https://www.npr.org/2020/07/17/89232260 ... f-tsushima
And there were times when I wasn't that interested — Ghost of Tsushima suffers from flat characterizations, so flat sometimes they can deflate an entire storyline. At one point, I broke the news to a man that his brother was murdered by Mongols. He barely acknowledged it, a lapse so weird it threw me out of the game. Your brother was just murdered, and you're just going to talk about it for two seconds and move onto the next topic of conversation? That doesn't feel human. A war game that doesn't get too into its feelings makes sense for Jin himself, who's striving to control his emotions. But not everybody in the game is a highly trained samurai like him.
Playing through Jin's eyes makes you understand his love for Tsushima, even though his character is — well, meh.
But the gorgeous surroundings and killer combat mechanisms help redeem GoT. You take on enemies with a katana, and you can shift through different stances that are effective against different types of fighters. As you level up, you get more weapons, abilities, and moves to make things infinitely easier. You start with just basic attacks — and eventually become strong enough to tear through armies with just your sword.