I'm biting. That would give me one extra copy of Atomic Zombie Smasher... anybody?
EDIT: Flotilla is a bit of fun. It's a full 3D starship turn-based combat mixed with a lot of Strange Adventures in Infinite Space. You start with 2 destroyers, and as you encounter things in different systems you'll fight battles, have to make a decision (which will affect you later), and you try to "score" the best you can. Your "life" is limited, so you're basically do the best with what you can. As stuff's random, the only thing you can optimize is combat. There's a hint of FTL in there, as they are all inspired by the same genre, but this is a very unique take on the genre.
The movement is basically a la Homeworld, where you move ships and they will turn turrets and engage automatically (though your turn-by-turn orders can specify any priority targets). It's clear that the ships are inspired by Homeworld, as you have "beam frigates" (and they can be pretty darn deadly... if you get them into range. But they also lack front armor so they are kinda delicate, so you have to put other ships ahead by bear the brunt, then get them just in range to shoot the enemy dead.
The random encounters yield random "loot" which enhance your ship, like autodoc (heal 0.5 per turn), faster reload (more shots per turn), and os on. You can only fit 2 pieces of equipment per ship though. And there are quite a few different ships. Destroyer only have one turret (but heavy frontal armor). There's a battleship in the game that has turrets PLUS 2 torpedo launchers (very long range). There's torpedo gunboats (torpedo launcher also). Destroyer just have a bit turret on the nose that shots slow missiles, so manuever is important. Ships have heavier top armor and weak under armor (and rear armor).
EDIT: Much like FTL and SAIS the random encounters may not involve combat, but what you do have consequences later. Say you choose to pick up hitchhikers on one stop. A couple star systems later you may be set upon by the military to either pay a penalty (one of your loot cargo modules) or fight your way out. Or you can choose to fight the pirates to save the white collar criminals... or rob the criminals yourself. Which also has consequences later. I chose to save the criminals and kill the pirates, and later I ran into a "battleship" that agreed to come along.
Worth a try, at least.
Last edited by Kasey Chang
on Fri Apr 12, 2013 3:45 am, edited 1 time in total.