AMA may classify gaming addiction as mental disorder

Everything else!

Moderators: Bakhtosh, EvilHomer3k

User avatar
Exodor
Posts: 17207
Joined: Tue Oct 12, 2004 11:10 pm
Location: Portland, OR

AMA may classify gaming addiction as mental disorder

Post by Exodor »

Morons

SAN FRANCISCO (MarketWatch) -- An American Medical Association committee recently took steps to classify video game addiction as a mental disorder.
After nearly a year of studying the issue, an AMA committee concluded, in a 10-page report, that excessive video game playing leads to what it describes as "social dysfunction/disruption".
As a result, the AMA panel "strongly encourages the consideration and inclusion of 'Internet/video game addiction' as a formal diagnostic disorder in the upcoming revision of the Diagnostic and Statistical Manual of Mental Disorders-IV," according to the report.

A growing number of medical professionals believe video game addiction is indeed a mental illness.

:shock:
User avatar
razgon
Posts: 2753
Joined: Mon Apr 25, 2005 5:15 am
Location: Denmark
Contact:

Re: AMA may classify gaming addiction as mental disorder

Post by razgon »

Exodor wrote:Morons

SAN FRANCISCO (MarketWatch) -- An American Medical Association committee recently took steps to classify video game addiction as a mental disorder.
After nearly a year of studying the issue, an AMA committee concluded, in a 10-page report, that excessive video game playing leads to what it describes as "social dysfunction/disruption".
As a result, the AMA panel "strongly encourages the consideration and inclusion of 'Internet/video game addiction' as a formal diagnostic disorder in the upcoming revision of the Diagnostic and Statistical Manual of Mental Disorders-IV," according to the report.

A growing number of medical professionals believe video game addiction is indeed a mental illness.

:shock:
interestingly enough, what if they are right? We constantly discover things we thought where safe to do/smoke/eat are actually bad for you, like tobacco smoking, alcohol, hashish, curved swords thrust through your belly and so on...

Where once we thought it was harmless, we find it isnt...

I've had friends play particular games (Wow for instance) to a point where I found it rather bad and they DID display some social ineptitudes and lack of social engagament in particular was a strong sympton of those...
Gone...
Jeff V
Posts: 36420
Joined: Fri Oct 15, 2004 7:17 pm
Location: Nowhere you want to be.

Re: AMA may classify gaming addiction as mental disorder

Post by Jeff V »

Exodor wrote:A growing number of medical professionals believe video game addiction is indeed a mental illness.
In related news, Matrix' book Dating Park Benches has been classified as a tax-deductible medical expense used in the treatment of video game addiction.
Black Lives Matter
User avatar
Mr. Fed
Posts: 15111
Joined: Tue Oct 12, 2004 11:05 pm
Location: Los Angeles, CA

Post by Mr. Fed »

Am I a terrible person for wondering this?

Say a person plays WoW 12 hours a day to the point of social or life disfunction.

What was the person's social functionality baseline to begin with?
User avatar
Exodor
Posts: 17207
Joined: Tue Oct 12, 2004 11:10 pm
Location: Portland, OR

Post by Exodor »

It depends on how they're talking about addiction.

Anything that is pleasurable can be psychologically addicting - sex, twinkies, Half Life, whatver. Taking pains to classify gaming as some sort of special case seems to be the result of someone's political agenda.

But that's not what most people think of when they hear the word addiction. Unless I've missed the symptoms I don't think gaming qualifies as physiologically addictive - has anyone suffered physical withdrawal if they don't get to play WoW?
User avatar
noxiousdog
Posts: 24627
Joined: Tue Oct 12, 2004 11:27 pm
Contact:

Post by noxiousdog »

Exodor wrote:It depends on how they're talking about addiction.

Anything that is pleasurable can be psychologically addicting - sex, twinkies, Half Life, whatver. Taking pains to classify gaming as some sort of special case seems to be the result of someone's political agenda.

But that's not what most people think of when they hear the word addiction. Unless I've missed the symptoms I don't think gaming qualifies as physiologically addictive - has anyone suffered physical withdrawal if they don't get to play WoW?
Denial is the first sign. :P
Black Lives Matter

"To wield Grond, the mighty hammer of the Federal Government, is to be intoxicated with power beyond what you and I can reckon (though I figure we can ball park it pretty good with computers and maths). Need to tunnel through a mountain? Grond. Kill a mighty ogre? Grond. Hangnail? Grond. Spider? Grond (actually, that's a legit use, moreso than the rest)." - Peacedog
User avatar
ChrisGwinn
Posts: 10396
Joined: Wed Oct 13, 2004 7:23 pm
Location: Rake Trinket
Contact:

Post by ChrisGwinn »

Exodor wrote:It depends on how they're talking about addiction.

Anything that is pleasurable can be psychologically addicting - sex, twinkies, Half Life, whatver. Taking pains to classify gaming as some sort of special case seems to be the result of someone's political agenda.

But that's not what most people think of when they hear the word addiction. Unless I've missed the symptoms I don't think gaming qualifies as physiologically addictive - has anyone suffered physical withdrawal if they don't get to play WoW?
Has anyone suffered physical withdrawal from compulsive gambling? I'd be shocked if that wasn't classified as a mental disorder by the AMA.
mrFal
Posts: 1370
Joined: Fri Apr 28, 2006 2:47 pm

Post by mrFal »

Mr. Fed wrote:Am I a terrible person for wondering this?

Say a person plays WoW 12 hours a day to the point of social or life disfunction.

What was the person's social functionality baseline to begin with?
Said person has no power in real life and is attempting to act it out through a fictional persona. They also secretly love their mother or father (depending on their gender and sexual orientation).
User avatar
Smoove_B
Posts: 54665
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Post by Smoove_B »

I think it would be hilarious if insurance companies paid to have out-patient treatment for internet/gaming addiction but still didn't cover preventative mammograms.
Maybe next year, maybe no go
User avatar
LordMortis
Posts: 70195
Joined: Tue Oct 12, 2004 11:26 pm

Re: AMA may classify gaming addiction as mental disorder

Post by LordMortis »

razgon wrote:I've had friends play particular games (Wow for instance) to a point where I found it rather bad and they DID display some social ineptitudes and lack of social engagament in particular was a strong sympton of those...
Cause - Effect - or two things that go well together.

I've been socially misfit for longer than I've been able to play video games.

I suppose D&D and such are also addictive destroyers of social skills.

I'm not sure why video gaming needs a class of it's own for the shrink to be able to diagnose. We could say the same thing of people and their pets, books, TV, crossword puzzles, whatever...
User avatar
wire
Posts: 2190
Joined: Wed Oct 13, 2004 2:29 am
Location: Monterey, CA
Contact:

Post by wire »

Are they going to come up with cell phone or blackberry addiction next?

Interesting enough I believe it was the Today show had one of their producers give up all of his cell phones, computers and blackberry and then tracked him. He was a sniveling idiot before 24 hours was up and was on the verge of a nervous breakdown shortly thereafter and had to call it quits.
User avatar
Caine
Posts: 3765
Joined: Fri Oct 22, 2004 1:04 am
Location: Center of the unknown universe.

Post by Caine »

Mr. Fed wrote:Am I a terrible person for wondering this?

Say a person plays WoW 12 hours a day to the point of social or life disfunction.

What was the person's social functionality baseline to begin with?
egg-zack-lee.

we weren't talking about popular socialites who discovered WoW and are now cheetoes dusted slobs who only leave the house to restock the fridge.

"oh Noes, my son caught the Wow's!"
WRecently WRisen from the gwave.
Jeff V
Posts: 36420
Joined: Fri Oct 15, 2004 7:17 pm
Location: Nowhere you want to be.

Re: AMA may classify gaming addiction as mental disorder

Post by Jeff V »

LordMortis wrote:I suppose D&D and such are also addictive destroyers of social skills.
Bad analogy. D&D in of itself is a social activity. Sure, it might be socializing with other misfits, but it's a social activity all the same.
I'm not sure why video gaming needs a class of it's own for the shrink to be able to diagnose. We could say the same thing of people and their pets, books, TV, crossword puzzles, whatever...
Perhaps because the number of people obsessive about those things to the point of personal harm is very small? This is something more on par with gambling. There IS a physiologically addictive component just like gambling -- endorphines creating an addicting sense of pleasure. In any case, the number of those "suffering" from video game addiction probably has reached critical mass, which is why there is more activity to do something about it.
Black Lives Matter
User avatar
Dr. Sugardaddy
Posts: 399
Joined: Sat Oct 30, 2004 1:47 pm

Post by Dr. Sugardaddy »

ChrisGwinn wrote:
Exodor wrote:It depends on how they're talking about addiction.

Anything that is pleasurable can be psychologically addicting - sex, twinkies, Half Life, whatver. Taking pains to classify gaming as some sort of special case seems to be the result of someone's political agenda.

But that's not what most people think of when they hear the word addiction. Unless I've missed the symptoms I don't think gaming qualifies as physiologically addictive - has anyone suffered physical withdrawal if they don't get to play WoW?
Has anyone suffered physical withdrawal from compulsive gambling? I'd be shocked if that wasn't classified as a mental disorder by the AMA.
You're right, Chris--pathological gambling is a described mental disorder (at least according to the American Psychiatric Association). It's listed as an impulse-control disorder rather than a substance dependence/abuse disorder, though.

The "physiologically addictive" component of impulse-control disorders is thought to be the release of endogenous opiates in the brain that occurs while engaging in the activity. "Withdrawl", if it can be termed such, occurs due to lack of exposure to the activity which becomes associated with the release of endogenous opiates. The lack of endogenous opiate release is thought to produces the feeling of "craving" participation in the activity. This is the phenomena that Exodor is referring to, above.

I think Exodor's point is well-made in that he hints at different individuals/associations/institutions using the term "addiction" in different ways. Some use it to refer specifically to substance abuse/dependence disorders, while others use it more broadly to also include impulse control disorders. The common component between the two classes of disorder (and indeed, all mental disorder diagnoses) is that the behavior in question disrupts the patient's normal occupational/academic, social, and recreational functioning. I believe this disruption of functioning is what the AMA/APA will eventually build into this diagnosis. Thus, playing WoW for 12-18 hours on the weekends may not be a sign of "addiction", if it doesn't interfere with other functions. Playing 12-18 hours of WoW and having multiple work/school absences, failing to meet financial obligations, and experiencing a decline in the quality of social interactions may be.

Currently, video-game "addiction" would be diagnosed as Impulse-Control Disorder Not Otherwise Specified under the APA guidelines. Making it a distinct diagnosis probably serves a political agenda, but may also serve as recognition that the phenomena is of sufficiently high base-rate in the population that it warrants separate attention.
"The ever-increasing disconnect between objective reality and popular belief is one of the more frightening things about modernity." -Ironrod
RLMullen
Posts: 3591
Joined: Thu Nov 04, 2004 4:21 pm
Location: Somewhere between Louisburg and Raleigh NC

Post by RLMullen »

I'm seriously on the fence about this particular topic, and I've argued both sides of the discussion in the past. The typical knee-jerk responses that arise in forums dedicated to gaming shouldn't surprise anyone, but said responses are far from what would be considered "well thought out". I imagine you'd get the same type of responses if you wanted to discuss gambling addiction with a group of folks in a Las Vegas casino.

Back in the early 90's, I had a problem with computer gaming. For a few years, I bought a new game every other Friday... this coincided with payday. If said game was marginally decent, I would not make it to work on Monday. I'd call out sick. If the game was really good, I might call out sick Tuesday also and sometimes Wednesday as well. This pattern did not go unnoticed by me, and I often wondered if my "gaming hobby" was indeed an addiction.

I don't do that anymore, obviously. I didn't need a 12 step program to stop, nor did it require any sort of intervention. It was more a phase. This is what has me confused about the issue. For a short span of time I displayed tendencies that would support the idea that gaming is truely addictive, but those tendencies disappeared without external pressures. There was no longevity to the problem. I did not have to "totally stop gaming" to break free. Basically, I didn't have to take any of the steps one would normally have to take in order to break free of a true addiction.

I will remain firmly on the fence as I can see both sides of the argument.
User avatar
Blackhawk
Posts: 43811
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Post by Blackhawk »

I've seen people break out of chemical addictions without taking those steps, too.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
User avatar
Jolor
Posts: 3247
Joined: Wed Oct 13, 2004 8:25 am

Post by Jolor »

noxiousdog wrote:
Exodor wrote:It depends on how they're talking about addiction.

Anything that is pleasurable can be psychologically addicting - sex, twinkies, Half Life, whatver. Taking pains to classify gaming as some sort of special case seems to be the result of someone's political agenda.

But that's not what most people think of when they hear the word addiction. Unless I've missed the symptoms I don't think gaming qualifies as physiologically addictive - has anyone suffered physical withdrawal if they don't get to play WoW?
Denial is the first sign. :P
Careful. He could be a robot.
User avatar
Freezer-TPF-
Posts: 12698
Joined: Wed Oct 13, 2004 2:41 pm
Location: VA

Post by Freezer-TPF- »

Dr. Sugardaddy wrote:The common component between the two classes of disorder (and indeed, all mental disorder diagnoses) is that the behavior in question disrupts the patient's normal occupational/academic, social, and recreational functioning.
Yep, that's the critical factor in determining whether a behavior crosses the line into disorder territory. (I just wanted to highlight that particular point.) Good post, Dr. S.
When the sun goes out, we'll have eight minutes to live.
User avatar
Smoove_B
Posts: 54665
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Post by Smoove_B »

Which clearly raises an eyebrow, as the internet is full of news stories about people that have given up family, spouses, jobs and school over online games.

I just wonder if someone that is addicted to playing them is also at risk for other types of Impulse-Control activities.
Maybe next year, maybe no go
RLMullen
Posts: 3591
Joined: Thu Nov 04, 2004 4:21 pm
Location: Somewhere between Louisburg and Raleigh NC

Post by RLMullen »

Smoove_B wrote:Which clearly raises an eyebrow, as the internet is full of news stories about people that have given up family, spouses, jobs and school over online games.

I just wonder if someone that is addicted to playing them is also at risk for other types of Impulse-Control activities.
Based on my personal (i.e. me) anecdotal evidence, I'd have to say the answer is yes.
User avatar
Jaymann
Posts: 19456
Joined: Mon Oct 25, 2004 7:13 pm
Location: California

Post by Jaymann »

Then it must be hereditary since both of my children have it. I would have to say it does limit their social activities, but otherwise they aren't in gangs, they don't do drugs, they are straight-A students and can hold a steady job. And I pretty much know where they are at all times. Not a bad tradeoff.
Jaymann
]==(:::::::::::::>
Black Lives Matter
User avatar
Hamsterball_Z
Posts: 1799
Joined: Wed Oct 13, 2004 2:39 pm
Location: SF Bay Area, CA

Post by Hamsterball_Z »

But no one is asking the important questions here. Can I get disability for this? And will it be enough to cover food and rent plus $13.95 a month?
(HBZ)
User avatar
LordMortis
Posts: 70195
Joined: Tue Oct 12, 2004 11:26 pm

Post by LordMortis »

Smoove_B wrote:I just wonder if someone that is addicted to playing them is also at risk for other types of Impulse-Control activities.
Make a list. :oops:

I just wish I would find a good "Impulse-Control" problem like working out and eating healthy and keeping a clean house.
User avatar
Jag
Posts: 14435
Joined: Wed Oct 13, 2004 3:24 pm
Location: SoFla

Post by Jag »

Interesting. I am actually in the 'process' of finally quitting WoW. I think at some level I was addicted to the game. If I wasn't playing, i was thinking about it. I would play in the mornings before work, surf wow boards during work and play very late after my kids went to sleep. On weekends, I would play any chance i got. I was raiding late every night to the point that i was exhausted at work. I finally got sick from lack of sleep which forced me to stop.

I've never been addicted to anything, but i think i came pretty close with WoW. I still enjoy it, i'll miss the people i played with and the feeling of success as we took out some of the toughest elements of the game, but in the long run this was the best move i could make.
User avatar
Dr. Sugardaddy
Posts: 399
Joined: Sat Oct 30, 2004 1:47 pm

Post by Dr. Sugardaddy »

Smoove_B wrote:Which clearly raises an eyebrow, as the internet is full of news stories about people that have given up family, spouses, jobs and school over online games.

I just wonder if someone that is addicted to playing them is also at risk for other types of Impulse-Control activities.
The short answer is yes. The longer answer can be found below, if you'd like to read on.

The impulse-control disorders currently recognized by the APA are:

-Intermittent Explosive Disorder (compulsive response to stressors through aggressive acts that are out of proportion to the severity of the stressor)
-Kleptomania (compulsive thievery)
-Pyromania (compulsive fire-setting)
-Pathological Gambling (compulsive gambling)
-Trichotillomania (compulsive pulling/removal of one's own hair)
-Impulse Control Disorder Not Otherwise Specified (a catch-call diagnosis)

Other experiences that sometimes get lumped into this category of disorders, but are not separate diagnoses at this point, include:

-Compulsive buying/shopping
-Pornography "addiction"
-Compulsive sexual behavior
-Video-game/internet/digital "addiction"

Aside from the above-mentioned disruption to life functions, these disorders share a failure to resist a drive or impulse to perform an act that may be ultimately (or sometimes imminently) harmful to the person or others. Individuals who struggle with them report feeling an increased sense of tension that is dissipated and replaced by feelings of gratification upon engaging in the act. Most describe a feeling of guilt or regret after participation in the act.

Lots of theories have been presented about the mechanisms that may be operating in these disorders. Most researchers agree that diminished functioning in the prefrontal lobes of the cerebrum is somehow involved. Dopamine pathways in this part of the brain are likely to be at least part of the mechanism as Parkinson's Disease patients on dopamine agonists show increased incidences of impulse control problems. Norepinephrine and serotonin are also implicated. You may recognize some of the neurotransmitters associated with other psychiatric conditions in this list.

This overlap isn't coincidence. At least one study has suggested that about one third of patients with other psychiatric problems (especially personality disorders, conduct disorders, substance abuse/dependence disorders, psychotic disorders, and anxiety disorders) also show symptoms of impulse control disorders. A nice summary linking problems with addiction to impulse control can be found here.

So we have several categories of conditions that are associated with dysfunction with similar chemicals in the brain. Is it any wonder that the presence of one is associated with a higher incidence of the other?
"The ever-increasing disconnect between objective reality and popular belief is one of the more frightening things about modernity." -Ironrod
User avatar
Smoove_B
Posts: 54665
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Post by Smoove_B »

Interesting. Well it sounds to me (in my uneducated medical opinion) that making internet or internet gaming addiction a separate defined illness isn't really the issue -- it's recognizing that it might be the particular "trigger" for someone with Impulse-Control problems.

But I guess that's not "sexy" enough for media outlets.

And of course, today's news about how a teen in China killed one parent and wounded the other when he was denied money to go to a cyber cafe.
Maybe next year, maybe no go
User avatar
Dr. Sugardaddy
Posts: 399
Joined: Sat Oct 30, 2004 1:47 pm

Post by Dr. Sugardaddy »

Smoove_B wrote:Interesting. Well it sounds to me (in my uneducated medical opinion) that making internet or internet gaming addiction a separate defined illness isn't really the issue -- it's recognizing that it might be the particular "trigger" for someone with Impulse-Control problems.

But I guess that's not "sexy" enough for media outlets.

And of course, today's news about how a teen in China killed one parent and wounded the other when he was denied money to go to a cyber cafe.
I really do think that your word "sexy" is a good one here. As I indicated above, I think that the AMA's announcement is at least partially political--we've discussed many examples of the "video games are the debil" mindset in larger society on both OO and GG. Now that a broader subset of the population is at least briefly having exposure to interactive digital entertainment, those with political agendas against it are foaming at the lips. Whether this foam is due to anticipation of scientific accolades, media attention, federal dollars, or righteous indignation, I couldn't say. It's probably all of the above.

If I could be permitted a personal and professional rant, the issue we're discussing and others like it arise because of all of the above phenomena, plus a genuine (if misguided and ill informed) desire to help people. Let me explain myself here, starting with a little bit of history.

The American Psychiatric Association, in conjunction with the American Medical Association and in the last few decades the World Health Organization, has a large committee that sits down every 5-10 years and starts to decide what conditions are going to be included in the next issue of the mental-health diagnostic manual, the DSM. TThe first version of the DSM (published in 1952) was just over 100 pages long and had just over 100 conditions listed in it. Diagnosis was a rather esoteric process based on Freudian, Jungian, and Adlerian psychodynamics (various combinations of the old ideas of id, ego, superego, the unconscious, dream interpretation, psychosexual stages of development, etc.) The current version is a text revision of the 4th edition published in 2000, and weighs in at just under 300 conditions and over 800 pages. In addition to the increase in weightiness of this tome, a major conceptual shift occurred between the first and current editions: instead of the diagnostic conditions consisting of esoteric conjectures about quasi metaphysical substructures and processes in the psyche, they now are conceptualized as biomedical conditions and diagnosed based-at least in part--on observable behavior.

These differences beg at least two questions: 1) Why the increase in the number of diagnoses?; and 2) Are these conditions really biomedical conditions, in the same sense as pneumonia , for example? In my opinion, it is the answers to these questions that are the source of controversy in issues like the one in this thread. So lets look at a non-exhaustive list of the potential answers to both of these questions. I'm not saying these answers are correct, I'm just saying that they're hypotheses that fit the observable data. An additional caveat: these are not ideas that I'm making up as I go along. These were discussed extensively during my training and have also been hinted at by other OO members (I get the impression that Captain Caveman, Miss Taken, and Freezer may be able to chime in on this topic). Numerous references to these ideas can be found online, in reputable texts, and legitimate peer-reviewed journals. Citing these references would take me forever, so I'm going to forgo linking citations. If that means you want to lump me in with the tin-foil hat brigade, do what you've got to do. But I encourage everyone interested in this topic to look around for themselves--you'll find that these are not fringe ideas.

1) Why the increase in the number of diagnoses?
-Maybe as a species, humanity is becoming more mentally disordered in a wider variety of ways.
-Maybe we're refining our understanding of the ways that human beings are capable of becoming mentally disordered.
-Maybe mental disorders are not any more common. Instead, maybe more individuals who struggle with them are willing to come forward and discuss their experiences

Thus endeth, in my opinion, the most obvious "nice" answers to this question. Cometh the "cynical" answers:

-Maybe psychiatrists and psychologists need publications for their professional development, and nothing's sexier for publication than the "discovery" of a brand new disorder--especially when you can attach your name to it.
-Maybe pharamceutical companies can profit from the "discovery" of new disorders by marketing brand new substances to treat them. Maybe many of the professionals who sit on the above committee have, in the past, been found to have financial links to these same pharmaceutical companies. To paraphrase the eminent scholar Chris Rock, "the money's not in the cure, the money's in the medicine."
-Maybe a diagnosis serves to further the disenfranchisement of a minority group to serve a political agenda. The most notorious example of this was the inclusion of homosexuality as a mental disorder in the DSM between 1968 and 1973.
-Maybe high-profile news stories about shocking human behavior are so profoundly disturbing to most of the population that there is a motivation to pathologize the behavior. After all, it's more comforting to state with some certainty that there is something qualitatively different about humans who engage in shocking or upseting behavior than to acknowledge that many of us might be capable of similar behaviors under certain circumstances.

2) Are these conditions really biomedical conditions, in the same sense as pneumonia, for example?
This is a tougher question to answer than you might think. Many of my medical and psychiatric colleagues would unabashedly answer this question in the affirmative. So would much of the general population, largely due to the educative efforts of the above professions over the past several decades.

Many psychologists, however, argue against this point. Sure, it's better to call mental disorders "diseases" than some of the other labels society has used in the past ("demon possession", "examples of racial/sexual inferiority", "the result of imbalanced humors", and "the result of an unresolved desire to kill your father and have sex with your mother" are some of the more charming ones). Many of the psychologists I trained with prefer the term "disorder" to describe these diagnoses, in an attempt to avoid a process they refer to as "reifying the diagnosis". This process occurs when one mistakenly attributes the presence of signs or symptoms to the presence in the patient of a discrete pathogenic condition.

Reification, I would argue, is not a mistake for many purely physical and infectious diseases. Take pneumonia for example. One of the numerous vectors for infection gets in your body, overwhelms your immune system, and starts to grow. As a result the following signs/symptoms begin to present themselves:
-fluid fills your lungs
-you cough a lot, and this is exacerbated by long periods of lying down
-your chest hurts
-fever develops
-you feel fatigued
-others can develop similar symptoms if exposed to you in ways that put them in contact with the pathogenic vector
etc.

It is absolutely conceptually correct to make the statement, "These symptoms are showing up because the patient has pneumonia." A pathogen or a mechanism malfunction has shown up in the body, and is producing the effects. This kind of observation of signs and symptoms and inference of the contributing factor is at the heart of diagnosis within the biomedical model. Further, unless the pneumonia kills the patient or other complications such as comorbidity or age related factors are present, removal of the pathogenic vector alleviates pneumonia (at least until reinfection) in virtually all patients.

Let's look at a common mental disorder, major depression, to see why reification is a mistake for many mental disorders. The following are "signs/symptoms" of major depression. Five or more of these must occur, more days than not, most of the day, for at least two weeks:

-you feel sad and maybe cry
-you lose interest in pleasurable activities
-you feel worthless, hopeless, and/or guilty
-your sleep patterns change
-your appetite changes
-you feel fatigued
-you have difficulty concentrating or focusing your attention
-you feel restless and "sped up" or, conversely, "slowed down"
-you think about, plan, or execute suicide

The difference, here, is that the best science we have on depression (and indeed, most mental disorders--exceptions include mental retardation due to Down's Syndrome, and many of the dementias) suggests that the "cause" of them is not purely an outside pathogen or mechanism malfunction in the body, but rather a combination of factors. Psychiatrists and neuroscientists have been looking for one or more physiological markers for depression that would indicate a pathogen or mechanism malfunction for years, and been unable to find one that can be given causal status in the way that the microorganisms that produce pnuemonia can be said to cause that disease. Yet.

It's at about this point in the discussion that someone usually chimes in with something to the effect of, "You're wrong, Doc. Depression is caused by low serotonin levels in the brain. Period." Twenty-five years ago, the same statement was made about another neurotransmitter, norepinephrine. The problem is, we've have not demonstrated this assertion causally, to the exclusion of other factors. What we have observed is that some patients with depression, when they take an agent that is thought to maintain the presence of serotonin (or norepinehrine) in the synaptic cleft for longer periods of time, report feeling better. This is a correlational observation at best.

Am I saying the biological processes play no role in mental disorders? Not at all; I'm merely asserting that they are not the primary, exclusive cause of these disorders. Am I intimating that people who are depressed aren't really suffering? Not in the least. My point is that it is conceptually incorrect to make the statement, "These symptoms are showing up because the patient is depressed." Because of the lack of a discrete pathogenic vector or mechanism malfunction that can be assigned causal status, it is more accurate to state, "this collection of observations can be termed, for the sake of understanding and convenience, major depression." The minute we find such a marker conclusively, I'm willing to change my opinion.

PHEW! I need a life. I've spent two hours of my Saturday morning typing this rant. I'll wrap up now by making my final point:

I believe that controversies about the inclusion of collections of behaviors (like compulsive gaming) as a new "disease" stem from more than the process in which we learn more about "The Truth" of the world around us and active resistance to the acknowledgment of this "Truth". These issues are controversial because of disagreement as to what a "disease" is and the effect of various political motivations on the development of diagnostic categories. Hence, my statement that the AMA's proposal "at least partially political". Thanks for reading my rant.
"The ever-increasing disconnect between objective reality and popular belief is one of the more frightening things about modernity." -Ironrod
User avatar
Kraken
Posts: 43771
Joined: Tue Oct 12, 2004 11:59 pm
Location: The Hub of the Universe
Contact:

Post by Kraken »

Compulsion? Certainly. Mental disorder? To paraphrase Dr Sugardaddy: Maybe. Addiction? Probably not. That word is thrown around much too loosely.
User avatar
Kraken
Posts: 43771
Joined: Tue Oct 12, 2004 11:59 pm
Location: The Hub of the Universe
Contact:

Re: AMA may classify gaming addiction as mental disorder

Post by Kraken »

(If we have a more recent thread for this topic, my search skills didn't reveal it.)

Treatment center for video-game addicts proposed
The voluntary program could accommodate about 30 patients who are on average between 18 and 25 years old, said Dr. David Greenfield, an Odyssey clinical partner and founder of the Center for Internet and Technology Addiction in West Hartford, Conn. The new center would be in his name.

“It will be reintroducing them to real-time living,” Greenfield, also an assistant clinical professor of psychiatry at the University of Connecticut School of Medicine, said in a phone interview Tuesday. “These young men have forgotten what it’s like to be in nature and without their screen in front of them.”

Patients would pay up to $600 per day, with an average stay of 45 to 90 days. There would be therapists on site for recreation, yoga, art, and music.

Greenfield said that once patients arrive, they must surrender all technology. After several weeks of separation – and of learning about sustainable screen-time habits – they’ll be gradually reacquainted, he said.
$600 a day for 90 days? Sounds legit. I'm sure insurance will totally cover that.

My favorite bit:
The town’s municipal assistant, Michele Giarusso, said Tuesday that about 50 people attended the public hearing last week in Leyden, population about 700. Some raised questions about staffing numbers and security protocols, especially if patients were to “escape” overnight and knock on the doors of nearby homes.

Greenfield laughed at what he called the stereotypical misconception of addicted video gamers roaming the streets in a zombie-like haze. He said Odyssey would install a security system and that there will always be employees on duty.

“In general, this population is fairly docile,” Greenfield said of those who would seek help. “What they really want to do is be in front of a screen.”
User avatar
dbt1949
Posts: 25745
Joined: Wed Oct 13, 2004 12:34 am
Location: Hogeye Arkansas

Re: AMA may classify gaming addiction as mental disorder

Post by dbt1949 »

I can just see them now................a mass escape in the middle of the night with the patients breaking down front doors and sitting at the victims computers downloading Steam in anticipation of a session of the favorite games.
People screaming, police having to call in extra help from the surrounding communities, flowers trampled............
Ye Olde Farte
Double Ought Forty
aka dbt1949
User avatar
Isgrimnur
Posts: 82246
Joined: Sun Oct 15, 2006 12:29 am
Location: Chookity pok
Contact:

Re: AMA may classify gaming addiction as mental disorder

Post by Isgrimnur »

dbt1949 wrote: Wed Jul 31, 2019 11:16 am flowers trampled............
Hey, the gamers know that those are critical for zombie defense. Let's not get offensive, here.
It's almost as if people are the problem.
User avatar
Kasey Chang
Posts: 20750
Joined: Sat Oct 30, 2004 4:20 pm
Location: San Francisco, CA
Contact:

Re: AMA may classify gaming addiction as mental disorder

Post by Kasey Chang »

Just for grins, here's an article I translated from a few years ago:

China classified cult sales addiction as a mental disorder
Hunan Province 2nd People's Hospital Addiction Treatment Center back in December 2014 had to treat a patient who was apparently brainwashed by a cult sales (pyramid sales / pyramid scheme ) organization. The victim, 27-yr old female, lost her job in October 2014 when her company lost the product distributorship, and was recruited by a friend to go to Nanning where supposedly things are better. About two months later, she called home and want her mom to come along and make lots of money. Her mom went for a visit, and realized victim was in the clutches of a pyramid sales organization and had been brainwashed for two months and is totally under their control, with full personality shift.

The victim was an introvert before and rarely use more than two sentences at once. Now she'll go on and on, even supplemented by hand gestures and pacing. And she kept asking mom for money, more money, more money to invest... Mom had to lie about she had money at home to drag her home.

Upon reaching home, even intervention by the entire family, plus uncles, aunts, friends, and so on, the victim cannot be persuaded, and kept planning escape, all the while proclaiming "even if you imprison me for years I am still going back to Nanning, and I will take all of you along so we can all get rich!" Then she went on a hunger strike. Mom and pop tried feeding her, but there was no love there, and she sometimes even verbally and physically abused her parents, which is unheard of in China.

At their wit's end, mom and pop had no choice but to remand her to addiction treatment center, where the doctors diagnosed her with paranoid disorder. The doctor interviewed her and she's perfectly coherent and cooperative, until anything that had to do with pyramid sales was mentioned. Then her personality shifted, including attempt to recruit the doctor and nurse about following her to make money money money. Furthermore, she can't sleep at night, just tosses and turns in bed. The treatment center managed to sufficiently deprogram her after ten days of intensive treatment, so she can feed herself and no longer hate her parents.

The resident chief of the treatement center said this was the second case EVER he had treated like this. Earlier in 2014 he had to treat a 20-something male who was also remanded by his family for similar addiction to pyramid cult sales.

The doctor further analyzed that people who are vulnerable to pyramid sales shows certain personalities traits.
1) They are more emotionally manipulatable than average,
2) They are irrational optimists, in that they believe they can gain sudden riches, and pyramid sales offer exactly what they crave.
3) pyramid sales have a carefully designed system to emotionally manipulate people. There are various "award ceremonies" and "recognition" when you get your pay check, sales leader, and so on. When one "wins" such, everybody claps. This sort of recognition, even if artificial, is uncommon in society, and that makes it that much more addicting.
4) University students don't have the social experience to spot such scams, is optimistic about the future, may even be hungry for "opportunity".
http://amlmskeptic.blogspot.com/2015/09 ... order.html
My game FAQs | Playing: She Will Punish Them, Sunrider: Mask of Arcadius, The Outer Worlds
User avatar
JSHAW
Posts: 4514
Joined: Wed Oct 20, 2004 2:03 pm

Re: AMA may classify gaming addiction as mental disorder

Post by JSHAW »

IF you have HBO I highly recommend you try and catch the latest REAL SPORTS with Bryant Gumble. They cover a story on gaming addiction.

It is brutal and doesn't paint a pretty picture on gaming addiction.

Basically game developers use every tool at their disposal to get players hooked and playing the games for as long as possible.

One guy was in college, quit going to classes, did nothing but play online games, his grades went from A's to F's...yep that'll do it. Quit going
to classes those grade are gonna take a hit. Dude wanted to kill himself in order to quit gaming. He didn't kill himself, but damn...that's rough when you hit that level that you feel the only way to quit gaming is to kill yourself.

I fully understand how gamers can get addicted. It's happened to me. But not to where I gave up on the important things, showering, eating,
taking care of my daughter.

I'm all for people getting into gaming, be it pc or console related, but it's gotta be with moderation. You should be able to put the game down to
be able to participate in LIFE.
User avatar
Kasey Chang
Posts: 20750
Joined: Sat Oct 30, 2004 4:20 pm
Location: San Francisco, CA
Contact:

Re: AMA may classify gaming addiction as mental disorder

Post by Kasey Chang »

I'd say mobile games and console games are more guilty for addiction than PC games. With bigger budgets, they have gameplay engineers and research so you get "just enough" feedback to give you dopamine hits so you'd want to keep playing.

I wouldn't say that the game industry specifically create games to create addiction, unlike the gambling industry, but the two basically converged on the same things.
My game FAQs | Playing: She Will Punish Them, Sunrider: Mask of Arcadius, The Outer Worlds
User avatar
JSHAW
Posts: 4514
Joined: Wed Oct 20, 2004 2:03 pm

Re: AMA may classify gaming addiction as mental disorder

Post by JSHAW »

Kasey Chang wrote: Sat Aug 03, 2019 9:02 pm I'd say mobile games and console games are more guilty for addiction than PC games. With bigger budgets, they have gameplay engineers and research so you get "just enough" feedback to give you dopamine hits so you'd want to keep playing.

I wouldn't say that the game industry specifically create games to create addiction, unlike the gambling industry, but the two basically converged on the same things.
The Real Sports piece covers these exact areas. They were spot on with the reporting.
User avatar
Kasey Chang
Posts: 20750
Joined: Sat Oct 30, 2004 4:20 pm
Location: San Francisco, CA
Contact:

Re: AMA may classify gaming addiction as mental disorder

Post by Kasey Chang »

My game FAQs | Playing: She Will Punish Them, Sunrider: Mask of Arcadius, The Outer Worlds
User avatar
gameoverman
Posts: 5908
Joined: Wed Oct 26, 2005 2:21 pm
Location: Glendora, CA

Re: AMA may classify gaming addiction as mental disorder

Post by gameoverman »

They should just call 'addiction' the mental disorder. There's not much point, in my opinion, to saying heroin is addictive, shopping is addictive, gambling is additive, etc. The problem isn't those things, the problem is some people are addicts, they just don't know it until the day they get addicted to something.

I was in a car accident bad enough to result in broken bones, put me in a hospital, and go through physical rehab afterwards. I did not wind up with a painkiller addiction, even though I was no stranger to drug use back then. I've gambled a lot, on football, in Vegas, yet never was addicted to it. I've played videogames since the Atari days, never got addicted. There have been years, entire years, where I did not play a console or computer game. I think it's because I don't have whatever it is that makes someone vulnerable to addiction. I liked cocaine as much as anyone, yet I never had any trouble living my life without it, unlike some of my friends back then.

I think the disorder is some kind of fixation thing, where the person finds it impossible to walk away from something, whether it's drugs, a game, or an ex-gf/bf/wife/husband. Pointing the finger at videogames won't help anyone. Finding out why people get so fixated, and maybe figuring out a way to shut that fixation off, would help all addicts.
User avatar
Isgrimnur
Posts: 82246
Joined: Sun Oct 15, 2006 12:29 am
Location: Chookity pok
Contact:

Re: AMA may classify gaming addiction as mental disorder

Post by Isgrimnur »

Chemical addiction <> psychological addition
It's almost as if people are the problem.
User avatar
LawBeefaroni
Forum Moderator
Posts: 55355
Joined: Fri Oct 15, 2004 3:08 pm
Location: Urbs in Horto, outrageous taxes on everything

Re: AMA may classify gaming addiction as mental disorder

Post by LawBeefaroni »

Kasey Chang wrote: Sat Aug 03, 2019 9:02 pm I'd say mobile games and console games are more guilty for addiction than PC games. With bigger budgets, they have gameplay engineers and research so you get "just enough" feedback to give you dopamine hits so you'd want to keep playing.

I wouldn't say that the game industry specifically create games to create addiction, unlike the gambling industry, but the two basically converged on the same things.
The Molecule of More.
" Hey OP, listen to my advice alright." -Tha General
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton

MYT
User avatar
Z-Corn
Posts: 4894
Joined: Mon Oct 18, 2004 4:16 pm

Re: AMA may classify gaming addiction as mental disorder

Post by Z-Corn »

gameoverman wrote: Thu Aug 15, 2019 3:55 pm I liked cocaine as much as anyone, yet I never had any trouble living my life without it, unlike some of my friends back then.
I never really liked cocaine that much, I just liked the way it smells.
Post Reply