My results
![Enlarge Image](http://i.imgur.com/RACI7iR.jpg)
I guess I'm really not into storylines and character backgrounds...
Moderators: The Preacher, $iljanus, Zaxxon
That's when you click on the link that lets you see your results without logging in.Jeff V wrote:Answered the mostly irrelevant questions only to be confronted with a login screen.Fail!
Same here. Your Gaming Style : Calm, Spontaneous, Ambitious, Independent, and Deeply ImmersedLordnine wrote:So yeah, I don't give a damn about challenge or achievements, I'm just in it for a good story and interesting characters/worlds.
Your Gaming Style : Aggressive, Spontaneous, Completionist, Independent, Deeply Immersed, and Practical
The Immersion Components (80%)
Gamers with high Immersion scores want games with interesting narratives, characters, and settings so they can be deeply immersed in the alternate worlds created by games. Gamers with low Immersion scores are more grounded in the gameplay mechanics and care less about the narrative experiences that games offer.
Fantasy (94%): Gamers who score high on Fantasy want their gaming experiences to allow them to become someone else, somewhere else. They enjoy the sense of being immersed in an alter ego in a believable alternate world, and enjoy exploring a game world just for the sake of exploring it. These gamers enjoy games like Skyrim, Fallout, and Mass Effect for their fully imagined alternate settings.
Story (52%): Gamers who score high on Story want games with elaborate campaign storylines and a cast of multidimensional characters with interesting back-stories and personalities. They take the time to delve into the back-stories of characters in games like Dragon Age and Mass Effect, and enjoy the elaborate and thoughtful narratives in games like The Last of Us and BioShock. Gamers who score low on Story tend to find dialogue and quest descriptions to be distracting and skip through them if possible.
The Creativity Components (85%)
Gamers with high Creativity scores are constantly experimenting with their game worlds and tailoring them with their own designs and customizations. Gamers with low Creativity scores are more practical in their gaming style and accept their game worlds as they are.
Discovery (73%): Gamers who score high on Discovery are constantly asking “What if?” For them, game worlds are fascinating contraptions to open up and tinker with. In an MMO, they might swim out to the edge of the ocean to see what happens. In MineCraft, they might experiment with whether crafting outcomes differ by the time of day or proximity to zombies. They “play” games in the broadest sense of the word, often in ways not intended or imagined by the game’s developers.
Design (85%): Gamers who score high on this component want to actively express their individuality in the game worlds they find themselves in. In games like Mass Effect, they put a lot of time and effort in the character creation process. In city-building games or space strategy games, they take the time to design and customize exactly how their city or spaceships look. To this end, they prefer games that provide the tools and assets necessary to make this possible and easy to do.
I wonder if that was designed so that you would have a couple of games in mind when you answer the rest of the questions. Albeit subconsciously.Blackhawk wrote:They suggest games for each sub-motivation, but it would be great if they had a database that would look at your stats and suggest games based on all of your factors. Perhaps the games could be rated in each category by users. Creativity + Immersion = Elder Scrolls, Challenge + Social + Achievement = World of Warcraft, etc.
I'd buy that game.NickAragua wrote:"I hate crafting systems".
But....Minecraft!Archinerd wrote:I'd buy that game.NickAragua wrote:"I hate crafting systems".
I'm happy you like the game, but I personally want to punch it in the sandbox.Lordnine wrote:But....Minecraft!Archinerd wrote:I'd buy that game.NickAragua wrote:"I hate crafting systems".
I'm basically the opposite of thatLordnine wrote: So yeah, I don't give a damn about challenge or achievements, I'm just in it for a good story and interesting characters/worlds.
Minecraft is different for me. That is the game.NickAragua wrote:I'm happy you like the game, but I personally want to punch it in the sandbox.Lordnine wrote:But....Minecraft!Archinerd wrote:I'd buy that game.NickAragua wrote:"I hate crafting systems".
I grew up in them also. Started in them at age 8 in 1978 and didn't quit until they closed in the late 90's. I played all those games but really loved Berzerk. The voice mod in it was awesome.i started my gaming life in the arcades, and apparently that is where i remain to this day: "play like you have just three quarters and see how high of a score you can get".
(top five games 'of all time' off the top of my head: Robotron 2084, Joust, Berzerk, Tempest, Ladybug)
It's probably a bit over-inflated. While I never hesitate to hold forth on my hatred of competitive solitaire, the back-handed FUs that I got while being whipped as a "learning" game in Hansa Teutonica makes sure I never want to play that one again.Blackhawk wrote:And hear da lamentation of da women?
It is just the preliminary survey at this point, so it isn't stored in your profile. They'll be using this data to improve the percentages and fuel the game recommendations later.coopasonic wrote:I can't find a way to get back to the results from when I took it last week. It was mostly strategy with some conflict and a touch of fantasy as I recall.
Can anyone describe a board game using these mechanics? Is it sarcasm-based?Isgrimnur wrote:High Conflict, Relaxed