We entered Drassen airport from the West. Steroid has taken a bit of a beating but I'm hoping he'll keep a clean sheet on this one. It also seems Buns is a little out of shape, but otherwise we're good.
My experience with this map has led me to expect the main opposition to be around the gate. Sometimes there are enemies on the roof of the East building outside the wire. If there are I will be staying out of range and waiting for them to descend. I always find an enemy by the plane, and he's always a pain in the ass to kill usually doing more damage than all the other enemies on the map put together. I expect to face about six enemies.
I decide to split the team in two. Quitch, Buns and Ira will enter from the North, cutting through the wire and clearing out the airstrip, moving then to the gate. Meanwhile Buzz and Steroid will engage the main gate directly.
Ira cuts through the fence.
Buzz spots the first enemy, earlier than expected, they're usually closer to the gate. I decide to get in close for an easy kill and hope she doesn't turn around. It's a yellow shirt.
Meanwhile the Northern team get to it. I was hoping to handle the airfield in real-time, but Buzz spotted earlier than expected, so instead Buns and Ira will clear the airfield while Quitch sweeps the buildings. Buns moves North for an extreme flanking of the plane.
Unfortunately Buzz is spotted by another enemy to the SE who opens fire, but misses by a mile. Buzz treats the shots with the contempt they deserve. A third guy joins the party. Nice.
Checking the cover situation we see the Buzz is comfortably out of range, leaving her clear to open on the nearest soldier, crouching to the East. However, that green will turn to darker shade the second the nearby soldier turns around.
I intended for Buzz to fire a burst of three and then crouch, but she goes psycho and fires an additional six rounds. Target bites the dust, but Buzz is left standing.
And ANOTHER soldier turns up. Jesus. Were they holding are barbecue out here or something? Thankfully this is rifle Vs. pistols and range is my friend.
And Buzz neatly fells another as Steroid runs to catch up. With her remaining AP Buzz drops to a crouch.
Due to the numbers in the South fight I speed up the airport sweep, dropping stealth. I intend to sweep past the nose with Ira while Buns approaches from the rear.
One of the enemy gets one hell of a lucky hit.
But now Steroid is in play, and while the range may not be great, he will at least add a little more to the general suppression fire.
We also take fire from the rear, but spotted nothing on the way in. Reinforcements must have come in from the adjoining Drassen sector to the South. Suddenly Steroid and Buzz find themselves in a bit of a pickle.
Steroid checks the rear but sees nothing, so that leaves us with little choice but to clear the enemies in front to get us out of this rat trap. Buzz puts another one down (isn't she great?)...
...while Quitch ignores the buildings on the assumption that enemies within would already have emerged by now. Buzz and Steroid need help, and he's well positioned to take on the one by the gate if he can get there.
Taking further fire from behind both Steroid and Buzz scan their surroundings again, with Steroid catching sight of an enemy entering from the South. We're still taking fire from the West though. The enemy by the gate hasn't come close to hitting so I'm leaving him for Quitch while Buzz and Steroid working on dealing with their rear attacker.
50/50 odds and enough points for two shots...
...but one is enough as the glazer ammo tears him to pieces.
We finally catch sight of our rear foe. I don't like the position of Buzz and Steroid so I order them to move towards the gate which offers rather more complete cover.
Meanwhile Ira and Buns have completed their sweep of the airstrip and found NOTHING. First time for everything, but damn if that hasn't drained my resources for no good reason. I immediately send them back towards the hole in the wire with the intention of flanking the known enemy, completely forgetting that Ira is carrying wire cutters and can make new holes.
The enemy advance on Buzz's new position.
Steroid engages the other soldier to the South, but she proves a much better shot than him. 22? From out of range? Ouch! I hope I can get him back to full health before the Drassen counter-attack.
MONSTER KILL!! Buzz is doing the side proud as she takes down another enemy soldier.
And Lordy if it isn't ANOTHER soldier. Still, Quitch has joined Steroid by the sign so now we've got a little range to aid Buzz. Steroid himself is rather stranded. It's too dangerous to advance, but from his current position he isn't going to do anything.
Quitch can't do much from this range as the female soldier joins her male colleague, so I move him back into the base with the intention of positioning him along the wire in case they try to rush Buzz, though as can be seen she's keeping them back with some crack shooting.
I sent Steroid out to flank the pair on the road, but I think it will be over before he gets there, so now I have Ira tending to his wounds before they get a chance to worsen.
The female scores a couple of hits on Quitch with some burst fire while her male colleague beats a hasty retreat.
She is appropriately punished by Buzz, lord of the rifle, who shows Quitch (who didn't hit dick) how it's done.
We make a last ditched attempt to catch the final retreating soldier, but he makes it off-map.
With the enemies clear, we stop to talk to the locals.
Seems there's a pilot nearby... in the swamp... possibly called Skyrider...
Meanwhile Steroid gets busy looting. Thank God someone can pick locks. That silencer will come in REAL handy.
Loot from the sector. Duct tape? Not found a use yet. Do I need fuel on me for Skyrider, or does it need to be at Drassen? A little disappointed in the ammo on display here.
Quitch gets the silencer because I feel his weapon gives me more options and when you need to be sure of the kill I'd like to be able to burst fire.
I throw a gun with hollow point bullets to Steroid to give him more options. He's a strong lad and it barely affects his allowance.
Buns gets another first aid kit, taken from Ira.
And this is because Ira is getting another medical kit.
All remaining guns are sold, ammo is kept.
Sweatshop here we come.
This mission didn't go too bad, apart from the hit Steroid took when I got a little sloppy and left him open like that. I could really do with a second rifle... I believe that Bobby Ray's may be available to me now? Still, I need my money right now, so later maybe. Not much I would change here, though I should have cleared the airfield faster, and held Buzz back in real-time until I was almost there.
I was surprised that I faced only four enemies on the map... there were seven total, but three were reinforcements. Only four?? Are yellow shirts tougher than red? Certainly saw automatic fire (from Skorpions) which I don't recall getting before. However, they seemed to die very easily.
"And because of the digital chip age in which we live - "Mass Effect" can be customized to sodomize whatever, whoever, however, the game player wishes. With it's "over the net" capabilities virtual orgasmic rape is just the push of a button away."