Smoove_B wrote:I was on vacation this last week and we played a ton of Zombie Dice - it was the surprise hit.
Jow wrote:Game of Thrones is ridiculous with people who either know the game or are at least familiar with CCG-style play. I had one game (Baratheon-Stark-Targaryen) where I trailed as Baratheon the entire game but made a huge push near the end with 3 or 4 Renown characters. Unfortunately, the plot decks recycled and the Stark played pulled Valar Morghulis out of his ass and wiped the table... except for Melisandre, who was saved by Lightbringer. That allowed me to survive the holocaust better than the other players and I pulled out the win.
Boudreaux wrote:The guy whose copy of Game of Thrones we've been playing lately removed Valar Morghulis from the plot deck, he thought it was too detrimental to Stark's gameplay. Since the Stark deck is focused primarily on getting characters out and building a military, having a plot card that destroys all that seemed backward to him. The last few games there has been no Valar Morghulis, and it certainly helps Lannister, who now has the only mass killing plot card (Wildfire Assault). I don't know if it's better or worse, it's just different.
I still think this is one of my favorite games ever, but man I really wish you could play a game in less time. Even with familiarity our 4-player games are still taking over 2 hours.
Jow wrote:If there's one issue I have with the core game it's that the plot sets as laid out for each house deck don't provide any real synergy with those decks at all. Valar is a problem because the core decks only contain only single copies of each card, so what it wipes out will never be seen again. However, I think Valar Morghulis is actually less of a problem than some of the others just by virtue of its power and flexibility. Martell gets the Red Viper out turn 1? Marshal lightly in turn 1 and drop Valar turn 2. Just out of curiosity, what did you replace Valar with?
I did something similar to beef up the core decks a bit, with the help of feedback from some veteran players over on Boardgamegeek. Since they had some room to grow to get to the 60-card limit, I added things like the 8-cost Host cards for each house (from the 'War of the Five Kings' pack), the 'Fury' plots (from 'Ancient Enemies' - apparently still staples in competitive decks), and a few other things. My next goal is to make Greyjoy and Martell decks that are competitive with those from the Core set but don't blow them out of the water. Easier said than done, I'm thinking.
hentzau wrote:I have a friend that I can't imagine playing this game with. He gets totally locked up if he has too many decisions to make. Games of Empire Builder were torture.
Boudreaux wrote:Played a 4-player game of Shogun last night. Seems like a game that ought to take about 45 minutes, but it was well over 2 hours. I had a brilliant invasion planned that was completely putzed in the final season by a "no attacking provinces with temples" event card, but I managed to pull out a win anyway. So much great room for deception and maneuvering in that game. I think in the entire two years I only attacked and conquered two provinces, but they were the right two provinces.
The Rocketman wrote:2 years ago I bought my father Tide of Iron, and while he liked it, only now have we been able to finally play a complete game. He enjoyed it a lot, but the very long setup time and somewhat complex rules will mean this game won't hit the table often. His birthday is coming up again, and I'm thinking of getting another (quicker, easier, but equally strategically interesting) game for him. Other than Tide of Iron, he's a boardgame newbie.
I was thinking of Dominion, but now Shogun has sparked my interest. Any advice?
Jow wrote:I wasn't a big fan of Pandemic either, though admittedly we only played once. I generally like coop games, but while the others I've played (Arkham Horror foremost in my mind) have great pacing, Pandemic felt like it just started rolling when the game ended.
Defiant wrote:Jow wrote:I wasn't a big fan of Pandemic either, though admittedly we only played once. I generally like coop games, but while the others I've played (Arkham Horror foremost in my mind) have great pacing, Pandemic felt like it just started rolling when the game ended.
I disagree. Pandemic is a nice, tight game. Arkham Horror always strikes me as too long (though not as bad as Android). Battlestar Galactica, now there's a game with great pacing.
Zarathud wrote:Allegedly there are quicker-play rules for TI III where you put all of the public objectives face up so everyone can focus their strategy starting on Turn 1. They still become available as they would be drawn, however.
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