wikipedia wrote:4A Games was founded by members of the core team behind S.T.A.L.K.E.R.: Shadow of Chernobyl. After the game was finished, in 2006, one the developers, Andrew Prokhorov, quarrelled with Grygorovych about wages, and subsequently left the company, alongside Oles Shyshkovtsov and Alexander Maximchuk, to form 4A Games. 4A Games has since developed the Metro game series.
For a moment I thought you were having fun with the name of Chernobylite . It looks like a Stalker game with the setting, the artifact scanner, and the anomalies and all..even people are called stalkers. But I guess this really is a new Stalker after all.
If they don't have a new set of stalker campfire jokes, I'll be sorely disappointed.
A stalker gets captured by bandits, who torture him trying to get the location of artifacts they think he's hiding on them. They start by dipping him into a well, upside down.
Bandits: "Any artifacts?"
Stalker: "Nope."
They dip him again, pull him up.
Bandits: "Artifacts?"
Stalker: "Nope."
They dip him at third time, pull him back up.
Bandits: "Goddammit, where are the artifacts?"
Stalker: "Look, either lower me further or hold me down there longer, the water's getting really cloudy."
I would assume to recognize that it's a new engine. Clear Sky and Call of Pripyat used the same engine, I believe, as the first game. They were more along the lines of DLCs with some updated features.
Or maybe simply because they couldn't think of an interesting name this time?
Isgrimnur - Facebook makes you hate your friends and family. LinkedIn makes you hate you co-workers. NextDoor makes you hate your neighbors.