Battlefleet Gothic: Armada ...Warhammer space strat

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Little Raven
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Little Raven »

baelthazar wrote:Zenn, the Imperial Guard and the Space Marines do often get into conflict.
Eh....it happens, but I wouldn't say it's often. (I'm going strictly off the fluff here, I realize that for the purposes of TT, well, you gotta have cool battles.) While it's hardly unknown for the IG and loyalist Chapters to come to conflict, it's a rare enough event to warrant quite a bit of scrutiny from the Inquisition, and heads are very likely to roll as a result. I mean, things REALLY have to go south before 2 ostensibly loyal armies open up on each other, and the Inquisition is going to be VERY suspicious that SOMEONE involved has been tainted by the Ruinous Powers.
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Little Raven
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Little Raven »

Sepiche wrote:Looking forward to seeing the new fleets added, and I really hope they're looking into adding campaigns for the other factions as well.
Oh god yes. I mean, the battles are awesome, and I'd 0 problem with a campaign that was just like what they currently have, but for other factions. I have no idea how hard it is to write a campaign, do up some new art and cinematics, and hire voice actors, but if they did some new campaigns as DLC, well...... (or you know, 20)
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Lordnine
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine »

Little Raven wrote:
baelthazar wrote:Zenn, the Imperial Guard and the Space Marines do often get into conflict.
Eh....it happens, but I wouldn't say it's often. (I'm going strictly off the fluff here, I realize that for the purposes of TT, well, you gotta have cool battles.) While it's hardly unknown for the IG and loyalist Chapters to come to conflict, it's a rare enough event to warrant quite a bit of scrutiny from the Inquisition, and heads are very likely to roll as a result. I mean, things REALLY have to go south before 2 ostensibly loyal armies open up on each other, and the Inquisition is going to be VERY suspicious that SOMEONE involved has been tainted by the Ruinous Powers.
My absolute favorite incident is when the Space Wolves stood up-to and openly fought against the Inquisition directly. Something that as far as I know is almost unheard of by loyalist. What's even better is that Space Wolves by and large won. The Months of Shame.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Sepiche »

I started a new campaign last night on easy, just to test out some new ship setup strategies and tactics. This time around I'm building most of my ships defensive, at least initially, by taking extra shields, shield transfers, etc. Down the line I'll probably take some of the weapon upgrades, but early on I think survivability is a little more important in the campaign.

My new favorite tactic is to pull one of my cruisers with torpedoes alongside an enemy ship about a ships length away, then do an emergency turn toward the ship, fire torpedoes just in front of it, and then fire boosters to follow up with a ramming attempt. If I position my ship just right beforehand that can put a full spread of 6 torpedoes into them as well as ramming damage with almost no chance of escape except for Eldar or maybe lighter Imperial ships, but they'd have to be really on the ball to dodge in time even then.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Zenn7 »

So far, this discussion hasn't overly up'd my desire to get the game (want it a little, but I'll be waiting for a very steep sale), but it has greatly up'd my interest and (thanks to the links) knowledge of the WH40K lore! :)

Thank you all very much for the lore info!
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine »

One thing I’m learning is that upgrades on your support ships are way more useful than ones for your main ships. I upgraded the armor and guns on my escorts and now take two of them for every large ship I bring. Swarm the enemy and they pack a punch.

Also, upgrade the engines on your transports (gauge boosters +25%) and you will have a lot better chance.

On an unrelated note, I know there are a lot of people here with families and young children. FYI, there is a Keeper of Secrets in one of the cut-scenes if you are sensitive to that sort of things. I was a bit surprised to see Slaanesh represented in a 40k game since most developers tip-toe around her.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by tru1cy »

baelthazar wrote:Zenn, the Imperial Guard and the Space Marines do often get into conflict. You have to remember, for the Space Marines, the Imperial Guard are just cannon fodder at best, and a corruptible annoyance at worst. The IG also uses Ogryn, mutants, which is problematic. The IG do not like being treated as cannon fodder, and often resent the utter disdain of the Space Marines.

This is a grim dark future where the Space Marines and Inquisition will carry out an exterminatus protocol on a world of billions to get rid of a suspected Ork or Tyrannid infestation.

Just to piggy back off of this most Imperial Guards will never see a Space Marine in their lifetime cause in theory they are extremely rare sight. Even after the 3rd Founding there are Chapters that have never been seen. Typically, if Space Marines are fielded in a conflict the SHIT has really hit the fan. They are the Special Forces of the Special Forces if that make sense
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Sepiche
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Sepiche »

New update from the devs.

Lots of little details, but highlights include:
- Sales were stronger than expected
- Space Marine Fleet will be added in June
- After that will come Tau (free for anyone who buys the game up to 2 months after release), then Tyranids
- Coop 2v2 versus AI within a couple of months
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

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Buzz! Buzz! 'Nids to eat everything
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine »

I don’t know much about Nids in the tabletop version but it would be really cool if they had the ability to grapple ships with their ship tendrils. Would really set them apart from the other races and make them pretty terrifying.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Sepiche »

Yeah, IIRC Tyranids are all about getting in close, and in the tabletop game at least, they have grappling claws and feeder tentacles to hold and attack enemies with.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine »

The Campaign continues to be pretty satisfying. There is just enough flavor missions to really feel compelling amidst the more random filler missions. Also, I just got to the point where Chaos God flag ships are getting added to the random missions. I just faced the Terminus Est, a really beefy Nurgle ship. I had to unload three sets of torpedoes at pointblank range just to slow it down. :shock:
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Little Raven »

I gotta say, this is one of the best campaigns I've played lately. It's really, really well done.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by GreenGoo »

Ok, I've watched some let's plays, and I'm convinced. Anyone know of a deal going on right now?
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by IceBear »

GreenGoo wrote:Ok, I've watched some let's plays, and I'm convinced. Anyone know of a deal going on right now?
None that I know of, but if there's a big announcement about DOW3 tomorrow like suspected maybe there will be a general deal on Games Workshop games?
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by $iljanus »

Just finished a ball buster of a mission when the Inquisitor needed an escort while his ship transported the game's MacGuffin out of the system. Got swarmed by a bunch of angry Chaos ships and I wasn't ashamed about restarting a few times. Eventually won that mission but at the cost of all my ships. Took the win though to honor their sacrifice for the Emperor!

Starting to get better with tactics and even the small escort ships are useful. I've increased the effective range of the Firestorm frigates and will either slap some armor on them or bolster their shields next. A pack of them can be quite useful to draw off ships or they're ignored and can bring down shields for my cruisers. Also learning to appreciate the joy of ramming.

I'm going to take your advice Lordnine and beef up my transport's engines so I can finally have a chance on those transport missions. But renown gets sucked up so easily by other things.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by GreenGoo »

IceBear wrote:
GreenGoo wrote:Ok, I've watched some let's plays, and I'm convinced. Anyone know of a deal going on right now?
None that I know of, but if there's a big announcement about DOW3 tomorrow like suspected maybe there will be a general deal on Games Workshop games?
The Brazilian site Nuuvem has it for 29 bucks canadian (after exchange) but it only activates in Brazil, so not much help. I bought Shadow of Mordor there and it activated fine, but Battlefleet has an express warning on it.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine »

I just unlocked my Battleship. It’s the largest class of ship the Imperials get. This thing is a beast. 3x Lance Turrets, 6x Plasma Macro-Battery and a Super Heavy Torpedo Launcher that fires 8 happy tubes of death.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine »

So I have entered into an alliance with the Eldar and sided with them twice. I wonder if this will eventually backfire on me? Regardless, it’s kind of fun to have Sparkle Ships on my side in missions.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by GreenGoo »

My desire for the game combined with a lack of anything currently in my library capturing my imagination, has caused an internal war that is actually pretty funny. I've decided to buy it at full price several times, only to talk myself out of it as many times.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine »

I’ve spent almost 20 hours with the game at this point so I can give you some pros and cons if you like.

Pro
+ The game nails the the 40k lore and overall atmosphere. I would say it’s only second to DoW2.
+ The campaign is fun and has plenty of story missions with interesting dialog. Roughly every 3rd mission progresses the storyline in a meaningful way.
+ The campaign branches based on your choices or inadequacies. Losing a mission is not a fail state.
+ You won’t get to play them in the story campaign but the four races do feel unique. Or at least three of them do, I haven’t tried Chaos yet.
+ Graphics are topnotch and voice acting is pretty good too.
+ Taking down a larger force when your armada is nearly destroyed is incredibly satisfying. Ramming speed!
+ I’ve put almost 20 hours into the game and I’m not bored with it yet.

Cons
- Learning curve is a cliff face. It’s fully possible to jump in and complete a couple missions but don’t expect to feel skilled at the game unless you devote a lot of time to it.
- Tutorial is pretty poor and many of the mechanics of the game are glossed over or not mentioned at all.
- Because many of the missions are randomized it’s possible to end up in situations that are unfair.
- The story-missions of the campaign are very satisfying but the filler missions repeat frequently.
- Point system gives the AI an advantage in almost every mission.
- Multiplayer is currently incomplete and not very well balanced.
- The Galaxy tactical map in the campaign could be more interesting.

Right now, I would give it a very solid 8/10 but if they fix a couple of their balance issues that could easily be turned into a 9/10.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Little Raven »

Lordnine wrote:I’ve spent almost 20 hours with the game at this point so I can give you some pros and cons if you like.
I've spent...embarrassingly more than that, and will comment on your review.

I agree with all your pros....especially the lore and atmosphere part. Can't really stress that enough. DAMN does this game nail that. And I can assure you that Chaos plays VERY differently from the other 3 races. But most importantly...it's just plain fun.

100% agree on most of your cons. You'll win the first few missions because they're designed for you to win, but you're going to have a sink a LOT more time into the game before you really start to master it. This is compounded by the fact that a lot of the tooltips are vague and the mechanics poorly explained. I actually decided to read the tabletop rules on the train on day and found that incredibly helpful - the game isn't a 100% port like Bloodbowl but it's pretty close. Which means that battles are...much like the tabletop, and while the story missions mix it up, 90% of the time, it's gonna be 2 fleets on the board, go WIN!!!! But the fact that the enemy fleet is random every time does keep it somewhat interesting.

Which leads me to feel the need to expand on your 3rd and 5th con. The point system does not, as far as I know, 'favor' the AI...although maybe that changes based on difficulty. (I've only played on Normal.) The AI gets the right number of points for the scenario. Which means it isn't really unfair...but it is SUPER random. Sometimes, the AI fills those points almost entirely with escort ships, making the mission a turkey shoot for you. Other times, especially late in the game, it fills them with super stacked ships of the line complete with favors and a billion skills...making it...not a turkey shoot. Ships point values don't go up as they gain levels and favors, and the AI does abuse this, but it works the same for you, so it isn't really UNFAIR...but it can be super frustrating.

One thing I've learned is that the various scouting skills are SUPER important. You need to know what you're up against as soon as possible, because it's going to affect how you approach a fight.

I haven't really played MP yet but everything I've read suggests it still has mega balance issues. Particularly with the stupid space elves. But whatever...I never played MP in DoW either. Not really my bag.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Daehawk »

This kind of game is why I post a lot of 'new game coming' threads. I feel good when one of them is loved by my fellow gamers. It makes me feel good knowing that. No idea why. Even if 3 get bad looks from the Overlords as long as something hits the spot Im good with it.

Game on. :)
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Lordnine
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine »

Little Raven wrote: The point system does not, as far as I know, 'favor' the AI...although maybe that changes based on difficulty. (I've only played on Normal.) The AI gets the right number of points for the scenario. Which means it isn't really unfair...but it is SUPER random.
Actually, I believe it is confirmed that the AI gets a bonus of about 15% CP on normal, 25% on hard and 50% on Heroic. On 300 pt missions that isn’t a big deal but at 600, that is the difference of getting an extra cruiser instead of a support ship.

They also get all of their upgrades and favors for free, so while the point value might be the same for both your ships; it is still more likely that they will be better equipped unless you only take your most powerful ships.

On top of that, past the halfway point you may encounter the Chaos flagships at random, which I think ignore the point system entirely.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by GreenGoo »

You bring a lot of games to my attention that otherwise would have passed me by, so I do appreciate when you post new games in development, Daehawk.

As far as the game goes, those pros sound awesome, and the cons are not too scary. I LIKE that understanding game mechanics has a huge impact of your chances of success. I don't like that the mechanics are hidden or poorly explained, but I assume that the community will figure it out and publish more detailed information. I love reading up on game mechanics, especially ones that have a real impact on game play.

I'm not scared off by tough tactical combat, but I am concerned that the randomness can create scenarios that may not be winnable without huge effort and micromanagement on an epic scale. That said, if the goal is to force some losses on the player, I guess that's ok. Completing a campaign with a 100% success rate always feels wrong to me.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Zarathud »

You have to accept losing or replaying missions. There's a lot to learn and it's easy to miss changes in the battle situation. But I'm having a great time.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by NickAragua »

Emperordammit, I'm tempted to buy this thing. But I better exercise discipline and self-restraint lest I fall to the temptation of Chaos.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Zarathud »

Blood for the Blood God!!!!
"If the facts don't fit the theory, change the facts." - Albert Einstein
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine »

I finished the campaign. It has a satisfying conclusion with an appropriately epic final mission. Although, I am amused that the mission tells you to bring everything you’ve got and then you go into the ship selection screen and it’s still “Point Limit 700”.

“But Lord General, I have like 8 other ships I could bring!”
“Shut up Spire, having more ships than the enemy is Heresy!”

I’m curious to hear how the game differs if you choose NOT to side with the Eldar.
Spoiler:
In my game, the Eldar became a permanent ally. They were removed from the conflict map, they gave me an extra deployment, and they were fighting alongside me in the final mission. There were also a number of Eldar specific high priority missions.
The game is not without its faults but I highly recommend it if you have even a passing interest in 40k.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by killbot737 »

Lordnine wrote:
I’m curious to hear how the game differs if you choose NOT to side with the Eldar.
Spoiler:
In my game, the Eldar became a permanent ally. They were removed from the conflict map, they gave me an extra deployment, and they were fighting alongside me in the final mission. There were also a number of Eldar specific high priority missions.
Spoiler:
You are obviously some sort of xeno-loving Chaos-warped heretic and your homeworld shall be cleansed by the Exterminatus in order to wipe the stain of your disloyalty from the universe.
There is no hug button. Sad!
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine »

killbot737 wrote:
Lordnine wrote:
I’m curious to hear how the game differs if you choose NOT to side with the Eldar.
Spoiler:
In my game, the Eldar became a permanent ally. They were removed from the conflict map, they gave me an extra deployment, and they were fighting alongside me in the final mission. There were also a number of Eldar specific high priority missions.
Spoiler:
You are obviously some sort of xeno-loving Chaos-warped heretic and your homeworld shall be cleansed by the Exterminatus in order to wipe the stain of your disloyalty from the universe.
Spoiler:
+1 for the fact that the “lore” reason behind having an extra deployment is that the Eldar as ferrying your ships through a series of decommissioned Webway gates in the sector. :lol:
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by GreenGoo »

Boughten from GMG with their 20% discount. Downloading now.

No super awesome intro movie? :(
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine »

I was rather taken with the stylized intro cut scene. Made me think of the style of Thief 1 & 2.

Some general strategy advice after many hours!

Orbital Bombardment Missions – These took me forever to get comfortable with. In general, you should avoid fighting on these missions. I found the best way to deal with them is to buy a couple light cruisers and just max out engine and maneuver gauge upgrades. At the start of the mission, break the map into thirds and position a ship in each section then wait for the bombardment locations.

Boarding Parties – Right click the boarding party button to have it auto cast. When you are maneuvering your ships in a big fight you have more important things to do than casting this manually. Also, it is generally better to use the basic boarding party action than the lighting strike, the game did a horrible job explaining these abilities.

Ramming Speed – When in doubt ram the enemy ship! In my experience, ramming is almost always preferable to an elongated fight. You will take damage as well but not only do you do more but it disrupts the enemy movement and prevents escapes. This is even better if you take the upgrade to increase your ram speed.

Data Extraction Missions – These missions are dumb and you probably shouldn’t do them…

Support Cruisers – There is no penalty to losing support cruisers (outside of morale loss) and they pack a punch in numbers once upgraded. Don’t hesitate to throw them at the enemy.

Attack from Behind – Most ships have no defensive capabilities from the back of the ship, if you maneuver to always be behind them you can attack with impunity.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Little Raven »

Some expansion on LordNine's thoughts....
Lordnine wrote:Orbital Bombardment Missions – These took me forever to get comfortable with.
I find you only really need one light cruiser with max engine upgrades. Keep him near the middle of the map while your heavier ships keep everyone distracted. Of course, I generally end up winning these missions by just driving off all the enemy ships, so...whatever.
Boarding Parties
This is a complex topic - much more so than one might think at first glance.

First, when each can be performed. Lightning strikes can be performed at long range in a 360 degree arc, but only if the ship's shields are down. Boarding actions can only be done at short range on the broadside, but are not affected by shields.

Second, lightning strike has a much higher base chance of success than a boarding action does, but you get fewer rolls. Generally speaking, a ship only gets one roll during a lightning strike, regardless of its size, unless it has the additional teleportarium upgrade, which gives an additional roll, or the Adeptus Astardes favor, which also gives an additional roll. (these stack as far as I can tell)

The number of rolls for a boarding action is determined by ship size. A light cruiser gets 2, a cruiser gets 3, a battlecruiser gets 4, and a battleships gets 5. But again, each roll has a lower base chance of success than a lightning strike.

So which is better? Depends a lot on the situation. Everything else being equal, boarding actions are probably a better choice, but everything else is rarely equal. But IF you're giving a ship the Space Marine favor, definitely give it an additional teleportarium as well. That gives you 3 rolls of Terminators in the enemy ship, and that generally HURTS. A lot.

Also, consider upgrading rattings. The AI will board you whenever it can.
Ramming Speed
Yeah Imperials are second only to Orks when it comes to ramming, so ram whenever you can. Especially against Chaos and Eldar - they really, really hate being rammed. Consider taking the power ram upgrade on any brawler ship - it goes especially well with the micro-jump ability.
Data Extraction Missions - These missions are dumb
Oh, I disagree. These missions are known as the 'Time to beat the AI like a red-headed stepchild' missions - tons and tons of free renown.

Don't get me wrong, at first, I also thought these were dumb. Then I learned how to play them. The secret is a single light cruiser, armed with lots of shield upgrades, but especially over-charged void shields, and a maxed-out navigator. On defense, it's important to select this ship as your admiral. On attack, it just needs to be in your fleet.

Now, time to exploit the fact that the AI is dumb as hell. If you're on defense, this is gonna be a turkey shoot. Just place your tiny admiral ship in deep in a corner while your bigger badder ships surround it. The AI just makes a beeline for your admiral ship, allowing your other ships to shred them while it runs around leading them on a merry goose chase. You'll often just kill everything this way but if your admiral ship ever gets cornered, just pop your overcharged shield and warp out. The maxed out navigator means you'll jump before the invulnerable shield runs out. If they corner you before you can jump out, just be careful with your lightning strikes and save the one on your admiral ship until the timer runs out, then grab it, pop the shield, and warp. Easy peasy.

Much the same on attack except often easier because you have a point advantage. Just dance until the timer is almost up, then move your little ship in, grab the data, pop the shield and run. Unless you think you can abuse the AI even more by NOT warping away and making it chase you.
Support Cruisers
Yeah these can be remarkably good. Make sure you upgrade your cobras if you're taking any imperial navy favors.
Attack from Behind
Not only that, but many ships have lower armor in the back as well. Attacking from behind is usually SWEET.

A quick note of my own - a few campaign missions have you fighting some kind of massive super ship. If you're up against one of those - torpedoes, torpedoes, torpedoes. They usually SHRED huge ships that can't dodge well.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine »

I had a complete opposite experience with Data retrieval. No matter what I attempted, the enemy would always overwhelm me. Their boarding parties would always seem to succeed whereas mine seemed to fail the majority of the time so even If I grabbed the data and ran they would just take it back. Data would bounce around from ship to ship until I ran out of boarding parties and then they would casually warp out.
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Little Raven
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Little Raven »

Lordnine wrote:Their boarding parties would always seem to succeed whereas mine seemed to fail the majority of the time so even If I grabbed the data and ran they would just take it back. Data would bounce around from ship to ship until I ran out of boarding parties and then they would casually warp out.
It's impossible to fail a data grab. Any boarding action or lightning strike, even if the damage roll fails, will STILL grab the data. The AI isn't very smart about conserving its lightning strikes, so you can often bait them out before they really matter.

But yeah, I found these missions VERY frustrating until I found a strategy that worked on em. Now the only missions I truly dread are convoy missions against Eldar. Defending a convoy against Eldar is hard, but doable. Trying to take a Eldar convoy down is all but impossible, even against the AI.
/. "She climbed backwards out her
\/ window into Outside Over There."
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GreenGoo
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by GreenGoo »

Lordnine wrote:I was rather taken with the stylized intro cut scene. Made me think of the style of Thief 1 & 2.
I meant game loading scene, I guess.
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Lordnine
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine »

Little Raven wrote:
Lordnine wrote:Their boarding parties would always seem to succeed whereas mine seemed to fail the majority of the time so even If I grabbed the data and ran they would just take it back. Data would bounce around from ship to ship until I ran out of boarding parties and then they would casually warp out.
It's impossible to fail a data grab. Any boarding action or lightning strike, even if the damage roll fails, will STILL grab the data. The AI isn't very smart about conserving its lightning strikes, so you can often bait them out before they really matter.
That is strange because I definitely failed more than once. It’s why I stopped doing those missions. I guess that is a bug.
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GreenGoo
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by GreenGoo »

My very first data grab, I was directed to destroy the enemy ship after I grabbed the data. I grabbed the data, engaged the enemy ship, and he grabbed the data back with about 30 seconds left in the timed mission. All boarding/lightning skills were on cooldown, and that was that.

The next mission was a knock down, drag out brawl with Orks. I won, but not before losing one of my light cruisers and my support frigate. And this was on normal.

I'm learning.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by GreenGoo »

I defended the Pillar of Light fairly well, although I engaged the wrong group at the end and let too many torpedoes hit it. It escaped, but I had -142 bonus renown, so I ended up with only 69 renown for the whole mission. There was no indication of what the bonus renown was for, or how I could have gotten more (or lost less). I'm assuming it has to do with the amount of damage the Pillar took, but I'm not sure.

Opinions?
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