Amazon has whacked our affiliate account. Hosting Donations/Commitments $2063 of $1920 (Sept 13/18). In Hand $1466 (Lump sum payments minus paypal graft). Paypal Donation Link Here

Warhammer: Chaosbane

If it's a video game it goes here.

Moderators: LawBeefaroni, Arcanis, $iljanus

Post Reply
User avatar
rittchard
Posts: 927
Joined: Sat Feb 11, 2006 9:16 pm
rittchard’s avatar
Loading…

Warhammer: Chaosbane

Post by rittchard » Thu Mar 07, 2019 8:54 pm

Did I miss the thread or has it not been mentioned here at all? ARPG set in the Warhammer universe, first beta this week (with preorder).

https://warhammer-chaosbane.com/

Freyland
Posts: 2104
Joined: Sat Jan 01, 2005 11:03 pm

Re: Warhammer: Chaosbane

Post by Freyland » Thu Mar 07, 2019 10:19 pm

It has "pets"? What race has pets, other than Orks with their Squigs?

Anyways, not for me. Can't seem to get into games like that.
I don't remember where I read this, Cort, maybe it was in the last patch notes, but they said the UAZ really handles the best when... the wheels are actually touching the ground.
--RedF1ve

User avatar
rittchard
Posts: 927
Joined: Sat Feb 11, 2006 9:16 pm
rittchard’s avatar
Loading…

Re: Warhammer: Chaosbane

Post by rittchard » Mon Mar 11, 2019 1:56 pm

I don't see any pets but I didn't play that much of it.

It seems like a serviceable Diablo clone, though not much depth thus far. Graphics and skill effects are pretty good. Doesn't seem to have much in the way of character customization but maybe that comes later.

I'd say the thing that bugged me the most was it seemed like every "mission" seemed to go to the same map or mapset (basically variations of a sewer). The one time I remember going out into a city map ended with a second section in the... you guessed it, sewers! I don't know if this was because it was the beta but it seemed like it was just the way the story was progressing.

The game could use a lot of work, for sure, it seems way behind other games in the genre. Perhaps the main draw is the Warhammer universe, I don't know. As a hack and slash ARPG, it is presently fairly lacking.

User avatar
GreenGoo
Posts: 40570
Joined: Thu Oct 14, 2004 10:46 pm
Location: Ottawa, ON

Re: Warhammer: Chaosbane

Post by GreenGoo » Mon Mar 11, 2019 2:30 pm

Martyr was pretty good but not great. For a new Warhammer themed game I would have expected more, not less than that game.

Sounds disappointing.

Jaddison
Posts: 843
Joined: Thu Feb 25, 2010 4:24 pm

Re: Warhammer: Chaosbane

Post by Jaddison » Mon Jun 03, 2019 1:04 pm

Like most things I bought this and am playing it albeit not at a breakneck pace

4 character types and no customization at all.

Have played through each to level 6 just to so what is up. The mage character has a steerable spell which has been entertaining

Apparently the elves have back problems or just this one as her movement makes my back hurt just watching it

Jaddison
Posts: 843
Joined: Thu Feb 25, 2010 4:24 pm

Re: Warhammer: Chaosbane

Post by Jaddison » Tue Jun 04, 2019 4:27 pm

I've played every class to 10. There are some interesting dynamics with each class, enough to keep me playing for a bit.

Haven't made it to crafting yet or anything to spend gold on. It is a change of pace that I appreciate for the moment

morlac
Posts: 3402
Joined: Wed Nov 03, 2004 4:25 pm
Location: Just outside the ATL

Re: Warhammer: Chaosbane

Post by morlac » Wed Jun 05, 2019 4:24 pm

I quit trying to keep track of the latest monthly Warhammer: Game release. It's even worse on the mobile side. There are some good ones mixed in but damn If i can remember what they are called :)

User avatar
Jag
Posts: 14063
Joined: Wed Oct 13, 2004 3:24 pm
Location: SoFla
Jag’s avatar
Offline

Re: Warhammer: Chaosbane

Post by Jag » Wed Jun 05, 2019 5:23 pm

morlac wrote:
Wed Jun 05, 2019 4:24 pm
I quit trying to keep track of the latest monthly Warhammer: Game release. It's even worse on the mobile side. There are some good ones mixed in but damn If i can remember what they are called :)
I'm having fun with Mechanicus. It's an X-Com like but much more punishing. Definitely going to finish it.

User avatar
rittchard
Posts: 927
Joined: Sat Feb 11, 2006 9:16 pm
rittchard’s avatar
Loading…

Re: Warhammer: Chaosbane

Post by rittchard » Wed Jun 05, 2019 7:55 pm

Jaddison wrote:
Mon Jun 03, 2019 1:04 pm
Like most things I bought this and am playing it albeit not at a breakneck pace

4 character types and no customization at all.

Have played through each to level 6 just to so what is up. The mage character has a steerable spell which has been entertaining

Apparently the elves have back problems or just this one as her movement makes my back hurt just watching it
LMAO

Just to clarify, the skill system is somewhat similar to Diablo 3. It's not very clear at the getgo, but essentially as you level up you get access to new skills and/or updates to old skills (sound familiar?). However, each skill or variant has a point total associated with it, and you are limited to a certain amount of total points. So that's where the "customization" comes in. It looks like eventually you will have a large pool of choices of which you can only select a limited amount, somewhat similar to Diablo 3.

Of course there is also gear with rarity variants. Too early to tell how good it is or isn't. In the single player game it looks like it only drops items specific to your class.

The game is kind of clunky, and not much has changed since beta. The first few missions keep sending you back to the freaking sewers lol. And then for some inane reason you have to go back and forth to different spots to turn them in to the main old dude. It adds absolutely nothing to the game, but oh well.

I still feel like it's worth giving it some more time to see if it grows on me.

Jaddison
Posts: 843
Joined: Thu Feb 25, 2010 4:24 pm

Re: Warhammer: Chaosbane

Post by Jaddison » Wed Jun 05, 2019 8:10 pm

I have every character at 13 or so and have died once when I forgot to roll my poor wood elf out of being surrounded. Looks like Van Helsing made it into this game as the witch hunter even if he has a different name.

The steerable spell of the mage is quite the damage dealer.

Mechanicus kicked my ass so bad on just the first mission after the intro that I had to put it away for a while. I tried like 4 times and just had my ass handed to me. At least with Chaosbane I survive.

User avatar
Jag
Posts: 14063
Joined: Wed Oct 13, 2004 3:24 pm
Location: SoFla
Jag’s avatar
Offline

Re: Warhammer: Chaosbane

Post by Jag » Thu Jun 06, 2019 12:13 pm

Jaddison wrote:
Wed Jun 05, 2019 8:10 pm
Mechanicus kicked my ass so bad on just the first mission after the intro that I had to put it away for a while. I tried like 4 times and just had my ass handed to me. At least with Chaosbane I survive.
I take a ton of time planing and playing the missions. Save scumming helps too. I'm starting to get to the point of not feeling totally outgunned, but it's been a very long road. There is also a ton of information I didn't know at the start that helps a bit.

Jaddison
Posts: 843
Joined: Thu Feb 25, 2010 4:24 pm

Re: Warhammer: Chaosbane

Post by Jaddison » Fri Jun 07, 2019 9:05 am

Made it through the first chapter with the soldier. Final boss fight was a typical ARPG boss fight. this fight with the mage and wood elf is going to be....interesting.

Chapter 1 is centered in sewers. Chapter 2 in an abandoned overrun city.

Still no crafting but plenty of drops.....which you end up donating not selling. Donations help build levels with the peddler which am guessing will eventually lead to crafting.

Jaddison
Posts: 843
Joined: Thu Feb 25, 2010 4:24 pm

Re: Warhammer: Chaosbane

Post by Jaddison » Sun Jun 09, 2019 10:27 am

After you complete a chapter the option opens for exploration missions- think random dungeon/area filled with lots of things to kill and "events" that spawn randomly and throw waves of monsters to kill over the length of the vent.

There are also boss rush missions which let you take one one or more of the bosses you have faced.

Basically these are loot and level runs.

Have found no loot that has special powers so far or seems singularly unique.

God powers are fun and make the mage survivable in very tough fights.

Post Reply