aerospace jocks dub it "Fart World"), the other with nitrogen, ammonia and chlorine.
We'll stick a pin into it for now until we survey a few more places.
-------------------------
August 31, 3041
Eom
The Free Worlds League mercs stage an attack on another Capellan depot. As they make their approach, their forces (a short heavy mech lance and a light tank lance) are intercepted by a reinforced tank company and a single Hermes-class mech. Not wanting to get bogged down or beat-up too much, they call for air support. We load up Alpha Strike squadron with cluster bombs and send them in.
It's a confusing night fight around a small storage depot. By the time our aircraft get there, the two forces are already engaged.
"Alpha-Strike, split up and make your bombing runs. Watch the friendly fire." orders Ensign Schumann.
Round 1:
Alpha-Strike's Corsair drops bombs as well, although his bombs aren't nearly as effective, only taking out a single Scimitar - the other targets see the bombing run coming and get out of the way.
A single fire blazes around the allied Warhammer as the enemy Hermes lights it up with the flamer, then uses the improved lighting to give it a good kick to the right arm from above.
Round 2:
Strike Three, flying another Shilone comes in for a bombing run, getting in a quick burst of weapons fire on a Vedette. Neither attack breaches armor, and the firing down below is pretty ineffective as well, although the Capellan Hermes gets lit up by a couple of lasers setting fire to the surrounding woods.
Round 3:
Round 4:
Round 5:
[data feed damaged]
Our flight leader goes for a strafing run on a Liao Vedette, but the enemy tank is blown apart by the allied Demolisher's twin assault autocannons.
The Corsair takes an engine hit from some LRMs fired from a hovercraft, causing our aircraft to start rattling, but the fight goes out of the rest of the Liao forces at this point and the ones that can, retreat.
"Hell, we should do all our air strikes at night, those guys couldn't hit jack!" Strike three calls out.
"Speak for yourself." Strike two replies, white-knuckling the control stick as his Corsair rumbles all the way back to base.
In addition to whatever they got from the depot, the mercs come out of this pretty good, scoring themselves two heavy tanks (a Brutus and a Manticore), plus a couple of light hovertanks. Once they get back to our staging area, we'd normally argue over salvage, since our bombs and lasers got most of those kills, but we'll have an opportunity to engage some of those assault mechs we missed in our last fight with them, as one of our lances on patrol detects a substantial group of hostiles advancing on our landing zone - two tank companies (mostly lights and hovercraft, but a lance of heavies as well), and two mech lances - a light and an assault lance. The Awesome and the Striker, we've seen.
We pick an interception point in some fairly dense woods along their march route, and will stage an attack overnight before they get to our LZ, calling for backup. There's a lot of bad guys out there, so we'll definitely need it.
Pretty straightforward decision this time: which lance gets the first crack at the opposition, and which lance gets to spend half the battle blundering through dense woods in pitch blackness hoping not to crunch their mechs too hard?
Alpha-Command has the Marauder and Awesome for heavy duty firepower, while the Catapult and Hatchetman will maneuver and flank. If chosen as the backup lance, they'll be able to get to the fight a little quicker once it starts.
Beta-Assault has two Awesomes for heavy duty firepower, a Thunderbolt and a Victor for maneuver and flank. If chosen as the backup lance, the Awesomes will take forever to get anywhere.
[] Alpha-Command to the front, Beta-Assault to the back.
[] Beta-Assault to the front, Alpha-Command to the back.