msduncan wrote:I take it from your gigantic lecture post that you think I'm in fucking idiot and can't figure out what is a good item from a run of the mill item. There are TONS of run of the mill items, but at this point even the good items are starting to become so wide spread as to be worthless.
It's simple supply and demand. If you don't build in some sort of aging, bind on equips, or process that requires people to destroy items.... then even the rarest of the rare items are going to be as common as a ladybug in a couple months time with millions of people farming.
It's simple math and it needs to be addressed.
I take it that you understand an economy existed in both previous Diablos and neither of those had BoE.
Why do you feel there should be a market for gear you can accumulate in 15 minutes? You are literally one person out of millions who will be generating these yellows by the dump truck load every 15 minutes. Unless the gear is on a 5 minute timer where they disintegrate at the end of it, there is no way to keep the amount of crap on the AH at a reasonable level.
Do you honestly believe that BoE is the answer for a game like Diablo where the loot drops like rain?
You are looking at this from an MMO standpoint (which is a good starting point, I admit) and trying to make it equivalent. It's not, and it won't be.
You think you have the answer and seem angry that somehow Blizzard missed this. I'm telling you that for anything but the rarest of the rare BoE, durability, salvage or anything else you can think of will not be enough to stem the tide of mediocre gear on the AH. And yes, I think your "good" items are trash.
Diablo might as well be called the rain maker. There is a never ending flow of loot that no amount of item sinking will fix. trying to fix it is a red herring. I guarantee you in 6 months the market will be stable and at equilibrium (although not in the way you want it to be or think it should be) and this conversation will be moot.
The flow of items into the game does and will forever exceed the the flow out of it until people are just selling everything to the vendors, EXCEPT (and this is where you and I differ) the very rarest items, because despite no reason for items to be destroyed, the rare items will be rare enough that there won't be enough for everyone in the time frame that is relevant for the game's age.
For the rarest of the rare, traditional supply and demand will still apply. For everything else you'll have in effect a limitless supply and therefore scarcity is no longer a consideration.
I predict Blizzard will put in new incentives for selling/nuking items, rather than giving them a shelflife. Perhaps feeding magic items into the grinder will give you a buff or something like that. I'm sure they will come up with something imaginative eventually.
I shouldn't have to lecture you but apparently, given your first post and your response to mine, you needed it. And could probably use a couple more.
Your simple math boils down to infinite in = x out. Unless you plan on doing something about the infinite in, the only answer is infinite out. BoE is not infinite out and neither is anything else you suggested.