msduncan wrote:That's what I'm talking about Smooth. A week ago I could put a really good item up for 24K, 50K, or 99K buyout. I was routinely selling at those prices. This week I've seen a DRAMATIC dropoff, mainly because the AH is FLOODED with a never ending supply of items. There's nothing to stem the supply. No bind on equips. No breaking of weapons. Nothing like that. Every time someone kills a mob it generates a new weapon that can be bought and sold endlessly. This is creating a huge supply problem and driving prices down like a brick in a swimming pool. A month from now prices will be in the hundreds of gold per item, and people will have MILLIONS of gold in their banks. I can't believe Blizzard launched without something to consume items!
I also want to mention I learned a very valuable lesson:
If you point this out in General chat you will be shouted down by an army of fanbois that think you are ridiculous for suggesting Blizzard didn't do something correctly. They will tell you that when there are too many of an item people will vendor them because prices will be too low to sell them. I tried to point out that this was my very point, but they seemed oblivious to it. If Blizzard wants to make some money with the real money AH, then they need to stem the flow of weapons in some way. Bind on Equip is the obvious choice. It's ridiculous that I can wear something and then sell it again. You can't have a functional economy with an endless easy supply of armor and weapons.
I'd argue that the market was never in place to sell a random yellow found in normal for large profit.
I'm somewhat aghast that this is confusing or upsetting people. Especially msd, who has had years of WoW experience to more fully understand how an AH works, even one with items with no bind.
Are people really flabberghasted that a decent yellow is worth more a few days after the game comes out, and then drops like a rock in price 2-3 weeks after release? And this is Blizzard's fault somehow?
Which is not to say that MSD's point about a missing item sink isn't valid. It is. But only if you expect your average yellow to find a steady demand and therefore a steady price. Supply will outstrip demand and your average yellow will be easier to sell to vendors than to the AH. I've been operating under the assumption that this is how they designed it and expect it to behave.
You're still going to find a market for those yellows that have great rolls and come up with 4 or 5 stats that are highly desirable. Vit. Str. Dex. Int. There will always be a market for those. Magic Find too imo. Something with +2 health regen, +4 heal on hit, Int and strength is going to be vendor trash. The exact same item level item with Vit, Str, Magic find, damage percent and 2 gem slots is going to have a market 4 years from now.
I'm sorry, I'm in a bad mood, but I keep seeing criticisms of the game that have already been refuted in the many years of D2, and will continue to be fine in D3 once people get there heads around it. Of course not the AH specifically, but lots of other criticisms that have me scratching my head because the answer is clear as day to anyone with even a sliver of previous Diablo experience. I feel the same way about the AH and WoW, except in that case you have to adjust for the increased supply, as MSD points out. That doesn't break anything, it just changes it. You can not expect to be able to sell even a decent yellow a month after release that you could on day 2 of release, even if you had item sinks built into the game. That's just common sense.
All that said, I'm struggling to imagine a market for blues at all. There may be a particular item level or stat combo that can come up that can't on yellows or something, but really, given that the AH is open to over 6 million people, blues are nothing but salvage or vendor fodder from day 1. I would LOVE to know how much gold has changed hands on blue item sales. It has to be tiny compared to yellows. Like 4 or 5 orders of magnitude less, or even more (orders of magnitude).