Defiant wrote:I bought this and started playing it. I seem to occasionally have problemswith people getting stuck with doors (I guess some of the time they're waiting for a guard to open it, but sometimes it just looks like too many people are trying to get out and get in at the same time). I put that to the game not being in release status.
That's by design. You can either keep an eye on the door and right click to open it when it gets busy, keep the door permanently open, or station a guard nearby to open the door when needed. A lot of busy internal doors I'll keep open except when there's an incident and I need to lock things down.
Defiant wrote:
Also, sometimes I find a few peopledoing weird things (eg, a doctor went off into a building I had with the staff lounge (or whatever it's called) and after they relaxed they went out of that room and just wandered about the building doing nothing forever. I wish there was a way of dragging people to a different location if they get stuck.
Never seen anyone not go to where they are needed when called. Was there a medical emergency they missed while out wandering around? That would most likely be a bug then.
Defiant wrote:
And sometimes something Im researching doesn't move ahead, even though I have plenty of money.
Never seen that. Once you start researching a new tech it pays the cost up front, so no need of money after that.
Defiant wrote:
Mostly, I'd like to know if there's a way of slowing down the pace of the game - eg, only having 4 convicts added a day instead of 8.
You can't lower the number of prisoners, but you can turn on and off intake from one of the tabs in the ledger. Just take in your first group and stop accepting new prisoners until you are ready for more.