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[Asmodee Digital] Gloomhaven

If it's a video game it goes here.

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Smoove_B
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[Asmodee Digital] Gloomhaven

Post by Smoove_B » Thu Aug 02, 2018 9:07 pm

Coming to STEAM Q4 2018.



Features:

- Discover the digital adaptation of Isaac Childres’ ultimate strategic board game.

- Face countless enemies in the dungeons of this turn-based rogue-like game with addictive and tactical gameplay.

- A huge variety of hero classes are available so that you can create your own custom group of formidable champions!

- Each hero class may be played in various ways. Do you prefer your golem to be soaking up damages on the frontline or crushing your enemies in a crater? It’s up to you to choose your specialty.

- Don’t forget to consider all of your characters’ skills to create a truly epic team !

- Also, please do not feed the development minions after midnight. Who knows what could happen?

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Moat_Man
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Re: [Asmodee Digital] Gloomhaven

Post by Moat_Man » Thu Aug 02, 2018 10:07 pm

Oh crap.
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Ralph-Wiggum
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Re: [Asmodee Digital] Gloomhaven

Post by Ralph-Wiggum » Thu Aug 02, 2018 10:14 pm

Now I feel bad for convincing a friend to pay $125 for Gloomhaven a month ago...

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Re: [Asmodee Digital] Gloomhaven

Post by Smoove_B » Thu Aug 02, 2018 10:16 pm

I wouldn't. There's still plenty of reasons to own (and play) an actual board game.

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Re: [Asmodee Digital] Gloomhaven

Post by Moat_Man » Thu Aug 02, 2018 10:22 pm

More info from an IGN article:
Asmodee Digital said that it won’t be trying to make a direct digital translation of the board game, but an actual adaptation. They are working directly with Gloomhaven creator Isaac Childres as part of that. The Gloomhaven video game will be a first-person dungeoun crawling roguelike that aims to capture the experience and appeal of the board game. It will initially be a single-player only game. Asmodee confirmed to IGN that its combat will still be turn-based.
Gloomhaven digital won’t be a direct translation or 1:1 recreation of the tabletop game, but instead an adaptation of the experience like Mansions of Madness: Mother's Embrace. Instead of a third-person tactical game it’ll be a first-person dungeon crawler, though Asmodee says it will retain the original's turn-based combat.
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Ralph-Wiggum
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Re: [Asmodee Digital] Gloomhaven

Post by Ralph-Wiggum » Thu Aug 02, 2018 11:44 pm

A solo first person dungeon crawler? Sounds like it's Gloomhaven in name only then.

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LordMortis
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Re: [Asmodee Digital] Gloomhaven

Post by LordMortis » Fri Aug 03, 2018 9:56 am

Ralph-Wiggum wrote:
Thu Aug 02, 2018 11:44 pm
A solo first person dungeon crawler? Sounds like it's Gloomhaven in name only then.
Yeah, after reading the teaser, it doesn't sound like the board game at all. And part of the $125 for the board game is to have have role playing self contained. A group of people together playing co-op to advance a cause. Three of us have probably put in close to 100 hours apiece in to the game so far and we aren't that far in to it. Well worth the $100 I spent. That and bb2112's wife has probably spent more than $100 (and considerable time) feeding me. :oops:

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Re: [Asmodee Digital] Gloomhaven

Post by Smoove_B » Fri Oct 26, 2018 11:50 pm


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Montag
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Re: [Asmodee Digital] Gloomhaven

Post by Montag » Mon Oct 29, 2018 9:07 pm

Looks pretty faithful to the game to me.
words

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Re: [Asmodee Digital] Gloomhaven

Post by coopasonic » Tue Jul 09, 2019 3:43 pm



7/17 release date, as in next week...
-Coop

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Re: [Asmodee Digital] Gloomhaven

Post by Skinypupy » Tue Jul 09, 2019 4:58 pm

I love the board game, and since I recently lost my board gaming room to Mrs. Skinypupy (and the physical game pretty much requires an entire damn room to play), this'll be an insta-buy...once it's out of early access. Hell, I'm strongly considering breaking my "no early access" rule for only the second time ever and jumping in on this from the start. Will wait to hear feedback on whether it's in good initial shape, or a buggy mess.

I'm glad they decided to make a more faithful adaptation of the board game, instead of some weird "based on" hybrid thing. This looks very close to the real thing.
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Re: [Asmodee Digital] Gloomhaven

Post by Sepiche » Tue Jul 09, 2019 5:01 pm

Skinypupy wrote:
Tue Jul 09, 2019 4:58 pm
(and the physical game pretty much requires an entire damn room to play)
FWIW We use the app Gloomhaven Helper when we play, and it reduces the need for a lot of the extra parts from the game. Monster stats, hit points, initiative, etc. are all handled by the app.

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Skinypupy
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Re: [Asmodee Digital] Gloomhaven

Post by Skinypupy » Tue Jul 09, 2019 5:31 pm

Sepiche wrote:
Tue Jul 09, 2019 5:01 pm
Skinypupy wrote:
Tue Jul 09, 2019 4:58 pm
(and the physical game pretty much requires an entire damn room to play)
FWIW We use the app Gloomhaven Helper when we play, and it reduces the need for a lot of the extra parts from the game. Monster stats, hit points, initiative, etc. are all handled by the app.
Yeah, I used GH Helper and the Campaign Tracker on my iPad.

In retrospect, I suppose I probably could have put about half the stuff I had laid on the tables when I unboxed it back into the box. Due to the companion apps, I didn't use the big area map, the party tracking sheets, any character tracking sheets, the element board, the mob card holders, etc., etc, but just never got around to putting them away.

Maybe I'll see about busting out a "condensed version" tonight and see how much space that actually takes.
“Don’t tickle the wall clown.” - MST3K

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Re: [Asmodee Digital] Gloomhaven

Post by TheMix » Tue Jul 09, 2019 5:39 pm

I hadn't realized that they'd changed the design to a more faithful version. I don't mind. I was going to pick it up regardless. :D
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