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[Switch] Golf Story

Posted: Sat Sep 30, 2017 12:01 am
by hentzau
Picked this one up immediately after seeing the guys at Penny Arcade do a Twitch stream about the game today. I have so far only played for a couple of hours, but am enjoying the game immensely so far. Easily the best $15 I've spent in a while.

Golf Story

Re: [Switch] Golf Story

Posted: Sat Sep 30, 2017 9:10 am
by GreenGoo
We're looking for decent games for the switch. Will take a look.

Re: [Switch] Golf Story

Posted: Sat Sep 30, 2017 7:47 pm
by Chaz
I got this on release day, but I held off starting it because I wanted to finish up Steamworld Dig 2 (which is also spectacular). Impressions have been universally glowing, so I'm looking forward to getting this going.

Re: [Switch] Golf Story

Posted: Sun Oct 01, 2017 1:46 am
by wonderpug
Chaz wrote:held off starting it because I wanted to finish up Steamworld Dig 2 (which is also spectacular).
Same here, and I'm also playing some Mario + Rabbids these days which is also surprisingly great. Stardew Valley also just passed certification so it should be hitting soon. The Switch is really earning its keep for me.

Re: [Switch] Golf Story

Posted: Sun Oct 01, 2017 5:24 pm
by Chaz
Yeah, I've got Mario Xcom half done, and will probably be getting Stardew as well.

Re: [Switch] Golf Story

Posted: Sun Oct 01, 2017 5:27 pm
by hentzau
Golf Story is scratching a lot of the same itch as Stardew Valley, but (through about 3 hours play) it’s pretty much on rails. Not a lot of choices to make.

Re: [Switch] Golf Story

Posted: Fri Oct 13, 2017 10:35 am
by hentzau
Put in another hour, hour and a half on this one. I have to say I was genuinely laughing out loud at the resolution of the mole rat plot.

So far the game is very much on rails. No real "side quests" that I have come across, just lots of skill challenges that you need to get past to get to the next objective/course/quest. Still worth the money so far.

Re: [Switch] Golf Story

Posted: Sat Oct 14, 2017 8:06 am
by Chaz
I got maybe halfway through, and I'm putting it aside until they get some patches out. I don't know if I'm just unlucky or good at my job, but this thing is an unpolished, buggy mess. Some stuff I've run into:

- lockup when saying "no" in conversations sometimes (multiple different conversations)
- lockup when trying to enter a course I'm not supposed to be in
- lockup when trying to exit a mini-game
- first hit in that mini-game made the ball circle off screen indefinitely, with no way to quit out
- the "i have a quest" speech bubble for NPCs stays up just long enough after you finish turning in that you get control back and can click on them again
- challenges have no option to restart or quit, so if it's a lost cause, you usually have to play the whole thing out again, then tap through the intro dialog to restart
- it does a bad job of explaining the control options. At one point, a challenge requires you to hit a button to modify your shot in a way that's the opposite of what it taught you that button does. Nothing in the game tells you this will happen.
- Clubs have stats and modifiers, but don't display those when selecting one to equip, they just display the flavor text.

I get that this was basically made by a two person team, and the game is charming and fun, but eventually this stuff hit critical mass and made me stop. Contrast that with Steamworld Dig 2, which is also a small team, but that one is both charming and super polished.

Re: [Switch] Golf Story

Posted: Sun Oct 15, 2017 3:35 pm
by wonderpug
Chaz wrote: Sat Oct 14, 2017 8:06 amContrast that with Steamworld Dig 2, which is also a small team, but that one is both charming and super polished.
And Stardew Valley, which I think was a one-man show.