Since times long forgotten, the land of Trekongedommer has always been a land of three kingdoms.
For hundreds of generations, each kingdom was kept in check by the other two.
The time of equilibrium has finally come to an end.
A decisive contest has been devised by the leaders of each kingdom. The struggle that has kept these lands in a constant state of war will end, and it will end here.
Or so they had hoped... The contest has been infiltrated by the menacing shape-shifting dragon, Dod.
Dod, indistinguishable from the other contestants, is immune to the magic of the Macht Stones, but has no trouble using them. Dod sees his chance to send the kingdom of men into a state of panic and will not let it slip by.
The Contest:
- Each of the Three Kingdoms will be represented by their King and 4 high ranking Champions. (That's 3 Identical Five-Player teams)
- Kings will not know the identity of their Champions.
- Champions will know the identity of their King.
- Each Contestant will be given 2 Macht Stones - to be used on a night and in the manner of their choosing.
- Once per game, if a night starts and every living contestant is out of Macht Stones, each contestant will be given 1 additional Macht Stone
- Death will publicly reveal the rank of the fallen (or dragon)
By Day - Majority Vote to Lynch a Single Contestant
By Night - Human Contestant: "Use 1 or more Macht Stones" or "Hold Tight"
By Night - Dragon Contestant: ("Use 1 or more Macht Stones" or "Hold Tight") and KILL a single contestant (his natural ability).
Winning Conditions:
For your Kingdom:
- Day breaks and The Keys to both other Kingdoms are attuned to a fallen contestant (unheld) and Dod has been vanquished from the contest - your Kingdom is victorious.
For the Dragon:
- Day breaks and The Keys to ALL other Kingdoms are attuned to a fallen contestant. (unheld) - the Dragon is victorious.
- NOTE: The Dragon does not need to be in attendance in order for the Dragon to be victorious
The Contestants:
The Himmel House
King Himmel: You hold The Keys to the Himmel House.
Prince Himmel: You are the son of King Himmel, first in line.
Baron Himmel: Next in line after the Prince.
Herr Himmel: Last in line. Oh, wait, not last. Huzzah!
Jester Himmel: Clever enough to get yourself on the list of Champions. If killed, your rank will show as King.
The Erde Empire
King Erde: You hold The Keys to the Erde Empire.
Prince Erde: You are the son of King Erde, first in line.
Baron Erde: Next in line after the Prince.
Herr Erde: Last in line. Oh, wait, not last. Huzzah!
Jester Erde: Clever enough to get yourself on the list of Champions. If killed, your rank will show as King.
The Meer Majesty
King Meer: You hold The Keys to the Meer Majesty.
Prince Meer: You are the son of King Meer, first in line.
Baron Meer: Next in line after the Prince.
Herr Meer: Last in line. Oh, wait, not last. Huzzah!
Jester Meer: Clever enough to get yourself on the list of Champions. If killed, your rank will show as King.
The Dragon
Dod: For ages you've troubled this land, but you've never been able to break the spirit of it's people. It's The Keys that are the secret to their strength. If you could break the charms put on these people, their fears would over come them, and your reign of terror would go unchecked. Each night, you will place an order to KILL a single contestant.
Keystones:
The Keys
While The Keys to a Kingdom do indeed unlock untold numbers of chests, dungeons, and doors all over Trekongedommer; they are actually much, much more than that.
The Keys to a Kingdom are magically imbued with an epic charm spell that has kept the people of that kingdom loyal to their king for generations.
The focus of resources and intentions brought on by these loyalties is a power so great, that the focus of rival resources and intentions is critical to any rival Kingdom's survival.
The worst thing that could happen to any Kingdom is for the charm on The Keys to be attuned to a fallen leader (unheld). The peoples of this leaderless Kingdom would be crippled by despair and any galvanized Kingdom would easily dominate it.
- It is the goal of each Kingdom to have that condition set upon the other two Kingdoms by the end of this contest.
- It is the goal of the Dragon to have that condition set upon ALL of the Kingdoms by the end of this contest.
At the start of the contest each Kingdom's Keys are attuned to the King of that Kingdom.
Should that Contestant fall, The Keys are considered unheld, and the Kingdom's people are without leadership. It is up to the remaining Contestants of that Kingdom here to either Re-attune their Kingdom's Keys to themselves or Resurrect the fallen King post haste!
The Keys can indeed be Re-attuned by any human. If the Champions of a given Kingdom find themselves unable or just unwilling, it is possible that some foreign Champion seizes the opportunity and attunes The Keys himself. This 'power grab' will indeed breathe life into what was perhaps a doomed Kingdom. The Dragon is immune to the magic of the Macht Stones, and cannot re-attune a key to himself.
- It is through Re-attunement, and Re-attunement alone, where a Contestant's Winning Conditions will shift to that of the Kingdom's to which he now holds The Keys.
- A Contestant who's Winning Conditions were changed in this manner, that then loses The Keys does not revert back to his original Winning Conditions.
- Only through Re-attunement will anyone's Winning Conditions ever shift.
Macht Stones
Macht Stones are a relatively recent breakthrough in the mystic arts and their possession is absolutely forbidden. Each stone is worth a small fortune and takes decades to craft and enchant with its powers...
And the powers of the Macht Stone are indeed great and simple to wield.
At the dead of night, a Contestant can crush their stone and make a single request.
- Protect Contestant by name.
- Protects a contestant against a nightly KILL attack by either the Dragon or a Macht Stone.
- Protected contestant is not told of the Protection.
- Protecting player is not informed if the Protection was used.
- The Dragon could Protect a contestant, but cannot be nor has any need for Protection himself.
- A contestant may not Protect the same player on consecutive nights
- A contestant may Protect themselves
- Kill Contestant by name.
- The attack is anonymous.
- The killed Contestant could later be resurrected (even that night).
- The Dragon is immune to the magic of the Macht Stone and will not die.
- While immune to the attacks himself, The Dragon can still use a Macht Stone to kill any other player.
- Scan Contestant by name.
Scans reveal:- title {rank & original Kingdom} (ex: "King Erde")
- do they hold any Keys
- The Dragon will not reveal any title when scanned, which will of course be quite revealing.
- Ping Contestant by name.
The Ping is:- One PM Message, sent to the Moderator, who then passes it on annonymously to the Target Contestant (dead or alive).
- One PM Reply sent back to the Moderator, who then passes it back to the Contestant that started the Ping (only the living can reply or GET replies).
- The Message is delivered first thing in the next day cycle, not at night.
- The Reply must be composed and sent to the Moderator before the end of that day cycle.
- The Target is not compelled to Reply, the Ping may be ignored if the Target wishes.
- The Dragon may start a Ping, but will not ever be made aware of the reply.
- The Dragon may be targeted by a Ping, but will not get the message nor be told of the Ping
- Re-attune Keys by name. (See The Keys section for more details on Re-attunement)
- A Re-attune request is only effective on a dead Contestant holding The Keys to a kingdom.
- Ineffective Re-attunement requests are completely legal and consume the Macht Stone.
- If more than one Contestant attempts to Re-attune the same Keys, there is an undisclosed attunement contest to determine the new leader.
Attunement is awarded in the following manner:- native Contestants to that Key's kingdom have first run at the contest, attunement is awarded by rank.
- foreign Contestants, by rank. (timestamps would be used to break a tie at this tier)
- The "retrieval" of The Keys from the dead Contestant is all part of a successful re-attunement, as described above.
- The Dragon would waste a Macht Stone by trying to re-attune keys to himself, as it will not work.
- Resurrect Player by name
- The resurrection is anonymous.
- The Dragon, being immune to the magic of the Macht Stones may not be Resurrected
The Macht Stone requests are all addressed/resolved in the above order. Therefore:
- A Kill is never totally guaranteed.
- The Key's mentioned in a Scan may not still be there
- A Ping to a killed player will be sent, but the reply will not be allowed, unless the player is Resurrect that very same night.
- A Ping to a dead player will be sent, but the reply will not be allowed, unless the player is Resurrect that very same night.
- A Resurrect will always bring a human contestant back to life.
And, just to be clear:
Contestants are always kept aware of who their leader is, and when it changes.
When The Keys to a Kingdom are Re-attuned. Nothing at all changes for the Contestants that have that Kingdom's Winning Conditions. The Goal is always to leave the other two Kingdoms' Keys unheld
In the end, it will be a question of which Kingdom won, and which Kingdom were you ultimately loyal to.
Extra Contestants: (have been added)
If there is enough interest, I can add 1 more player to each team. This "fourth Champion" would be a little different than the rest.
The Jester: You are just like any of the other contestants except when you die, you are revealed as a King. A Scan will reveal the truth.