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Warhammer Inquisitor

If it's a video game it goes here.

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GreenGoo
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Re: Warhammer Inquisitor

Post by GreenGoo » Wed Sep 12, 2018 5:06 pm

Is that neocore account linkage in the lower right hand corner of the character select screen always been there? What's a neocore account? Why does it need to be linked? What are they offering me in return for creating and linking an account?

It says "in order to play Inequisitor - Martyr you must blah blah blah" but I'm already playing the game, so...?

Jaddison
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Re: Warhammer Inquisitor

Post by Jaddison » Wed Sep 12, 2018 5:46 pm

game with the 1.2 patch...as did in-game mail. If you are looking for an item I have a whole lot of purples in my vault

Jaddison
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Re: Warhammer Inquisitor

Post by Jaddison » Wed Sep 12, 2018 5:48 pm

wait until you get a needler sniper rifle........I love that thing. It is has an AOE shot that will take out 8 normals at once.

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GreenGoo
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Re: Warhammer Inquisitor

Post by GreenGoo » Wed Sep 12, 2018 5:51 pm

Jaddison wrote:
Wed Sep 12, 2018 5:46 pm
game with the 1.2 patch...as did in-game mail. If you are looking for an item I have a whole lot of purples in my vault
Yeah, I saw the mail, which in turn made me realize you had sent me an in-game friend request? Was that before or after the mail patch?

Jaddison
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Re: Warhammer Inquisitor

Post by Jaddison » Wed Sep 12, 2018 6:25 pm

Before

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GreenGoo
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Re: Warhammer Inquisitor

Post by GreenGoo » Wed Sep 12, 2018 6:40 pm

Jaddison wrote:
Wed Sep 12, 2018 6:25 pm
Before
Figured. Sorry about that. I wasn't ignoring it I just didn't see it until today.

Jaddison
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Re: Warhammer Inquisitor

Post by Jaddison » Wed Sep 12, 2018 8:26 pm

no problem.

I have an assassin that is pure melee with the power sword. I also use the sword that makes distance attacks from time to time. I used fusion to way over power these swords.

I have a crusader that is melee who I just began having him take a mulit-melta as backup which has been fun but his primary is to wade in or jump in using assault armor. He is maxed on the HP and defense lines so he can take a beating and his two handed sword or axe packs a punch as does the whirling attack that takes everything close in.

Psyker I have yet to find a comfortable build but I think pyro two handed staff may be my sweet spot.

Working on an assassin that is both sword and sniper.....never got comfortable with any dual blade powers/builds

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GreenGoo
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Re: Warhammer Inquisitor

Post by GreenGoo » Wed Sep 12, 2018 9:46 pm

2 warp rods give you witchfire, which is a strong AoE with no warp heat. Since it's a weapon skill, it's actually -5 warp heat.

Warp rods are also hitscan. If you don't know what that means, the important part in this game is that cover doesn't protect against it.

That's what I'm using on my AoE psyker. Firestorm/witchfire/biolightning/molten beam

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GreenGoo
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Re: Warhammer Inquisitor

Post by GreenGoo » Wed Sep 12, 2018 11:16 pm

I just recently started a heavy flamer crusader, and at the first priority mission I noticed there is a second priority mission that is "not available". When I select it anyway, it says "Needed DLC: Mind Plague DLC" in red font.

There is no DLC for the game as far as I know. Are they planning on released one soon?

Jaddison
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Re: Warhammer Inquisitor

Post by Jaddison » Thu Sep 13, 2018 7:57 pm

I have no idea but it needs some different maps ......though I am so involved in tactics I don't really notice right now.

The pyrokinetic staff also has an attack that disregards cover or really anything

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GreenGoo
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Re: Warhammer Inquisitor

Post by GreenGoo » Sat Sep 15, 2018 12:30 am

So I'm still working on my heavy burner crusader. Burning things is sorta fun, but it's slow going with lots and lots of kiting. It's not as bad as my deflect crusader, who doesn't have enough deflect yet and doesn't do enough damage with a 1handed weapon to warrant using a shield yet. He's kind of frustrating and easily my weakest character by a significant margin.

The generic AoE psyker is probably my strongest. Crushes huge groups of baddies from range and molten beam handles any bosses pretty easily.

I have 1 character slot and I kinda want to try a more traditional heavy gunner with a heavy bolter or something. There just isn't enough builds with enough discussion to be confident about the builds.

So I'm burning things. Currently I'm using a lvl 7 relic 2 handed sword on my lvl 12 Heavy Gunner for bosses. I just haven't found a way to handle bosses with the flamer yet. DoTs aren't strong enough and I don't have the skill that stops healing while the dot is active, so most bosses just heal right through any flame skills. It appears that despite several skills having DoTs, they don't stack (because they're the same damage. I'm pretty sure different damage DoTs stack. Bleed/Burn/Poison). That sort of sucks because you are always overriding the current DoT with weaker ones as you rotate through your skills.

Burning things is fun, and it drops suppression defense very quickly, so you can always switch weapons after suppression is gone and start shoving the enemy around. Stun locks are easy at that point.

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GreenGoo
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Re: Warhammer Inquisitor

Post by GreenGoo » Sat Sep 15, 2018 3:58 pm

Heavy Flamer dude is also the only dude that failed to finish the "protect the Adeptus Mechanicus" mission after the challenge mode was turned down from +100 to +0 (most others were only turned down to +50). 3 times now. 2 of them were caused by the same Rhino demon type. His charge is a 1 hit kill on me and the Mechanicus, so if you don't get out of the way in time or try to stand between it and the mechanicus, it's over.

Still, this is NOT a strong leveling build.

Jaddison
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Re: Warhammer Inquisitor

Post by Jaddison » Sat Sep 15, 2018 4:07 pm

the needler sniper rifle and mulit-melta are pretty fun but you need higher levels to unlock them.

My two handed crusader is just a slow moving killing machine....the assassin a jumping charging can of fast moving whup ass.......my psyker is a mixed bag of high damage fragility.

Jaddison
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Re: Warhammer Inquisitor

Post by Jaddison » Sun Jun 30, 2019 1:23 pm

Version 2.0 of Martyr is out.

They have made most weapons viable, simplified crafting and tarot areas and overall made it what it should have been at launch.

Will post more as I find out more but for now I am enthralled with the heavy flamer

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gbasden
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Re: Warhammer Inquisitor

Post by gbasden » Mon Jul 01, 2019 1:00 am

I'm interested in this for sure. Is it any less impenetrable with the 2.0 patch?

Jaddison
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Re: Warhammer Inquisitor

Post by Jaddison » Mon Jul 01, 2019 8:29 am

I played quite a lot this weekend even starting a new character from scratch.....why they limit characters is still a mystery to me or limit to such a small number.

Anyway, yes 2.0 is much much more friendly and also varied. Crafting is simpler. Tarot system is way easier and you now apply these modifiers to non-campaign missions to increase loot (specific to card) but also make them harder.

You can also now skip the tutorial missions and be lever 5 with gear now.

With the DLC and other systems fleshed out this is what the launch should have been. Even though I played a lot of 1.0, 2.0 still had me enjoying the experience all over again.

A little bit more for those who tried 1.0- experience is now gained per kill instead of per mission. This means there is a benefit to roaming about and also you can level in the middle of a mission. You can access your inventory and switch out gear in mission. In 1.0 I tried a tactical character and it was way underpowered. Bolt pistol and sword/axe/hammer sucked now it is my favorite. As the Rock, Paper Hammer guy said about 2.0 it is fun and added what the expected ARPG mechanics are so that the frustration is gone with awkward stuff.

Jaddison
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Re: Warhammer Inquisitor

Post by Jaddison » Wed Jul 10, 2019 8:29 pm

An expansion is coming out in a couple weeks which can be either standalone or merge into existing game.

Brings a new class- which I think has pets. Some new modes of play.

I have been playing the heck out of 2.0 because now any weapon is viable and fun to try and figure out how to survive. Crafting is very different and should allow for a lot variations on armor and weapons.

Mechanicus is coming out with an expansion as well and it appears that Warhammer is getting an online game in EA soon- Warhammer Underwolds online

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Tao
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Re: Warhammer Inquisitor

Post by Tao » Wed Jul 10, 2019 9:22 pm

During the Steam sale I was debating between Inquisitor and Shadows Awakening as they were both on sale for about the same price. Really wishing I had chosen Inquisitor. :grund: Hopefully it goes on sale again in the not to distant future.
"Don't touch my stuff when I'm dead...it's booytrapped!" - Bender Bending Rodriguez

Jaddison
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Re: Warhammer Inquisitor

Post by Jaddison » Fri Jul 26, 2019 8:56 am

They have really made a captivating game with 2.0

Combat is faster, a lot faster though still will tactical options of cover, hit and run.

There are a lot interesting options at 50 and above including Void crusades which are launched by gaining void shards from missions. 5 void shards and you launch a multi-branch campaign that has clues, keys and a theme.

There are also special one off mission tokens you can find that send you on a special very hard mission.

There are linked mission battle zones post 50 that at the end grant you the rarest of rare gear type- only one

You also enhance tarot cards by leveling them from drops during missions. The higher the tarot card the greater the reward when you invoke the card prior to a mission......and Tarots can make missions very very hard. Each one has restrictions or enhances enemy HP or grants them tougher armor etc.....but rewards are greater. Tarots can be invoked at the start of any non-campaign mission...and then have made it easier to find non-campaign missions. No longer do you have to use star map to go to systems and find missions (which was quite the click fest). There is a sortable table of available missions by level, system and enemy.

The new stand-alone with the new class is soon here,. It also does merge with base game if you have it.

Jaddison
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Re: Warhammer Inquisitor

Post by Jaddison » Sun Aug 04, 2019 7:41 pm

And now with Prophecy!

I have one of the new class at 40. This is the pet class and it does play much differently. It also continues the story from Martyr of the Alpha Pariah.
Coupled with 2.0 this is a pretty good game I feel. Lots to do. Weapons, perks and skill paths drive tactics and now that things are a bit faster paced I am always thinking about how best to respond to what is in front of me.

There are are so many mission types and linked or special missions it is a bit overwhelming. Now there is even 3 holy ordos factions to level which bring extra things in store or other perks but you can only do 3 of these missions a week so it is going to be a bit of a slog.

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JeffB
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Re: Warhammer Inquisitor

Post by JeffB » Tue Aug 20, 2019 10:10 am

Sawyer wrote:
Wed Jul 11, 2018 9:49 pm
I'm posting this for one reason and one reason only, to work towards improving my post rate to once a year. I love this message board, but I am a lurker.

This will probably come as a shock, but I have not played coop.
Same here, friend :coffee:

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gbasden
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Re: Warhammer Inquisitor

Post by gbasden » Tue Aug 20, 2019 12:57 pm

Hi guys! :)

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Sawyer
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Re: Warhammer Inquisitor

Post by Sawyer » Sun Aug 25, 2019 6:56 pm

JeffB wrote:
Tue Aug 20, 2019 10:10 am
Sawyer wrote:
Wed Jul 11, 2018 9:49 pm
I'm posting this for one reason and one reason only, to work towards improving my post rate to once a year. I love this message board, but I am a lurker.

This will probably come as a shock, but I have not played coop.
Same here, friend :coffee:
Lurkers Unite!

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