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Citizen wrote:I read throught the demo tutorial and started a game as the King of Poland, but am pretty confused. Should I play this as an RPG or a Grand Strategy...or both?
I thought I was doing good - set a marriage ambition for myself then married some 20 year old princess from Norway, gave my council members jobs to research this and that and set up spy networks etc....then two people in my country started making war on each other. One kept telling me he was under seige, but no matter what I clicked I couldnt find a way to make them stop or get myself involved. Just not sure what I should be doing. I feel like I should control my country 100%, but maybe thats not how this game is meant to be??
Is there a list of starting moves that folks usually do?
El Guapo wrote:I'd totally be caving and getting this game if ME3 weren't coming out in two weeks.
Citizen wrote:I read throught the demo tutorial and started a game as the King of Poland, but am pretty confused. Should I play this as an RPG or a Grand Strategy...or both?
I thought I was doing good - set a marriage ambition for myself then married some 20 year old princess from Norway, gave my council members jobs to research this and that and set up spy networks etc....then two people in my country started making war on each other. One kept telling me he was under seige, but no matter what I clicked I couldnt find a way to make them stop or get myself involved. Just not sure what I should be doing. I feel like I should control my country 100%, but maybe thats not how this game is meant to be??
Is there a list of starting moves that folks usually do?
tgb wrote:"inconclusive war" is usually the result when the independent leader you were at war with is no longer independent (or is no longer alive).
tgb wrote:"inconclusive war" is usually the result when the independent leader you were at war with is no longer independent (or is no longer alive).
I don't know, he was just posting that he thought it unfair that you get to reload and he doesn't.Normann wrote: ...kind of unfair that this dude can send like 6-8 attempts and never be discovered while I had 3 kids slaughtered.
dbemont wrote:I don't know, he was just posting that he thought it unfair that you get to reload and he doesn't.Normann wrote: ...kind of unfair that this dude can send like 6-8 attempts and never be discovered while I had 3 kids slaughtered.![]()
Seriously, sounds like quite a game you have going.
Citizen wrote:
The second question is about my dynasty. I read that it is best to marry the females in my dynasty using the matrilinealy tab, but there is nobody for my young sister to marry on that tab. How does one get gentlemen in that area? I don't want my sister marrying some pig of a man who gets claims on my lands and stops my dynasty from growing.
Citizen wrote:Last question - Do you guys change the law so that vassals pay taxes? I'd like to, but thought I'd ask before hand.
CHANGE LOG:
MAJOR:
- Revised the Message Setting system
- Religion groups are now marked playable in the religion file (no more hard coded rule)
- AI: Improved marriage acceptance. Smarter about "Desires Better Alliance". Values prestige gain or loss higher.
- Added some useful status info to the delayed character tooltip (similar to the info in debug mode)
- Cooldown added to excommunications (only for the same Pope though)
- Doubled the flanking damage bonus in combat
- Increased the flank leader Martial skill bonus in combat by 50%
- Fixed a CTD that can occur in a rare situation with characters having multiple wars against each other
- Nerfed taxes given by bishops to Anti-Popes by 50%
- Holy Orders now cost maintenance if you're in at least one offensive, non-Crusade war
- Halved all peasant revolt risk factors
- Added an "Isolated County" revolt risk modifier and cut the special events that used to simulate it
- Peasant Army size is now determined by the biggest holding garrison size (so they will always be dangerous)
- The Succession War CBs now have the proper success outcome
- Fixed a bug with the usurpation of titles that would hand over all vassals too
- AI: More wary of expensive assassinations
- AI: Fixed some issues with the correct Casus Belli choice
- AI: Tweaked vassal revolt risk to depend more on ambition from traits
- The duchies of Cornwall and Brittany are now de jure part of the Kingdom of Wales
- Buffed the Caliphates and the Seljuks. Nerfed the Byzantines.
- Added vassal Seljuk mercs; the Ghilman
- Now shows a portrait of the target in available player plots
- Hooked in missing plot icon in available player plots
MINOR:
- Upped the chances of dying due to disease a little bit
- Increased the effects of the genius, quick, slow, imbecile and inbred traits
- Reduced the levy size effect of some of the "recently occupied" modifiers
- Nominated bishops are now properly disinherited at once
- Fixed a bug with the guardian opinion modifiers given when entrusted with a ward
- Combat events will not happen until three days into a combat (to avoid commander deaths and such when overrunning tiny forces)
- When an Anti-Pope is installed in Rome, the old Pope no longer becomes an Anti-Pope
- Waived the opinion penalty for held elector titles for elective duchies and below
- Fixed a CTD issue that could occur in tooltips when hovering over Holding modifiers as they expire
- Vassal mercs can now always be employed by their liege, no matter their religion
- Scaled wealth effects and triggers are now based on nominal peacetime income
- Fixed an error in the opinion warning when banishing characters (not the correct figure.)
- The game will now also auto-generate an appropriate number of traits for children with not enough scripted traits
- Added a text warning/explanation for DoW on a revolter
- Traits are now read from multiple files, facilitating modding
- Fixed an issue with event ids in a namespace
- Fixed an issue with flipping "random god names" tooltips in fire event effect tooltips
- Fixed a bug with the decision 'Demand Duchy from liege' with duke tier lieges (should not be available)
- Fixed a tooltip issue with the "any" type event triggers
- Better tooltips for event triggers 'higher_tier_than' and 'lower_tier_than'
- Re-enabled selection of the same type of plot again for players
- Fixed an issue with save/reload of the last selected plot/ambition
- Fixed an issue with protected inheritance not always working under Gavelkind
- Exported MAX_ELECTOR_TITLES_LEGALLY_HELD to defines
- Exported the max duchies held opinion penalty to defines
- Exported the tax penalty for bishops loyal to the Pope or Anti-Pope to the defines
- The "recently conquered" holding penalties are no longer applied during civil wars or wars between vassals
- AI: Fixed a bug where the AI would grant titles to vassal mercs
- Added 'same_guardian' trigger
- Slightly nerfed William of Normandy's initial army size
- Switched the portraits of Harold and William the Conqueror
- Changed some title colors to conform better to their cultural region
- Added proper history for the Prince-Bishopric of Agen
- The Earl of Atholl is now a _legitimate_ bastard
Next patch is 1.05. It is a major content patch which will be released together with our first big DLC.
neofit wrote:So, question: are there some bride finding tools in CK2?
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