Lorini wrote: ↑Sat Oct 10, 2020 12:02 pm
I just don't include the the pirates, problem solved
Love the way you can make the game harder or easier with the NPC's.
Wish I'd thought to look for that pirate setting in the options for this first Sandbox playthrough
. On the other hand I now have a real factory town for making cannons
I did get around to setting up two more colonies in the old world and one additional one in the new world. It's funny that in most of the city builders/business games I've played I go through the same early to mid-game cycle, where early on I have enough money, I reach a crisis point where I'm going into negative numbers, then at some point I've got the money rolling in.
And I do have to admit it, this game is
more fun than Port Royale 4
. Not dealing with the campaign scripting made it easier for me to chart my own way, although I really did wait too long before getting around to additional colonies. My main town is still at the Artisan level, where I'm feeling like Señor Wences running back and forth looking for plates starting to spin down.
I'm still a bit hampered by my Tropico experience where I'm worried about how far my citizens have to travel to work
. In Anno 1800 apparently my very healthy citizens don't mind walking all over the island to get to their jobs!
"Today I will be as happy as a seagull with a french fry" - new sign on my back door.