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Stuie wrote:I really, really want to like this game, but its just not doing anything for me. The presentation is blah, the gameplay doesn't grab me - no "one more turn" feeling, and the more they change the more it feels the same.
I suppose I'll try again over the weekend, but every time I play a few turns I start thinking about the other games I have installed that would be *fun* to play.
ColdSteel wrote:Stuie wrote:I really, really want to like this game, but its just not doing anything for me. The presentation is blah, the gameplay doesn't grab me - no "one more turn" feeling, and the more they change the more it feels the same.
I suppose I'll try again over the weekend, but every time I play a few turns I start thinking about the other games I have installed that would be *fun* to play.
For me it's just the opposite. At least as far as the .86 beta went. I had a very hard time pulling myself away. It has everything I like in these kinds of games and I thought it was a lot of fun despite all the beta issues with broken quests, balance, etc. I haven't played Beta 3 enough to have an opinion about how it' plays yet. I like the decisions they're making but I need to play it some more to see how they work in practice.
Fallen Enchantress 0.91 changelog
By Derek Paxton on April 20, 2012 10:10:36 AM from Elemental Forums
Released on 4/20/2012 wrote:
Bugs:
+ Fixed an issue with the strategic version of the Wellspring spell
+ You can no longer choose the Iron Golem animation pack when creating a custom sovereign
+ Fix for white screen issues
+ Fixed the compass bonus so it correctly applies to the entire army
+ Fixed an issue with Hunters and Mercenaries having no unit models when they take damage in tactical
+ Fixed the Heartseeker reward on the Arena of the Slakhanan quest
+ Fixed an issue keeping the Abandoned Dig quest from progressing
+ Dispel Enchantment now correctly requires the tech to unlock it
+ Berserk correctly does 1 damage per round to the target
+ Fixed an issue where designed units don't get a sound pack assigned
+ Fixed an issue where designed units don't get their tech requirement set
Cosmetic:
+ Corrects the provides tag on the Guardian abilities.
+ Mana Maintenance is displayed on Enchanted Hammers now (and it doesn't have a cooldown anymore)
+ Fixed a typo in town halls provides tag
+ Shrunk Fire Elementals in tactical slightly
AI:
+ AI will expand more aggressively
LordMortis wrote:Oh and yeah to Silverail, there has been on going problem with open dungeons that spawn critters on to mountains or in the ocean where they can't move and I can't get to them. Annoying.
LordMortis wrote:Why does the green area stay green after completing some of the real big quests? Isn't that land reclaimed, like it is when you finish the Titans quest?
I found I had to end the turn for the Game to update itself to the point that those borders disappeared.
Brad Wardell wrote: (guardian creatures almost never attack cities but will attack nearby units occasionally).
Kael wrote:0.915 is out: http://forums.elementalgame.com/425056
edit: one of these days I'm gonna have to update my sig line
Sepiche wrote:Man, looks like some great changes in there Kael! I think you're definitely on the right track with giving each faction a powerful ability like that.
Although when I think about it Tarth's seems like it might be a slightly double edged sword. Sure they have the bonus of being able to sneak around monsters and use them for protection, but eventually they are going to want to kill creatures off I would think to get the loot and resources from them. Seems like that would give their ability diminishing returns as the game went on.
Also Gilden and Yithril's abilities sound a bit similar. Is there more to it than each just having a big creature they can summon?
Lastly, how do those abilities apply to custom factions? I assume you just get to pick which faction bonus you want?
MadMarlin wrote:Specifically, is the AI much better?
MM
MadMarlin wrote:I played Warlock-MoA a few times, but it is dead simple to beat and was hoping this game was closer to where Stardock game AI normally are. Guess I'll have to fire up Gal Civ for the time being...
Stardock is in the process of re-evaluating its global retail strategy with future games. As a result of Sins of a Solar Empire: Rebellion's success, The Political Machine 2012 and Elemental: Fallen Enchantress will be released digitally through Steam, GameStop and other digital distributors, skipping retail.
Smoove_B wrote:Unfortunately, I don't think money is the issue for most of us anymore. When I was younger, I had no money and lots of time....now it's the other way around.
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