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Tom Clancy's The Division 2

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coopasonic
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Re: Tom Clancy's The Division 2

Post by coopasonic » Mon Mar 18, 2019 12:24 pm

Yeah, the enemy almost always has multiple directions to come at you and cover for flanking opportunities. The best you can do is try to limit those opportunities and keep an eye to the sides (or the mini-map for wayward enemies anyway). High ground, engage at range, prioritize grenadiers and rushers - F those suicide bomb guys... also, F the remote control sawblade things.

Maybe try teaming up to get through that mission so you can get the extra heals. Worst case, you can just buy it on PC (and buy a gaming PC if you don't have one) and I'll run through it with you. I am not saying I am amazing or anything, but end game gear makes everything easier... except possibly the end game. :P
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Re: Tom Clancy's The Division 2

Post by Max Peck » Mon Mar 18, 2019 12:37 pm

I hit level 30 this morning, but in terms of progression I'm still just at 67% on main missions, 56% on side missions, 50% on liberation and 58% on projects, so there is still a bit of work to be done before I get to the actual end game.

The best thing in the entire game is finding a maroon beret. The second best thing is a Police M4 with maxed out stability.
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Time and tide melt the snowman.

There are worlds out there where the sky is burning, where the sea's asleep and the rivers dream, people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice and somewhere else the tea is getting cold. Come on, Ace, we've got work to do.
-- The Doctor

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Re: Tom Clancy's The Division 2

Post by coopasonic » Mon Mar 18, 2019 12:45 pm

Hmm I'll make sure to get a pic when I hit 30 as well. It will be the opposite of that. :D I won't spoil it with details. The picture will speak for itself.
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Re: Tom Clancy's The Division 2

Post by rittchard » Mon Mar 18, 2019 4:43 pm

Are you guys playing on PC or Xbox?

I just started playing yesterday on PC; I'm rittch68 on Uplay or whatever that thing is called.

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Re: Tom Clancy's The Division 2

Post by coopasonic » Mon Mar 18, 2019 4:56 pm

I'm on PC as well. I generally play solo, but if somebody is in dire need, I can come along and make matter worse. :D I'll send you an invite to the GT clan when I get home if you haven't gotten one already.
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Re: Tom Clancy's The Division 2

Post by coopasonic » Mon Mar 18, 2019 5:16 pm

One thing I wanted to note for everyone if you are looking for something that is in a closed off area and can't figure out the way in, look for a door, then look for a way to see the opposite side of that door where you can probably shoot the lock off through a window or from a balcony or a tower or whatever. 90% of the time when I am having trouble getting into a location, mostly for a SHD cache, that's the answer.

Also, keep an eye out for panels and boxes mounted on the wall that you can open. These often have keys for lock boxes you see from time to time that generally have very good loot, including parts for certain coveted exotic weapons.
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Re: Tom Clancy's The Division 2

Post by jztemple2 » Mon Mar 18, 2019 5:32 pm

coopasonic wrote:
Mon Mar 18, 2019 5:16 pm
Also, keep an eye out for panels and boxes mounted on the wall that you can open. These often have keys for lock boxes you see from time to time that generally have very good loot, including parts for certain coveted exotic weapons.
Agreed, also you need to go through all the sewers you find to look for those wall mounted lockers as well as stuff on the floor. Some of those locations are quite complex, so use some kind of maze search pattern.
Max Peck wrote:
Mon Mar 18, 2019 12:37 pm
The best thing in the entire game is finding a maroon beret.
Maroon berets rock! Also tricked out LMGs with ACOG scopes. And a plaid shirt.
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Re: Tom Clancy's The Division 2

Post by Isgrimnur » Mon Mar 18, 2019 5:56 pm

jztemple2 wrote:
Mon Mar 18, 2019 5:32 pm
Image
Here we see Juan Alexandre MacAllister after the fall of society.

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Re: Tom Clancy's The Division 2

Post by jztemple2 » Mon Mar 18, 2019 5:59 pm

Isgrimnur wrote:
Mon Mar 18, 2019 5:56 pm
Here we see Juan Alexandre MacAllister after the fall of society.
I have no idea who that is, and that's even after a Google search.
"A plan is a list of things that go wrong. I like to keep my lists short. Just be ready." - Rico Rodriguez

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Re: Tom Clancy's The Division 2

Post by Isgrimnur » Mon Mar 18, 2019 6:11 pm

It’s a mashup of a Latino, French, and Scottish name that I came up with for the pic.

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Re: Tom Clancy's The Division 2

Post by jztemple2 » Mon Mar 18, 2019 6:46 pm

Posted today over on the Ubisoft Patch and Update forum
Maintenance - March 18th, 2019

Agents, good news! We have identified several issues that were causing skills to immediately destroy themselves and go on a 15 second cooldown. Our development team has been hard at work during the weekend and throughout today to find a fix for those problems.

We will be able to solve most of these occurrences with the brief maintenance today, March 18th at 10:15 PM CET / 5:15 PM EST / 6:15 AM KST / 8:15 ACT. The servers will be down for approximately 15 minutes and you should encounter these issues way less often from this point on.

The team is continuing their work to resolve all the remaining issues on this topic with a future patch later this week. Until then you can try to avoid the talents EXTRA and OVERLAP which seem to be the culprit and can cause skills to act up even after maintenance, albeit still much less often.

We want to thank everybody for your continued reports, your feedback and most importantly your patience. The health of the game continues to be our highest priority!
I just played for a while with Turret and Repair Drone and they seem to be behaving normally now.
"A plan is a list of things that go wrong. I like to keep my lists short. Just be ready." - Rico Rodriguez

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Re: Tom Clancy's The Division 2

Post by Max Peck » Mon Mar 18, 2019 6:58 pm

Yes, they mostly sorted it out this afternoon.
Agents, good news! We have identified several issues that were causing skills to immediately destroy themselves and go on a 15 second cooldown. Our development team has been hard at work during the weekend and throughout today to find a fix for those problems.

We will be able to solve most of these occurrences with the brief maintenance today, March 18th at 10:15 PM CET / 5:15 PM EST / 6:15 AM KST / 8:15 ACT. The servers will be down for approximately 15 minutes and you should encounter these issues way less often from this point on.

The team is continuing their work to resolve all the remaining issues on this topic with a future patch later this week. Until then you can try to avoid the talents EXTRA and OVERLAP which seem to be the culprit and can cause skills to act up even after maintenance, albeit still much less often.

We want to thank everybody for your continued reports, your feedback and most importantly your patience. The health of the game continues to be our highest priority!
Time and tide melt the snowman.

There are worlds out there where the sky is burning, where the sea's asleep and the rivers dream, people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice and somewhere else the tea is getting cold. Come on, Ace, we've got work to do.
-- The Doctor

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Re: Tom Clancy's The Division 2

Post by Baroquen » Mon Mar 18, 2019 9:20 pm

Still challenging/frustrating at times. I definitely retreat more, whereas I constantly stood my ground in D1. The waves of enemies is really annoying, but the turret has been helpful in that regard. It's funny that in regards to skills, different people are using different things, and different sites are raving about different choices. I've got the drone and turret at the moment, but not sure which way I'll go next.

The other thing that's throwing me off a bit about this game, is that part of my enjoyment with the first Division was dropping in, playing for awhile, and getting back to other things. With the game just being released, and the momentum of trying to play and generally keep up with most other players, I find I'm playing more than I normally would, and sometimes that adds to the frustration.

Definitely like exploring more. And there's tons of things to do. The problem for me will come next Tuesday when MLB the Show comes out. Both are big time-sinks for me.

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Re: Tom Clancy's The Division 2

Post by coopasonic » Mon Mar 18, 2019 10:00 pm

Max Peck wrote:
Mon Mar 18, 2019 12:37 pm
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Just hit 30 myself.
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Re: Tom Clancy's The Division 2

Post by Max Peck » Tue Mar 19, 2019 1:23 am

That's a very Far Cry New Dawn outfit.
Time and tide melt the snowman.

There are worlds out there where the sky is burning, where the sea's asleep and the rivers dream, people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice and somewhere else the tea is getting cold. Come on, Ace, we've got work to do.
-- The Doctor

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Re: Tom Clancy's The Division 2

Post by jztemple2 » Tue Mar 19, 2019 2:21 am

I've got 38 hours in, I'm at level 21 and I think I need to take a break. I'm still enjoying the game world and most of the gameplay, but I'm burning out on a few things. One is constantly picking up new gear that is a little better than what I have and feeling that I need to upgrade so I can stay as deadly as possible. Since I have four loadouts that means I need to change all four of them if I want to have the best gear possible in each. I realize that I don't have to spend all this effort and I'd still do pretty well, but I feel like I should be spending the effort. I really need to reexamine my approach to this.

Next is crafting. I can see spending time crafting weapon mods, I've only gotten a couple in the field and by now I've got about 16 I think, and they are useful. Also the weapon crafting is good at times. It's the other gear that seems a waste. I'm at the first of X levels on each and while the gear I can craft is usually a bit better in general numbers, normally it doesn't have the nice perks like +XX Skill or the like. And again, I know within a couple of hours I'll come across something in the field that's better anyway.

Finally what is burning me out is the mission design. They have become much too predictable. When I'm moving through a building and I see an ammo refill box, I'm pretty sure that the next door or passage I go through will lead to a big area where there will be a bunch of bad guys in the room plus reinforcements that will come in...

I've spoiler tagged the remainder of my description because it explains my fighting techniques I've figured out through playing for more than three dozen hours and some folks might want to figure out their own without seeing mine:
Spoiler:
So I sneak into the room, find a barrier to take cover behind that is not likely to be flanked and also has another barrier near it so I can jump between them to avoid grenades. And I try to be sure to be in front of a retreat path so I can pull back if things get hot. I set up my auto turret then use my sniper rifle to take out one guy. The turret then automatically opens up and I try to snipe a couple more bad guys before they start rushing me and I switch to the LMG and pop my repair drone. Nine times out of ten I'll eventually clear the room without having to do more than roll between the two barriers. Occasionally I do have to move around to cut off flankers and maybe retreat, or there are goals I have to reach while the bad guys are still there. But as I say, nine times out of ten, I can get through a firefight without really getting too stressed. And I think I'm burning out on that.
"A plan is a list of things that go wrong. I like to keep my lists short. Just be ready." - Rico Rodriguez

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Re: Tom Clancy's The Division 2

Post by raydude » Tue Mar 19, 2019 7:37 am

raydude wrote:
Sat Mar 16, 2019 10:32 am
Max Peck wrote:
Sat Mar 16, 2019 10:01 am
If you press and hold the 'map' button when you receive a call for backup, it will bring up the SHD mode of the map with an icon for every agent that is currently asking for help. If you mouse over the icon, it will show information about their current activity.
Press and Hold! SMH! I was just pressing it and then using R1 to get to the screen with the big "Answer the call" panel. Thanks!
Now that I know how to check the location and status of "Agent needing assistance" I've been able to be more selective in my responses. There are still the ones who think it's funny to request assistance while in the WH. However, I actually have gotten into several enjoyable battles when offering assistance.

The first was with one of the early story missions, helping out 2 players who were in a group. We each had different special abilities so it was nice to see how they worked together. Another was with a later story mission with a full 4 person group. Three of us had the drone striker. It was awesome to see three drones come out at once in addition to the group's firepower. I am now in love with my M60 after using it to take down a heavily armored bad guy in one clip. Almost died doing it, but managed to dodge away to cover and re-apply my armor kit.

I was pleasantly surprised to see that completing another person's story mission also completed it in my "world". I don't recall that happening in Division 1, so that was pretty cool.

I ended last night with my first takeover of a control point - Fallen Cranes. I was coming out of the safe house near that point, headed to go pick up some SHD tech when I spotted a friendly patrol in a firefight with some Hyenas. I helped them out, then one of the AI friendlies starts taking on the control point on his own. I thought, "Ah, shit, should I let him Leroy Jenkins me? Oh, why not!" Called up some more AI friendlies and we assaulted the point. The M60 made short work of any Hyenas who wanted to man the mounted gatling gun. Out comes the enemy Leader, near where I am in cover. I fire a full mag of shotgun rounds into him, followed by a burst from my M60 and he goes down. After that it was a matter of mopping up, then hopping on the gatling gun to defend against the counter-attack. Man that was awesome!

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Re: Tom Clancy's The Division 2

Post by coopasonic » Tue Mar 19, 2019 9:06 am

jztemple2 wrote:
Tue Mar 19, 2019 2:21 am
I really need to reexamine my approach to this.
...
And again, I know within a couple of hours I'll come across something in the field that's better anyway.
That's basically my answer to both of these points. I hit 30 last night and *almost* finished the final mission this morning (block more than 30 minutes for the final mission, FYI). I probably only looked at the stuff in my backpack every 3-4 levels, when it was getting full. I only crafted weapon mods, no equipment because why bother. I can't imagine why you'd have 4 load-outs while leveling. As you noted, there aren't really that many different situations in the game. I mean it's basically inside or outside. The MG works for both. :D I guess you could have sniper for one and SMG for the other, but it is hardly necessary.

Back to the final mission, here's a tip. When you are told to "attach the briefcase" take a second and restock on ammo. Running out of ammo when you are on the cusp of victory is... sub-optimal. On the plus side I got some good loot and I know what to expect when I run through it again tonight.
Max Peck wrote:
Tue Mar 19, 2019 1:23 am
That's a very Far Cry New Dawn outfit.
I didn't see that but now that you mention it, yeah, pretty much. Rose is the only color I've found so far, so everything gets to be pink.
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Re: Tom Clancy's The Division 2

Post by coopasonic » Tue Mar 19, 2019 9:29 pm

Finished the story this evening and immediately jumped into the end game stuff... but it turns out the game doesn't really end. In TD1 you advanced through the world tiers (after they were added) just be getting sufficient gear score. In TD2, there is a gear score requirement, but there are also mission requirements and an explanation for why the world has gotten more difficult. I won't spoil any further details, but I'm quite pleased with this development. Also, I like my explosive crossbow bolts, even if I can only carry 6 of them. The ammo seems to drop fairly frequently.
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Re: Tom Clancy's The Division 2

Post by jztemple2 » Tue Mar 19, 2019 10:13 pm

coopasonic wrote:
Tue Mar 19, 2019 9:29 pm
Finished the story this evening and immediately jumped into the end game stuff... but it turns out the game doesn't really end. In TD1 you advanced through the world tiers (after they were added) just be getting sufficient gear score. In TD2, there is a gear score requirement, but there are also mission requirements and an explanation for why the world has gotten more difficult. I won't spoil any further details, but I'm quite pleased with this development. Also, I like my explosive crossbow bolts, even if I can only carry 6 of them. The ammo seems to drop fairly frequently.
Sounds like good stuff. I'm pleased that there is life after level 30 :D

I played one more main mission this afternoon and while I wasn't thrilled with the layout, there were some surprises that hadn't shown up before, especially a new enemy weapon I won't talk about and ruin the surprise :wink:

I am just about to give up swapping loadouts and just sticking with one. I haven't really found anything other than my LMG+sniper rifle that works for me, as I'm really adverse to melee and close combat.

So, I'm at level 21 and now there are these friendly Resource Convoys showing up on the map. When I go to them I find that they are usually consisting of four or five friendlies, several carrying coolers with supplies. I thought I should escort them. I did that for a couple and... nothing happened. I don't even think I got a reward, although I might have missed it. Is there anything I need to do for these Resource Convoys?

UPDATE: I found this information posted here
The Division 2 Resource Convoy Guide
There are two different types of Resource Convoys. Friendly and enemy. Focus on the red Resource Convoys, these belong to the enemy. They are constantly moving toward a destination so you must intercept them quickly or you’ll miss out. Head to the Resource Convoys location and clear out the initial group of enemies.

There are usually 2-3 waves of enemies that follow as they attempt to recover the supplies. You must defeat all of the approaching enemies. If you die, the Resource Convoy is lost. Once you have defeated all of the enemies in the Resource Convoy, you can loot the items.

Usually you receive a LOT of Food, Water and Components, and you can also receive rare items and gear/equipment. It’s usually a good idea to bring a friend as it makes the fight much easier but they are simple enough solo. They are one of the best sources of crafting materials to this point.
But it doesn't say anything about friendly Resource Convoys.
"A plan is a list of things that go wrong. I like to keep my lists short. Just be ready." - Rico Rodriguez

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Re: Tom Clancy's The Division 2

Post by jztemple2 » Wed Mar 20, 2019 1:55 am

I played more this evening, getting to level 23 and to avoid burnout I didn't do any missions at all. I captured control points, looted SHD caches, captured airdrops and basically stayed out in the field. At times I really did feel like the Sheriff of DC, responding to attacks on friendlies, rescuing hostages and stopping executions.

I took down three more bounties, I'm starting to get pretty good at them. Part of the technique is if the takedown is going to happen outside, try to wait till a friendly patrol is nearby. They will rush in and that can be a big help.

I also found a couple of interesting behaviors by friendlies. I saw several stopped at a corner and one was kneeling down next to a control box. He had the status "Repairing" above his head. By chance I wandered over and found that one was needing a wrench, another a screwdriver and a third a rope. I didn't have the first two but I had picked up the third as loot some time before. I got a bunch of control point resources in return. Moral there is to check out to see what they are doing and also don't sell your trinkets! Or at least try to keep useful ones.

Another interesting behavior by a friendly was when I happened to walk close to one who was stopped. He asked me for +20 (I think) water and when I gave it to him he gave me +2 target intel for bounties. So maybe a good idea to keep some control point resources on you for bartering for intel.

I didn't find any reason to escort friendly resource convoys, but it is worthwhile to hunt down enemy ones. You can loot a lot of resources that way and get a boatload of XP.

I was finally forced to go to the internet to solve the puzzles of trying to access a couple of SHD caches that were pretty obscure. I suck at puzzles anyway and it isn't any easier when it is at night, in the rain, and there are bad guys about :shock:
"A plan is a list of things that go wrong. I like to keep my lists short. Just be ready." - Rico Rodriguez

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Re: Tom Clancy's The Division 2

Post by coopasonic » Wed Mar 20, 2019 8:56 am

The friendly convoys on the map appear to be more of an FYI than an event. They can get attacked, I have randomly helped a couple in my wanderings.

An FYI on the post-30 missions, just so you don't get too excited, they appear to recycle main mission locations, but they mix up the enemy (and loot) placement, so it's not exactly the same. The Grand Washington Hotel that I saw way too much of from the betas was noticeably different this time around. Of course I haven't really repeated any of the other missions that much so I might not even notice the difference on those.

The most annoying thing post-30 is that every god damn control point has been recaptured. On the plus side, more loot. On the other hand, fewer fast travel points available until you re-cap them. Based on what the game told me after I hit 30, I expect a lot of back and forth on control points. Pre-30 I capped them all and they stayed that way. Those times are over.
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Re: Tom Clancy's The Division 2

Post by Max Peck » Wed Mar 20, 2019 11:29 am

If you encounter a friendly foraging party, you can accompany them and they'll lead you to a resource area for the type of supplies they are scavenging. When you get there, you should should see one that is working, and you can get bonus xp for giving them the supplies they are seeking. I believe that when they are finished they turn into a convoy that returns the supplies to their control point. It seems that the foraging/convoy loop is how the control points keep themselves supplied. Presumably, if they are already well supplied then the control points will send out security patrols rather than foraging parties.
Time and tide melt the snowman.

There are worlds out there where the sky is burning, where the sea's asleep and the rivers dream, people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice and somewhere else the tea is getting cold. Come on, Ace, we've got work to do.
-- The Doctor

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Re: Tom Clancy's The Division 2

Post by Baroquen » Wed Mar 20, 2019 9:54 pm

So I joined the GT clan and that's fine. Nice to chat a bit in game. Coop - do you know if I'm able to contribute to the weekly goals/missions while at the rookie level (upon joining)? If I can't, no worries, but I won't dismantle my inventory yet then.

Up to level 10. Made some decent progress through missions and such. Went back to work on D1 - New York and got stomped. Maybe I was just in the wrong place/wrong level, but made zero progress with that. Ah well.

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Re: Tom Clancy's The Division 2

Post by ChuckB » Thu Mar 21, 2019 3:41 am

Finally made it through the Viewpoint Museum story mission and was able to unlock another skill. I can see that life will be better with the repair drone I picked. Boy, the very last part of the Viewpoint Museum was not fun and confusing but hey, I made it. Cleared some more control points and plan to go back to the one side mission (MLK library) that gave me so much trouble before. I'm level 10 now and like the weapons I have - Main weapon is a blue M14 Rifle that deals 1.2k damage. It has a lot of punch and a good range (I only use a 4x ACOG scope but still good to kill snipers while still usable at close range. My main secondary weapon is now a (green) M60, the suppression is useful but it also hits pretty hard and has a lot of ammo. Moved away from shotguns. I also use a M700 sniper rifle that deals 2.5k damage with good headshot bonus.

I'm back at enjoying the game but have to say that I almost prefer running around on the streets over the missions. The missions feel very canned and linear and they try to surprise (and overwhelm) you but I enjoy the openness of the streets and the more tactical decisions you can make.

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Re: Tom Clancy's The Division 2

Post by Max Peck » Thu Mar 21, 2019 7:56 am

My go-to self-healing skill is the Reinforcer chem launcher. It has a relatively short cool-down and repairs armor much more rapidly than the drone or hive healing variants. Another interesting skill for soloing is the Reviver hive, since it can rez you automatically if you get put down. That won't necessarily save you if there are mobs right on top of you, but it does give you a second chance if you can quickly disengage and get behind cover.
Time and tide melt the snowman.

There are worlds out there where the sky is burning, where the sea's asleep and the rivers dream, people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice and somewhere else the tea is getting cold. Come on, Ace, we've got work to do.
-- The Doctor

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Re: Tom Clancy's The Division 2

Post by coopasonic » Thu Mar 21, 2019 9:37 am

Baroquen wrote:
Wed Mar 20, 2019 9:54 pm
Coop - do you know if I'm able to contribute to the weekly goals/missions while at the rookie level (upon joining)? If I can't, no worries, but I won't dismantle my inventory yet then.
I don't know much about the clan stuff. I just play the game and if it happens to benefit the clan in some way, yay. :D

I advanced to World Tier 2 last night so I am starting to see level 32 enemies. They take a little more effort to bring down, but still not much of a problem unless I let my position get overrun. I actually crafted a gun and a couple armor pieces last night. I originally went with the Survivalist/Crossbow specialization and I really like the explosive bolts, but the perks for the class weren't really good for me, focusing on weapons I didn't really use. I switched to the Demolitionist/Grenade Launcher which gives bonuses to Assault Rifles, but I didn't have a good assault rifle. I spent lots of resources maxing out my crafting bench (for my world tier anyway) and made a sweet yellow assault rifle and threw on the extended mag. It mows down enemies with silly efficiency and it is pretty stable while unloading 60 rounds in no time.

I didn't have much time to play this morning so I messed around a little in the dark zone. I ran into a guy that was annihilating elites. Thankfully he wasn't interested in me. Yellows in the dark zone make my armor disappear like nothing I ever ran into in the open world. It's a little intimidating. I have to be a lot more careful in there.
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Re: Tom Clancy's The Division 2

Post by coopasonic » Thu Mar 21, 2019 9:39 am

Max Peck wrote:
Thu Mar 21, 2019 7:56 am
My go-to self-healing skill is the Reinforcer chem launcher. It has a relatively short cool-down and repairs armor much more rapidly than the drone or hive healing variants. Another interesting skill for soloing is the Reviver hive, since it can rez you automatically if you get put down. That won't necessarily save you if there are mobs right on top of you, but it does give you a second chance if you can quickly disengage and get behind cover.
I still haven't equipped anything but the repair drone and the turret. I should really try some of the other stuff just to see and I have about 40 unused SHD tech to buy the other variants. The thing I like about the repair drone is that, although it repairs slower, it generally sticks around for a good long time (unless it is targeted, and it rarely is).
-Coop

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Exodor
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Re: Tom Clancy's The Division 2

Post by Exodor » Thu Mar 21, 2019 9:44 am

I'm a little disappointed with the skill unlocks - I'm using the base turret and the hive healing thing and I really don't see any other skills or upgrades that seem like upgrades. The turret upgrades are either too short range or require manual intervention. I use the turret as a distraction and a source of extra damage and the base model works great for both.

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Re: Tom Clancy's The Division 2

Post by ChuckB » Thu Mar 21, 2019 1:36 pm

Max Peck wrote:
Thu Mar 21, 2019 7:56 am
My go-to self-healing skill is the Reinforcer chem launcher. It has a relatively short cool-down and repairs armor much more rapidly than the drone or hive healing variants. Another interesting skill for soloing is the Reviver hive, since it can rez you automatically if you get put down. That won't necessarily save you if there are mobs right on top of you, but it does give you a second chance if you can quickly disengage and get behind cover.
I'll take a look but liked that the drone stays with you when you move. Never thought about the Reviver in a solo environment and my guess would be that it often transports you back into pain ...

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Re: Tom Clancy's The Division 2

Post by Max Peck » Thu Mar 21, 2019 2:19 pm

ChuckB wrote:
Thu Mar 21, 2019 1:36 pm
Max Peck wrote:
Thu Mar 21, 2019 7:56 am
My go-to self-healing skill is the Reinforcer chem launcher. It has a relatively short cool-down and repairs armor much more rapidly than the drone or hive healing variants. Another interesting skill for soloing is the Reviver hive, since it can rez you automatically if you get put down. That won't necessarily save you if there are mobs right on top of you, but it does give you a second chance if you can quickly disengage and get behind cover.
I'll take a look but liked that the drone stays with you when you move. Never thought about the Reviver in a solo environment and my guess would be that it often transports you back into pain ...
Yeah, the utility of an auto-revive depends on the circumstances of your demise. If the mobs are curb stomping you, you'll go down again very quickly, but if you can scramble to cover and repair your armor then you can get back in the fight. The best use I've had for it is when running bounties, since it gives me the chance to continue rather than failing the bounty and starting again from scratch. During a regular mission, it's not as big a deal since you will just respawn at the last checkpoint.
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Re: Tom Clancy's The Division 2

Post by Daehawk » Thu Mar 21, 2019 2:39 pm

Did the choppiness improve since beta? It was just awful for me. But Im using a video driver from Dec last year also. I refuse to change it for now. Also my system is old. Ill probably never upgrade it either ....couldn't afford it anyways.

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Re: Tom Clancy's The Division 2

Post by ChuckB » Thu Mar 21, 2019 2:45 pm

Exodor wrote:
Thu Mar 21, 2019 9:44 am
I'm a little disappointed with the skill unlocks - I'm using the base turret and the hive healing thing and I really don't see any other skills or upgrades that seem like upgrades. The turret upgrades are either too short range or require manual intervention. I use the turret as a distraction and a source of extra damage and the base model works great for both.
Interestingly, I find this to be true in most Ubisoft games. I played quite a bit of Ghost Recon: Wildlands (and play a lot of Assassin's Creed) but when I look at the large skill trees, most feels very "meh". I remember back in the days when playing WoW that unlocking some new skills felt a bit like Xmas. Maybe I'm just getting old (and maybe, the modern setting, semi-realistic, shooters make it harder to create exciting new stuff (although they left "realistic" a while ago when it comes to The Division ...). I don't want to sound greedy but I think it would be nice to be able to use a third skill, would allow for me interesting experimentation. The way it's now, you feel very much attached/dependant on what you always use

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Re: Tom Clancy's The Division 2

Post by Daehawk » Thu Mar 21, 2019 3:17 pm

Remember in WOW when you had to go back to town and visit your trainer to learn a skill after a couple levels? :)
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Re: Tom Clancy's The Division 2

Post by Isgrimnur » Thu Mar 21, 2019 4:40 pm

ChuckB wrote:
Thu Mar 21, 2019 1:36 pm
I'll take a look but liked that the drone stays with you when you move. Never thought about the Reviver in a solo environment and my guess would be that it often transports you back into pain ...
I was so confused. I thought I was reading the EBG drone thread.

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Re: Tom Clancy's The Division 2

Post by jztemple2 » Thu Mar 21, 2019 4:48 pm

Exodor wrote:
Thu Mar 21, 2019 9:44 am
I'm a little disappointed with the skill unlocks - I'm using the base turret and the hive healing thing and I really don't see any other skills or upgrades that seem like upgrades. The turret upgrades are either too short range or require manual intervention. I use the turret as a distraction and a source of extra damage and the base model works great for both.
I'm up to level 25 and have unlocked all the skills and tried each, except for the shield which just sounds uninteresting to me. I've kept going back to the repair drone and the auto turret for the reason that once deployed, I don't have to think about them. I'm busy enough in combat without having to manually aim or launch something. Usually I'll place the turret and then get out my sniper rifle to take out the first far target, which triggers the turret to open up. Alternatively if the enemy is danger close, I'll set the turret and then open up with the LMG and take out a few of the enemy in the open. I only launch the repair drone when I start taking damage, that way it stays activated a bit longer.

Today I played a side mission and it was the first mission I can remember that pretty much took place outdoors and not in some atrium or entrance. At one point I was engaged in a long range duel with an enemy sniper and his sniper turret. By then my turret had timed out and I had to wait for it to become active again so it could keep one enemy pinned down while I took out the other. I tell you, these kind of games are great for us seniors, we get a workout on the hand controller while also having to make many quick real-time decisions :D
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Re: Tom Clancy's The Division 2

Post by ChuckB » Thu Mar 21, 2019 8:04 pm

Daehawk wrote:
Thu Mar 21, 2019 3:17 pm
Remember in WOW when you had to go back to town and visit your trainer to learn a skill after a couple levels? :)
Well, it's certainly not getting better. While every incorporated towns in Azeroth had the right to house a trainer that could legally(!) train your skills, the federal overreach has reached the point where I'm required to go into the White House(!) to have me trained by a federal employee that cannot stop complaining about the rodent infestation of his taxpayer-paid workplace. It's a mess

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Re: Tom Clancy's The Division 2

Post by coopasonic » Sat Mar 23, 2019 6:31 pm

I guess I am done for now. I am at World Tier 4 and have the gear score required (430/425) for the final stronghold to advance to world tier 5, but that mission isn't in the game yet. I could spend time improving my gear, but Tier 5 will raise the ceiling another 50 points so all that gear would be replaced pretty quick anyway. It took me 45 hours to get to the current ceiling. I'd call that pretty good. I still have side quests that I haven't done, but I'll wait and do them when they can earn me better loot.
-Coop

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Re: Tom Clancy's The Division 2

Post by jztemple2 » Sun Mar 24, 2019 12:59 am

A couple of interesting things I found out today. One, that there are Enemy Resource Convoys, and then there are Heavily Armed Enemy Resource Convoys (that's what the voiceover actually called it). And yeah, they are a challenge. Luckily I had a friendly patrol nearby and so it turned into a real donnybrook before I finally wiped them out.

Next, I was going down an alley and came across a friendly patrol fighting an armored, named elite. I started shooting at him and causing some real damage. He turned away from me, ran up to a building, and opened a door and ran inside :shock:. I tried to follow him in but the door wouldn't open for me. Now that just hardly seems fair :wink:

By the time I played yet another side mission yesterday I was really tired of missions in general and thought I might be giving up the game. This evening however I had some time to play so I fired up the game and moved to the White House. I had two safe houses I hadn't unlocked, one way to the west, one way to the east, and so I decided I would mosey over to the one in the west like a real western sheriff, checking in at control points and settlements, taking down any bad guys and in general doing activities. And snooping into places I hadn't seen before. I did that for a couple of hours and it was really fun. I did take down enemy control points and capture SHD caches and if there were any of the red named activities I got involved in those, but otherwise I was just moseying around, saying hi to the school marm and wishing there were some saloons open :D

So I've reached level 27 after 51 hours and even with the moseying around (I'm really starting to like that word :)) I'm probably going to stop as soon as I've seen the big sights in DC like the Lincoln Memorial and unlocked the rest of the safe houses and captured the rest of the control points. Whether I do like Coop has done and progress into the post-campaign content will just depend.
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Re: Tom Clancy's The Division 2

Post by MonkeyFinger » Sun Mar 24, 2019 12:56 pm

-mf

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