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PlayerUnknown's Battlegrounds

If it's a video game it goes here.

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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo » Fri May 17, 2019 5:53 pm

We had a discussion in discord about sound placement, chocotaco's ability to utilize sound in amazing ways and whether people do anything "extra" with their sound such as compressors or loudness equalization.

I've done some research since then and while not exhaustive or definitive, it seems the general consensus is that *any* post processing of sound has too much lag to be useful, and that choco basically plays with the volume on max all the time, which is why he mutes the entire game when inside a redzone.

I feel relatively comfortable saying that there doesn't appear to be anything to gain by adding additional software to do funky things with the in-game sound, and that if you want to hear and place those footsteps, get used to going deaf as you play with the game volume maxed.

Again, this is not definitive, but it's enough for me to drop the subject as far as speculating.

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Re: PlayerUnknown's Battlegrounds

Post by Freyland » Sat May 18, 2019 10:25 am

Not at my PC to post a pic, but we had two squad wins last night. The second one was particularly noteworthy because between the 4 of us (Goo, myself, two friends named Yobytrap and SquirlMaster), we had 18 kills!
I don't remember where I read this, Cort, maybe it was in the last patch notes, but they said the UAZ really handles the best when... the wheels are actually touching the ground.

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