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Hardspace Shipbreaker

If it's a video game it goes here.

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Kasey Chang
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Hardspace Shipbreaker

Post by Kasey Chang »

Kinda surprised nobody had posted this game yet? https://store.steampowered.com/app/1161 ... ipbreaker/

A billion credits in debt, you managed to snag this hard job: breaking up old ships and salvage valuable components (and not-so-valuable hull material) while spending credits on oxygen, supplies, and more. You only have "15 minute real-time" shifts, so don't dawdle. But cutting the wrong component, or doing things in the wrong order will literally KILL you as the ship explodes, decompresses, or worse... If you don't salvage enough components to satisfy the contract, you get a stiff penalty! But if you do make it in time, spend a little MORE time to pay down on your debt... only 999 million left to go...

I'm kinda interested, but I already have too many games in my backlog. :D
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Sepiche
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Re: Hardspace Shipbreaker

Post by Sepiche »

I've been playing this off and on and enjoy it.

The core idea is really fun and well executed, but it still needs a little more variety in ship designs, and, while I understand why they have the 15 minute timer, I hope they come up with a way to alleviate the time pressure a bit. In the tutorial portion there is no time limit and it set up the expectation of being able to study a ship and take it apart at a nice, chill pace. It's still fun with the timer, but just not as relaxing, so I don't find myself playing it as much as I might otherwise.

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Hrothgar
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Re: Hardspace Shipbreaker

Post by Hrothgar »

I grabbed it since it was on sale for something like $16. Normally, I don't play early access games, but I wanted to support Blackbird and the concept was intriguing. Ron, at Gaming Trend posted a let's play video that whet my appetite.

I gave it a spin. I've had 3 crashes but no major bugs. I've seen some clipping issues. It's pretty good for just starting early access. There's a new patch today that I need to try out.

There is something kind of zen about gracefully taking apart a ship in space. As you advance in certifications, the ships add more subsystems. This increases risk, but also potentially profit. So far, it's promising.

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wonderpug
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Re: Hardspace Shipbreaker

Post by wonderpug »

It’s definitely on my radar, but I was thinking I’d just keep it on the wishlist for a while until it’s more developed or a ridiculous sale comes along. Glad to hear your impressions are positive!

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Unagi
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Re: Hardspace Shipbreaker

Post by Unagi »

Sepiche wrote:
Thu Jun 25, 2020 11:59 am
I've been playing this off and on and enjoy it.

The core idea is really fun and well executed, but it still needs a little more variety in ship designs, and, while I understand why they have the 15 minute timer, I hope they come up with a way to alleviate the time pressure a bit. In the tutorial portion there is no time limit and it set up the expectation of being able to study a ship and take it apart at a nice, chill pace. It's still fun with the timer, but just not as relaxing, so I don't find myself playing it as much as I might otherwise.
More or less exactly my experience and feelings

There is a 'free' mode without timer and consequences, but I still want consequences...

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jztemple2
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Re: Hardspace Shipbreaker

Post by jztemple2 »

I'm watching it, but it is still Early Access and one of the reviews already mentioned the lack of content at this stage. I'll wait a while.
The book historian Richard Altick once wrote, “There has always been a popular belief that more than casual attention to books is either a symptom or a cause of madness.”

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gameoverman
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Re: Hardspace Shipbreaker

Post by gameoverman »

I like what I saw in the Steam video but there are a couple of improvements I think it can use:
1. The ability to occasionally scavenge small components that would allow you to build large tools or small robots to help you work. You could then upgrade these and/or bring them with you to the next job. I'm envisioning an end game scenario where you could dismantle an entire Death Star sized space station with your elaborate collection of tools and robots. These parts would constitute the 'loot' in the game. A game like this needs loot.
2. Just trying to pay back your debt is not much of a motivation. How the heck were you able to build up 1 billion credits of debt in the first place, and why is working this job the best option for paying it back? There should be a more believable reason for this. Maybe aliens are going to invade Earth and humanity needs people like you to go into space and dismantle everything up there so a gigantic anti-alien defense system can be built with the recovered parts in time to repel the invasion.

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jztemple2
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Re: Hardspace Shipbreaker

Post by jztemple2 »

gameoverman wrote:
Fri Jun 26, 2020 11:01 pm
How the heck were you able to build up 1 billion credits of debt in the first place
Too many Steam Sales :roll:

You make some good points however. I'm hoping that the story will flesh out a bit as development continues.
The book historian Richard Altick once wrote, “There has always been a popular belief that more than casual attention to books is either a symptom or a cause of madness.”

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raydude
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Re: Hardspace Shipbreaker

Post by raydude »

played it a bit over the weekend. The 15 minute shift is not a big deal for me. I am intending to play this in "day/real time" in that I'll do a shift each day before I do my "real work". However, I discovered when logging in today that the ship I was working on yesterday is gone - the bay is empty. And I have to select a new ship. No big deal, I thought. So I picked a new ship, managed to salvage the reactor core, a few seats, and some panels. At the 3 minute mark I was low on oxygen and decided to head back to the Hab and call it a day.

On a hunch I decided to quit the game there and log back in. Sure enough, the bay is empty again and I have to choose a new ship from the ship catalog. I read through the steam forums and it seems this is the norm after a recent patch. The explanation is that saving the physics of a given ship state would result in large save files.

So the upshot is that for now I'll have to work on a new ship every day.

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Hrothgar
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Re: Hardspace Shipbreaker

Post by Hrothgar »

The new patch added a 'zen mode' open shift option. It removes the time limit and the oxygen drain. It will have a separate leader board. Interesting that they're rapidly responding to feedback.

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jztemple2
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Re: Hardspace Shipbreaker

Post by jztemple2 »

Hrothgar wrote:
Fri Jul 10, 2020 2:05 am
The new patch added a 'zen mode' open shift option. It removes the time limit and the oxygen drain. It will have a separate leader board. Interesting that they're rapidly responding to feedback.
I saw an article about this. The writer liked the removal of the time limit but wanted the oxygen drain reintroduced. He was hoping that maybe they'd make it an option in the open shift mode.
The book historian Richard Altick once wrote, “There has always been a popular belief that more than casual attention to books is either a symptom or a cause of madness.”

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jztemple2
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Re: Hardspace Shipbreaker

Post by jztemple2 »

Kind of a cool "behind the curtain" article from RPS, How Hardspace: Shipbreaker's devs made spaceships you can cut anywhere
Hardspace: Shipbreaker is a game about cutting up spaceships with heavy industrial tools for cash. It’s a thrill to drift in zero-G, slicing and chopping and severing hull panels, superstructures, cockpits, airlocks, partly because the way you take them apart is up to you. You know what you have to do as soon as you get into space; you just need to figure out how.

That was also the experience of developer Blackbird Interactive as it began to develop Shipbreaker and brought it to Early Access. The theme quickly crystallised, but figuring out how freeform cutting would actually work was a lot harder, setting stern technical challenges that were never really solved, posing questions about player freedom that resulted in surprising answers, and causing spaceship designers’ nightmares.
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The book historian Richard Altick once wrote, “There has always been a popular belief that more than casual attention to books is either a symptom or a cause of madness.”

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