Rules (assuming more than 5 players)
The Teams
- Two teams, Liberal and Fascist, at an approximate ratio of 2/1.
- One of the Fascists is special: Hitler. Everyone else is normal.
- A shuffled deck of policy cards, unseen until an elected President draws or three failed elections trigger an automatic draw. The policies simply say "FASCIST POLICY" or "LIBERAL POLICY" and occur at a ratio of approximately 2/1.
- A rack of slots where legislated (or automatic) Liberal policies are placed. No powers.
- A rack of slots where legislated (or automatic) Fascist policies are placed. Some of the slots make one-time presidential powers available. Powers available depend on the number of players.
The Game Loop:
- PRESIDENT phase: Nominate a President: random on the first term; afterward clockwise by seating (unless interrupted by a Special Election).
- CHANCELLOR phase: President nominates a Chancellor. Eligible to be nominated Chancellor== was neither the last active President nor the last active Chancellor.
- ELECTION phase: All players (including nominees) discuss the ticket. At any time during this discussion, any player may PM the moderator exactly once to affirm or oppose the pair of candidates. To affirm, pm "YES"; to oppose, pm "NO". Each player must vote and may vote exactly once; the vote is irrevocable. As soon the moderator has received a vote from every player, the moderator will post a list, in seating order, of the players and their votes. (Note: a player may prolong the discussion by withholding a vote, but the moderator may intervene with the dilly-dallier and force a choice if this privilege is abused.)
- Candidates Elected!: Election of the proposed pair of candidates requires a true majority of "YES" votes.
- Hitler Elected Chancellor!!!: If three Fascist policies have already been enacted and Hitler is elected Chancellor, the Fascists immediately win. GAME OVER. (Election of Hitler as President, or as Chancellor in the absence of three prior Fascist Policies, does nothing.
- Ticket Rejected!: If the players reject three proposed pairs of candidates in a row (one of these failures may be the result of a veto), then the next policy in the shuffled deck is automatically enacted (but cannot trigger a one-time Presidential power), and everyone becomes eligible for nomination at Chancellor. Successful election or automatic policy enactment resets the failure count to 0. Whenever the proposed candidates are rejected, skip the LEGISLATION and ACTION phases and proceed to END OF TURN.
- If the proposed candidates are elected, the current Game Loop proceeds to the next phase.
- LEGISLATION phase: The President draws 3 policies (from the moderator by PM) and informs the moderator which 2 to forward to the Chancellor. The Chancellor must select one of those 2 and enact it on the appropriate policy rack. At no time should the actual PMs from or to the moderator be disclosed in the game thread; however, players may mislead others about the contents of those communications.
- ACTION phase: If a non-automatic Fascist policy grants the President a special power, he may openly discuss how to proceed but must enact that policy.
- END OF TURN: The turn is over and the Game Loop starts again.
- Players may not PM one another. Players may PM the moderator at any time.
- 5-10 players: Fascists know one another and know Hitler; 5-6 players: Hitler knows the other Fascists; 7-10 players: Hitler does not know the other Fascists.
- Liberals win by enacting five Liberal policies or by killing Hitler.
- Fascists win by enacting six Fascist policies or by electing Hitler Chancellor after three Fascist policies have been enacted.
- Investigate Loyalty: President asks the moderator for the alignment of another player. (Hitler shows only as "Fascist").
- Call Special Election: President names the next Presidential candidate. After that outcome is resolved, Presidential candidacy resumes where it would've gone prior to the special election.
- Policy Peek: President looks at the next three undisclosed Policies (without changing their order).
- Execution: President orders the death of another player's character; alignment is revealed only if the target is Hitler.
- If five Fascist Policies are enacted, then the Chancellor gains a veto over the pair of policies provided secretly by the President: rather than have to enact one of them, the Chancellor may-- only with the President's concurrence-- reject them both and do nothing. If this happens, the game proceeds as normal but the count of failed elections increases by 1.
Players
1. Moliere
2. El Guapo
3. Chaosraven
4. Stessier
5. Grundbegriff
6. Vorret
7. Remus West
8. Holman
9. RMC
10. Scoop20906