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[Portal 2 announced]Portal mystery

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Re: [Portal 2 announced]Portal mystery

Postby Shinjin » Sat Apr 30, 2011 1:13 am

I don't know, the timing I could do without in a puzzle game. It's akin to jumping puzzles that just make you do crap over and over until you get it just so. The mental feat of solving the puzzle has been accomplished, but the game mechanics just abuse and frustrate until you get it right.
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Re: [Portal 2 announced]Portal mystery

Postby miltonite » Sat Apr 30, 2011 1:41 am

As far as I remember there were only 2 puzzles, I think, in multiplayer that really required precise timing. And once you got those small parts down the rest of those puzzles were easy. I do not recall any of the puzzles in SP to reacquire much timing of dexterity. Most of them were set up the portals then run/fly through them.
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Re: [Portal 2 announced]Portal mystery

Postby Defiant » Thu May 05, 2011 11:32 pm

In case anyone's interested, Amazon has it on sale for $30. I got mine. For science.
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Re: [Portal 2 announced]Portal mystery

Postby disarm » Fri May 06, 2011 5:35 pm

Defiant wrote:In case anyone's interested, Amazon has it on sale for $30. I got mine. For science.

You can also get the PC version from Best Buy for $30 through saturday if you don't want to wait on shipping from Amazon...picked my copy up earlier in the week and will dig into it this weekend 8-)
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Re: [Portal 2 announced]Portal mystery

Postby Freezer-TPF- » Mon May 09, 2011 11:28 am

Finished it yesterday. A worthy sequel, and I enjoyed the new mechanisms. I'll have to hook up my mic and try out the co-op soon, if I can find someone who hasn't played it yet.
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Re: [Portal 2 announced]Portal mystery

Postby LawBeefaroni » Mon May 09, 2011 3:40 pm

Just finished co-op. Great fun. Took to sessions of about 2 hours each. So if I have any complaints it's the length. A few times I think we just got lucky and hit the right portals accidentally.

My favorites were the timing ones, especially after a failure or two, where the thrill of good teamwork really shines.

FWIW, in most cases where there's some twitch/timing required, only one player has to do it. Being the FPS junkie that I am, my friend got to try them first and then if they were too hard, I put my "skills" to use. I think I only had to step in for two or three of them.

No story spoilers that I noticed. There are some tie-ins that you can make inferences from if you've already played SP but I can't think of any actual spoilers. Some gameplay spoilers as you get different puzzles to work out.
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Re: [Portal 2 announced]Portal mystery

Postby xwraith » Wed May 11, 2011 7:15 pm

Hmm, I see on steam that they've posted a beta of the tool to make levels. I wonder what sort of crazy insane levels could be made?
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Re: [Portal 2 announced]Portal mystery

Postby Lordnine » Tue May 31, 2011 4:49 pm

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Re: [Portal 2 announced]Portal mystery

Postby Daehawk » Fri Aug 26, 2011 5:25 pm

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Re: [Portal 2 announced]Portal mystery

Postby Lordnine » Wed Oct 05, 2011 4:01 pm

In case anyone missed it the Portal 2 Co-op DLC was released yesterday. It's a full new co-op campaign with 9 new levels and even a new final cutscene. Depending on how good you and your teammate work together it's about 2-4 hours long and very fun.
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Re: [Portal 2 announced]Portal mystery

Postby ChrisGrenard » Wed Oct 05, 2011 4:09 pm

Lordnine wrote:In case anyone missed it the Portal 2 Co-op DLC was released yesterday. It's a full new co-op campaign with 9 new levels and even a new final cutscene. Depending on how good you and your teammate work together it's about 2-4 hours long and very fun.


I'd bet on repeat playthrough it's only about 40 minutes, but still... that end cutscene was awesome.
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Re: [Portal 2 announced]Portal mystery

Postby Lordnine » Wed Oct 05, 2011 4:15 pm

Repeat playthrough sure but it took us almost 3 hours.
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Re: [Portal 2 announced]Portal mystery

Postby Isgrimnur » Wed May 09, 2012 11:37 pm

The level designer has been released. There are over 3000 new levels that have been released so far.
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Re: [Portal 2 announced]Portal mystery

Postby Zaxxon » Fri May 11, 2012 11:05 am

I know this was posted in the Steam Deals thread, but in case there's anyone out there that missed it, Portal and Portal 2 are on Ridicu-Sale on Steam right now. I picked up Portal 2, so I'm only a year behind on this one--much better than the 2 years it took me to try Portal 1.
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Re: [Portal 2 announced]Portal mystery

Postby Sepiche » Fri May 11, 2012 5:11 pm

I messed around with the new level editor and the workshop a bit last night. It's not too bad, but I was underwhelmed overall.

I think by far the biggest weakness of it is that there's no option for coop. Leading up to the release of the tools, for some reason I thought the whole point of them was to have more maps that could be played coop, at least as an option. But sadly no.

The editor itself is fairly easy to use and you can do a straight forward test room pretty quickly, but nothing too outrageous.

Personally I think the half hour I spent with it will probably be about it unless the ability to design coop levels is added down the line.
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Re: [Portal 2 announced]Portal mystery

Postby Zaxxon » Wed Jun 13, 2012 2:25 pm

Just finished the campaign over lunch. Holy crap, that may have been better than Portal 1. I did not think they'd be able to pull off a full-sized sequel that didn't feel rehashed, but they did.

The voice acting and story went a long way.
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Re: [Portal 2 announced]Portal mystery

Postby miltonite » Wed Jun 13, 2012 4:27 pm

Just wwait until you find a friend that has not played 2player yet. That is just as much, if not more, fun.
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Re: [Portal 2 announced]Portal mystery

Postby Zaxxon » Wed Jun 13, 2012 4:30 pm

miltonite wrote:Just wwait until you find a friend that has not played 2player yet. That is just as much, if not more, fun.


Something tells me my odds are slim.
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Re: [Portal 2 announced]Portal mystery

Postby miltonite » Wed Jun 13, 2012 5:01 pm

You might get lucky here. It just wouldn't be fun with someone that has already done it.
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Re: [Portal 2 announced]Portal mystery

Postby Lordnine » Wed Jun 13, 2012 5:21 pm

The 2nd set of Co-op missions that was released as free DLC also continues the main story-line in a funny way. :D
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Re: [Portal 2 announced]Portal mystery

Postby Isgrimnur » Wed Jun 13, 2012 5:41 pm

I still need to do the second set of missions. Freezer and I went through the first, but I never worked up the effort to attempt to reschedule the next set. And now I want to.
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Re: [Portal 2 announced]Portal mystery

Postby disarm » Thu Jun 14, 2012 12:08 am

Zaxxon wrote:
miltonite wrote:Just wwait until you find a friend that has not played 2player yet. That is just as much, if not more, fun.

Something tells me my odds are slim.

I never did the co-op, but I'm not sure I really have much time for it right now and the time difference could be an issue...might be able to work something out if you're interested though...
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Re: [Portal 2 announced]Portal mystery

Postby Zaxxon » Thu Jun 14, 2012 9:21 am

disarm wrote:
Zaxxon wrote:
miltonite wrote:Just wwait until you find a friend that has not played 2player yet. That is just as much, if not more, fun.

Something tells me my odds are slim.

I never did the co-op, but I'm not sure I really have much time for it right now and the time difference could be an issue...might be able to work something out if you're interested though...


If we can work it out I'd be interested. My best time to play is after the little one hits the sack, around 8-10 Mountain time, which could be a little late for you.
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Re: [Portal 2 announced]Portal mystery

Postby Chaz » Thu Jun 14, 2012 10:13 am

You know, I never played the co-op either. Of course, I'm also the worst MP buddy ever in terms of scheduling stuff.
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Re: [Portal 2 announced]Portal mystery

Postby Freezer-TPF- » Thu Jun 14, 2012 12:16 pm

Isgrimnur wrote:I still need to do the second set of missions. Freezer and I went through the first, but I never worked up the effort to attempt to reschedule the next set. And now I want to.

Yes, we definitely still need to do that. I may not have unpacked my mic yet, so I'll look for that this weekend if you'd like to try to play in the next few weeks or so.
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Re: [Portal 2 announced]Portal mystery

Postby disarm » Thu Jun 14, 2012 9:40 pm

Zaxxon wrote:
disarm wrote:
Zaxxon wrote:
miltonite wrote:Just wwait until you find a friend that has not played 2player yet. That is just as much, if not more, fun.

Something tells me my odds are slim.

I never did the co-op, but I'm not sure I really have much time for it right now and the time difference could be an issue...might be able to work something out if you're interested though...


If we can work it out I'd be interested. My best time to play is after the little one hits the sack, around 8-10 Mountain time, which could be a little late for you.

Hmm...that's only 10-midnight EST, so I might be able to swing that at least on the weekends, maybe an occassional weekday for an hour or two if we get started around 10E/8M.

I know it's totally dependent on the skill/intelligence of the people playing, but can anyone give a rough estimate of the amount of time it takes to get through the co-op?
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Re: [Portal 2 announced]Portal mystery

Postby Lordnine » Thu Jun 14, 2012 10:14 pm

disarm wrote:
I know it's totally dependent on the skill/intelligence of the people playing, but can anyone give a rough estimate of the amount of time it takes to get through the co-op?


I would estimate anywhere between 3-6 hours.
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Re: [Portal 2 announced]Portal mystery

Postby Zaxxon » Thu Jun 14, 2012 10:21 pm

disarm wrote:
Zaxxon wrote:
disarm wrote:I never did the co-op, but I'm not sure I really have much time for it right now and the time difference could be an issue...might be able to work something out if you're interested though...


If we can work it out I'd be interested. My best time to play is after the little one hits the sack, around 8-10 Mountain time, which could be a little late for you.

Hmm...that's only 10-midnight EST, so I might be able to swing that at least on the weekends, maybe an occassional weekday for an hour or two if we get started around 10E/8M.


I'm up for trying.
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Re: [Portal 2 announced]Portal mystery

Postby disarm » Thu Jun 14, 2012 11:40 pm

Zaxxon wrote:
disarm wrote:
Zaxxon wrote:
disarm wrote:I never did the co-op, but I'm not sure I really have much time for it right now and the time difference could be an issue...might be able to work something out if you're interested though...


If we can work it out I'd be interested. My best time to play is after the little one hits the sack, around 8-10 Mountain time, which could be a little late for you.

Hmm...that's only 10-midnight EST, so I might be able to swing that at least on the weekends, maybe an occassional weekday for an hour or two if we get started around 10E/8M.


I'm up for trying.

Sounds good to me. I'll send you some better contact info via PM so that we can get in touch a little easier 8-)
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Re: [Portal 2 announced]Portal mystery

Postby Zaxxon » Thu Jun 14, 2012 11:42 pm

Cool.
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Re: [Portal 2 announced]Portal mystery

Postby Zaxxon » Fri Jun 15, 2012 4:23 pm

Also, it is decidedly meta that I have had Want You Gone stuck in my head for so long that I am now singing Want You Gone... to Want You Gone.
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Re: [Portal 2 announced]Portal mystery

Postby Isgrimnur » Fri Jun 15, 2012 4:27 pm

Freezer-TPF- wrote:
Isgrimnur wrote:I still need to do the second set of missions. Freezer and I went through the first, but I never worked up the effort to attempt to reschedule the next set. And now I want to.

Yes, we definitely still need to do that. I may not have unpacked my mic yet, so I'll look for that this weekend if you'd like to try to play in the next few weeks or so.


Sounds good. As I will be a veritable shut-in starting next month, interpersonal contact would be a good thing.
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Re: [Portal 2 announced]Portal mystery

Postby Zaxxon » Thu Jul 12, 2012 1:52 pm

BREAKING NEWS -- PORTAL 2 $ 4.99 BOTH PORTAL 1 AND 2 $6.24 RUN RUN RUN. TODAY ONLY
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