Moderators: Arcanis, LawBeefaroni
cicobuff wrote:Get rid of that horrible tech management screen.
Daehawk wrote:Hmm I prefer 2D maps myself. So that would be a + to me.
GreenGoo wrote:I almost always play disk maps.
Little Raven wrote:Single biggest thing: Implement zoom-to-cursor. That alone will make navigating the 3D maps about 10,000 times more intuitive. Of course, if we don't have 3D maps any more, then I guess we don't need to worry about it. (but I'd be very surprised if they dropped those. Most likely, they mean that 'management' screens like the tech screen will be 2D, not the main map)
Other things that niggle:
- Make stormers useful. Maybe armor gets less effective at bouncing back shots past a certain amount per second? Right now, a stormer just means lots and lots of stuff bouncing around but doing no damage.
- Make salvage useful at higher levels. I realize it's not supposed to be a way around random tech trees and it shouldn't be, but right now it's useless past the very beginning.
- Narrow the discrepancy between facing Major Unknowns manually vs. auto-combat. Right now it's ridiculous.
But seriously...don't change too much. Your formula is damn near perfect. Update the graphics, the art, the voice acting, and throw in a few new bits of music, but don't worry about essentially packaging an old game in a new wrapper. That's exactly what you should do.
GreenGoo wrote:Does anyone really find the combat *particularly* tactical? How often per game do you change tactics, especially after you achieve critical mass for your empire?
Little Raven wrote:GreenGoo wrote:I almost always play disk maps.
I find I like the Stellar Nursery one for some reason. That or galactic arm. But with the exception of the flat map (which I've never played) I don't find any of them objectionable.
But my experience with globular maps is that they are a Hiver's wet dream. You basically can't lose as Hiver on one of those, because they provide a guaranteed base of operations during the early game, when Hiver are most vulnerable to being left behind. Once you have a productive cluster going, you can just sit back and tech to the end game, when you'll crush everyone easily. Sure, you'll spend 20 turns getting to that first world in a new cluster, but the cluster will be your 10 turns later.
GreenGoo wrote:It's not always a foregone conclusion, but it usually puts them in a weak position from my experiences.
Little Raven wrote:GreenGoo wrote:Does anyone really find the combat *particularly* tactical? How often per game do you change tactics, especially after you achieve critical mass for your empire?
I don't. I've read about people on the forums who do, I guess they've designed all those pursuit sections and stuff for someone, but in general, you get the best results by following a few simple rules. (like SHOOT THE COMMAND SHIP FIRST!)
However, I still find it highly satisfying, and least until the very end where I know I'm going to win, but at that point I usually just start auto-resolving anyway.
Little Raven wrote:But now that I think about it, I guess I've always set it up so that the number of globules matched the number of players...meaning, if you wanted to take more than one, you were going to have to kick someone out of it. If that weren't true, Hivers would have a much, much more difficult time of it.
Little Raven wrote:Because their damage output was so low, they wouldn't really hurt me that much, BUT I COULD NOT KILL THEM. *grumble*
Paul Roberts wrote:I'm partial to the Spiral Galaxy map. It's effectively 2-D (or at least shallow) until you get into the hub. Also:
(Map mechanics spoiler)Spoiler:
GreenGoo wrote:Paul Roberts wrote:I'm partial to the Spiral Galaxy map. It's effectively 2-D (or at least shallow) until you get into the hub. Also:
(Map mechanics spoiler)Spoiler:
My concern here after trying this map type repeatedly, is that some races are more susceptible to a badly rolled galaxy than others.
...
GreenGoo wrote:I do my best to play every race with relatively similar frequency.
Little Raven wrote:I normally don't go for shield either, but in my last human game, my weapon rolls SUCKED. I got no good missiles, no good plasma weapons, (not even fusion cannons!) not even AP weapons. I did have great luck on the lancers tree but those weapons aren't very good for humans because their ships turn so slowly. (I later found I pretty good luck on torpedoes too, but I hadn't investigated that route for some reason)
But I did get GREAT shield tech, and shield enhancers. And great armor rolls.
So, as I go conquering, I build cruisers with massive shields, great armor, and heavy fusion cannons. (best i could do against Tarka) It was hilarious. It took them a LOOOONG time to kill anything, but on the flip side, they were nearly immortal. The only thing that sucked was when I turned the fleets on the Zuul. They would inevitably capture one or two ships with those damn boarding pods. Because their damage output was so low, they wouldn't really hurt me that much, BUT I COULD NOT KILL THEM. *grumble*
Zurai wrote: It doesn't happen very often at all on the maps like Globular Clusters, Sphere, and so on.
...
EDIT: Same thing with Humans if the stars are set too far apart -- they have very limited node line travel lengths for their non-ER ships and it's easy to get into a spot where you need Fusion to go any further but there are no habitable worlds you can reach, at least on the wrong map scripts.
GreenGoo wrote:Does anyone really find the combat *particularly* tactical? How often per game do you change tactics, especially after you achieve critical mass for your empire?
Little Raven wrote:But seriously...don't change too much. Your formula is damn near perfect. Update the graphics, the art, the voice acting, and throw in a few new bits of music, but don't worry about essentially packaging an old game in a new wrapper. That's exactly what you should do.
Erinys wrote:Actually, we're not really interested in retiring SotS Prime in favor of a non-evolutionary game which has nothing but two cents more worth of "bling". We have been extremely, extremely happy with how the SotS Prime series turned out, and we would like that game to continue to be there for fans who enjoy playing in what amounts to the Early Colonial Period of the Universe. The past three years have shown that the game has tremendous legs all on its own, and people who enjoy its approach should be able to continue to enjoy it in multiplayer for years to come as well.
We wouldn't make SotS 2 if it wasn't going to be something different. We like making new games. And when we say "evolutionary", we're not just talking about upgrading graphics.
Mecron wrote:What would be cool is to NEVER have a reason to pull SotS1 off your hard drive. That you would return to it from time to time EXACTLY because you want to enjoy what it does best.
Little Raven wrote:Erinys and company have earned themselves a measure I've trust. Let's see what they can do.
Freyland wrote:Going back up the thread about stormers, they are more potent than you may think.
silvaril wrote:Once you've gotten to that point, then no, you don't tend to change much.
The changes in tactics up until then though...
Especially when you step the difficulty level up to Hard in Single-Player.
( with the AI getting those nasty little bonuses )
The tactics used when out-teched and out-numbered tend to vary more.
Generally though, tactics is something that tends to vary more in Multi-Player than Single...
Little Raven wrote:Freyland wrote:Going back up the thread about stormers, they are more potent than you may think.
Hmm....the tips about destroyed sections is the most useful. I honestly don't see AI ships with shields very often, but I suppose they might be useful there too.
I still suspect they will underperform compared with other weapons, but I'm willing to give them another shot now. Thanks!
Mecron wrote:There will be a skirmish mode in sots2, since battlefields will be complex enough to support various pure combat scenarios. But tech available for it will have to be unlocked by researching it in the main game. SotS is always about the exploration.
ColdSteel wrote:5) The new Leviathon class ships are just enormous. They're as much larger than a dread as a dread is larger than a cruiser.
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