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Tropico 6

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Sepiche
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Tropico 6

Post by Sepiche » Fri Sep 28, 2018 12:58 pm

Kalypso's store is offering Steam keys for Tropico 6 for 10% off plus an additional 15% if you use the voucher code: El Presidente.

Picked it up and played the beta for a little while last night. Seems like a lot of the new mechanics from 5 with some polish, and some of the more questionable mechanics redone. Trade routes are a little more useful now, research is for new edicts not buildings, silly family mechanics are gone, they revamped the Swiss account mechanics by giving you useful things to spend it on, etc.

A few interesting new features:
- You can customize the look of your palace
- You can be a female El Presidente
- Instead of one large island, maps seem to be small archipelagos now
- Placement is transparently grid based
- Graphics look much sharper
- You can build a pirate cove in the first era now and send the pirates out for various resources in a nod to Tropico 2

Seems like a good upgrade so far, but I'll post some more thoughts after I've had a little more time with it.

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Re: Tropico 6

Post by Kraken » Fri Sep 28, 2018 4:16 pm

I'm a sucker for Tropico and didn't realize that 6 was in the works. I already have about 6 months of gaming queued up, so I won't buy anything until I get through that...but T6 will surely be on my radar then.

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Re: Tropico 6

Post by jztemple2 » Sat Sep 29, 2018 12:24 am

I'm a sucker for the Tropico series... count me in.
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Re: Tropico 6

Post by baelthazar » Sun Sep 30, 2018 2:33 pm

Sepiche wrote:
Fri Sep 28, 2018 12:58 pm
- You can be a female El Presidente
La Presidenta? :D

I usually hop on Tropico instantly. But I have a huge backlog of excellent games. That said, the sale helps.

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Re: Tropico 6

Post by Sepiche » Mon Oct 01, 2018 2:02 pm

Played this off and on over the weekend. Enjoying a lot of the little changes and sharper graphics, but keep running into a profitability wall in the second era. I have a number of what should be profitable mines, plantations, and factories setup and exporting goods, but for some reason my expenses were still about 50% more than my income.

I feel like there are some bugs somewhere in the system that are causing goods to not make it to the docks fast enough, or they nerfed profitability in some way. I can understand not making a massive profit from some of those industries, but having all the workers on minimum pay and still not being able to cover costs seems off.

I'll let them get some patching done and take another look in a few weeks.

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Re: Tropico 6

Post by jztemple2 » Tue Nov 06, 2018 6:46 pm

Got an email from Green Man Gaming, they are offering 20% on both versions of the game, with instant access to the beta. I'm assuming you still have to download it first :roll:

Since the release date is January 24th I was going to pass, but I might be tempted to get it now, since I'll probably get it on release anyway.

Sepiche, have you looked at the beta lately? Any improvements since your last post?
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Re: Tropico 6

Post by Lorini » Tue Nov 06, 2018 8:53 pm

They just released the game's first big patch today. I haven't booted it up yet though.
Steer into the drift.

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Re: Tropico 6

Post by Sepiche » Wed Nov 07, 2018 1:57 pm

jztemple2 wrote:
Tue Nov 06, 2018 6:46 pm
Sepiche, have you looked at the beta lately? Any improvements since your last post?
Seems better now. It sounds like initially there was a bug with citizens getting around, so goods were being made slowly, moved slowly, buildings were built slowly, etc. With that fixed it seems much more balanced. Only just getting close to the cold war era now, but I'll probably keep plugging away at it as time allows.

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Re: Tropico 6

Post by jztemple2 » Mon Jan 07, 2019 2:21 pm

I got a new email from Green Man Gaming. If you are a VIP member both version of Tropico 6 are available for 25% off. I'm tempted...
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Re: Tropico 6

Post by Lorini » Tue Jan 08, 2019 2:11 pm

Game is delayed until March 29th. Publisher felt it was not ready for release and wants to continue working on it.
Steer into the drift.

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Re: Tropico 6

Post by jztemple2 » Tue Jan 08, 2019 2:40 pm

Lorini wrote:
Tue Jan 08, 2019 2:11 pm
Game is delayed until March 29th. Publisher felt it was not ready for release and wants to continue working on it.
Well, bummer, I needed something to kill time during tax season. Still there's always that next game, whatever and whenever it is :coffee:
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Re: Tropico 6

Post by Newcastle » Wed Jan 09, 2019 11:31 am

I bought it in september for early access. I played it for 2 hours tops. My initial impression was that it needed more work and polish. It was very close and very functional. But, I also perused the bug forum and saw some game breaking bugs in my point of view that made me not want to play until those were resolved (namely the people traffic jams). I am glad they are taking the extra time for it.
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Re: Tropico 6

Post by jztemple2 » Wed Mar 06, 2019 11:24 am

Well, this is nice. As announced in BluesNews, Tropico 6 has an open beta from now till Friday.
Tropico 6 Open Beta

Kalypso Media announces the launch of an open beta test for Tropico 6, offering a limited-time opportunity to check out the management sequel between now and Friday. You can access the beta through Steam, and a preview trailer accompanies the news with a quick look at the game. Here are the details:
Kalypso Media has opened up the Tropico 6 beta to all for a limited time only, with a multiplayer stress test available now on Steam. Players can get in on all the action now until 18:00 GMT on 8th March, so be quick or miss out!

The Tropico 6 beta offers access to the full tutorial, all eras (modern times only available in the tutorial), 11 sandbox maps, six missions and multiplayer for up to four players, and is available in English, French, Italian, German, Spanish and Russian.

If that’s not all, El Presidente has also decided to launch a huge sale on Steam, with up to 70% off across the whole Tropico franchise, giving budding Tropican historians and completionists the chance to experience the history of the series for themselves or pick up that last bit of DLC they’ve been missing.

Kalypso Media is best known as a publisher of strategy and simulation games, with the critically acclaimed Tropico series the company’s flagship brand. 2019 sees the launch of the latest instalment in the beloved series, with the highly-anticipated Tropico 6 scheduled to release on PC and consoles. The closed beta allows fans and the community to help shape the development of the game and make Tropico 6 the biggest and best game in the series to date.
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Re: Tropico 6

Post by jztemple2 » Wed Mar 06, 2019 3:46 pm

I played the beta and was pleased to see while they have continued the concept of multiple eras from the last game, it appears that you can stay in each of the eras as long as you wish. I seem to recall from the last game that I was rushed to complete the colonial portion which I didn't like. Otherwise it all looks fun with some nice new features. Also it seems that they have tried to make the political leanings and effects clearer, which I appreciate. I still really have no interest in buying it ahead of time so I can keep playing on the beta, but I'll most likely be picking up the released version on the 29th.
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Re: Tropico 6

Post by jztemple2 » Sun Mar 24, 2019 10:02 pm

The game comes out at the end of this week and Green Man Gaming has it on sale for 33% off if you are a VIP (which means you have an account there). I think I'm going to pull the trigger and get it, mostly because I've done all the damage I can with The Division 2 and the twin bill of Imperator and Anno 1800 don't come out till the end of next month :roll:
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Re: Tropico 6

Post by jztemple2 » Fri Mar 29, 2019 5:57 pm

So Tropico 6 released today, although I'd been tinkering with the beta the past few days. Overall I'm happy with the changes from the previous edition, they seem to have made more information easier to get and understand. On the beta I went through the tutorial missions and one sandbox island (actually group of islands). On the released version I've played more than three hours which got me through the first of fifteen missions, which is the Tropico version of a campaign. It's not really a campaign in the normal sense, you start each mission on a fresh map, but there are custom events and changes to the ruleset and each mission has a focus on certain aspects of the game. They are sort of an extended tutorial. It's not mandatory to play any of the missions or even the tutorials, you can jump into the sandbox mode at any time.

Below is a look at the end of my first mission, which completed when I left the Colonial Era and advanced to the World Wars Era. As is typical in previous editions, you can always continue any of the missions you play indefinitely and you can name and save your savegames. It's a bit blurry at the edges for effect, the game looks nicer.
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Re: Tropico 6

Post by Isgrimnur » Fri Mar 29, 2019 5:59 pm

I look forward to the next Just Cause game. :ninja:
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Re: Tropico 6

Post by jztemple2 » Fri Mar 29, 2019 6:29 pm

Isgrimnur wrote:
Fri Mar 29, 2019 5:59 pm
I look forward to the next Just Cause game. :ninja:
And you're mentioning it here, just cause? :D :D :D
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Re: Tropico 6

Post by Isgrimnur » Fri Mar 29, 2019 6:55 pm

Well, when new dictators pop up that need overthrowing...
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Re: Tropico 6

Post by jztemple2 » Sun Mar 31, 2019 5:09 pm

OK, so I must be liking the game since in the 36 hours I had it since Friday at 1pm I played it for 16 hours :roll:.

I had already done tutorials in the beta, so I did the first of the fifteen missions, as I mentioned above. It was OK and so I started on the second mission, which was set in the World Wars Era and had some contrived story about Prohibition and crime bosses. Basically the story is told through scripted Demands and Ultimatums, which is how the game engine pushes you along to do this and that for rewards and achieve milestones. I was alright for awhile, but eventually it started having demands for dumb things just to move the story along, and of course in its way, act as an extended tutorial. At one point I had a mandatory demand to build three prisons on this little adjacent island. There was no logic for this in my Tropico, I already had a prison, but it was for the point of the mission story. I did eventually finish the mission, but I'm not doing any more for now till I at least do a few Sandbox missions first. I started one last night and now I'm progressing in it.

It hasn't been all stars and sunshine in this first Sandbox Tropico. I got through the Colonial Era alright and was doing OK in the World Wars Era, but to progress I had to get and keep an alliance with one of the two world powers (Axis and Allies). I had the alliance but to keep it I had to complete a raid (part of the new Tropico 6 features) and it had to be done in so many hundreds of days. I must have missed starting the mission for awhile, because as the raid was finishing I realized the countdown timer had almost expired. And in fact it did expire, two days before the raid completed, that after almost 900 days in progress. Because the raid had failed the alliance was canceled and I lost the game because by losing the alliance with one power it was assumed the other world power invaded my little country and I was kicked out of office...

At this point I was about to rage quit the game, but I remembered another new feature added to the game, so I loaded up the last save. There is a character called the Broker who provides various services for some of your Swiss Bank Account money. He unlocks blueprints, influences the various factions in Tropico and does other stuff, including (happily for me) allowing me to buy what amounts to a option to cancel a Demand or even an Ultimatum. And happily I had the price to buy one, so I was able to cancel that Ultimatum. Lesson learned and Sandbox continued.

More later, including screenshots if people want to see them.
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Re: Tropico 6

Post by Lorini » Mon Apr 01, 2019 8:05 am

Screenshots!!!!!
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Re: Tropico 6

Post by jztemple2 » Mon Apr 01, 2019 2:50 pm

My starting colony of Tropico on the island of Mancha de Tinta at the beginning of the game. Many great things are coming!
Image

My current nation of Tropico. Note the road net connecting the islands in the north.
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A view towards the north from near ground level. That's the Statue of Liberty in the distance.
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A look at the palace with the Brandenburg Gate on one side and Moai Statues on the other. The Statue of Liberty is offshore behind the camera. Mad King Ludwig's Castle is on the way :D
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People protesting outside the palace. Silly people.
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Re: Tropico 6

Post by Unagi » Mon Apr 01, 2019 3:17 pm

So... there seems to be a really big focus on placing all the world-wonders around the city?

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Re: Tropico 6

Post by Sepiche » Mon Apr 01, 2019 3:40 pm

Played this over the weekend as well, and enjoying it a lot. It really does a great job of taking a lot of the things introduced in Tropico 5 and improving on them significantly.
Unagi wrote:
Mon Apr 01, 2019 3:17 pm
So... there seems to be a really big focus on placing all the world-wonders around the city?
I wouldn't say it's a big focus... it's something you can do, but not required generally.

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Re: Tropico 6

Post by jztemple2 » Mon Apr 01, 2019 4:02 pm

Sepiche wrote:
Mon Apr 01, 2019 3:40 pm
Unagi wrote:
Mon Apr 01, 2019 3:17 pm
So... there seems to be a really big focus on placing all the world-wonders around the city?
I wouldn't say it's a big focus... it's something you can do, but not required generally.
Also you can only "borrow" (steal) a max of four wonders in a mission from a pool of about sixteen, four per era. They have various and differing attributes, like bringing in more tourists or limiting the number of extreme members of factions, so they aren't just for decoration. Also they are a source of entertainment for citizens and tourists in their own right.
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Re: Tropico 6

Post by Sepiche » Tue Apr 02, 2019 3:10 pm

Few big under the hood changes I've noticed from T5:
- In T5, factories used to need large amounts of high school educated workers to function which meant you had to go easy on how fast and how many factories you build in order for your schools to keep up. In T6, the number and quality of needed workers is much lower, so you should be able to sustain a lot more factories than previously.

- Only rich people can afford cars unless you pass the free wheels edict, so, unless you do that, you'll need garages for rich people, and bus stops for poor/well off people. Buses require a building for the bus, and then you need to place 2 bus stops that the bus will run between. They are great at moving large numbers of people between two points, but, being limited to 2 points, they are much less flexible than cars.

- People really want to live near where they work, but will travel pretty far for services. The preferred strategy seems to be to build housing communities near your production buildings (basically if you see shacks, build housing near them), but have a large, centralized services area with bus/car transit to get people there from their homes. In a nutshell you want people to have to walk as little as possible, so they are working as much as they can, but services cost money, and overdoing it will use up a lot of money and workers who could be making you money.

- Most maps are archipelagos now, not islands. You can build bridges between some islands, and landings to connect them by boat.

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Re: Tropico 6

Post by jztemple2 » Tue Apr 02, 2019 4:25 pm

I have reached 1989 on my current island. Yes, I know it is really an archipelago, but I'm going to keep saying island :snooty:. I have gobs of money in the bank and have established mines and factories in the southeast hills. Only in the northeast is there still land in which to expand.
Image

The game defaults to a setting of a max population of 2,000. When I crossed over 1,800 a message popped up saying there would be no more immigration to the island due to reaching population saturation and the population counter at the top left turned orange. I suspect that births would start to drop to match deaths and then at pop 2,000 the counter would turn red. In the Gameplay option tab there is a slider to change the max population, which I imagine was added based on the previous games slowing down quite a bit at high populations on older rigs. It's a nice touch that it gives the player the control over the pop limit.

I raised my limit to 3,000 and the game was still running fine as I crossed over the two thousand mark. I'm making lots of money in exports and the people are happy, as are the five superpowers since I keep giving them export deals. I've made all housing free which eliminated the shacks problem. Only the religionists are a bit grumpy but I use my Swiss bank account to buy options to cheer them up a bit :D

And nothing helps keep law and order like a police blimp :D
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I did run into a minor issue in game design. Because my island's happiness is several points higher than the Caribbean happiness, immigration was pretty substantial, but because I had Free Housing and spare places to live I didn't notice for awhile that I had a couple of hundred folks who didn't have jobs :roll:. I placed an Immigration Office and changed the setting to limit immigration and that, along will building more places to work, started bringing the unemployment down. And then soon I found I had a couple of hundred vacant jobs :doh:. So back to allowing immigration. I wish there was some message popup that would let me know when I crossed some limit I can set. I'll post that as a suggestion and in the meantime just keep checking my stats.

I may be burning out on this island. The default settings make managing the factions fairly easy if you put in the time to monitor them and in the late game there are enough buildings with tools to take out rebels and criminals so there's no real challenge to my rule. So aside from constantly expanding my developed land there's not much challenge left, unless I decide to add challenges like eliminating elections and otherwise pissing off the populace. I might do something like that instead of starting a whole new island with different settings.
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