One Night Ultimate Werewolf - Game over

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stessier
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One Night Ultimate Werewolf - Game over

Post by stessier »

I'll be adding more information throughout the day.

Introduction:
This is an attempt to make a forum game out of the card game. The card game lasts about 15 minutes, depending on the group size. The entire game takes place after one round of Night actions.

Time limit:
This game will last a maximum of 7 days.

Roles:
The number of roles in the game is dependent upon the group size.
  1. There will be 3 roles more the number of players (so if there are 8 players, there will be 11 roles in the game).
  2. The roles in the game will be announced at the start of the game. Roles guaranteed to be in the game are Wolves (x2), Seer, and at least one Villager.
  3. The +3 role requirement will be filled up with extra Villagers if the sign ups are large enough to require it.
Team Good
  • Mason (x2)
    • Members of an ancient secret society, the Masons have discrete methods for noticing other members of their order. If the Masons are in the game, they will be told who their partner is. If they have no partner, the other Role is one of the three Graves.
  • Seer
    • Delving into the spirit world, the Seer is able to divine someone's identity. As it is more difficult to touch the living, the Seer only has time to examine one person during the Night. Alternatively, the Seer may examine two of the three Graves.
  • Troublemaker
    • Believing that life is all about the LOLs and possessing secrets of the Dark Arts, the Troublemaker may swap two Targets'' identities without their knowledge. The Troublemaker does not learn what the identities are and his magic is so powerful that the Targets completely assume their new identity without knowing what it is (meaning they win with the team of their new identity).
  • Insomniac
    • A sufferer of an obsessive/compulsive disorder, the Insomniac expresses his illness by obsessively validating his existence (identity). The Insomniac has not known a good Night's sleep in years and always wakes up before sunrise to perform his ritual.
  • Hunter
    • A man with a gun and unafraid to use it, the Hunter will make sure his choice for Werewolf will die if the Hunter is chosen for death.
  • Villager
    • Powerless, alone, and afraid, the Villager hopes the Powerful will protect him and rid their camp of the Werewolf scourge!
Team Fluid
  • Robber
    • A bad seed since birth, the Robber wants what others have. The Robber may choose to steal his Target's identity. In so doing, he learns his new identity and frames his Target as the Robber (meaning the Target wins with the Village). The Robber assumes his new identity completely and wins with his identity's team (so if he assumes the role of a Werewolf, he wins with the Werewolves).
  • Drunk
    • The Drunk proclivity for over indulgence is a never ending source of trouble for him. During the Night, the Drunk will awake so disoriented that he forgets who he is and will stumble over to one of the Graves and swap identities hoping for a new lease on life. He will then promptly fall asleep without ever learning what his new identity is - which is unfortunate as he will win with whichever team that new identity is on.
Team Selfish
  • Tanner
    • The Tanner chose...poorly. Never the sharpest tool in the shed, the Tanner got his job because he liked the idea of wearing earth tones and thought that was all that was involved. Since he's learned the awful truth, he hates his job and simply wants to die. The Tanner will win if he can get everyone to kill him. How that effects the rest of the camp remains to be seen.
Team Evil
  • Werewolf (x2)
    • The Werewolves camp to this camp separately but know each other on sight. They are looking to make it through just one more day.
  • Minion
    • Ever the toady, the Minion has pledged himself to aide lycanthropes everywhere and has developed a method for identifying them. As they can be ill mannered masters at times, the Minion believes it best to work from the shadows and keep the Werewolves unaware of his presence.
Night Activities
  • Roles are randomly assigned leaving three roles unassigned (Grave A, B and C)
  • After all roles are received, orders are sent into the Moderator and resolved in the following order:
    1. Werewolves are told who their partner is (if any)
    2. Minion is told who the Werewolves are (if any)
    3. Masons are told who their partner is (if any)
    4. Seer has a Vision
    5. Robber may choose to swap Roles with the Target.
    6. Troublemaker may choose to switch the cards of two other players.
    7. Drunk must choose a Grave to swap Roles with.
    8. Insomniac verifies what Role they have.
Voting
  • Voting occurs at the expiration of the time limit.
  • All votes are secret and the only official votes are those submitted to the Moderator.
  • Votes can be submitted to the Mod at any time and can be changed up until the deadline.
  • Any vote not received by the deadline is forfeit.
  • If the group deems there is no need for further conversation and can declare unanimously that it is time to vote, the vote can be held early. To trigger this event,
    use  Vote Now 
     
Winning
  • Votes will be tallied and announced. The leading vote total is lynched. In the event of a tie, all tied players are lynched.
  • Everyone on Team Good wins if at least one Werewolf if lynched - EVEN IF players other than a Werewolf are lynched!
    • It is theoretically possible that no one will be a Werewolf. In this case, the only way for the Village to win is if no one dies.
  • Team Evil wins if at least one player was a Werewolf and no Werewolves die.
  • Team Fluid wins with whichever team they end up on (see specific roles for details).
  • If the Tanner is in the game, then
    • If the Tanner dies and no Werewolves die, the Werewolves DO NOT win.
    • If the Tanner dies and a Werewolf also dies, Team Good wins.
    • If the Tanner dies and there were no Werewolves, Team Good loses.
Last edited by stessier on Mon Apr 17, 2017 1:00 pm, edited 8 times in total.
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Re: One Night Ultimate Werewolf

Post by stessier »

Camp Roster
  1. bb2112
  2. Vorret
  3. Holman
  4. Unagi
  5. Remus West
  6. Archinerd
  7. Chaosraven
  8. Scoop20906
  9. Moliere
Professions (in no particular order)
  1. Werewolf 1
  2. Werewolf 2
  3. Villager 1
  4. Villager 2
  5. Seer
  6. Troublemaker
  7. Insomniac
  8. Hunter
  9. Robber
  10. Drunk
  11. Tanner
  12. Minion
Last edited by stessier on Wed Apr 12, 2017 6:29 pm, edited 5 times in total.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Re: One Night Ultimate Werewolf

Post by stessier »

FAQ
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Re: One Night Ultimate Werewolf

Post by bb2112 »

In
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: One Night Ultimate Werewolf

Post by Vorret »

In!
Isgrimnur wrote:
His name makes me think of a small, burrowing rodent anyway.
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Re: One Night Ultimate Werewolf

Post by Holman »

Count me in!
Much prefer my Nazis Nuremberged.
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Re: One Night Ultimate Werewolf

Post by stessier »

Okay, all the roles are described and I think the rules are complete. Take a look and let me know if there are any questions.
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Re: One Night Ultimate Werewolf

Post by Unagi »

In.
I've not yet read a thing though.
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Re: One Night Ultimate Werewolf

Post by Remus West »

In
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: One Night Ultimate Werewolf

Post by Archinerd »

In. My only concern is if this will interfere with Octocon (21st & 22nd).
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Re: One Night Ultimate Werewolf

Post by stessier »

I think we can work around that.

If we got 11 players, all the roles would be in play, but we could start with fewer. If we started this Thursday, we could have the final vote due Monday, April 24. That would be a bit over a week, but with this weekend being Easter and then Octocon, I think it would be fair. Of course, there's also the option everyone figures it out early and forces an early vote - but that seems unlikely.
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Re: One Night Ultimate Werewolf

Post by Chaosraven »

In, of course.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

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Re: One Night Ultimate Werewolf

Post by Scoop20906 »

Still in I hope


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Re: One Night Ultimate Werewolf

Post by stessier »

Would prefer 1 more if possible.
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Re: One Night Ultimate Werewolf

Post by stessier »

Doesn't look like anyone else is going to sign up. Unless people would rather wait, I can get the roles out tonight.
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Re: One Night Ultimate Werewolf

Post by Moliere »

n
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Re: One Night Ultimate Werewolf

Post by stessier »

Great! I'll be sending out roles this evening. Sign ups will still be taken up until I actually send out the roles.
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Re: One Night Ultimate Werewolf

Post by stessier »

Sending out roles.
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Re: One Night Ultimate Werewolf

Post by stessier »

Roles are sent.

Anyone with Night actions, please send them to me at your earliest convenience.
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Re: One Night Ultimate Werewolf

Post by Archinerd »

Will you be announcing which roles are in the game before night is over or first thing in the morning?
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Re: One Night Ultimate Werewolf

Post by Archinerd »

Nevermind. I just realized/remembered there are 3 extra.
stessier wrote:Camp Roster
  1. bb2112
  2. Vorret
  3. Holman
  4. Unagi
  5. Remus West
  6. Archinerd
  7. Chaosraven
  8. Scoop20906
  9. Moliere
Professions (in no particular order)
  1. Werewolf 1
  2. Werewolf 2
  3. Villager 1
  4. Villager 2
  5. Seer
  6. Troublemaker
  7. Insomniac
  8. Hunter
  9. Robber
  10. Drunk
  11. Tanner
  12. Minion
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Re: One Night Ultimate Werewolf

Post by Unagi »

OK, so - stupid question - there is No Night kill by the wolves? is that correct?
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Re: One Night Ultimate Werewolf

Post by stessier »

Correct.

Stripping away all the werewolf trappings, this is basically a logic puzzle. Imagine everyone sitting in a room - everyone starts with a card in front of them with a role on it. Everyone looks at the card. Then, everyone closes their eyes.

Now the following occurs in this order:
  1. Werewolves open their eyes and see each other. Werewolves close their eyes.
  2. Minion opens his eyes and the werewolves, without looking, give him a thumbs up so they are identified. Minion closes his eyes.
  3. Masons aren't in this game, so skip them.
  4. Seer opens his eyes. He can choose to look at the card in front of someone, or look at two of the roles that are not in play. He closes his eyes.
  5. Robber opens his eyes. He can choose to take the card from in front of someone and give that person his card. The Robber looks at the card and closes his eyes.
  6. Troublemaker opens his eyes. He can choose to swap the cards in front of two other players without looking at them. He closes his eyes.
  7. Drunk opens his eyes. He has to choose one of the three cards that are not in play (the same ones the Seer had a chance to look at) without looking at it and swap it for his Drunk card. He closes his eyes.
  8. Insomniac opens his eyes and looks at his card. He closes his eyes.
Now everyone opens their eyes and the game begins. Whatever card is in front of the person at this moment is what role they are, but cards may have been moved or swapped from when they last saw them, so no one can no for sure what is in front of them and thus what team they are on. The only one who knows for sure is the Insomniac.

So now people have to figure out which team they are on and then whom to vote for to achieve their victory condition. In the face-to-face game, when the time is up, everyone points to the person they want lynched simultaneously. (We are simulating that by having votes submitted to the Mod.) The highest vote getter(s) are lynched, the roles are revealed, and we see who won.

Again, this might not work as a forum game, but at least it is only a week. :)
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Re: One Night Ultimate Werewolf

Post by Holman »

Sure seems tough! The Day One lynch is the whole game.
Much prefer my Nazis Nuremberged.
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Re: One Night Ultimate Werewolf

Post by Zarathud »

At least it's expected that you kill a special!
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Re: One Night Ultimate Werewolf

Post by Vorret »

We're all special in our own heart
Isgrimnur wrote:
His name makes me think of a small, burrowing rodent anyway.
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Re: One Night Ultimate Werewolf

Post by Unagi »

stessier wrote: Now the following occurs in this order:
  1. Werewolves open their eyes and see each other. Werewolves close their eyes.
  2. Minion opens his eyes and the werewolves, without looking, give him a thumbs up so they are identified. Minion closes his eyes.
  3. Masons aren't in this game, so skip them.
  4. Seer opens his eyes. He can choose to look at the card in front of someone, or look at two of the roles that are not in play. He closes his eyes.
  5. Robber opens his eyes. He can choose to take the card from in front of someone and give that person his card. The Robber looks at the card and closes his eyes.
  6. Troublemaker opens his eyes. He can choose to swap the cards in front of two other players without looking at them. He closes his eyes.
  7. Drunk opens his eyes. He has to choose one of the three cards that are not in play (the same ones the Seer had a chance to look at) without looking at it and swap it for his Drunk card. He closes his eyes.
  8. Insomniac opens his eyes and looks at his card. He closes his eyes.
Now everyone opens their eyes and the game begins. Whatever card is in front of the person at this moment is what role they are, but cards may have been moved or swapped from when they last saw them, so no one can no for sure what is in front of them and thus what team they are on. The only one who knows for sure is the Insomniac.
OK, this is helpful.
Weird game, I like it.


OK, while we all may make public declarations of who we want to/plan to vote for, etc - we don't even really know who people Really vote for, as it's a private PM to the mod.
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Re: One Night Ultimate Werewolf

Post by Unagi »

So....

Do we ask for the Seer to reveal their information - for starters? Or ask another card holder for what they did, etc?

discuss.
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Re: One Night Ultimate Werewolf

Post by Archinerd »

I think it's still night. Right?
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Re: One Night Ultimate Werewolf

Post by Unagi »

I'm only asking folks to discuss hypotheticals. But we can wait... But it's not like the day will start with any big news, right?

None of us have played a game like this on the forum (I assume) and I'm sure we will have a lot of theories, etc.
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Re: One Night Ultimate Werewolf

Post by Vorret »

It's odd that we won't know if what our original role is still true, I like it, even the wolves won't know for sure if they're still evil.
Heck even the seer, the only thing he knows is which roles are in or not, in the game.
Isgrimnur wrote:
His name makes me think of a small, burrowing rodent anyway.
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Re: One Night Ultimate Werewolf

Post by bb2112 »

Vorret wrote:It's odd that we won't know if what our original role is still true, I like it, even the wolves won't know for sure if they're still evil.
Heck even the seer, the only thing he knows is which roles are in or not, in the game.
Seer

Delving into the spirit world, the Seer is able to divine someone's identity. As it is more difficult to touch the living, the Seer only has time to examine one person during the Night. Alternatively, the Seer may examine two of the three Graves

No, the seer will know 1 person's role that may have changed due to other roles abilities or 2 of the 3 roles that are not in the game. I think the seer is the place to start.

Is it day yet?
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: One Night Ultimate Werewolf

Post by Vorret »

bb2112 wrote:
Vorret wrote:It's odd that we won't know if what our original role is still true, I like it, even the wolves won't know for sure if they're still evil.
Heck even the seer, the only thing he knows is which roles are in or not, in the game.
Seer

Delving into the spirit world, the Seer is able to divine someone's identity. As it is more difficult to touch the living, the Seer only has time to examine one person during the Night. Alternatively, the Seer may examine two of the three Graves

No, the seer will know 1 person's role that may have changed due to other roles abilities or 2 of the 3 roles that are not in the game. I think the seer is the place to start.

Is it day yet?
No, he looks before the card swapping happens so he only knows that the role is in the game , not who has that role (well, he knows who HAD that role)
Isgrimnur wrote:
His name makes me think of a small, burrowing rodent anyway.
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Re: One Night Ultimate Werewolf

Post by Archinerd »

Vorret wrote:It's odd that we won't know if what our original role is still true, I like it, even the wolves won't know for sure if they're still evil.
Heck even the seer, the only thing he knows is which roles are in or not, in the game.
Also, to add to the craziness nobody really knows who everyone else is voting for until the end.
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Re: One Night Ultimate Werewolf

Post by stessier »

IT IS DAY.

The sun has come up and wolf prints are noticed around the camp. Accusations fly that it must be a werewolf! Some demand that people be lynched for the good of the camp. What will you do?


Reminder - all game talk occurs in this thread. There is no wolf board.

All votes must be in my inbox by Thursday, April 20th at 11:59:59pm EDT. These are the only official votes and they may be submitted at any time and changed up until the deadline. If a vote is not submitted, the player forfeits the vote. A player may also choose to abstain.
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Re: One Night Ultimate Werewolf - It is Day

Post by Vorret »

It's so bright in here.
Isgrimnur wrote:
His name makes me think of a small, burrowing rodent anyway.
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Re: One Night Ultimate Werewolf - It is Day

Post by bb2112 »

So let's start with the seer. Who did you scan?
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: One Night Ultimate Werewolf - It is Day

Post by Vorret »

bb2112 wrote:So let's start with the seer. Who did you scan?
He's not answering. WHY ISN'T HE ANSWERING THE SIMPLE QUESTIONS!!!
Isgrimnur wrote:
His name makes me think of a small, burrowing rodent anyway.
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Unagi
Posts: 26376
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: One Night Ultimate Werewolf

Post by Unagi »

stessier wrote:IT IS DAY.
The sun has come up and wolf prints are noticed around the camp. Accusations fly that it must be a werewolf! Some demand that people be lynched for the good of the camp. What will you do?
That's brutal.
We wake up and see wolf prints and declare that Werewolves must be around and we may as well start lynching people. No deaths, no sightings - just some wolf prints by the camp.
That's awesome.
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Vorret
Posts: 9613
Joined: Mon Oct 15, 2007 7:37 pm
Location: Drummondville, QC

Re: One Night Ultimate Werewolf

Post by Vorret »

Unagi wrote:
stessier wrote:IT IS DAY.
The sun has come up and wolf prints are noticed around the camp. Accusations fly that it must be a werewolf! Some demand that people be lynched for the good of the camp. What will you do?
That's brutal.
We wake up and see wolf prints and declare that Werewolves must be around and we may as well start lynching people. No deaths, no sightings - just some wolf prints by the camp.
That's awesome.
It could be a big dog.
Isgrimnur wrote:
His name makes me think of a small, burrowing rodent anyway.
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