Quitch wrote:If anyone can tell me what Sun Goggles do or what the canteen is for, I'd appreciate it... and what do those X/Y numbers for armour mean?
storz wrote:If I remember correctly, sun goggles give you bonus in sighting and to hit chance in day light. and canteen can refill your stimina bar (the blue bar) if you are out of breath by running too hard.
Andy22 wrote:Man you're not kidding. So bad you almost thought it intentionally bad.
Dreadnought wrote:You should know that turning on Enemies drop all items messes with some of the settings in 1.13. I think I read that somewhere in the ini file.
And btw, Hollow Point ammo, is that especially good vs light armored targets? Or what it's deal. I'm not good with guns and stuff, but it's details isn't really specific.
Dreadnought wrote:The googles should be for accuracy during day time. And the canteen can refill your stamina, but using it on the Full Body thing in the inventory, you know the Guy or Girl image (not your avatar), and you click while holding it for a sip.
EDIT: And how do you fight offensively with militia? Can you only do it from one sector to another in the same town, or can you bring militia from Drassen to Cambria?
EDIT2: And btw, Bobby Ray's Guns and Stuff (or something), is a Website you can get access to once you have the airfield in Drassen. You can get to it the first time from the Links section of A.I.M. He sells guns, med kits, etc etc.
I'm a Night-Ops and stealth kinda guy, so most of the time my guys spend crouching and in stealth mode (Z key). It sometimes amazes me how close you can sneak up on someone that isn't faced in your direction while crouching and in stealth mode. Hopefully you have a silencer, and enough AP to finish the job when you get close enough.
With Night-Ops expert, and NVG gen II, I can usually see my enemy before they see me. At day, the enemy seems to always get that lucky shot in, while my mercs are struggling with the range, so I hate fighting at daytime.
Quitch wrote:I haven't had NVG during the night yet. I got ambushed on the road during the night once and it was nasty. Have avoided night ever since. Maybe when I get some better equipment I'll give it a go.
Yes, that's what you want to use hollow points for (lightly armored targets).Dreadnought wrote:And btw, Hollow Point ammo, is that especially good vs light armored targets? Or what it's deal. I'm not good with guns and stuff, but it's details isn't really specific.
Shinjin wrote:Skeptic wrote:Mercs I (usually)avoid...
Flo - 'Nuff said.
I usually pick up Flo as a cheap militia trainer and just keep her out of combat.
Carpet_pissr wrote:1. What the hell is that color map in one of your screen shots? Shows red, green, etc. Is that an alternate AP range map or something? If so, how does one turn it on?
Carpet_pissr wrote:2. How are you getting the text at bottom left of your screen like "50% to hit" - I do not see that.
Carpet_pissr wrote:3. In playing just the first scenario, (playing on Experienced), it seems a lot easier than I remember it. I am consistently hitting people with a .38 from way far outside the range, according to the game (it shows "outside of effective gun range". Any thoughts on that? Would 1.13 have broken or changed something in regard to that as far as you know? Could be just because I am on the first scenario and everything is uber easy.
LordMortis wrote:I'm pretty certain I made to the end game though, where you had to kill, Mike?
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