Some more comments.
Lighting. Great use of lighting. Although I do find it a bit annoying when I leave the pool of light thrown off by a torch, that everything becomes extremely dark. The circle of light is like a little sanctuary in a sea of dark. It all works very well, except sometimes I feel like the terminator is a bit extreme.
I also like that when you leave a lit area, everything is pitch black for a moment or two, before your eyes adjust and you can start making stuff out. Walls, chairs, stairs, things like that resolve slowly, but still dark. Before your eyes adjust though, you can't see a thing. Cool effect.
I got myself trapped in the kitchen with no where to run. it's a longish corridor with no branches followed by a short stair up into the kitchen with no other doors in it, and, oops, I was spotted. I rushed back into the kitchen (it's well lit with cooking fires, candles and lamps), closed the door and ducked behind a waist high dividing wall. I piled some boxes around me a prayed. The thing bashed away at the door until he got through, then lurched into the room.
The best part? I couldn't see it, but it was backlit by the cooking fire, casting a shadow on the wall across from me. I could see its shadow moving around and hear it groaning and growling, and the only thing separating me from it was line of sight. Awesome. It's not very smart and doesn't seem to have a sense of smell, so eventually it wandered off. Phew.
I've sung the praises of the game for awhile now, but that doesn't mean it is perfect or that I think it is. Some things are annoying (although minorly so) and some things have me scratching my head a little. Still, suspension of disbelief is imperative for the game to work, so it hasn't been much of a problem.
Some examples:
Lots of pathways are blocked by rubble. This makes sense when you're underground and works fine. It makes less sense when you're on the 3rd floor walking between the study and the guest room. It shouldn't look like a mine collapsed even if it's an old medieval aged castle. Imo anyway.
Mr. Scary caught me off guard and at fairly close quarters (it is common for the contact to be farther away). I ran into a cell, tried to close the door, failed, tried again, succeeded, and then scrambled around for a hiding place. It was a cell. Not a whole lot of places to hide. And it was lit by a candle (to the best of my knowledge they can't be put out. Plus, light is a resource to be conserved and not wasted). So I'm in a small 10 x 10 cell, lit, pretty much nothing to hide behind and Mr. Scary saw the door close, so he's bashing away at it. I'm done for, right?
Well there was a small ridge of stone running vertically that jutted out from the wall between the corner I tried to hide in and the door. A tiny little line that broke up the smooth surface of the wall. And I tried to hide behind it. And it worked. Ugh. All Mr. Scary had to do was enter the room, and there is no way he would have missed me. I really deserved to die there, but I didn't. That disappointed me a bit.
It was like Austin Powers freezing and trying to look like a statue in a well lit, tiny and sparce room. And having it work.
Despite these minor quibbles, the game continues to be great fun.