Moderator: Zaxxon


bb2112 wrote:Slaneesh: Summon warrior from The Empire to The Badlands and take over cultist
Power: 1 of 6
Isgrimnur wrote:bb2112 wrote:Slaneesh: Summon warrior from The Empire to The Badlands and take over cultist
Power: 1 of 6
You, sir, are an ass.

Jow wrote:Remus: Correct me if I'm wrong, but I show you having 2 power left after summoning Big Blue Daddy.

Remus West wrote:Play Warpshock 1 in trollcountry
power 1/6
Now with accurate power score shown.
rshetts2 wrote:Remus West wrote:Play Warpshock 1 in trollcountry
power 1/6
Now with accurate power score shown.
well that sucks, my move was based in part on you only having 1 power left.
Remus West wrote:rshetts2 wrote:Remus West wrote:Play Warpshock 1 in trollcountry
power 1/6
Now with accurate power score shown.
well that sucks, my move was based in part on you only having 1 power left.
I'd be fine with backing up to that point in the game if you wanted. I don't see much point to it though as I doubt either of us have a very good shot at winning. Mostly trying to keep others from doing so now. Ruin as many places as possible so we all lose.
Jow wrote:I'll say this: don't overlook ruination VP. There are a whole mess of regions that are really close to ruination and several going at once is a ton of points. Lot can happen in one turn and if Slaanesh doesn't get his dial tick this turn...
Jow wrote:dial ticks will be counted before a check for endgame is made (which includes checking if ruined regions >= 5), yeah.
Check for Game End
If any of the following four conditions are true, the game ends:
1. The game ends if one or more players’ Threat dials have reached their “Victory” dial instruction.
2. The game ends if one or more players have scored 50 or more victory points.
3. The game ends if five regions have been ruined.
4. The game ends if the Old World card deck is empty.
Each condition, and how the winner is determined for each, is described below.
Note that the four conditions are checked in order, and the game ends immediately when one of them is true.
Isgrimnur wrote:Check for Game End
If any of the following four conditions are true, the game ends:
1. The game ends if one or more players’ Threat dials have reached their “Victory” dial instruction.
2. The game ends if one or more players have scored 50 or more victory points.
3. The game ends if five regions have been ruined.
4. The game ends if the Old World card deck is empty.
Each condition, and how the winner is determined for each, is described below.
Note that the four conditions are checked in order, and the game ends immediately when one of them is true.
Jow wrote:keep in mind, having the game end with 5 ruinations doesn't mean all players lose. At that point, the player with the most VP wins (assuming no one wins by dial).
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