Just in case.

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Rip
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Just in case.

Post by Rip »

Former Navy SEAL Clint Emerson, author of 100 Deadly Skills: The SEAL Operative's Guide to Eluding Pursuers, Evading Capture, and Surviving Any Dangerous Situation, explains what to do if you're ever attacked by a shark. Following is a transcript of the video.

Keep your eyes on it, first and foremost. Know that they attack bottom-up. They tend to come straight up at you. To be realistic, throwing a punch in the water is like slow motion. Anybody that can pull it off and actually cause damage, give me a call. But, the gills and the eyes are probably your highest chance of creating pain. Once again, just like with anything, you want to create pain, you want to induce pain, and hopefully it leaves you alone. That is the number one goal, and create distance if you can, but as a last resort, you go for the gills, you go for the eyes. You literally want to shove your thumbs into the shark's eyes. If you grab the gills, you want to stick your fingers in the vents and you want to try and rip them out.
http://www.businessinsider.com/navy-sea ... ack-2017-3
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Daehawk
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Re: Just in case.

Post by Daehawk »

Video is blocked if you use an ad blocker.
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Holman
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Re: Just in case.

Post by Holman »

Daehawk wrote:Video is blocked if you use an ad blocker.
I will feel ripped off if the video does not feature someone ripping the gills out of an attacking shark.
Much prefer my Nazis Nuremberged.
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Kraken
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Re: Just in case.

Post by Kraken »

"Go for the eyes, Boo. Go for the eyes!" (squeak squeak squeak)

Yeah, I use the Minsk voicepack in XCOM2. What of it?
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Re: Just in case.

Post by Rip »

Kraken wrote:"Go for the eyes, Boo. Go for the eyes!" (squeak squeak squeak)

Yeah, I use the Minsk voicepack in XCOM2. What of it?
Speaking of which, I recently downloaded the Gunny SGT Hartman sound mod. Crap I love it.

I'm sure the family wonders why I spend so much time laughing playing XCOM2.


edit: There is even a Trump voice mod.

Even I can't imagine wanting to listen to that.
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