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Diablo: Immortal

If it's a video game it goes here.

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gilraen
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Diablo: Immortal

Post by gilraen » Fri Nov 02, 2018 4:00 pm

Diablo: Immortal - MMOARPG-style mobile game announced:
During the BlizzCon 2018 opening ceremony, Blizzard revealed that it is developing a brand-new Diablo game to mobile platforms. Blizzard said it "wants to do it in a way that's true to Blizzard, putting gameplay first, in a way that feels right for Diablo." It's described as a full-fledged action RPG you can play everywhere with everyone. It's being developed in collaboration with NetEase.

Diablo: Immortal tells the story between Diablo II and Diablo III, filling in details on what unfolded with Tyrael, Malthael, and others.
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Blackhawk
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Re: Diablo: Immortal

Post by Blackhawk » Fri Nov 02, 2018 4:43 pm

Mobile? Blech.

/edit - Wow, the gameplay video has 600 likes - and 15,000 dislikes.
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gilraen
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Re: Diablo: Immortal

Post by gilraen » Fri Nov 02, 2018 9:17 pm

Apparently the community was hoping for some kind of announcement for PC version of Diablo (like any plans for Diablo 4 or at least a new expac or something). Hence all the backlash about the mobile version.

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Re: Diablo: Immortal

Post by Toe » Sun Nov 04, 2018 1:21 pm

gilraen wrote:
Fri Nov 02, 2018 9:17 pm
Apparently the community was hoping for some kind of announcement for PC version of Diablo (like any plans for Diablo 4 or at least a new expac or something). Hence all the backlash about the mobile version.
Also, some of the backlash is because this is just the reskin of an existing mobile game (from a company that basically just reskins this game for whatever IP someone pays them to do), nothing new or innovative is being brought to the table with it.

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Re: Diablo: Immortal

Post by Blackhawk » Tue Nov 06, 2018 11:58 am

It's exactly the same mistake they made 16 years ago with Starcraft: Ghost. They have a product line that is very, very well-loved. They have a core audience. They tease an announcement about that product line to that audience, and they hype it up tremendously. Everyone is excited. Everyone is in bated-breath mode. They can't wait!

Then they announce a spin-off targeted to a different audience that has no appeal to the audience they got so hyped up in the first place.

If they'd opened with "We've got a huge announcement about a new mobile game using one of our most popular licenses!", they wouldn't have gotten this backlash.
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Re: Diablo: Immortal

Post by morlac » Wed Nov 07, 2018 5:20 pm

It's probably even worse but thematically very similar indeed. The game is not being made in house. It's just a reskinning of an existing game with a Diablo skin minus all the Blizzard touches. It's hilariously poorly thought out. Not the idea of a mobile Diablo itself but how they presented it. The media backlash to the fan backlash has been equally amusing as well. :pop:

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Re: Diablo: Immortal

Post by noxiousdog » Wed Nov 07, 2018 5:51 pm

Also, doing it at blizcon was stupid.

Let's have people who love PC games fly in from all over the country, charge them $200 for tickets, and sell them a mobile game.
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Re: Diablo: Immortal

Post by Rumpy » Wed Nov 07, 2018 7:16 pm

Speaking of mobile, Warcraft Adventures would make for a really great mobile game. Just saying... :whistle:
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Re: Diablo: Immortal

Post by El Guapo » Fri Nov 09, 2018 4:32 pm

Blackhawk wrote:
Tue Nov 06, 2018 11:58 am
It's exactly the same mistake they made 16 years ago with Starcraft: Ghost. They have a product line that is very, very well-loved. They have a core audience. They tease an announcement about that product line to that audience, and they hype it up tremendously. Everyone is excited. Everyone is in bated-breath mode. They can't wait!

Then they announce a spin-off targeted to a different audience that has no appeal to the audience they got so hyped up in the first place.

If they'd opened with "We've got a huge announcement about a new mobile game using one of our most popular licenses!", they wouldn't have gotten this backlash.
Yeah, that sounds about right. I am actually interested in this game - fun games to play for 15 minutes while you're in a waiting room or whatever have their place. It'd be a blast to be able to get a few rounds of Diablo in here and there.

But yeah, hyping it up and announcing it at BlizzCon was stupid.

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Re: Diablo: Immortal

Post by donatello » Thu Nov 29, 2018 3:08 am

I heard that this game was copypasted from other game, can you, please, send me the name of this game or give a link, or similar game

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Re: Diablo: Immortal

Post by coopasonic » Thu Nov 29, 2018 9:43 am

https://www.abacusnews.com/digital-life ... le/2171798

That one says Endless of God.

https://variety.com/2018/gaming/news/di ... 203019345/

That one says Crusaders of Light.

*shrug* I am not familiar with either and not interested in mobile gaming in general.
-Coop

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Re: Diablo: Immortal

Post by donatello » Mon Dec 03, 2018 10:55 am

thank you, a lot

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Re: Diablo: Immortal

Post by donatello » Tue Dec 25, 2018 3:51 am

I've found Crusaders of Light http://crusaders-of-light.uptrivial.com/en/us/android/ very nice game, I wait for some online in Diablo Immortal and hope developers will work with gamers and will listen to their opinion? not like in Diablo 3

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Re: Diablo: Immortal

Post by Daehawk » Tue Dec 25, 2018 4:14 am

Does tinyogre still post here? He might enlighten you some.
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