Command: Modern Operations (aka CMANO2)

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Command: Modern Operations (aka CMANO2)

Post by jztemple2 »

Since the game is coming out soon I thought I'd start a new thread. Apologies if there is already one started, I might have missed it.

Command: Modern Operations (aka CMANO2), is being released November 14th.
Image.
You heard it right. Command: Modern Operations has entered its final phases of internal testing and developers are ready to reveal the release date. The most comprehensive and realistic simulator on operational level ever created will be released on our store and on Steam on November 14th.

In few weeks you’ll have the chance to simulate every military engagement from post-World War II to the present day, thanks to his unmatched database covering Aircraft, ships, submarines, ground forces, installations, satellites and even strategic weapons from almost every nation in the world.

At release, you'll find all the original Command official scenarios remastered from scratch and integrated, plus brand-new official and community scenarios to quench your wargaming appetite (more detail to follow)

Updated cold-war and modern-day databases with the latest in hardware and systems mean you’ll never run out of setups to try out. Seamlessly import and use your existing Command scenarios, saves, .inst files and more!

Stay tuned for further updates and get more information about the game from its official product page
And for those sleepless nights, you now can download the official manual.

And now, some wargame porn:
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Re: Command: Modern Operations (aka CMANO2)

Post by Dimitris »

Command: Modern Operations has been unleashed!: https://www.matrixgames.com/game/comman ... rations/pc
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Re: Command: Modern Operations (aka CMANO2)

Post by Holman »

I've got it and I'm very impressed, most of all because all of the previous DLC and user-made content is compatible with the new engine.

Plus, as a current owner of CMANO, I got 50% off.

One note, though: the above images of inset windows showing 3-D action are only possible with the 3rd-party TacView program (a tool for flight-sim enthusiasts). It's a separate product with a separate price (something like $69 for the required Advanced version). I play without it, and I think they should advertise without it.
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Re: Command: Modern Operations (aka CMANO2)

Post by jztemple2 »

Holman wrote: Sun Nov 17, 2019 8:50 pm I've got it and I'm very impressed, most of all because all of the previous DLC and user-made content is compatible with the new engine.

Plus, as a current owner of CMANO, I got 50% off.

One note, though: the above images of inset windows showing 3-D action are only possible with the 3rd-party TacView program (a tool for flight-sim enthusiasts). It's a separate product with a separate price (something like $69 for the required Advanced version). I play without it, and I think they should advertise without it.
Thanks for posting any impressions, I'm busy with other stuff right now but I plan to get it sometime. And I agree with you about their use of TacView without mentioning it is a separate purchase.
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Re: Command: Modern Operations (aka CMANO2)

Post by Holman »

jztemple2 wrote: Sun Nov 17, 2019 9:02 pm
Holman wrote: Sun Nov 17, 2019 8:50 pm I've got it and I'm very impressed, most of all because all of the previous DLC and user-made content is compatible with the new engine.

Plus, as a current owner of CMANO, I got 50% off.

One note, though: the above images of inset windows showing 3-D action are only possible with the 3rd-party TacView program (a tool for flight-sim enthusiasts). It's a separate product with a separate price (something like $69 for the required Advanced version). I play without it, and I think they should advertise without it.
Thanks for posting any impressions, I'm busy with other stuff right now but I plan to get it sometime. And I agree with you about their use of TacView without mentioning it is a separate purchase.
They do mention it here and there (and I think at the point of sale), but the screenshots floating around aren't able to make the distinction.
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Re: Command: Modern Operations (aka CMANO2)

Post by Citizen »

Hmm, I don't think I would pay for the game then pay for another bit of $$ for software that shows me purple airplanes. Why can't they just do what Fleet Command did? Was perfect..
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Re: Command: Modern Operations (aka CMANO2)

Post by jztemple2 »

A review by The Wargamer of CMO.
Before starting this review I need to declare an interest. I’ve been playing naval wargames on computers since Harpoon appeared in 1989 (as long ago as that – I couldn’t believe it when I looked it up!) I bought CMANO when it first came out, at full price, and have never regretted it – I absolutely love the game. When I heard that a new version of CMANO, Command Modern Operations (CMO), was being released I was over the moon. I’ve now had a chance to play a review copy of the game and while I’m still excited about the new version, I’ve also a few niggles with it.
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Re: Command: Modern Operations (aka CMANO2)

Post by Dimitris »

Citizen wrote: Mon Nov 18, 2019 5:56 pm Hmm, I don't think I would pay for the game then pay for another bit of $$ for software that shows me purple airplanes. Why can't they just do what Fleet Command did? Was perfect..
Fleet Command (and NWAC) lives and dies by its 3D graphics. CMO without Tacview's 3D is still a solid game on its own.

As an aside, WarfareSims does not get any percentage from Tacview sales (Tacview is developed & sold by Raia Software). We added support for Tacview on the commercial edition only because a lot of our users requested it.
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Re: Command: Modern Operations (aka CMANO2)

Post by Dimitris »

jztemple2 wrote: Sun Nov 17, 2019 9:02 pm Thanks for posting any impressions, I'm busy with other stuff right now but I plan to get it sometime. And I agree with you about their use of TacView without mentioning it is a separate purchase.
We have been very clear about it in multiple references. Some examples:
http://www.warfaresims.com/?p=4948
http://www.warfaresims.com/?p=4975
https://www.matrixgames.com/game/comman ... operations (Tab "Features")
(paragraph "Features")

We understand that many people are puzzled (and some actively upset) about the separate purchase requirement, and we ourselves pushed very hard for a turn-key package deal, but sometimes things don't go the way you want them no matter how hard you try.
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Re: Command: Modern Operations (aka CMANO2)

Post by jztemple2 »

Dimitris wrote: Fri Nov 22, 2019 2:02 pm We understand that many people are puzzled (and some actively upset) about the separate purchase requirement, and we ourselves pushed very hard for a turn-key package deal, but sometimes things don't go the way you want them no matter how hard you try.
Oh, nothing against the devs or Matrix on this, it's nice they do have this add-on. I don't hold anything against them for it.

It's also nice that the discount you get if you previously owned CMANO extends until almost the end of January.
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Re: Command: Modern Operations (aka CMANO2)

Post by Dimitris »

Command LIVE: Aegean in Flames has been announced: https://www.matrixgames.com/game/comman ... -in-flames

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Re: Command: Modern Operations (aka CMANO2)

Post by Dimitris »

CMO coupon sale at MatrixGames - 30% off at base game and all DLCs: https://www.wargamer.com/articles/comma ... -discount/
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Re: Command: Modern Operations (aka CMANO2)

Post by jztemple2 »

I picked this up back in January and sometime I'm going to gather up enough mental fortitude and do a deep dive into the gameplay.
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Re: Command: Modern Operations (aka CMANO2)

Post by Paradroid »

Is this enough of an upgrade over CMANO to justify the price tag? I missed out on the 50% off deal so I'm a bit wary of spending that amount of cash if there haven't been significant improvements.
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Re: Command: Modern Operations (aka CMANO2)

Post by Paradroid »

Thanks Dimitris. I will read through those but I'm always keen to hear what actual players think too. :)
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Re: Command: Modern Operations (aka CMANO2)

Post by Dimitris »

CMO tripple wopper:

Official v1.02 update: https://www.warfaresims.com/?p=5118

Command-LIVE: Sahel Slugfest released: https://www.matrixgames.com/game/comman ... l-slugfest

Community Scenario Pack updated, with 28 new scenarios: https://www.warfaresims.com/?p=5122
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Re: Command: Modern Operations (aka CMANO2)

Post by Dimitris »

Steam flash sale! Ends Dec 1:
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Re: Command: Modern Operations (aka CMANO2)

Post by Paradroid »

Dimitris, I finally picked this up and I'm enjoying it a lot. But there's already one thing I really, really want - an option to stop the game pausing when I look at the DB viewer for example. It drives me mad!
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Re: Command: Modern Operations (aka CMANO2)

Post by Dimitris »

Noted!

(BTW, you can pause/unpause the sim execution also with the space bar)
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Re: Command: Modern Operations (aka CMANO2)

Post by Paradroid »

Cool, I'll make do with that for now. Thanks!
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Re: Command: Modern Operations (aka CMANO2)

Post by Dimitris »

Slitherine has a big "sale weekend" on Steam: https://store.steampowered.com/sale/slitherine_weekend/
...and as part of it, CMO is currently at half-price:
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Re: Command: Modern Operations (aka CMANO2)

Post by jztemple2 »

For those who don't follow the CMO newsfeeds, they are soon to release a major update to the game. It is called War Planner and it is pretty impressive. Here is a link to the first of the articles explaining what it is: Countdown to War Planner: Overview. They have since released four new articles with lots more details. A snippet from the first article:
It’s finally coming!

After nearly a year of frantic, tireless development, and an extensive public beta, we are excited to announce the imminent public release of the biggest update in Command’s history (yes, even exceeding the gargantuan changes of the CMANO-to-CMO transition): The War Planner update.

Known tongue-in-cheek to beta testers and early adopters as the “Tiny” release (as it has been anything but), the War Planner update brings dozens of super-major feature additions (including some features previously restricted to Professional Edition), hundreds of simulation improvements, and myriads of tweaks and bug fixes to rival even the launch of Command: Modern Operations in sheer scale. It has been named as such, because many of the changes and new features are oriented towards giving players an unprecedented power and flexibility in organizing and automating complex operations that previously required a lot of manual work and tedious coordination. Waging elaborate, theater-wide multi-domain operations has never been easier.

And the best part? It’s all completely free.

To get a taste of what’s to come, following is a highly-compressed summary of the major features of this colossal update. These will be elaborated in much greater detail in forthcoming [now released - jzt] articles.
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Re: Command: Modern Operations (aka CMANO2)

Post by Holman »

Very much looking forward to it!
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Re: Command: Modern Operations (aka CMANO2)

Post by jztemple2 »

Here is the last of the pre-release coverage before release of the War Planner update. It's rather massive... but fascinating.

Countdown to War Planner: Simulation Additions & Improvements
Command’s “War Planner” update (aka “Tiny”) is set to release just a few days from now. Are you ready for Command’s biggest update yet?

In this multi-part series we take a look at the various key features introduced in this massive, FREE upgrade to Command.

We have already seen in sequence the “headline” major new features of this release; this time turn or attention to various smaller-scale but still critical additions & improvements on the simulation engine, who altogether raise the fidelity and power of Command as a wargaming and simulation tool to new heights.

This article concludes our pre-release coverage of the War Planner update and its major enhancements. We would like to thank everyone who assisted in the public beta of this massive release and provided useful feedback. You have been very much a part of this update – so enjoy it!
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Re: Command: Modern Operations (aka CMANO2)

Post by jztemple2 »

It's here!! For those who care of course :wink:. Cry “Havoc” and unleash the War Planner!

Link to the 138 pages of patch notes (of which over a hundred are data base changes)




The game is also on sale for 50% off:
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Re: Command: Modern Operations (aka CMANO2)

Post by WYBaugh »

Sweet!
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Re: Command: Modern Operations (aka CMANO2)

Post by dbt1949 »

I got this game awhile back. It is complicated and I haven't started it yet. Give me some action reports to encourage me!
I think I payed $30 for it last year.

Update. 12.7 gig update! It'll take till tomorrow!
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Re: Command: Modern Operations (aka CMANO2)

Post by Holman »

dbt1949 wrote: Tue Jan 24, 2023 4:08 pm I got this game awhile back. It is complicated and I haven't started it yet. Give me some action reports to encourage me!
I think I payed $30 for it last year.

Update. 12.7 gig update! It'll take till tomorrow!
YouTube has tons of really good video AARs!
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Re: Command: Modern Operations (aka CMANO2)

Post by dbt1949 »

I can't get any of the tutorials to work. Can't find anything on their forums about it either. <sigh>
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Re: Command: Modern Operations (aka CMANO2)

Post by jztemple2 »

dbt1949 wrote: Wed Jan 25, 2023 2:17 am I can't get any of the tutorials to work. Can't find anything on their forums about it either. <sigh>
Did you try this webpage? The first two links take you to some good tutorial videos.

UPDATE: I see that this is the webpage that the game directs you to from in-game. They work for me. Also there are the tutorial scenarios which probably are better for walking a person through the basics, at least I think so. Anyway, see if those work.
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Re: Command: Modern Operations (aka CMANO2)

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Thanks! That works well. Still, wish the in game ones would work.
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Re: Command: Modern Operations (aka CMANO2)

Post by jztemple2 »

I hadn't actually fired up CMO in a long while and I'd forgotten how freaking complicated everything is :roll:. But just like in my old wargaming days, the best thing is to go through the tutorial scenarios and let them hold your hand through the basics.
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Re: Command: Modern Operations (aka CMANO2)

Post by jztemple2 »

Well, it's been a year and time for me to install the game again and try to make my brain think it is twenty years younger and I can figure out how to play this game :roll:
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Re: Command: Modern Operations (aka CMANO2)

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Likewise ditto.
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Re: Command: Modern Operations (aka CMANO2)

Post by Holman »

jztemple2 wrote: Wed Jan 25, 2023 3:05 am I hadn't actually fired up CMO in a long while and I'd forgotten how freaking complicated everything is :roll:. But just like in my old wargaming days, the best thing is to go through the tutorial scenarios and let them hold your hand through the basics.
FWIW, even though there are tutorials for weird complex processes like loading cargo or launching amphibious landing craft, you can happily skip them unless you really want to try that kind of specialized scenario.

95% of the game is knowing about patrol orders, sensors, and weapon settings. You can play a hundred scenarios without even having to learn something slightly more complex like aerial refueling.
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