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Star Trek Online

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Re: Star Trek Online

Postby Paingod » Tue Jul 17, 2012 1:58 pm

So some of the gloss is wearing off.

I've been reading on the forums about the thin treatment of Klingons as a whole and responses from Cryptic to the tune of "Klingon players only account for 18% of the playerbase. We refuse to focus more than marginal efforts on them" - which makes good logical sense in a bean counter way, but is piss poor in game development. If they're included, they should be given equal treatment. Apparently their dress selection is also thin and can't even come close to what you see in the TV series.

I actually got to meet my first PvP players in Kar'rat last night. As my team was resetting for the mission, he popped in right next to us and proceeded to be face-stomped. It happened again later. One assumes that there's only one respawn point and the Klingons share it with the Federation. That's horrible. I encountered another Klingon in the same mission while he was poking at some Borg. I snuck up on him and just as he was in firing range, he somehow managed to go into overdrive and took off so fast that I could never have tracked him down. It was like he hit Full Impulse without any kind of combat cool down timer. One second he was fighting Borg and I shot him. The next second he was flying hard and gone. My boarding party ships chased him for a while before they evaporated. If I had to actually fight that on a regular basis, I'd be pretty pissed. An enemy I can't fight? Awesome.

Needless to say, my desire to play as a Klingon is waning. With it goes the consideration of paying to open a new character slot to try it out.

Farming missions is also getting repetitive. Even if I was a paid player, I'd have a need for large quantities of Dilithium for crafting and other things. This can only be had by running the same handful of missions over each day. The Ker'rat PvPvE area is actually fun, but I can only run it three times to get the mission reward; doing it more is just for items to sell or use. Player-made missions are offline for some inexplicable reason (some kind of conversion) and cannot be done. Exploring nebulae is starting to get thin - The Federation has some strange obsession with scanning carnivorous plants and the Klingons want to put an end to it.

The story missions are more interesting, but don't reward with Dilithium. IMO, they should abolish daily missions and simply make Dilithium a dropped item from anything - 4 here, 6 there, etc - and keep the conversion cap at 8,000 per day. Then you can play any mission any time and not just the same ones over and over. As is, I spend most of my game time running Dilithium missions because I know I'll need it. Another good chunk goes towards collecting resources for crafting because it's some of the best stuff you can get.

Duty Officers are kind of fun to poke at, but once you've queued up a dozen missions for them in 5 minutes, you're done doing that for the day.
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Star Trek Online

Postby JSHAW » Fri Jul 20, 2012 11:46 pm

I was a hardcore STO fanatic for over 2 years, joined 2 fleets, quit them both, and did everything there was to do except the missions requiring 3 or more players.

I did a couple of those with the 2nd fleet I was in, but it got frustrating to the point of being in a mission for over 3 hours. Very hard thing to do when you have a wife and 3 year old daughter.

I drop in and check on the game from time to time. If I wasnt a lifetime subscriber I would have deleted the game off my laptop a long time ago.
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Re: Star Trek Online

Postby Sepiche » Thu Mar 21, 2013 1:24 pm

At long last, playable Romulans starting May 21st:
http://sto.perfectworld.com/legacyofromulus
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Re: Star Trek Online

Postby Sepiche » Fri May 24, 2013 12:24 pm

Despite having seemingly a hundred other games I've been waiting for come out yesterday, I also spent a little time with the new Romulan stuff, and it's quite good!

They've come a long, long way from when STO released in terms of storytelling using this engine, and the Romulan tutorial was interesting and a lot of fun.

Seems like they also updated quite a few game and interface elements with one of the big ones being that when you talk to someone now from your ship it opens up a window that shows the person on your main viewer. Doesn't sound like much, but I find it helps immensely in making you feel a little more in the game and it makes the huge blocks of conversation text throughout the game a lot more palatable.

For anyone that liked the game but hasn't played in a while I'd really recommend giving it another shot. It's light years (ha a pun!) beyond where it was even a year ago and the reputation mechanics in the end game are a pretty interesting way to pass the time.
"IMHO, programmers talk from a very deep gnome cavern, full of gold mechanics."
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Re: Star Trek Online

Postby Sectoid » Mon Jun 10, 2013 2:30 am

Is there a fleet for OOers? I have a couple friends playing, but I way out leveled them.
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Re: Star Trek Online

Postby Sectoid » Mon Jun 10, 2013 2:32 am

Is there a fleet for OOers? I have a couple friends playing, but I way out leveled them.
(V)(;,,;)(V) - Why not Zoidberg?
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Re: Star Trek Online

Postby Blackhawk » Mon Jun 10, 2013 12:31 pm

Oh no! Sectoid had a transporter accident! We have to figure out which one is the original, and which one is evil!
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Re: Star Trek Online

Postby El Guapo » Mon Jun 10, 2013 2:41 pm

Which one has a goatee? Are either wearing leather?
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