Fundraising complete, next renewal is August 2022. Paypal Donation Links US dollars CDN Dollars

Star Wars: Squadrons

If it's a video game it goes here.

Moderators: LawBeefaroni, Arcanis, $iljanus

User avatar
wonderpug
Posts: 9936
Joined: Tue Oct 19, 2004 4:38 pm
Location: Albuquerque, NM

Star Wars: Squadrons

Post by wonderpug »

A new Star Wars space sim?



October 2!
User avatar
NickAragua
Posts: 5108
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Star Wars: Squadrons

Post by NickAragua »

Looks like it's.... multiplayer only? :(
Black Lives Matter
User avatar
El Guapo
Posts: 35632
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Star Wars: Squadrons

Post by El Guapo »

Enlarge Image
User avatar
NickAragua
Posts: 5108
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Star Wars: Squadrons

Post by NickAragua »

Droid dating sim, you say?
Black Lives Matter
User avatar
Daehawk
Posts: 48784
Joined: Sat Jan 01, 2005 1:11 am
daehawk’s avatar
Loading…

Re: Star Wars: Squadrons

Post by Daehawk »

Looks bad. Nothing more than a 5 v 5 multiplayer game. They just CANNOT make a good Star Wars game these days. All they have to do it look back at the ones from the 90s like Tie Fighter to see how to make a good game. But noooo.
https://www.gofundme.com/please-help-di ... -wife-died ....Help for me to take care of stuff . Wife died Jan 3 2019 after 31 years. My soulmate.
---------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
GroovAtroN, stop asking
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
User avatar
wonderpug
Posts: 9936
Joined: Tue Oct 19, 2004 4:38 pm
Location: Albuquerque, NM

Re: Star Wars: Squadrons

Post by wonderpug »

The hint at power management in the video gives me hope that this will be more complex than the Star Wars Battlefront 2 flying, which was already pretty fun despite being so simplified.

I do also really hope there are more game modes than just 5v5 multiplayer.
User avatar
wonderpug
Posts: 9936
Joined: Tue Oct 19, 2004 4:38 pm
Location: Albuquerque, NM

Re: Star Wars: Squadrons

Post by wonderpug »

Ooh some promising details from engadget:
  • takes place after ROTJ
  • both single player campaign and multiplayer
  • single player campaign swaps between New Republic pilot and Empire pilot
  • campaign pilots are 'customizable'
  • can divert power between ship systems
  • cosmetics and gameplay modifiers that EA says "you can earn through gameplay alone"
  • cross-play between systems?
  • VR support on PC and PS4
User avatar
NickAragua
Posts: 5108
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Star Wars: Squadrons

Post by NickAragua »

wonderpug wrote: Mon Jun 15, 2020 12:07 pm Ooh some promising details from engadget:
  • takes place after ROTJ
  • both single player campaign and multiplayer
  • can divert power between ship systems
That's a little better.
[*]single player campaign swaps between New Republic pilot and Empire pilot
Hey guys, Halo 2 called, they want their Arbiter back.
Black Lives Matter
User avatar
Holman
Posts: 24099
Joined: Sun Oct 24, 2004 8:00 pm
Location: Approximately Wissahickon

Re: Star Wars: Squadrons

Post by Holman »

Surely they won't build this engine and then *not* use it for the sequel to X-Wing/Tie Fighter people have dreamed of for 20 years...

Right?
Much prefer my Nazis Nuremberged.
User avatar
Daehawk
Posts: 48784
Joined: Sat Jan 01, 2005 1:11 am
daehawk’s avatar
Loading…

Re: Star Wars: Squadrons

Post by Daehawk »

Its EA.
https://www.gofundme.com/please-help-di ... -wife-died ....Help for me to take care of stuff . Wife died Jan 3 2019 after 31 years. My soulmate.
---------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
GroovAtroN, stop asking
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
User avatar
Scoop20906
Posts: 11539
Joined: Tue May 03, 2005 3:50 pm
Location: Stafford, VA
scoop20906’s avatar
Loading…

Re: Star Wars: Squadrons

Post by Scoop20906 »

Ok, EXCITED.

It does have hands on throttle-and-stick (HOTAS) support although I can't imagine who will be using that on a PS4. Also, not much info about that single player campaign but they do mention you have teammates which could be very fun. The multiplayer doesn't sound so bad. Its 5v5 and has a mode called Fleet Battles or something like that. Each team tries to take out the other team's main ship. I have to imagine there will be AI ships to fill the space. What I hope is a tactical battle where you choose where to position your Main ship during the tactical briefing and hopefully there are asteroid and nebulae to help mask you attack run. Sorry, Im sure I am letting my imagination get the better of me but if you can set waypoints for your team mates, coordinate attacks, scanning radius it could be insanely fun.

OFFICIALLY HOLDING MY BREATH!! :scared-whoa:
Scoop. Makeup and hair are fabulous. - Qantaga

Xbox Gamertag: Scoop20906
Steam: Scoop20906
User avatar
Scoop20906
Posts: 11539
Joined: Tue May 03, 2005 3:50 pm
Location: Stafford, VA
scoop20906’s avatar
Loading…

Re: Star Wars: Squadrons

Post by Scoop20906 »

Ok, that trailer really rocks.
Scoop. Makeup and hair are fabulous. - Qantaga

Xbox Gamertag: Scoop20906
Steam: Scoop20906
User avatar
Grifman
Posts: 18908
Joined: Wed Oct 13, 2004 7:17 pm

Re: Star Wars: Squadrons

Post by Grifman »

Daehawk wrote: Mon Jun 15, 2020 11:35 am Looks bad. Nothing more than a 5 v 5 multiplayer game. They just CANNOT make a good Star Wars game these days. All they have to do it look back at the ones from the 90s like Tie Fighter to see how to make a good game. But noooo.
Star Wars Jedi Fallen Order has a bone to pick with you.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
User avatar
gbasden
Posts: 6396
Joined: Wed Oct 13, 2004 1:57 am
Location: Sacramento, CA

Re: Star Wars: Squadrons

Post by gbasden »

Grifman wrote: Wed Jun 17, 2020 1:28 pm
Daehawk wrote: Mon Jun 15, 2020 11:35 am Looks bad. Nothing more than a 5 v 5 multiplayer game. They just CANNOT make a good Star Wars game these days. All they have to do it look back at the ones from the 90s like Tie Fighter to see how to make a good game. But noooo.
Star Wars Jedi Fallen Order has a bone to pick with you.
Indeed.
Black Lives Matter!
User avatar
Redfive
Posts: 1852
Joined: Wed Oct 13, 2004 11:12 am
Location: Back in Texas

Re: Star Wars: Squadrons

Post by Redfive »

Waiting to see some actual game play.
Battle.net: red51ve#1673
Elder Scrolls Online - @redfive
User avatar
Daehawk
Posts: 48784
Joined: Sat Jan 01, 2005 1:11 am
daehawk’s avatar
Loading…

Re: Star Wars: Squadrons

Post by Daehawk »

Fallen Order looked bad to me too. Ill never be trying it. Not for me...if I wanted Tomb Raider Id play Tomb Raider. Dont like the characters, gameplay, or story that Ive seen.
https://www.gofundme.com/please-help-di ... -wife-died ....Help for me to take care of stuff . Wife died Jan 3 2019 after 31 years. My soulmate.
---------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
GroovAtroN, stop asking
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
User avatar
pr0ner
Posts: 15767
Joined: Mon Dec 06, 2004 3:00 pm
Location: Northern Virginia, VA
Contact:

Re: Star Wars: Squadrons

Post by pr0ner »

Squadrons being only $40 ($36 with EA Access) ups the pre-order temptation for me.
Hodor.
User avatar
Smoove_B
Posts: 43481
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: Star Wars: Squadrons

Post by Smoove_B »

Alternatively, that suggests to me this really, really tilts towards being a MP game and whatever SP content is included is very limited. Also, if this was titled "Dave's Space Shoot 'em Up" and you were flying generic space ships without a Disney license, the game would be $20.
User avatar
El Guapo
Posts: 35632
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Star Wars: Squadrons

Post by El Guapo »

Smoove_B wrote: Wed Jun 17, 2020 3:52 pm Alternatively, that suggests to me this really, really tilts towards being a MP game and whatever SP content is included is very limited. Also, if this was titled "Dave's Space Shoot 'em Up" and you were flying generic space ships without a Disney license, the game would be $20.
I'm expecting this to essentially be Star Wars Battlegrounds 2: In Space.
User avatar
Skinypupy
Posts: 15726
Joined: Tue Dec 07, 2004 10:12 am
Location: Utah

Re: Star Wars: Squadrons

Post by Skinypupy »

I'm somewhat interested, depending on what the single player content is. If the ends up being entirely MP focused with a short, dull SP campaign tacked on (like SWBF2), then I'll skip it.
For those accustomed to privilege, equality feels like oppression.

Black lives matter
User avatar
Max Peck
Posts: 8603
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Star Wars: Squadrons

Post by Max Peck »

Time and tide melt the snowman.

There are worlds out there where the sky is burning, where the sea's asleep and the rivers dream, people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice and somewhere else the tea is getting cold. Come on, Ace, we've got work to do.
-- The Doctor
User avatar
Ralph-Wiggum
Posts: 16436
Joined: Wed Oct 13, 2004 8:51 am

Re: Star Wars: Squadrons

Post by Ralph-Wiggum »

Seems pretty neat. Hopefully the components you can get to alter your ships aren’t just linear upgrades but actual strategic options that change how your ship flies/fights.
User avatar
Stuie
Posts: 688
Joined: Thu Mar 02, 2006 3:50 pm
Location: Upper Gwynedd, PA
Contact:
Stuie’s avatar
Loading…

Re: Star Wars: Squadrons

Post by Stuie »

Ok that gameplay trailer has me a bit more hyped for this. Seems like there's enough single player stuff to chew on for someone who still has PTSD dating back to 1997 (X-wing vs. Tie Fighter).
User avatar
Skinypupy
Posts: 15726
Joined: Tue Dec 07, 2004 10:12 am
Location: Utah

Re: Star Wars: Squadrons

Post by Skinypupy »

I'm in after watching that. Looks very cool.
For those accustomed to privilege, equality feels like oppression.

Black lives matter
User avatar
Daehawk
Posts: 48784
Joined: Sat Jan 01, 2005 1:11 am
daehawk’s avatar
Loading…

Re: Star Wars: Squadrons

Post by Daehawk »

Looked like any 5v5 game to me with Star Wars tacked on to sell it. Still a pass.
https://www.gofundme.com/please-help-di ... -wife-died ....Help for me to take care of stuff . Wife died Jan 3 2019 after 31 years. My soulmate.
---------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
GroovAtroN, stop asking
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
User avatar
El Guapo
Posts: 35632
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Star Wars: Squadrons

Post by El Guapo »

It's funny, watching these trailers has made me newly bummed that I didn't get a New Republic story from the new Star Wars trilogy, and instead got a weird reboot of the OT.
User avatar
Redfive
Posts: 1852
Joined: Wed Oct 13, 2004 11:12 am
Location: Back in Texas

Re: Star Wars: Squadrons

Post by Redfive »

The new trailer elicited a very cautious 'hell yeah' from me.
Battle.net: red51ve#1673
Elder Scrolls Online - @redfive
User avatar
Rumpy
Posts: 9501
Joined: Sun Mar 27, 2005 6:52 pm
Location: Sudbury, Ontario, Canada

Re: Star Wars: Squadrons

Post by Rumpy »

El Guapo wrote: Fri Jun 19, 2020 10:25 am It's funny, watching these trailers has made me newly bummed that I didn't get a New Republic story from the new Star Wars trilogy, and instead got a weird reboot of the OT.
That is really weird. It's one more side-effect to EA having the only license for making SW games. Well, aside from the Lego games, there's been a distinct lack of games set within the sequel trilogy, and I don't feel Battlefront counts. They had a new trilogy to set games in, yet they didn't take advantage of that. It would at least have been nice to have games flesh out the movies a bit. That wasn't at all the case with the OT and PT where we got plenty of games. And yet, here we go again with games set within the OT. It's like they're in terms of narrative, unable to move on from that.

Anyway, this game seems to be the perfect opportunity for some co-op. It would be really great if you could play the singleplayer campaign with friends.
Last edited by Rumpy on Fri Jun 19, 2020 1:38 pm, edited 1 time in total.
PC:
Intel i5 660
8GB RAM
Asus ROG 4GB 1050Ti
User avatar
El Guapo
Posts: 35632
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Star Wars: Squadrons

Post by El Guapo »

Rumpy wrote: Fri Jun 19, 2020 1:31 pm
El Guapo wrote: Fri Jun 19, 2020 10:25 am It's funny, watching these trailers has made me newly bummed that I didn't get a New Republic story from the new Star Wars trilogy, and instead got a weird reboot of the OT.
That is really weird. It's one more side-effect to EA having the only license for making SW games. Well, aside from the Lego games, there's been a distinct lack of games set within the sequel trilogy, and I don't feel Battlefront counts. They had a new trilogy to set games in, yet they didn't take advantage of that. It would at least have been nice to have games flesh out the movies a bit. That wasn't at all the case with the OT and PT where we got plenty of games. And yet, here we go again with games set within the OT. It's like they're in terms of narrative, unable to move on from that.
This isn't within the OT - it takes place between Jedi and Force Awakens, so it's the New Republic vs. the Imperial Remnant. I doubt that we'll get much big picture story from this game, but that's something that I'd want to see more of - the New Republic era.
User avatar
Rumpy
Posts: 9501
Joined: Sun Mar 27, 2005 6:52 pm
Location: Sudbury, Ontario, Canada

Re: Star Wars: Squadrons

Post by Rumpy »

El Guapo wrote: Fri Jun 19, 2020 1:35 pm
Rumpy wrote: Fri Jun 19, 2020 1:31 pm
El Guapo wrote: Fri Jun 19, 2020 10:25 am It's funny, watching these trailers has made me newly bummed that I didn't get a New Republic story from the new Star Wars trilogy, and instead got a weird reboot of the OT.
That is really weird. It's one more side-effect to EA having the only license for making SW games. Well, aside from the Lego games, there's been a distinct lack of games set within the sequel trilogy, and I don't feel Battlefront counts. They had a new trilogy to set games in, yet they didn't take advantage of that. It would at least have been nice to have games flesh out the movies a bit. That wasn't at all the case with the OT and PT where we got plenty of games. And yet, here we go again with games set within the OT. It's like they're in terms of narrative, unable to move on from that.
This isn't within the OT - it takes place between Jedi and Force Awakens, so it's the New Republic vs. the Imperial Remnant. I doubt that we'll get much big picture story from this game, but that's something that I'd want to see more of - the New Republic era.

Oh Ok, I read 'takes place after ROTJ' as still being set within the OT rather than them doing anything taking place in the new movies.
PC:
Intel i5 660
8GB RAM
Asus ROG 4GB 1050Ti
User avatar
El Guapo
Posts: 35632
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Star Wars: Squadrons

Post by El Guapo »

Rumpy wrote: Fri Jun 19, 2020 1:42 pm
El Guapo wrote: Fri Jun 19, 2020 1:35 pm
Rumpy wrote: Fri Jun 19, 2020 1:31 pm
El Guapo wrote: Fri Jun 19, 2020 10:25 am It's funny, watching these trailers has made me newly bummed that I didn't get a New Republic story from the new Star Wars trilogy, and instead got a weird reboot of the OT.
That is really weird. It's one more side-effect to EA having the only license for making SW games. Well, aside from the Lego games, there's been a distinct lack of games set within the sequel trilogy, and I don't feel Battlefront counts. They had a new trilogy to set games in, yet they didn't take advantage of that. It would at least have been nice to have games flesh out the movies a bit. That wasn't at all the case with the OT and PT where we got plenty of games. And yet, here we go again with games set within the OT. It's like they're in terms of narrative, unable to move on from that.
This isn't within the OT - it takes place between Jedi and Force Awakens, so it's the New Republic vs. the Imperial Remnant. I doubt that we'll get much big picture story from this game, but that's something that I'd want to see more of - the New Republic era.

Oh Ok, I read 'takes place after ROTJ' as still being set within the OT rather than them doing anything taking place in the new movies.
It's not in the new movies either. Since it's between 6 and 7, it's between the trilogies.
User avatar
Holman
Posts: 24099
Joined: Sun Oct 24, 2004 8:00 pm
Location: Approximately Wissahickon

Re: Star Wars: Squadrons

Post by Holman »

After that new trailer, I'm in.

The implication that the single-player campaign is substantial (rather than just training) sold me.
Much prefer my Nazis Nuremberged.
JCC
Posts: 1260
Joined: Thu Oct 14, 2004 11:07 pm

Re: Star Wars: Squadrons

Post by JCC »

Looks beautiful. I hope there is a difficulty level for small chidren otherwise I am sure this will be far too difficult for me.
User avatar
Rumpy
Posts: 9501
Joined: Sun Mar 27, 2005 6:52 pm
Location: Sudbury, Ontario, Canada

Re: Star Wars: Squadrons

Post by Rumpy »

El Guapo wrote: Fri Jun 19, 2020 1:51 pm
Rumpy wrote: Fri Jun 19, 2020 1:42 pm
El Guapo wrote: Fri Jun 19, 2020 1:35 pm
Rumpy wrote: Fri Jun 19, 2020 1:31 pm
El Guapo wrote: Fri Jun 19, 2020 10:25 am It's funny, watching these trailers has made me newly bummed that I didn't get a New Republic story from the new Star Wars trilogy, and instead got a weird reboot of the OT.
That is really weird. It's one more side-effect to EA having the only license for making SW games. Well, aside from the Lego games, there's been a distinct lack of games set within the sequel trilogy, and I don't feel Battlefront counts. They had a new trilogy to set games in, yet they didn't take advantage of that. It would at least have been nice to have games flesh out the movies a bit. That wasn't at all the case with the OT and PT where we got plenty of games. And yet, here we go again with games set within the OT. It's like they're in terms of narrative, unable to move on from that.
This isn't within the OT - it takes place between Jedi and Force Awakens, so it's the New Republic vs. the Imperial Remnant. I doubt that we'll get much big picture story from this game, but that's something that I'd want to see more of - the New Republic era.

Oh Ok, I read 'takes place after ROTJ' as still being set within the OT rather than them doing anything taking place in the new movies.
It's not in the new movies either. Since it's between 6 and 7, it's between the trilogies.
Yeah, I know. I meant purely in terms of technology, though in terms of technology, it didn't progress very much in the new movies. I'm hoping they get a chance to show something new in the game, being that this is going to be a thematic bridge.
PC:
Intel i5 660
8GB RAM
Asus ROG 4GB 1050Ti
User avatar
Zarathud
Posts: 14384
Joined: Fri Oct 15, 2004 10:29 pm
Location: Chicago, Illinois

Re: Star Wars: Squadrons

Post by Zarathud »

Star Wars
Spaceships
Dogfighting
I’ve been waiting for this since FreeSpace.

I’ll take a squad vs squad game. Having talked with Volition about the challenges of keeping a multiplayer apace game synced in FreeSpace 2, a 5 v 5 squad game is enough.

And I’ve always thought the old Wing Commander Armada would translate well online.
"If the facts don't fit the theory, change the facts." - Albert Einstein
"I don't stand by anything." - Trump
“Bad men need nothing more to compass their ends, than that good men should look on and do nothing.” - John Stuart Mill, Inaugural Address Delivered to the University of St Andrews, 2/1/1867
“It is the impractical things in this tumultuous hell-scape of a world that matter most. A book, a name, chicken soup. They help us remember that, even in our darkest hour, life is still to be savored.” - Poe, Altered Carbon
User avatar
Daehawk
Posts: 48784
Joined: Sat Jan 01, 2005 1:11 am
daehawk’s avatar
Loading…

Re: Star Wars: Squadrons

Post by Daehawk »

Funny you mention Armada as thats what I felt this was.
https://www.gofundme.com/please-help-di ... -wife-died ....Help for me to take care of stuff . Wife died Jan 3 2019 after 31 years. My soulmate.
---------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
GroovAtroN, stop asking
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
User avatar
Holman
Posts: 24099
Joined: Sun Oct 24, 2004 8:00 pm
Location: Approximately Wissahickon

Re: Star Wars: Squadrons

Post by Holman »

I suppose I could watch the gameplay trailer again, but I'm lazy and I'll just ask: is it clear that single-player campaign missions aren't limited to a small number of AI ships? Are we sure they'll have significantly more than the 5 v 5 fighters of the multiplayer game?

If so, there seems no reason this engine can't support a full sequel to the X-Wing/Tie Fighter experience.
Much prefer my Nazis Nuremberged.
User avatar
Zarathud
Posts: 14384
Joined: Fri Oct 15, 2004 10:29 pm
Location: Chicago, Illinois

Re: Star Wars: Squadrons

Post by Zarathud »

It’s not the engine but the internet code. The problem with space sims is there is no geometry you can use to optimize network load. Packets have to track everything.
"If the facts don't fit the theory, change the facts." - Albert Einstein
"I don't stand by anything." - Trump
“Bad men need nothing more to compass their ends, than that good men should look on and do nothing.” - John Stuart Mill, Inaugural Address Delivered to the University of St Andrews, 2/1/1867
“It is the impractical things in this tumultuous hell-scape of a world that matter most. A book, a name, chicken soup. They help us remember that, even in our darkest hour, life is still to be savored.” - Poe, Altered Carbon
User avatar
NickAragua
Posts: 5108
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Star Wars: Squadrons

Post by NickAragua »

Zarathud wrote: Mon Jun 22, 2020 9:40 am It’s not the engine but the internet code. The problem with space sims is there is no geometry you can use to optimize network load. Packets have to track everything.
What kind of data could they possibly need to send over? You know each in-game object's geometry, so all you really need is x-y-z coordinates and a directional vector for facing, and a flag saying "I fired 1-4 lasers at this time stamp", and occasionally a game state checksum or something. I mean, yeah, that all has to be real-time, but if the AI-controlled unit behavior, laser speeds, missile behavior and damage are deterministic (meaning it will give the same solution every time it's makes a decision), you can probably get away with computing most of that stuff on the client.

But yeah, I agree that eventually there's enough stuff flying around that you start hitting lag and sync issues, so 5v5 is probably the limit they hit during testing. I'm sure the single player campaign will support actual epic battles, and will hopefully be fun. I'll leave getting space-teabagged by "left nutz" and "right nutz" to younger people.
Black Lives Matter
User avatar
wonderpug
Posts: 9936
Joined: Tue Oct 19, 2004 4:38 pm
Location: Albuquerque, NM

Re: Star Wars: Squadrons

Post by wonderpug »

Holman wrote: Fri Jun 19, 2020 5:35 pm I suppose I could watch the gameplay trailer again, but I'm lazy and I'll just ask: is it clear that single-player campaign missions aren't limited to a small number of AI ships? Are we sure they'll have significantly more than the 5 v 5 fighters of the multiplayer game?
FYI it's not just going to be 10 ships flying around in multiplayer. They've said there will be some number of AI ships added to the mix to make the battles more populated.
Post Reply