Re: Let's play: Battletech via MegaMek
Posted: Fri Jun 07, 2019 5:39 pm
I'm in as well.
That is not dead which can eternal lie, and with strange aeons bring us some web forums whereupon we can gather
http://www.octopusoverlords.com/forum/
How much of the company is 'volunteering' for this at this point? Splitting off a small core of Zenn7-led volunteers seems like a good way to get them all killed. So there's some logic in Stefan's suggestion here, although I do worry that letting borderline mutineers direct company decisions is perhaps not best practice.Stefan Stirzaker wrote: ↑Fri Jun 07, 2019 11:36 pm Not sure based upon basically a mutiny.
I think we do a good job or a half assed job. Everyone get back and anyone who didnt "mutiny" will get a bonus or double salary. The others well...their values are their bonus
It's not an active mutiny, but it's definitely "do this or we will mutiny".NickAragua wrote: ↑Fri Jun 07, 2019 3:28 pm
Morale among the Steiner-sympathetic mechwarriors and other personnel plummets, almost to the point of mutiny. The captain of the Jumbo all but turns his ship around and our jumpship captain refuses to jump out unless we allow anyone who wants to return planetside.
Before the firearms come out, to resolve this predicament, Cpt. Scrub suggests that we gather the volunteers on the Sparrow (whose captain is Steiner-sympathetic as well) and allow them to reverse course and deliver said volunteers to the planet surface via hot drop before leaving. If they survive, they can always rejoin us later. She volunteers to lead the, uh, volunteers herself.
Currently, no, although it depends on who you ask. They're more known for having big, expensive mechs but a basically hereditary officer corps composed of inbred nobility. With Melissa Steiner and Hanse Davion in charge of the Federated Commonwealth, it's more of a benevolent dictatorship at this time.
??The Quickdraw is starting to look a little bit like a
Whoops. Wanted to re-write it a bit but got distracted. Updated text on the bottom of the post. Karaoke-spewing death machine is about right in this battle though.
I like this option. I'd prefer to cross into solely energy weapons if the opportunity presents itself.The Hatchetman could benefit from an XL engine - we could up the speed to a respectable 5/8/5 and add another half ton of armor so it doesn't get blown up as much.
In addition to my personal, selfish feelings, you did a great job of really making that sound appealing! I suspect an engine in a 5/8 mech is quite large.Freyland's Quickdraw really benefits from an XL engine, gaining a whopping 9.5 tons of extra weight to play with. We'd use the savings to mount more heat sinks and up the armor factor quite a bit, turning the Quickdraw from a fast but fragile raider into a bruiser that almost never overheats.
Upgrading the Quickdraw does sound really appealing, as does the Hatchetman. Anything we can do to reduce the fragility would be a plus. Would modifying the Marauder actually keep it from blowing up as often? I'd hate to put an advanced engine and a gauss into it just to have it implode a few missions later.Freyland wrote: ↑Wed Jun 12, 2019 5:51 pmIn addition to my personal, selfish feelings, you did a great job of really making that sound appealing! I suspect an engine in a 5/8 mech is quite large.Freyland's Quickdraw really benefits from an XL engine, gaining a whopping 9.5 tons of extra weight to play with. We'd use the savings to mount more heat sinks and up the armor factor quite a bit, turning the Quickdraw from a fast but fragile raider into a bruiser that almost never overheats.
This makes sense, although I don't see much reason to keep one XL engine on the sidelines. I'd rather be at max capacity in terms of what we can do. In the unlikely event that one of the engines gets damaged beyond repair without the mech also getting destroyed, we can always just hot swap that pilot into a spare mech for the rest of the campaign anyway.Zenn7 wrote: ↑Wed Jun 12, 2019 10:34 pm XL engines:
We have 1 already in Scrub's Warhammer, getting 3 more. Let's keep one for spare parts so we aren't screwed if one gets smacked up in the field maybe?
Sounds like Freyland's Quickdraw is our best bet.
Hatchetman seems like a good one for #2.
Alternates I like are the Wolverine XL w/ replaced AC/5 with Gauss and Guap's Marauder XL w/ replaced AC/5 with Gauss.
Definitely like giving the Stiker the LB10x again.
Put some of those heavy/short range accurate lasers on some of our light, fast mechs maybe? Ones that are likely to get up close and personal anyway. Otherwise, trading for the Listen-Kill missiles seem like the best bet
Shove some of the double heatsinks on our hot mechs (the Awesomes, maybe Xwraith's Thunderbolt are things you specifically called out; I have no where near the expertise to know if there is anything else other than maybe Scrub's Warhammer that might seriously benefit from these). Any chance if we provide one to FedCom, it might help them develop more so we might be able to get more?
That sounds like exactly something LordMortis would do, only his compatriots would say whined instead of complained.LordMortis complains that a Gauss Rifle isn't really the same as an AC/20, though.
Your C.O. knows you well enough he didn't bother to suggest that "upgrade".LordMortis wrote: ↑Thu Jun 13, 2019 1:08 pmThat sounds like exactly something LordMortis would do, only his compatriots would say whined instead of complained.LordMortis complains that a Gauss Rifle isn't really the same as an AC/20, though.
Wait wait wait....there's ammo that *doesn't explode*??
Yeah, the Atlas upgrades sound great. Not sure why the Atlas is usually built around close-in fighting when it's super slow - if you have a very slow mech, isn't it *more* important to have range? While also having some short-term capability as well.
Sure! Pick a company:
The gauss rifle ammo may not explode, but the gauss rifle itself does. That's just the way it is - if it's ballistic or missile, something explodes. Hell, you can even get a PPC to explode if you turn off the field inhibitors.
In an open field, yeah, the standard Atlas is pretty useless - all it's got is an LRM/20 rack with 12 shots. But put it in a city with no sight lines and anything that sees that thing come around the corner is going to be sorry.
Delta, please. Just wrap me in tin foil and send me into battle!NickAragua wrote: ↑Fri Jun 14, 2019 2:53 pm Sure! Pick a company:
Alpha: Command company. Mostly medium and heavy battlemechs.
Beta: Assault company. Mostly heavy and assault battlemechs.
Delta: Recon. Fast mediums and lights.
Gamma: General. Mixture of all mech types.