Moderators: The Preacher, $iljanus

1. The user is now able to select ‘Songs’ from the Multiplayer Post Play screen, allowing them to select a new song without having to re-calibrate the guitar each time
2. A fix has been entered to disqualify any Guitarcade Game score that was gotten through exploitation of the Pause Button. A warning message appears on the Pause Screen informing the user that pausing the game again will disqualify their score from the leaderboards
3. The amount of lives that the user has in Riff Repeater has been increased to 30 when selected from Event Manager or Song selection.
4. The user is now able to invoke the precision tuner before quick-tuning in any song or event, excluding multiplayer
5. The user is now able to select their own “Phrase Mastery” level in the Pause Menu of Riff Repeater activities. Completing the phrase on the set level carries that progress into the full song, unless the new phrase level is LOWER than what has actually been achieved naturally
6. The user can now start new songs at a HIGHER phrase level if they are good enough (Level 7 as opposed to Level 5), and they can also level up high-level phrases with fewer correct repetitions
7. A fix has been implemented so that the “Satisfaction” Single Note arrangement can be unlocked for Master Mode
8. A fix has been implemented so that the “Do You Remember” Chord arrangement can be unlocked for Master Mode.
9. Lag Correction will be a new feature in the Options menu to adjust the difference between sound and how fast notes appear
10. General stability improvements to fix crashes
Ralph-Wiggum wrote:Awesome! All welcome additions, especially the 30 lives for the rift repeater (although I wish they would just get rid of lives all together).
The user is now able to select their own “Phrase Mastery” level in the Pause Menu of Riff Repeater activities.
The user can now start new songs at a HIGHER phrase level if they are good enough (Level 7 as opposed to Level 5), and they can also level up high-level phrases with fewer correct repetitions.
Boudreaux wrote:Ralph-Wiggum wrote:Awesome! All welcome additions, especially the 30 lives for the rift repeater (although I wish they would just get rid of lives all together).
I thought that too, but I played through a couple of solos using Riff Repeater last night and after about 15-20 attempts I was DONE. 30 lives is plenty.
Exodor wrote:I read in one of the reviews that they include tutorial videos on how to change strings.
I'm interested in Rocksmith but not $200 interested. I'll keep my eye on it.
Exodor wrote:Next time I break a string I'm going to be very tempted to pick up a set of these Rocksmith Colored Strings
Exodor wrote:Next time I break a string I'm going to be very tempted to pick up a set of these Rocksmith Colored Strings
Fortunately no one other than my daughter will ever see my guitar.
Boudreaux wrote:That's a cool idea, but criminy those are expensive. I usually pay around $5 for a pack of electric strings, sometimes $12-$13 for a 3-pack. I wonder if the color coating helps them last any longer than usual?
Fretmute wrote:That company's gauges run awfully small. I play with 12s . . . I can't imagine running with 9s. I'd probably break the top three strings on my first strum.

Ralph-Wiggum wrote:I finally managed to get 100% mastery all every section of a song yesterday (House of the Rising Sun). Granted, it's a pretty easy song (the chord version, at least) and I don't think the game detects all that well when the song requires quick strumming and chord changes, but I'll take it. Now it's just a matter of getting it down consistently so I can impress the womens at the next party.
Boudreaux wrote:Fretmute wrote:That company's gauges run awfully small. I play with 12s . . . I can't imagine running with 9s. I'd probably break the top three strings on my first strum.
12s?! Jesus. Do you wear iron gauntlets when you play?
Boudreaux wrote:I can barely bend notes on my acoustic with 11s. I can't imagine trying to play an electric with 12s. My Strat would probably snap in half.

Boudreaux wrote:Recent The Police DLC is pretty good. Not sure yet about Roxanne, but Message in a Bottle and Synchronocity II are quite fun (the latter is fairly challenging).
paulbaxter wrote:Saddened recently by the notice that the PC version is now scheduled for a release at the end of December. Had been at the end of May and I was getting excited.
Fretmute wrote:I had a rough week at work and then I went out of town this weekend, so I wasn't able to pick this up until this evening. I've only done Message in a Bottle so far, but the whole pack is worth it for that song alone. The sus2 chords destroy whatever muscle exists between my thumb and my index finger, though . . . I'm going to have to work that song in every half hour or so just so I can work that thing out.
Boudreaux wrote:I would pay money for an update to Rocksmith that fixed the Accelerator trainer mode. As it stands I believe it still requires you to hit every single note in a particular section, and actually stops the song mid-note when you miss something. How that "feature" ever made it in is beyond me. You can miss notes in the Leveler mode, you don't get a higher difficulty until you get it right. Why not make Accelerator the same way? Let me play the section slowed down, and let me miss notes. Don't go faster until I get the lick right. Stopping right in the middle of a lick because I missed something is ridiculous.
Boudreaux wrote:Yes, and I thought I heard that the bass DLC would be $29.99. I certainly hope I don't have to pay that to get the "patch" side of things with the new accelerator modes. I have no bass guitar, so not dying to get the bass DLC, but I would love to get the general software improvements.
Teggy wrote:Didn't realize that it was paid DLC. They have been very vague about the DLC and what is exactly in the patch.
Boudreaux wrote:I did see that the Bass DLC will be playable on a regular guitar, but I have my doubts as to how well that will work. There are an awful lot of techniques that are unique to the size and string gauge of a bass.
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