[WW] Danger Zone REDUX! -- Night 3

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[WW] Danger Zone REDUX! -- Night 3

Post by Holman »

Confusion derailed the earlier incarnation, but now we're back for a fresh start!

The two teams are ISIS and the Assassins. ISIS has four specials (one of them ambiguous). There are 2 assassins, or 3 if there are more than 12 players in the game.

Changes to earlier game rules:
--Cheryl now has a one-time scan, usable day or night.
--Conway has lost his ability to hide from Malory's scan.

ISIS Specials:

Image

Sterling Archer -- "Are we seriously not doing phrasing?"
The world's greatest secret agent, probably. (1) You automatically survive the first attempt to lynch OR assassinate you. You are notified when you lose this protection. This power resembles Barry's. (2) Rampage: if you are alive after *both* Lana and Katya are eliminated, you gain the one-time power (available from the following night) to eliminate one player during a night turn. Players are told only that the target was eliminated. (If Barry is the target, he survives--and Archer is told--if this is the first attempt against him.)


Image

Lana Kane -- "Since when is babysitting Archer my j -- oh my God, that's exactly my job."
Expert operative. Every night you choose a player to protect from assassination, not yourself and never the same twice in a row. You are not informed when you successfully protect someone. Your death (with Katya's) ignites Archer's Rampage power.


Image

Malory Archer -- "Well then you better nut up!"
Head of ISIS. Every night you scan another player's alignment.


Image

Cheryl Tunt -- "You're not my supervisor!"
Big mouth. Once per game (day or night, including the first turn) you may scan the alignment of a player of your choice. When you are eliminated by any means, the assassins learn the specific role of a living ISIS player, chosen randomly.


ISIS Regulars:

Image

Cyril Figgis -- "Jeezy-petes!"
Comptroller and sex addict. No power.


Image

Pam Poovey -- "Damn dog! That's Inappropes!"
Human Resources. No power.


Image

"Dr." Algernop Krieger -- "It's a proprietary blend."
Experimental drugs. No power.


Image

Ray Gillette -- "Dukes!"
Future cyborg. No powers.


Image

Woodhouse -- "I shall fetch a rug."
Faithful manservant. No powers.


Image

Brett Bunsen -- "God damn it, [insert name of whoever shot him]!"
Bullet magnet. No powers.


And in this game (with 15 players) we have two other ISIS Regulars with identities to be revealed at the end.


Assassins:

Image

Barry Dylan -- "Barry, does this make up for Framboise? It does, Other Barry. It sure does."
Relentless cyborg. Just like Archer, you will survive the first lynch against you. The second lynch attempt succeeds.


Image

Katya Kazanova -- "This man, Sterling Archer, is the world's most dangerous spy. And he is the man I will marry."
Beautiful cyborg. Once per game, you can declare that the night assassination will ignore Lana's protection. Your death (with Lana's) ignites Archer's Rampage power.


Image

Conway Stern -- "You, uh, see something you like?"
One step ahead. No special power.
Last edited by Holman on Tue Jul 12, 2016 5:32 pm, edited 14 times in total.
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Re: [WW] Danger Zone REDUX! -- Soliciting

Post by Holman »

ADDITIONAL RULES AND CLARIFICATIONS:

Please remember these rules.

--While the full slate of roles above exists for flavor, ISIS Regular identities have no effect in the game, and they will be notified only that they are Regulars. (e.g. Cyril doesn't know he is Cyril, just that he is a villager.)

--Voting is settled as soon as a true majority is reached; no takebacks from that point.

--Hopefully time limits will not be necessary. If things drag, I'll set a limit some days out. If a time limit is reached, plurality counts as majority and a tie means no lynch.

--If you have direct questions for the moderator, please bold them in red text so I'll be sure to see them.
Or PM me.

--Any flavor text I give is just that. Don't look for hints or confirmations in it.

--If Archer targets his Rampage on the same character that the Assassins murder that night, the Rampage is unused and Archer retains the ability.
Last edited by Holman on Wed Jun 29, 2016 10:01 pm, edited 3 times in total.
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Re: [WW] Danger Zone REDUX! -- Soliciting

Post by Holman »

Running Player List:
At start there are 12 ISIS players (4 special, 8 regular) and 3 Assassins.

1) Newcastle
2) Vorret
xxx 3) Grundbegriff [86'd on Night 2]
4) Unagi
xxx5) Stessier [Parasplatted Day 2]
6) Scoop
7) Moliere
8) Chaosraven
9) El Guapo
10) bb2112
xxx 11) Triggercut [ASSASSIN] [Harry Limed on Day 1]
12) Remus West
xxx 13) RMC [phoned in Night 1]
14) Lassr
15) LordMortis

Majority is now 6.

Night 0: No death.
Day 1: Triggercut (Assassin) lynched.
Night 1: RMC assassinated
Day 2: Stessier lynched
Night 2: Grundbegriff assassinated
Day 3: No death
Night 3:
Last edited by Holman on Tue Jul 12, 2016 5:48 pm, edited 16 times in total.
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Newcastle »

in
Bayraktar!!!!

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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by bb2112 »

Lassr wrote:
stessier wrote:
Lassr wrote:I am In.
That's not going to cut it. Come on...you know what we want.
Image
From the dead thread
Last edited by bb2112 on Wed Jun 29, 2016 1:54 pm, edited 1 time in total.
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by bb2112 »

:text-yeahthat:
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by bb2112 »

Come on Stess, you know you want to...
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by triggercut »

Sorry to be LTTP, but I'm in!
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by bb2112 »

From the original game we are still missing:

CR
Moliere
Unagi
RMC

and maybe we Stess would like to join us... :ninja:
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Newcastle »

bb2112 wrote:From the original game we are still missing:

and maybe we Stess would like to join us... :ninja:
Maybe we should take hte CR approach...and everyone PM him and ask nicely..twice..and keep asking him...and asking...asking..until we have beaten down his will to say no and yes is the only respite from the onslought of queries.

Who's with me?
:horse:
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Unagi »

I'm re-in, but only if wee Stess joins too.
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Holman »

PM's out to suspicious potential players.
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Chaosraven »

in

as a side note, if you named the isisagent roles, it needs to be generic, and public as to what msg was sent
"You are a Normal Agent" for example
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Chaosraven »

For 2 reasons.

A collective of Normal Agents with Names could have staged a roll/role call, thereby sorting the game into Specials in a Box versus Normal Guys with names.
Secondly, without a public generic notice, I once attempted to manipulate the game as an "Innocent" (the PM) verus the standard "Villager" prior to that game.
"Where are you off to?"
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Holman »

In the last game, I notified regulars only that they were regulars. Cyril didn't know he was Cyril, just a villager. I'll do that again this time.

I'll make a note of this in the rules.
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by El Guapo »

For example, I did not know that I was Krieger.
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Chaosraven »

Ok, seemed like somebody had said they were a specific agent and I was wondering (since I was an Assassin, then in the rebrand I was Lana, I never saw a "Normal" PM)
"Where are you off to?"
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Moliere »

In as the sacrificial Day 1 kill.
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by bb2112 »

Moliere wrote:In as the sacrificial Day 1 kill.
You are not getting off that easy. Besides, in this game there should only be one starting PM, so you have a 50/50 shot of knowing who you are. :P
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by RMC »

I'm here and In. :)
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by stessier »

Unagi wrote:I'm re-in, but only if wee Stess joins too.
Awww, shucks.

I'm in. I'm on forced vacation next week as part of a plant shutdown. I'll do my best to check morning and night, but daytime posting might be limited. Or you might not be able to shut me up - we don't have plans yet. :)
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by bb2112 »

bb2112 wrote:From the original game we are still missing:

CR
Moliere
Unagi
RMC


and maybe we Stess would like to join us... :ninja:
Looks like we have everyone. Let's get this party started! :D
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Holman »

Excellent!

I will get a totally clean and uncompromised Slack set up for the eventual bads, then I will get roles out today!
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Holman »

Roles calibrated. Assignments were random with no massagery applied. ISIS regulars will be told only that they are regulars.

I'll start sending out PM's shortly, and I'll announce when they've all been received.
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Unagi »

I just want to say right now, that you (probably) missed a great opportunity here to make EVERYONE Cheryl Tunt and just randomly kill one of us each night and see the hilarity ensue.
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Holman »

Unagi wrote:I just want to say right now, that you (probably) missed a great opportunity here to make EVERYONE Cheryl Tunt and just randomly kill one of us each night and see the hilarity ensue.
:lol:
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Re: [WW] Danger Zone REDUX! -- Roles Out

Post by Holman »

Incidentally, here's a rule note hidden in my OP wall of text:
Changes to earlier game rules:
--Cheryl now has a one-time scan, usable day or night.
--Conway has lost his ability to hide from Malory's scan.
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by bb2112 »

Unagi wrote:I just want to say right now, that you (probably) missed a great opportunity here to make EVERYONE Cheryl Tunt and just randomly kill one of us each night and see the hilarity ensue.
That would have been awesome!

Are we starting at Day or Night?
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Newcastle »

Unagi wrote:I just want to say right now, that you (probably) missed a great opportunity here to make EVERYONE Cheryl Tunt and just randomly kill one of us each night and see the hilarity ensue.
I AM CHERYL TUNT! :ninja:

Let the :tjg: begin
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Re: [WW] Danger Zone REDUX! -- Roles Out

Post by Moliere »

Image
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Holman »

bb2112 wrote:
Unagi wrote:I just want to say right now, that you (probably) missed a great opportunity here to make EVERYONE Cheryl Tunt and just randomly kill one of us each night and see the hilarity ensue.
That would have been awesome!

Are we starting at Day or Night?
We'll start at Night 0, but not yet. Still a few PMs waiting.
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Re: [WW] Danger Zone REDUX! -- Roles Out

Post by Newcastle »

Oh can we have deadlines, like say 10 days for day 1? Or something, with the holiday weekend coming up counting as 1 day (ie friday- monday counting as 1 day). Just so we dont have such a damn slog like last time...but then again folks might see me too much of a threat so i might not even see day 1 :shock:
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Holman »

Newcastle wrote:
Unagi wrote:I just want to say right now, that you (probably) missed a great opportunity here to make EVERYONE Cheryl Tunt and just randomly kill one of us each night and see the hilarity ensue.
I AM CHERYL TUNT! :ninja:

Let the :tjg: begin
YOU'RE NOT MY SUPERVISOR!!
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Re: [WW] Danger Zone REDUX! -- Roles Out

Post by LordMortis »

I thought it was Carol.
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Re: [WW] Danger Zone REDUX! -- Roles Out

Post by Vorret »

We need to add someone last minute and redo the roles.
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Re: [WW] Danger Zone REDUX! -- Roles Out

Post by Holman »

Vorret wrote:We need to add someone last minute and redo the roles.
I actually did that, but this time it was just *before* sending roles out...
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Re: [WW] Danger Zone REDUX! -- Roles Out

Post by Vorret »

Holman wrote:
Vorret wrote:We need to add someone last minute and redo the roles.
I actually did that, but this time it was just *before* sending roles out...
3rd time's the charm?
Isgrimnur wrote:
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by Lassr »

Unagi wrote:I just want to say right now, that you (probably) missed a great opportunity here to make EVERYONE Cheryl Tunt and just randomly kill one of us each night and see the hilarity ensue.
At one time I thought as a joke it would be funny to have a game where unbeknownst to the players there were no bad guys, everyone was good, and I just randomly selected someone to kill at night. Toward the end I would reveal that everyone was in an insane asylum (driven crazy from playing too much WW game) and that the bad guys were all in their head and the night deaths were just suicides.

But my better judgement said it may not be to funny to the ones playing. :twisted:
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Re: [WW] Danger Zone REDUX! -- Soliciting Players

Post by RMC »

Lassr wrote:
Unagi wrote:I just want to say right now, that you (probably) missed a great opportunity here to make EVERYONE Cheryl Tunt and just randomly kill one of us each night and see the hilarity ensue.
At one time I thought as a joke it would be funny to have a game where unbeknownst to the players there were no bad guys, everyone was good, and I just randomly selected someone to kill at night. Toward the end I would reveal that everyone was in an insane asylum (driven crazy from playing too much WW game) and that the bad guys were all in their head and the night deaths were just suicides.

But my better judgement said it may not be to funny to the ones playing. :twisted:
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