XCOM 2: War of the Chosen - Now talking about the new WOTC Long War Mod

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by jztemple2 »

I'm leaving tomorrow for 25 days so all this WOTC goodness is going to have to wait. However, I did decide to uninstall all DLC except WOTC so I don't have to deal with those complications when I do start a new campaign. I'll probably redo the original tutorial and The Lost introduction just to get back up to speed.

And I see that Capnbubs Accessories - WotC is out. I want my soldiers to look like soldiers, dammit! :D
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Victoria Raverna »

NickAragua wrote:Anyone do a terror/retaliation mission yet? Man, that's some dumb-ass aliens and advent right there. As long as X-Com doesn't show up, they just exchange fire one for one with the resistance fighters without taking cover or moving or anything. Feels a little weird, but I bet the resistance guys would get massacred if the full pod activated. Still, it's good to see the helpless civilians pick up a frigging gun and shoot back.

So wait, you don't get the scripted missions for the alien rulers and sparks?
If you choose to integrate the DLCs when you start a new game, you don't get the scripted missions for those DLCs.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Newcastle »

found something cool....after you build the training center, you can click on a button where you "train soldier". You can then use ability points to give a soldier an additional ability...here's the cool part, the first number you'll see in the top right area in the training window (various skills will be below); but top right, you'll see Xcom AP & Soldier AP...the xcom AP is a pool that's shared between all soldiers...now if your soldier only has 9 AP to train in skill X and it requires 11, you can take an additional 2 Ap from the xcom pool to train up. How cool is that? Pretty nifty way to make a "super soldier".
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by NickAragua »

Victoria Raverna wrote:
NickAragua wrote:Anyone do a terror/retaliation mission yet? Man, that's some dumb-ass aliens and advent right there. As long as X-Com doesn't show up, they just exchange fire one for one with the resistance fighters without taking cover or moving or anything. Feels a little weird, but I bet the resistance guys would get massacred if the full pod activated. Still, it's good to see the helpless civilians pick up a frigging gun and shoot back.

So wait, you don't get the scripted missions for the alien rulers and sparks?
If you choose to integrate the DLCs when you start a new game, you don't get the scripted missions for those DLCs.
Gwaa. Screw that, starting over. I'm only like three missions in, anyway.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Victoria Raverna »

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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by jztemple2 »

Victoria Raverna wrote:About integrate DLCs option:

https://www.reddit.com/r/Xcom/comments/ ... sions_are/
So... what if you don't have any DLC installed but the WOTC? Does having Shen's Last Gift and Alien Hunters DLC NOT installed make WOTC harder because you don't have access to the special weapons and Sparks?
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Lassr »

Victoria Raverna wrote:About integrate DLCs option:

https://www.reddit.com/r/Xcom/comments/ ... sions_are/
So if I read that correctly, you can turn integrated DLC off and skip the Nest missions and the rulers will not show up in the game just like before.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Freyland »

Hate the camera option. Hate it... Hate it... Hate it.
First of all, I guess its not my style to go from grimly fighting Advent like in the vanilla game to suddenly posing macho cheesecake shots after a mission. And you don't get a choice about this; you can opt to take a picture and play with the toys, or you can opt not to and they will still take one for you! This is especially immersion breaking when you just lost half your squad, and the character whose Bondmate just got splattered is in the pic trying to do an Alpha Gorilla imitation. Just stupid.

Haven't gotten far into the game to comment on much else, since I had a few false starts. I do, however, appreciate the performance optimizations.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by baelthazar »

One of the reviews, I believe it was RPS, mentioned that the Chosen were a little too Saturday Morning Cartoon for the grim nature of the game. I sort of agree. Here I was, infiltrating a facility that liquifies humans, and out pops that Wraith Queen assassin with her constant banter, taunts, and threats. It changed the tone from one of horrifying discovery to action film.

That said, I am liking the challenge and finding the game interesting. I am glad this is a second play through, because the tonal shift would have made me less interested in the story initially.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by baelthazar »

Also, that wraith queen can suck a big bag of ovipositors. I have fought two of the Chosen, her and the Sniper, and she was by far the harder of the two.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Buatha »

So, are her abilities random? I'm not really digging her "doesn't activate Overwatch" AND can enter Overwatch automatically after her two movements. Her only weaknesses are Reapers and close range attacks like Ranger slashes (and I assume) close firing shots.

And, I agree, her commentary doesn't fit for someone being stealthy. It's like the scene from the Incredibles: "You got me monologuing!" I wish she'd shut up.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Sepiche »

baelthazar wrote:Also, that wraith queen can suck a big bag of ovipositors. I have fought two of the Chosen, her and the Sniper, and she was by far the harder of the two.
I've found Templars can wreck her.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by RMC »

Sepiche wrote:
baelthazar wrote:Also, that wraith queen can suck a big bag of ovipositors. I have fought two of the Chosen, her and the Sniper, and she was by far the harder of the two.
I've found Templars can wreck her.
My version of her is immune to close combat attacks... Not resistant, Immune. <sigh>

And she kidnapped my reaper, so I am hoping to be able to get her back in a mission.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by NickAragua »

First mission I encountered her (the scripted one), she knocked out one of my guys, then went up to the second floor of an apartment building. At which point, I tossed a grenade up there, doing regular grenade damage plus the fall damage from when she fell down about two floors.

I personally would like to see a "disable reaper vision overlay when aiming" mod, as that's pretty annoying. Also, something that'd let me know whether an ant farm facility I'm about to build takes engineers or not would be nice.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic »

Last night I had two soldiers captured on a failed mission, including Captain Mox. :evil: Yeah, it was the FRAKKING BERSERKER QUEEN AGAIN!!!
Buatha wrote:So, are her abilities random? I'm not really digging her "doesn't activate Overwatch" AND can enter Overwatch automatically after her two movements. Her only weaknesses are Reapers and close range attacks like Ranger slashes (and I assume) close firing shots.

And, I agree, her commentary doesn't fit for someone being stealthy. It's like the scene from the Incredibles: "You got me monologuing!" I wish she'd shut up.
I have unlocked the mission to eliminate her permanently. I just need some of my soldiers rested up. The assassin will be assassinated TONIGHT! Though there are some UNKNOWN enemies... I assume it will be the Andromedon and i am not sure what else.

I really need to work on expanding my contacts. The doom clock is running and I have no access to advent facilities or intel to expand. I have a covert ops mission going to reduce the clock. Hopefully I have another one of those available or I am in trouble.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Sectoid »

coopasonic wrote:I have unlocked the mission to eliminate her permanently. I just need some of my soldiers rested up. The assassin will be assassinated TONIGHT! Though there are some UNKNOWN enemies... I assume it will be the Andromedon and i am not sure what else.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Daveman »

Installed this and want to dive in but I'm puzzled at the DLC options. What I'd like to do is:

1. Have access to the SPARK class but not do the Shen's tower mission.
2. I don't want the Alien Hunters or any of their special weapons.

Right now from my understanding selecting the "integrated DLC" option will do #1 (SPARKs become a research item), but the Alien Hunters will still show up (minus their intro story mission) and their weapons will be available via research.

From the in game menu, you can disable the Integrated DLC option which lets you pick and choose Alien Hunters and Shen's Last Gift, but I gather that would force the tower mission into the game. I guess I'm looking for a way to get Integrated DLC without any Alien Hunter content.

If I go to the main Steam screen, select XCOM2 and, under the DLC heading uncheck Alien Hunters and the launch XCOM2... would that do it?

Also while I'm at it... is there a way to play Ironman AND do the tutorial? Selecting to do the tutorial seems to lockout the option to play Ironman.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Victoria Raverna »

Daveman wrote:Installed this and want to dive in but I'm puzzled at the DLC options. What I'd like to do is:

1. Have access to the SPARK class but not do the Shen's tower mission.
2. I don't want the Alien Hunters or any of their special weapons.

Right now from my understanding selecting the "integrated DLC" option will do #1 (SPARKs become a research item), but the Alien Hunters will still show up (minus their intro story mission) and their weapons will be available via research.

From the in game menu, you can disable the Integrated DLC option which lets you pick and choose Alien Hunters and Shen's Last Gift, but I gather that would force the tower mission into the game. I guess I'm looking for a way to get Integrated DLC without any Alien Hunter content.

If I go to the main Steam screen, select XCOM2 and, under the DLC heading uncheck Alien Hunters and the launch XCOM2... would that do it?

Also while I'm at it... is there a way to play Ironman AND do the tutorial? Selecting to do the tutorial seems to lockout the option to play Ironman.
I think no matter what setting you choose, you always get the SPARK and the Alien Hunters weapons. The settings only affect the story missions.

If you choose integrate DLC then you don't have the story missions for Shen's Last Gift and the Alien Rulers are guiding a specific mission. If you don't do that mission, you don't get the Alien Rulers.

BTW, the alien rulers are nerfed in War of the Chosen. They're less annoying than before.

I think if you played with the DLCs before pre-War of the Chosen, it is probably better to use integrate DLC. You don't get the scripted Shen's Last Gift story mission and also the pre-WotC story mission from alien hunters, but you still get SPARK and the alien rulers (if you choose to attack them).

Also with the fatigue system, the Shen's Last Gift mission which count as three missions will cause your soldiers to be out for several weeks and maybe gain negative traits.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Buatha »

coopasonic wrote:
hepcat wrote:Got it. Now for the really important decision: should I start on Veteran Ironman, Commander Ironman, Veteran w/o Ironman or Commander w/o Ironman. :?
Decisions, decisions, decisions...
Veteran Ironman, it's not really that hard, but Ironman makes you consider your moves a lot more.
Commander Ironman is just asking for failure. Without Ironman is just extending gameplay through reloads (for me anyway, some of you are stronger)
Dude. I respect people who can do Ironman, but seriously, I'm not sure if I can do it. Maybe after my first run-through.

This is a summary of my first Advent Blacksite with an experienced team:

1) Flank to kill a trooper. Soldier doesn't get the critical and alien is down to 1 HP. No problem. BOTH backup soldiers miss 70% shots. Kills flanked soldier. RELOAD
2) Patrol of two troops (Priest and Flame Trooper) decide to climb not one, not two, but three levels up to discover my team who is not Overwatched after climbing up those levels. Never seen a patrol on the ground do that. RELOAD
3) Shock Trooper criticals my Ranger in full cover from across the damn map. RELOAD
4) Flame Trooper gets shot and killed with Overwatch running by one of my team (didn't think he'd run through everyone) and promptly explodes. RELOAD
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic »

coopasonic wrote:I have unlocked the mission to eliminate her permanently. I just need some of my soldiers rested up. The assassin will be assassinated TONIGHT! Though there are some UNKNOWN enemies... I assume it will be the Andromedon and i am not sure what else.
Holy hell. The assassin is dead, but I lost Dragunova as well. Sometimes playing Ironman sucks... hard.

The initial Templar (Viper King) and Dragunova (Assassin) are both dead, as is my best specialist (Archon King). Mox was captured because of the Berserker Queen and I haven't seen a rescue mission. I guess I should be happy I am only losing people to bosses. :(
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic »

I final got a rescue mission and got Mox back... and then Mox killed the Hunter chosen for me. Flawless. It was hilariously easy compared to the Assassin mission.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Buatha »

Nice!

I have started the chase for her with a "Part 1" to find the Witch. Man, I feel like the goddamn maid. I haven't been able to leave my first continent with all the faction missions and such. Should I just focus on the relays and whatnot with other countries or just keep on working toward my immediate needs (i.e. Rookies, Supplies, etc.)? I mean, it's almost like if I don't leave the continent, I never will since there's always some mission. Is it just like that where ever you land?
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic »

I prioritize expansion over pretty much anything else. Expansions gives you income and access. You need both. They've also reduced the web of connections between territories in this game as well, so you have to pay attention to how you expand because that line you were expecting to be there just might not be.

I though creating a priority list to simplify decision making, but there are too many caveats.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by baelthazar »

I hate the Viper King. Purely despise him. Please tell me the damage I did to him before he bugged out (after reloading like 6 times due to cheesy insta-kills and such) is persistent.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Newcastle »

baelthazar wrote:I hate the Viper King. Purely despise him. Please tell me the damage I did to him before he bugged out (after reloading like 6 times due to cheesy insta-kills and such) is persistent.
Yes damage to the viper king, beast king, & archon king all carry through to the next encounter with them.

-As a side note the Templar's "amplify" power is really sweet on the kings. If you can chain it right, you can lay some serious smackdown on them, minimizing your encounter with them.

various observations

-if i was starting over, I would do this build order: 1. Covert action room (get asap for all those missions; also get upgrades going) 2. GTC (increase squad size) 3. Proving grounds 4. Power or Resist. communications 5. Infirmary (get those bonds going)

-really work through the covert actions ASAP because there are some seriously nice rewards & monthly orders you can get from them. You can send scrubs on them. Its magic.

-i ended up unlocking the following covert action monthly bonuses: 15% bonus intel & instant opening of countries. Basically what i did was try to grab all the intel I could during a month, and opening up as many resistance channels/satellites; then when the month switched plugged in the instant scanning order of countries and you can really expand your nework.

-Very difficult missions have had either a chosen one present or a Alien Ruler. Plan accordingly

-re: the above conversation - i think opening up new continents that have "base" assaults on them is usually high on my list of things to do. I always like to keep 1 base open that i can hit, in case the avatar project needs to be cut down. Also I take into consideration opening up new continents to check out the continent bonus than gauge accordingly.

-the chosen have some hard counters (reapers for the assasin); the chosen are also susceptible to environmental damage. What i've done with them on a couple of encounters was use a grenadier to knock the floor out from under them, did some nice damage to them. I'll note my chosens bonuses later on so we can compare notes.

-Also I've used a "ultrasonic lure" and thrown it on the chosen to lure the lost on to them. Worked like magic and let my troops escape.

-in case your guys are dazed from an encounter or hit by one of the chosens; try running up another trooper to stand next to them and "helping them" (a button pops up in the row on the bottom)

-i've hit a couple of bugs that have popped up related to the npcs turn processing. Specifically i think there is a bug that when the "undying loyalty" event is active (chance advent troops become undead when they die) and a troop dies during the NPC turn, its caused a crash.

-in some missions you can still mark or activate an object even if you are out of moves for that soldier (am thinking the crate marking missions)
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Freyland »

Right now I am feeling like WotC is largely unnecessary excess. I have many hundreds of hours on the base game, no DLC stuff, and enjoyed it greatly. While I appreciate the performance optimizations, everything else seems like it adds weight but not meat.
--The Lost, while neat in concept, seem to just add length to battles without adding much excitement. Perhaps I will feel differently if they ever get around to attacking the Advent.
--The Chosen, lots of talk, but my time with the Assassin suggests the goal is just chuck explosives at her until she dies or bails.
--The troop bonding mechanism, again neat in theory, seems like unneeded fluff.
--Cannot comment on the Covert ops yet, but I rolled my eyes when they popped up. Sometimes you don't have to pile on stuff just so you can say you added stuff.

My first Retaliation mission was the easiest I have ever played in Xcom 2. It seemed like there were fewer enemy troops (this might be because I used mods with the base game to increase troops) and they all died efficiently since my Rebels are now armed and the enemy ignored everything with guns to try killing civies. Seriously, the armed Rebels killed as many or more troops than I did, and the soldiers that I had not activated yet with my presence just stood there being shot for 2 turns by the rebels.

Considering my love for all things Xcom, its telling that I have quit the game early to go to bed the last two nights.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by baelthazar »

Freyland wrote:...but my time with the Assassin suggests the goal is just chuck explosives at her until she dies or bails.
My Assassin did some project or something (was not totally sure how that works) and became immune to explosives. That said, I only really had one time when the explosives were needed on her - she climbed to the top of a building and I used a grenadier to bring the entire building down on her. Otherwise, I have found melee and flanking her is just as effective. She became much easier when I got the magnetic weapons, and she is particularly weak against magnetic shotguns at close range.

The Warlock was even easier. The Templar and my Ranger chewed him up. He decided his best course of action was to stick around and summon exploding ghosts and robots... very dumb.

The Viper King was far more of a PITA.

Newcastle, the news that the damage persists makes my day!

An interesting observation - I am actually finding the difficulty to be dropping off dramatically from the early parts of the game. Other than that one run-in with the Viper King, even Mutons are feeling more like pushovers. Being able to skill-up my top-shelf soldiers with the ability points creates some tough soldiers that chew through a lot of enemies. There is just something perverse having a Ranger that does extra melee damage, does not get targeted by overwatch and reaction shots, has run and gun, and is equipped with a +2 mobility patch.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Buatha »

Freyland wrote: --The Lost, while neat in concept, seem to just add length to battles without adding much excitement. Perhaps I will feel differently if they ever get around to attacking the Advent.
So, maybe it's just me, but I feel the Lost seem to "lock in" on a person and stay. I've tried throwing a grenade at some Advent with the Lost present, and they seemed to home in on my guys instead of the center of the explosion. I was fairly certain that my guys were not "visible" to them, but ignored the Advent after my grenade went off. Granted, there were some attacking the Advent, but I figured my grenade would center their "rush" to the grenade.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Newcastle »

Buatha wrote:
Freyland wrote: --The Lost, while neat in concept, seem to just add length to battles without adding much excitement. Perhaps I will feel differently if they ever get around to attacking the Advent.
So, maybe it's just me, but I feel the Lost seem to "lock in" on a person and stay. I've tried throwing a grenade at some Advent with the Lost present, and they seemed to home in on my guys instead of the center of the explosion. I was fairly certain that my guys were not "visible" to them, but ignored the Advent after my grenade went off. Granted, there were some attacking the Advent, but I figured my grenade would center their "rush" to the grenade.
pistols rule the day in encounters w/ the lost. Snipers also with free pistol shots also help to soften up the brute lost. Snipers can be extremely OP in encounters with them.

also dont use grenades it just spawns more lost at a greatly increased rate.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic »

Freyland wrote:Right now I am feeling like WotC is largely unnecessary excess. I have many hundreds of hours on the base game, no DLC stuff, and enjoyed it greatly.
...and I feel like it makes the game better in just about every way. Different strokes I guess.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by $iljanus »

Victoria Raverna wrote:
Daveman wrote:Installed this and want to dive in but I'm puzzled at the DLC options. What I'd like to do is:

1. Have access to the SPARK class but not do the Shen's tower mission.
2. I don't want the Alien Hunters or any of their special weapons.

Right now from my understanding selecting the "integrated DLC" option will do #1 (SPARKs become a research item), but the Alien Hunters will still show up (minus their intro story mission) and their weapons will be available via research.

From the in game menu, you can disable the Integrated DLC option which lets you pick and choose Alien Hunters and Shen's Last Gift, but I gather that would force the tower mission into the game. I guess I'm looking for a way to get Integrated DLC without any Alien Hunter content.

If I go to the main Steam screen, select XCOM2 and, under the DLC heading uncheck Alien Hunters and the launch XCOM2... would that do it?

Also while I'm at it... is there a way to play Ironman AND do the tutorial? Selecting to do the tutorial seems to lockout the option to play Ironman.
I think no matter what setting you choose, you always get the SPARK and the Alien Hunters weapons. The settings only affect the story missions.

If you choose integrate DLC then you don't have the story missions for Shen's Last Gift and the Alien Rulers are guiding a specific mission. If you don't do that mission, you don't get the Alien Rulers.

BTW, the alien rulers are nerfed in War of the Chosen. They're less annoying than before.

I think if you played with the DLCs before pre-War of the Chosen, it is probably better to use integrate DLC. You don't get the scripted Shen's Last Gift story mission and also the pre-WotC story mission from alien hunters, but you still get SPARK and the alien rulers (if you choose to attack them).

Also with the fatigue system, the Shen's Last Gift mission which count as three missions will cause your soldiers to be out for several weeks and maybe gain negative traits.
Thanks for the info. Didn't know that integrating the DLC would remove the story missions and since I haven't played Shen's Last Gift yet I just start over and enable it. Looking forward to my third playthrough (not counting my current Long War 2 game)!
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Daveman
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Daveman »

I've only played Xcom2 twice. I dove in with Veteran Ironman my first play through and loved it. Had a terrible Blacksite Mission (my 5 best troops walked in, 1 gravely wounded man walked out) and things looked dodgy after that but I stabilized and went on to beat the game. Playing Ironman was an exciting experience.

A few months ago I played Commander normal and while I did appreciate that the enemies were a bit tougher it was a joke. Playing on Ironman makes you a better player and Commander difficulty didn't throw anything else difficulty or tactics wise at me. I only save/reloaded a few times.

So for WotC I opted for Veteran Ironman again since I gather there's a lot of new stuff. I'm enjoying it so far but I've finally experienced something that made me regret Ironman. It was my first Retaliation mission, killed the last visible enemy and a Faceless popped out of a civilian inside a building I was near. As near as I could tell, it was on the 2nd floor of a ramshackle building.

I put my guys in position to open the door and head in with the female Reaper you're given in that story mission. I open the door and have sight into the 2nd floor room but no Faceless. Reaper girl goes in and suddenly spots the Faceless through the floor on ground level. Said Faceless somehow pops upstairs, swings at her and brings her down to 2 health. His swing then proceeds to damage the structure and the floor gives way and Reaper girl dies from the fall.

It's Ironman so I have to live with it, but it was very annoying. My whole play through to the end on Ironman before didn't suffer anything like it.

Otherwise loving the game and the additions. I especially like the fatigue factor and having to develop a bench to rotate people out.
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gbasden
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by gbasden »

baelthazar wrote:
An interesting observation - I am actually finding the difficulty to be dropping off dramatically from the early parts of the game. Other than that one run-in with the Viper King, even Mutons are feeling more like pushovers. Being able to skill-up my top-shelf soldiers with the ability points creates some tough soldiers that chew through a lot of enemies. There is just something perverse having a Ranger that does extra melee damage, does not get targeted by overwatch and reaction shots, has run and gun, and is equipped with a +2 mobility patch.
I'm curious - have you attempted to take down one of the chosen in their lair? My experience was painful, to say the least, with Majors with Mag weapons and plated armor.
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Freyland »

I'm sorry if this has been posted, I've been skimming text to avoid spoilers.

I just killed the Assassin during a mission, but she continues to banter and her "Territory" is still shown on the map. Is she not really dead, then? Kinda annoying if true.
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gbasden
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by gbasden »

Freyland wrote:I'm sorry if this has been posted, I've been skimming text to avoid spoilers.

I just killed the Assassin during a mission, but she continues to banter and her "Territory" is still shown on the map. Is she not really dead, then? Kinda annoying if true.
The Chosen aren't permanently killed if you just encounter them on a mission. The only way to kill them for good is to find and infiltrate their base.
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Buatha
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Buatha »

I'm at the mission to find the way into the Assassin's compound, but I don't have any Majors yet. It sucks since she keeps learning new abilities. And, now I found the Warlock. He's not quite as annoying, but I lucked out and brought along my Suppressionist to keep a mind-controlled soldier down.
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coopasonic
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic »

Just finished my Veteran Ironman campaign.

14 Colonels and 2 Magi at the end. The only faction soldier I took into the final mission was a reaper and she was concealed until the second to last turn... on which the ranger ended it with a crit followed by another shot courtesy of Hair Trigger. From full health to zero in two shots with the Assassin's gun. He should have teleported farther away. :twisted:

I'm annoyed that I forgot to send my guys to the character pool. That's the bad thing about playing Ironman. If you forget there is no going back.
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Freyland
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by Freyland »

gbasden wrote:
Freyland wrote:I'm sorry if this has been posted, I've been skimming text to avoid spoilers.

I just killed the Assassin during a mission, but she continues to banter and her "Territory" is still shown on the map. Is she not really dead, then? Kinda annoying if true.
The Chosen aren't permanently killed if you just encounter them on a mission. The only way to kill them for good is to find and infiltrate their base.
Well that bites. I washed a mission and lost two officers to ensure her demise. Heck, I don't think the developers expected to need that many Hordes, because after the fifth explosion they just stopped coming.
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coopasonic
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic »

Buatha wrote:I'm at the mission to find the way into the Assassin's compound, but I don't have any Majors yet. It sucks since she keeps learning new abilities. And, now I found the Warlock. He's not quite as annoying, but I lucked out and brought along my Suppressionist to keep a mind-controlled soldier down.
What difficulty are you playing? I don't think she had advanced much when I took her out, which didn't feel very early to me. I did abuse covert ops to get a Major a little early though so maybe I was early. Keep an eye out for covert ops that grant promotions. I know you don't want to give up your high level soldiers for a covert op, but guaranteed promotion!

A couple hours after finishing up my campaign yesterday, I started another one. I just can't stop playing. I bumped the difficult up to Commander and decided to skip Ironman. I also uninstalled the Alien Rulers DLC. The negatives far outweigh the positives for me on the rulers.
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coopasonic
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Re: XCOM 2: War of the Chosen - A new war? A new thread!

Post by coopasonic »

Freyland wrote:
gbasden wrote:
Freyland wrote:I'm sorry if this has been posted, I've been skimming text to avoid spoilers.

I just killed the Assassin during a mission, but she continues to banter and her "Territory" is still shown on the map. Is she not really dead, then? Kinda annoying if true.
The Chosen aren't permanently killed if you just encounter them on a mission. The only way to kill them for good is to find and infiltrate their base.
Well that bites. I washed a mission and lost two officers to ensure her demise. Heck, I don't think the developers expected to need that many Hordes, because after the fifth explosion they just stopped coming.
Yeah the only thing you get for killing the Chosen outside their stronghold is 5 ability points. I don't know if it delays their activities in the strategic layer at all.
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