farley2k wrote:ImLawBoy wrote:That said, it seems like you came into this thread wanting help on how to take the "pro-video game" side in a debate. Given how dismissive you are of anyone's comments that would support that side, I imagine that (a) you have turned are really no longer in the "pro-video game" side (note that doesn't mean you don't like video games, just that you'll be agreeing with the "anti-video game" side that they are a bad influence on children and should somehow be regulated), and (b) you're not going to end up with much of a debate.
I think I am at the point of wondering what is the appropriate line or stance once it is accepted that playing violent video games increases violent tendencies. I think that after reading the research I feel it is pretty conclusive that playing video games increases tendencies to act violently. It is pretty inescapable when you look at the research.
Does that mean they should be regulated more than they are? Does that mean that positive influences don't outweigh the negative?
Assuming that the research is as conclusive as you indicate, then it becomes a question of how severe the violent effects are, and what can be done. The problem that you quickly run into is that a lot of the more severe options are either seemingly infeasible or bring a host of other issues with them. Probably the logical next step would be to actually make selling M-rated games to minors a finable offense (I don't believe it is at present). This would presumably help to reduce the number of violent games that minors have, but it seems like most stores are already checking ID, so I'm not so sure the effect would be huge here.
You could also try to prohibit stores from selling to people buying on behalf of minors. This is logistically difficult, of course, it being difficult to determine what people do with a game after they leave the store.
Beyond that, I think the next step would be to impose restrictions on the content of games, which I'm going to go out on a limb here and say most people here would oppose. I think the logical step here would be to give a federal agency (probably the FCC) the power to review and censor game content, as they currently do with TV. This would of course have a lot of bureaucratic costs, in addition to social ones. The government would be in the position of deciding what is socially acceptable, which is an inherently personal judgment (that the government would be taking away from parents). How would a Bush-dominated FCC (for example) treat Diablo?
Probably the more popular option here would be to help empower parents somehow, although that would be more complicated and more indirect. Insofar as a lot of the problems with video games are likely stemming from unhealthy situations where kids are just playing unsupervised with violent video games, things like funding after-school programs, helping lower income families with child care, and the like would probably help to reduce the number of working families who have to basically park their kids in front of the TV/X-Box.
Those are the basic policy options that come to mind, anyhow.
Black Lives Matter.