Imperator:Rome
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- tgb
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Imperator:Rome
aka EU:Rome II, bitches..
Although I don't understand why they didn't use that to take advantage of the brand.
They also announced a new Age of Wonders sent in space by Triumph Studios, but that's scheduled for '19 and I could be dead by then.
Although I don't understand why they didn't use that to take advantage of the brand.
They also announced a new Age of Wonders sent in space by Triumph Studios, but that's scheduled for '19 and I could be dead by then.
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
- Fitzy
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Re: Imperator:Rome
They also announced the Season Pass for Imperator, $200, but only good for the first 35 DLC.
- jztemple2
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Re: Imperator:Rome
You know, I took that as a serious statement for a moment. Paradox might as well offer it up front.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Daehawk
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Re: Imperator:Rome
Want Centurion of Rome II plz
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Isgrimnur
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Re: Imperator:Rome
Every good joke has an element of truth in it.
Europa Universalis IV: Empire Bundle -57% $234.86 $101.11
Crusader Kings II: Collection -60% $316.37 $125.68
It's almost as if people are the problem.
- Stuie
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Re: Imperator:Rome
I'm as excited as someone who played EU: Rome can be. Which is to say I'm not. This one will need solid reviews before I get anywhere near it.
Triumph on the other hand still gets a free pass from me. The setting seems interesting as well... so I'll be following this.They also announced a new Age of Wonders sent in space by Triumph Studios, but that's scheduled for '19 and I could be dead by then.
Also note that EU: Rome II err.. I mean Imperator is slated for '19 as well. I shall remain hopeful for your well-being tgb.
- tgb
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Re: Imperator:Rome
Fuck.
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
- Holman
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Re: Imperator:Rome
I love the idea of a good Rome game from Paradox.
Looking at the screenshots, I wonder what kind of gameplay they intend here. It appears to be a CK2-sized map with EUIV-scale focus (i.e. generally provinces rather than individuals).
Looking at the screenshots, I wonder what kind of gameplay they intend here. It appears to be a CK2-sized map with EUIV-scale focus (i.e. generally provinces rather than individuals).
Much prefer my Nazis Nuremberged.
- hepcat
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Re: Imperator:Rome
I will buy this as I do most Paradox games. And then I will play it for 12 minutes.
He won. Period.
- Holman
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Re: Imperator:Rome
I'm guessing they've just got too many "EU" named products already. Casual Steam users would assume this is a DLC for EUIV.tgb wrote: ↑Sat May 19, 2018 11:15 am aka EU:Rome II, bitches..
Although I don't understand why they didn't use that to take advantage of the brand.
Much prefer my Nazis Nuremberged.
- ColdSteel
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Re: Imperator:Rome
Yeah.
I love me some games about Rome. I took 3 years of Latin in high school and just loved the history of it. I actually found Gibbon's Decline and Fall of the Roman Empire fascinating even at that age. I played Rome: Total War a ton despite the strategic layer issues. So, I should be all over this (like stink on an ape as TGB would say) but, the fact that it's Paradox is giving me pause.
It seems like they can't get a game out the door anymore without major issues and then it's only in decent shape after 3 or 4 DLC (if then). I know they do (try to) fix issues in free updates but they seem to be losing their way as a company that releases quality products. They release what is essentially an EA product and then scramble to try to fix things from there. Why they don't go with Steam EA releases is puzzling. Maybe because they don't think people would pay $40 for an EA product. but that's what they're doing anyway.
So, I'll take a wait and see approach on this after getting burned by Stellaris. Does anyone know if they're using the same old 32 bit Clausewitz engine again for this one?
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
- dbemont
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Re: Imperator:Rome
Yup, I really, really want an in-depth game about Roman times that is not focused on tactical combat. But Paradox drives me nuts.
For me, the problem is that they defeat my go-to strategy: try the game fairly early, but wait until it's complete to really immerse myself in the game. But with Paradox, by the time the game is complete, documentation and tutorials are all but useless. And given their system, it has to be that way, because everyone is playing a different combination of updates and DLC.
It probably marks me out as an old, print-based guy, but I want the rules of a game spelled out, in a form where they can be looked up. I am on-board with figuring out effective strategies as I get experience with the game, but I bristle at the idea I am supposed to figure out the essential mechanics of the game. If castles in EU exert a zone of control, I expect to be able to look up their definition of zone of control. Etc.
So one part of me says this game could be awesome. But another part of me says it will never be. It'll release half baked, and by the time it is actually good, it will be accessible only to those who played through all the half-baked versions of the game.
For me, the problem is that they defeat my go-to strategy: try the game fairly early, but wait until it's complete to really immerse myself in the game. But with Paradox, by the time the game is complete, documentation and tutorials are all but useless. And given their system, it has to be that way, because everyone is playing a different combination of updates and DLC.
It probably marks me out as an old, print-based guy, but I want the rules of a game spelled out, in a form where they can be looked up. I am on-board with figuring out effective strategies as I get experience with the game, but I bristle at the idea I am supposed to figure out the essential mechanics of the game. If castles in EU exert a zone of control, I expect to be able to look up their definition of zone of control. Etc.
So one part of me says this game could be awesome. But another part of me says it will never be. It'll release half baked, and by the time it is actually good, it will be accessible only to those who played through all the half-baked versions of the game.
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- tgb
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Re: Imperator:Rome
You might want to keep an eye on Aggressors:Ancient Rome.
From my conversations with the guys at Slitherine, it appears the combat will be pretty much hands-off, along the lines of Civ IV, with combined arms, terrain, and morale the deciding factors.
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
- Holman
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Re: Imperator:Rome
Here's an article collecting what's known about the game. It's more than I thought we had.
Much prefer my Nazis Nuremberged.
- dbemont
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Re: Imperator:Rome
Yeah, that looks very promising.tgb wrote: ↑Thu May 24, 2018 9:57 amYou might want to keep an eye on Aggressors:Ancient Rome.
From my conversations with the guys at Slitherine, it appears the combat will be pretty much hands-off, along the lines of Civ IV, with combined arms, terrain, and morale the deciding factors.
Commish of OOTP online league Dog Days Baseball
- Holman
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Re: Imperator:Rome
Imperator: Rome is out today. I pre-ordered it because my oldest kid loves all things Paradox, and I'd be happy to see him get into ancient history.
I've barely fiddled with it, but my first impression is that the engine is somehow smoother and easier to handle than some Paradox titles. For one thing, it is scalable with a slider, so you can increase the size of all text without having to hunt down (and then regularly update) a mod. It's also less cluttered, perhaps because more numbers have been offloaded into mouse-over pop-ups.
But it's a 1.0 version from Paradox, so there are sure to be bugs galore. Many people are posting on Steam that the game doesn't even start for them, but I haven't had this problem.
As always, you might do better by waiting for DLC followed by event-rich historical mods.
I've barely fiddled with it, but my first impression is that the engine is somehow smoother and easier to handle than some Paradox titles. For one thing, it is scalable with a slider, so you can increase the size of all text without having to hunt down (and then regularly update) a mod. It's also less cluttered, perhaps because more numbers have been offloaded into mouse-over pop-ups.
But it's a 1.0 version from Paradox, so there are sure to be bugs galore. Many people are posting on Steam that the game doesn't even start for them, but I haven't had this problem.
As always, you might do better by waiting for DLC followed by event-rich historical mods.
Much prefer my Nazis Nuremberged.
- jztemple2
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Re: Imperator:Rome
I got my copy today and it is unplayable because the mousewheel zoom doesn't work and apparently they neglected to include any keyboard workaround. And I've done troubleshooting of all sorts (game restart, computer restart, another mouse, etc) all to no help. The game does recognize the mousewheel because if you hold Shift and wheel the mapview changes. I'm guessing there is some configuration issue within the game, but I can't find any sort of bindings file. I've posted a bug report but for now I'm rather ticked off
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Holman
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Re: Imperator:Rome
I downloaded the whole game at 12:30pm.
Now it's 3:15, and it looks like a small patch just dropped in. Maybe it addresses the mouse wheel?
Now it's 3:15, and it looks like a small patch just dropped in. Maybe it addresses the mouse wheel?
Much prefer my Nazis Nuremberged.
- jztemple2
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Re: Imperator:Rome
Just tried and nope, not fixed. And I'm not the only one, someone else has posted a thumbs down review mentioning this as well.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Holman
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Re: Imperator:Rome
I've seen it mentioned. For some reason it works fine for me.
Much prefer my Nazis Nuremberged.
- Max Peck
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Re: Imperator:Rome
I fired it up to take a quick look, but I probably won't get into it until I finish up my current WH2 skaven campaign.
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- dbemont
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Re: Imperator:Rome
I got almost nothing out of the in-game tutorial. Pretty much in the Steve Martin spirit of the way to be a millionaire is to get a million dollars. For the most part, they just tell you to go do a bunch of things, with minimal guidance.
But this video tutorial series is excellent. Very direct and to the point on a variety of topics.
https://www.youtube.com/watch?v=8uUs7fa ... T-&index=1
(First in a series of short videos)
But this video tutorial series is excellent. Very direct and to the point on a variety of topics.
https://www.youtube.com/watch?v=8uUs7fa ... T-&index=1
(First in a series of short videos)
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- Lorini
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Re: Imperator:Rome
I am madly in love with Many a True Nerd, his videos are the best!!!
Black Lives Matter
- Sepiche
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Re: Imperator:Rome
Despite loving Paradox games, I was a little wary of this after some of the bug reports, and complaints, but enjoying it so far after a few hours. No crashes or bugs as far as I can tell so far.
Tutorial is definitely very bare bones. I prefer tutorials that are a little hands off, but this one took that a little far. I played the tutorial for a little bit, then just started a fresh game.
The game feels a lot more like EU: Rome 2 than I expected. A lot of it's mechanics are in there, but definitely polished and improved.
Playing as Rome I've taken over a few of my neighbors and am on track to start dominating Italy soon. I'm looking forward to seeing how the families in Rome develop as the game goes on. Seems like it's going to be fascinating dealing with the same handful of families as the game goes on and having to groom them to give me good leaders.
I also had to deal with the Senate at one point... I wanted to invade a neighbor, but there wasn't quite enough support from the Senate to declare war. There's a popup that nicely breaks down each factions reasons for supporting or not supporting the legislation, but I couldn't really find a way to try to throw some leverage around and convince some of the factions to support it. I ended up just declaring war and getting a few tyranny points, but doesn't seem to have hurt me too much so far, and the consular elections are coming up soon.
On that note... it's a little sad there is only one consul at a time, but I suppose a 2 consul system might have been difficult to code and balance.
Tutorial is definitely very bare bones. I prefer tutorials that are a little hands off, but this one took that a little far. I played the tutorial for a little bit, then just started a fresh game.
The game feels a lot more like EU: Rome 2 than I expected. A lot of it's mechanics are in there, but definitely polished and improved.
Playing as Rome I've taken over a few of my neighbors and am on track to start dominating Italy soon. I'm looking forward to seeing how the families in Rome develop as the game goes on. Seems like it's going to be fascinating dealing with the same handful of families as the game goes on and having to groom them to give me good leaders.
I also had to deal with the Senate at one point... I wanted to invade a neighbor, but there wasn't quite enough support from the Senate to declare war. There's a popup that nicely breaks down each factions reasons for supporting or not supporting the legislation, but I couldn't really find a way to try to throw some leverage around and convince some of the factions to support it. I ended up just declaring war and getting a few tyranny points, but doesn't seem to have hurt me too much so far, and the consular elections are coming up soon.
On that note... it's a little sad there is only one consul at a time, but I suppose a 2 consul system might have been difficult to code and balance.
- dbemont
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Re: Imperator:Rome
I believe they have already announced that they plan to add that, although probably in a paid DLC.
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- jztemple2
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Re: Imperator:Rome
My understanding was that they are actively working on it for a free patch update, but maybe that's old news.
I fixed (sort of) my mousewheel issue. Turns out that it affects both my Logitech wireless mouses, but not an old cheapie Logitech wired mouse. However, I'm still ticked off that there aren't keyboard equivalents and that my bug report was answered by telling me to post something over on tech support, instead of doing it themselves. I think I'll be putting this on the shelf till I get some time to look at their tutorial videos and maybe a patch or two.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
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Re: Imperator:Rome
And speaking of patches, Imperator - Current Roadmap
Hey everyone,
With Imperator: Rome, a project very close to our hearts, now released and finally in the hands of our awesome community (that’s you!), we have been taking the time to look at the feedback you’ve provided. As always, we pride ourselves on the continued support of our games and by no means will Imperator be different.
We are working towards releasing a 1.0.1 patch early next week, which we’re calling ‘Demetrius’. This patch will improve the AI, fix compatibility issues, game crashes, some multiplayer out-of-syncs, and will also contain some performance improvements.
At the same time, we have been looking at all the feedback from play-testing, our Twitch and YouTube communities, and the press for the past month and a half as we prepared for release. Now we are adding all of your feedback from Steam, the forums, and social media to that! With it, we have begun developing a major patch which is aimed for release in June.
This 1.1 patch is nicknamed ‘Pompey’ internally. We will go into more detail with upcoming development diaries before it’s released. Pompey will cover the following topics:
Balancing of Technology Progress, Mercenaries, Shattered Retreat, Truce Breaking, Assassinations, Governors, War Exhaustion, and Legitimacy.
Improving the mechanics for Population Growth, Stability, and Barbarians.
Tweaks to Civil War mechanics, with new power-base mechanics.
Naval rework, with Naval Combat mechanics and multiple ship types, as well as navigable major rivers.
Deeper Holding mechanics for characters, where you can give characters holdings and they can purchase new ones as they grow in wealth.
More character interactions.
New Piracy mechanics.
Redesigning of functionality where instead of spending power for an instant result, you now spend power to nudge it towards that result over time.
Better abilities to play tall, including centralising trade, impacting specific cities, etc.
Tribes being able to decide what units their retinues should have.
Dual Ruler mechanics for Roman Republic, and Consorts for Monarchies.
Government Abilities for all government categories.
‘Quality of Life’ features like viewing all characters in a foreign country, new alerts, road building being a continuous action, and more.
Adding of features from previous PDS games like moving capitals and regnal numbers on monarchs
Much more modding support.
Whilst we have already started towards patch 1.1, we will continue to look at fixing any major issues that come up between now and then as well.
For the list of currently known issues see here.
And, if you want to learn more about the game development of Imperator, I created a thread on the subject, please do check it out! You simply have to click here
.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
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Re: Imperator:Rome
Been a while, but to update those still interested, two updates called Pompey and Cicero have been released, the first back in late June, the newer today. Below are links to the update change logs and videos from Paradox:
Pompey Release Information
Cicero Release Information
Pompey Release Information
Cicero Release Information
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Sepiche
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Re: Imperator:Rome
I've been looking forward to giving this another shot once they got a few rounds of fixes and balances in place. I still think the core game is a solid one, just needed some adjustments.
I'm playing EU4 with a friend at the moment, but I'll likely go back to this once our game winds down.
I'm playing EU4 with a friend at the moment, but I'll likely go back to this once our game winds down.
- jztemple2
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Re: Imperator:Rome
This might help answer a few questions.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- ChuckB
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Re: Imperator:Rome
His videos are actually really good and I have to remind myself to look out for them because I find the "cover page" presentation of his videos to be very "click-baity" and therefore often ignore them (Maybe "I'm getting too old for this sh*t")
- dbt1949
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- jztemple2
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Re: Imperator:Rome
Another patch, 1.5 Menander update. Patch notes in spoiler tags:
I'm wondering if the game is finally ready to play
Spoiler:
I'm wondering if the game is finally ready to play
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- dbt1949
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- jztemple2
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Re: Imperator:Rome
The big 2.0 "Marius" update is out,
patch notes:
patch notes:
Spoiler:
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
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Re: Imperator:Rome
And from PCGamesN, Imperator: Rome’s 2.0 update is the closest we’ve come to Victoria 3
Imperator: Rome – Paradox Interactive’s recent attempt to bring its particular brand of map-painting grand strategy to the ancient world – has always been something of a chimera. Cobbled together with ideas and mechanics from the studio’s past titles, it was criticised at launch for failing to bring those separate parts together into a coherent whole.
The past year of patches and updates, however, has seen the historical strategy game pull itself together. Now, it’s biggest overhaul to date is poised to offer Imperator a fresh lease of life. Decisively moving away from many of the elements that made it feel like a toga-clad clone of EUIV, Imperator has instead embraced a more subtle approach towards managing your empire’s population.
The 2.0 ‘Marius’ patch continues this trend, and, in doing so, brings the game closer than ever to its goal of becoming a truly excellent ancients-themed grand strategy game. The update introduces a slew of big changes, the most obvious and immediate of which is the gorgeous new UI rework. New portrait backgrounds, tooltip changes, and a more stylised interface: it’s all very sleek.
While it may take a little bit of time to get fully acquainted with where all the menus are hiding now, this is the best Imperator has ever looked.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Holman
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Re: Imperator:Rome
I've been poking around with the update and the new DLC, and it looks pretty solid. Of course I haven't played enough to be sure.
Right now the game begins only about 300 BC. The Roman Republic is young, and powerful Successor Kingdoms of Alexander's empire are at odds with each other. But the map spans from Britain to beyond India, so there's a lot of potential. I believe the game ends in 27 BC.
I assume future expansions will add different start dates (acknowledging that even moderately accurate research for a game at this scale is an enormous undertaking) and will eventually extend into the later Roman Empire. I'd love to see it carry forward to the 5th or 6th century AD, or even up to the boundaries of Crusader Kings 3.
Right now the game begins only about 300 BC. The Roman Republic is young, and powerful Successor Kingdoms of Alexander's empire are at odds with each other. But the map spans from Britain to beyond India, so there's a lot of potential. I believe the game ends in 27 BC.
I assume future expansions will add different start dates (acknowledging that even moderately accurate research for a game at this scale is an enormous undertaking) and will eventually extend into the later Roman Empire. I'd love to see it carry forward to the 5th or 6th century AD, or even up to the boundaries of Crusader Kings 3.
Much prefer my Nazis Nuremberged.
- dbt1949
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Re: Imperator:Rome
I picked it up at GOG for $7.99.
Looks quite a bit different than the original. More complicated too.
Looks quite a bit different than the original. More complicated too.
Ye Olde Farte
Double Ought Forty
aka dbt1949
Double Ought Forty
aka dbt1949