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[Bethesda] Fallout 76

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[Bethesda] Fallout 76

Post by Smoove_B » Wed May 30, 2018 10:42 am

Teaser trailer here.

:think:

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Re: [Bethesda] Fallout 76

Post by Isgrimnur » Wed May 30, 2018 10:44 am

Fallout Wiki
Vault 76 is one of the Vault-Tec vaults shown on the computer in the Citadel.

The Vault-Tec terminal in the Citadel lists Vault 76 as a "control" vault, with 500 occupants. The vault was designed to open 20 years after a nuclear war, and was among the seventeen known control vaults, meaning that it was used as a baseline to compare to experimental vaults.
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Re: [Bethesda] Fallout 76

Post by Max Peck » Wed May 30, 2018 10:45 am

My initial impression from the teaser is that they may be doing a settlement management simulation, expanding on that aspect of Fallout 4.
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Re: [Bethesda] Fallout 76

Post by Sepiche » Wed May 30, 2018 10:52 am

Image

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Re: [Bethesda] Fallout 76

Post by coopasonic » Wed May 30, 2018 11:02 am

Max Peck wrote:
Wed May 30, 2018 10:45 am
My initial impression from the teaser is that they may be doing a settlement management simulation, expanding on that aspect of Fallout 4.
A fallout game I am fine with skipping. This... bothers me.
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Re: [Bethesda] Fallout 76

Post by NickAragua » Wed May 30, 2018 11:10 am

Meeting minutes:

Ted: "Ok, let's take the most boring part of the last game and make a whole new game out of it!"

Bob: "What about exploring a post-apocalyptic wasteland?"

Ted: "Clean out your desk by five, Bob, you're fired."

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Re: [Bethesda] Fallout 76

Post by Smoove_B » Wed May 30, 2018 11:12 am

Possibly more like, "Hey, remember how everyone loved the 'another settlement needs your help' part of Fallout 4? Let's just make that part into a game."

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Re: [Bethesda] Fallout 76

Post by Blackhawk » Wed May 30, 2018 11:29 am

What I remember is that I loved settlement building, but hated how shallow it was without mods. If they focused more on that gameplay and fleshed it out without the annoying Radiant quests, it could be a lot of fun. Especially if they focused it on really working on one settlement with a few outposts instead of 30 nearly identical towns.
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Re: [Bethesda] Fallout 76

Post by Sepiche » Wed May 30, 2018 11:33 am

Blackhawk wrote:
Wed May 30, 2018 11:29 am
What I remember is that I loved settlement building, but hated how shallow it was without mods. If they focused more on that gameplay and fleshed it out without the annoying Radiant quests, it could be a lot of fun. Especially if they focused it on really working on one settlement with a few outposts instead of 30 nearly identical towns.
+1

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Re: [Bethesda] Fallout 76

Post by Blackhawk » Wed May 30, 2018 11:37 am

Besides, building a civilization might just be the red herring this time around to push you into the wasteland.

An earlier Fallout prequel might be a fun twist, more radiation, more survival issues, less civilization, watching the iconic creatures develop.
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Re: [Bethesda] Fallout 76

Post by Max Peck » Wed May 30, 2018 11:44 am

I was thinking of something along the line of Fallout: The Sims rather than a direct extrapolation of the Fallout 4 settlement mechanics. However, maybe they could stick with the first/third-person interface and focus on building, crafting and defending the settlement against attacks. Maybe throw in some multiplayer and compete in the Ark-et-al survival/builder market segment. That would make Fallout 76: Battle Royale inevitable.
Time and tide melt the snowman.

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Re: [Bethesda] Fallout 76

Post by Isgrimnur » Wed May 30, 2018 11:45 am

Well, you have two weeks to wait to find out the details.
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Re: [Bethesda] Fallout 76

Post by Blackhawk » Wed May 30, 2018 11:48 am

That one settlement outside the vault, with a desperate need to explore to find resources (as opposed to exploring while ignoring a missing relative - Shawn? Dad?) would be a lot of fun. Quests could be in the form of countering threats or making allies. And yeah, a solid survival game without cities every few miles to rely on.

Just not a multiplayer survival game. I still don't want to rely on the decency of anonymous humans for my good time.
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Re: [Bethesda] Fallout 76

Post by Smoove_B » Wed May 30, 2018 11:57 am

I'll admit, when I first saw the title I was kind of hoping there was going to be a car involved. :cry:

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Re: [Bethesda] Fallout 76

Post by Isgrimnur » Wed May 30, 2018 11:59 am

Smoove_B wrote:
Wed May 30, 2018 11:57 am
I'll admit, when I first saw the title I was kind of hoping there was going to be a car involved. :cry:
And the mountains near Levelland, Texas.

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Re: [Bethesda] Fallout 76

Post by Grifman » Wed May 30, 2018 12:25 pm

I have no idea what this game is about as rumors are all over the place. But there are strong rumors that this game is built around MP.
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Re: [Bethesda] Fallout 76

Post by Smoove_B » Wed May 30, 2018 12:34 pm

Grifman wrote:
Wed May 30, 2018 12:25 pm
But there are strong rumors that this game is built around MP.
Or maybe it's going to be the Fallout equivalent of Elder Scrolls Online - an MMO? I'd think that would have wider appeal than a "MP" (using the classic definition) version of Fallout.

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Re: [Bethesda] Fallout 76

Post by Blackhawk » Wed May 30, 2018 12:50 pm

Grifman wrote:
Wed May 30, 2018 12:25 pm
I have no idea what this game is about as rumors are all over the place. But there are strong rumors that this game is built around MP.
I really hope not. The current trends in online multiplayer leave me cold. They're either grindy (with premium currency!) or full of opportunity for toxic players and trolls to entertain themselves.
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Re: [Bethesda] Fallout 76

Post by Blackhawk » Wed May 30, 2018 12:59 pm

Of course, now I really need to finish Fallout 75.
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Re: [Bethesda] Fallout 76

Post by Grifman » Wed May 30, 2018 1:03 pm

Ok, here’s my guess. The game takes place on 2102 according to the trailer, only 25 years after the war. The Vault is celebrating “Reclamation Day”. So you will be going forth to rebuild society. The game will be one of those survival MP games, with aspects of games like Ark Evolved and Rust.
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Re: [Bethesda] Fallout 76

Post by Max Peck » Wed May 30, 2018 1:07 pm

MMOs are very resource intensive. Has ESO been doing well enough that they'd want to jump into the MMO segment with a second title?

Thematically, Fallout is actually a pretty good fit for the multiplayer survival/crafting genre, and they did evolve Fallout 4 in that direction with the survial mode. If this is a multiplayer oriented title, then that's the direction I'd expect them to go (especially since that would let them bolt-on a battle royale mode, and that seems to be where all the money is at the moment).
Blackhawk wrote:
Wed May 30, 2018 12:50 pm
Grifman wrote:
Wed May 30, 2018 12:25 pm
I have no idea what this game is about as rumors are all over the place. But there are strong rumors that this game is built around MP.
I really hope not. The current trends in online multiplayer leave me cold. They're either grindy (with premium currency!) or full of opportunity for toxic players and trolls to entertain themselves.
Yeah, I have virtually no interest in a multiplayer-only Fallout, but I can see the business case for it based on what is currently popular and profitable.

Fortunately, at this point everything seems to be pure speculation, with no real information being leaked from Bethesda. We don't even know who the actual development studio is, so far as I know Doh! It literally says "Bethesda Game Studios" at the beginning of the trailer. My reading, it is bad.
Last edited by Max Peck on Wed May 30, 2018 1:11 pm, edited 1 time in total.
Time and tide melt the snowman.

There are worlds out there where the sky is burning, where the sea's asleep and the rivers dream, people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice and somewhere else the tea is getting cold. Come on, Ace, we've got work to do.
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Re: [Bethesda] Fallout 76

Post by Isgrimnur » Wed May 30, 2018 1:08 pm

100 survivors, 1 crate of Rad-X, and the radiation wave is coming. Fight!
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Re: [Bethesda] Fallout 76

Post by Brian » Wed May 30, 2018 1:14 pm

Isgrimnur wrote:
Wed May 30, 2018 1:08 pm
100 survivors, 1 crate of Rad-X, and the radiation wave is coming. Fight!
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Re: [Bethesda] Fallout 76

Post by Blackhawk » Wed May 30, 2018 1:14 pm

I will say that if they are making it a multiplayer survival game, they really made a misstep with their teaser. It looks just like the trailers for their single player games and has all of their fans excited for that. That excitement will only grow for the next week and a half until the full announcement. They set their fan base up to be disappointed, and there will be a lot of backlash for that. If you're going to diverge from what your fans expect, you telegraph that from the beginning.

At the same time, Bethesda doesn't do Blizzard's two-year hype machine. They tend to announce when the game is really far along. If the game is a good one, we'll be playing it this year.
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Re: [Bethesda] Fallout 76

Post by wonderpug » Wed May 30, 2018 1:21 pm

Grifman wrote:
Wed May 30, 2018 1:03 pm
Ok, here’s my guess. The game takes place on 2102 according to the trailer, only 25 years after the war. The Vault is celebrating “Reclamation Day”. So you will be going forth to rebuild society. The game will be one of those survival MP games, with aspects of games like Ark Evolved and Rust.
25 years after the war, but the control vaults were supposed to open after 20. Possibly significant?

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Re: [Bethesda] Fallout 76

Post by Carpet_pissr » Wed May 30, 2018 1:23 pm

Brian wrote:
Wed May 30, 2018 1:14 pm
Isgrimnur wrote:
Wed May 30, 2018 1:08 pm
100 survivors, 1 crate of Rad-X, and the radiation wave is coming. Fight!
Winner Winner, Iguana Bits Dinner!!
No thanks, I prefer my iguana whole, and on a stick. 'Bits" are for chumps.

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Re: [Bethesda] Fallout 76

Post by morlac » Wed May 30, 2018 1:28 pm

Grifman wrote:
Wed May 30, 2018 1:03 pm
Ok, here’s my guess. The game takes place on 2102 according to the trailer, only 25 years after the war. The Vault is celebrating “Reclamation Day”. So you will be going forth to rebuild society. The game will be one of those survival MP games, with aspects of games like Ark Evolved and Rust.
Agreed. Fallout Survival pulling in stuff From FO4 settlements, FO Shelter free game and every other survival game. Bonus points for having a Fallout Battleground mode where each kill unlocks a perk. :)

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Re: [Bethesda] Fallout 76

Post by Max Peck » Wed May 30, 2018 1:30 pm

Blackhawk wrote:
Wed May 30, 2018 1:14 pm
At the same time, Bethesda doesn't do Blizzard's two-year hype machine. They tend to announce when the game is really far along. If the game is a good one, we'll be playing it this year.
Yeah, I'd say the release date will be in late October.
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Time and tide melt the snowman.

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Re: [Bethesda] Fallout 76

Post by Alefroth » Wed May 30, 2018 1:38 pm

Max Peck wrote:
Wed May 30, 2018 1:07 pm
MMOs are very resource intensive. Has ESO been doing well enough that they'd want to jump into the MMO segment with a second title?
I don't know if the second necessarily follows from the first, but ESO is one of the strongest MMOs at the moment.

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Re: [Bethesda] Fallout 76

Post by morlac » Wed May 30, 2018 1:40 pm

Max Peck wrote:
Wed May 30, 2018 1:07 pm
MMOs are very resource intensive. Has ESO been doing well enough that they'd want to jump into the MMO segment with a second title?

Thematically, Fallout is actually a pretty good fit for the multiplayer survival/crafting genre, and they did evolve Fallout 4 in that direction with the survial mode. If this is a multiplayer oriented title, then that's the direction I'd expect them to go (especially since that would let them bolt-on a battle royale mode, and that seems to be where all the money is at the moment).
Blackhawk wrote:
Wed May 30, 2018 12:50 pm
Grifman wrote:
Wed May 30, 2018 12:25 pm
I have no idea what this game is about as rumors are all over the place. But there are strong rumors that this game is built around MP.
I really hope not. The current trends in online multiplayer leave me cold. They're either grindy (with premium currency!) or full of opportunity for toxic players and trolls to entertain themselves.
Yeah, I have virtually no interest in a multiplayer-only Fallout, but I can see the business case for it based on what is currently popular and profitable.

Fortunately, at this point everything seems to be pure speculation, with no real information being leaked from Bethesda. We don't even know who the actual development studio is, so far as I know Doh! It literally says "Bethesda Game Studios" at the beginning of the trailer. My reading, it is bad.
Bethesda had nothing to do with the development of ESO or the development of new content for it. They farmed it out and published it. Resource model need not apply. However, it did take 7 years of development.

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Re: [Bethesda] Fallout 76

Post by Paingod » Wed May 30, 2018 1:57 pm

Brian wrote:
Wed May 30, 2018 1:14 pm
Isgrimnur wrote:
Wed May 30, 2018 1:08 pm
100 survivors, 1 crate of Rad-X, and the radiation wave is coming. Fight!
Winner Winner, Iguana Bits Dinner!!
:lol: :lol: :lol:
Perfect ... and I'm sure my neighbors in the cubicles outside are wondering what's so funny about our new program... :whistle:
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Re: [Bethesda] Fallout 76

Post by Grifman » Wed May 30, 2018 2:01 pm

Alefroth wrote:
Wed May 30, 2018 1:38 pm
Max Peck wrote:
Wed May 30, 2018 1:07 pm
MMOs are very resource intensive. Has ESO been doing well enough that they'd want to jump into the MMO segment with a second title?
I don't know if the second necessarily follows from the first, but ESO is one of the strongest MMOs at the moment.
Yes, I’ve read that ESO is doing so well that this is one of the reasons that they are not rushing towards the next ES single player game.
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Re: [Bethesda] Fallout 76

Post by Grifman » Wed May 30, 2018 2:08 pm

Tolerance is the virtue of the man without convictions. – G.K. Chesterton

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Re: [Bethesda] Fallout 76

Post by Zarathud » Wed May 30, 2018 2:10 pm

Smoove_B wrote:I'll admit, when I first saw the title I was kind of hoping there was going to be a car involved. :cry:
Never get out of the car.
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Re: [Bethesda] Fallout 76

Post by Grifman » Wed May 30, 2018 2:13 pm

Zarathud wrote:
Wed May 30, 2018 2:10 pm
Smoove_B wrote:I'll admit, when I first saw the title I was kind of hoping there was going to be a car involved. :cry:
Never get out of the car.
Never get into the trunk! The last car in Fallout did not work very well :)
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Re: [Bethesda] Fallout 76

Post by Blackhawk » Wed May 30, 2018 2:13 pm

There was also a post found on a message board from clear back in December that said the next Bethesda game would be a Fallout-themed Rust clone. The post correctly named the game 'Fallout 76.' Nobody paid it much mind as the leak it probably was and dismissed it as someone's guess.

Fuck. I wouldn't be interested in that at all.
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Re: [Bethesda] Fallout 76

Post by Paingod » Wed May 30, 2018 2:23 pm

Huh.

I'm impressed. A Fallout game that won't appeal to Fallout fans, but might still sell well to a different base.
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Re: [Bethesda] Fallout 76

Post by jztemple2 » Wed May 30, 2018 2:38 pm

Blackhawk wrote:
Wed May 30, 2018 12:50 pm
Grifman wrote:
Wed May 30, 2018 12:25 pm
I have no idea what this game is about as rumors are all over the place. But there are strong rumors that this game is built around MP.
I really hope not. The current trends in online multiplayer leave me cold. They're either grindy (with premium currency!) or full of opportunity for toxic players and trolls to entertain themselves.
Absolutely this.
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Re: [Bethesda] Fallout 76

Post by GreenGoo » Wed May 30, 2018 2:53 pm

Paingod wrote:
Wed May 30, 2018 2:23 pm
Huh.

I'm impressed. A Fallout game that won't appeal to Fallout fans, but might still sell well to a different base.
I am suddenly interested.

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Re: [Bethesda] Fallout 76

Post by Kraken » Wed May 30, 2018 4:07 pm

I went from mildly excited to completely disinterested within 15 minutes. This thread delivers.

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